I have searched about the use of event syntax and its importance in c# code. So I found these advantages :
An event cannot be directly assigned ( we don't have the risk of someone removing all previous subscriptions, as with delegate syntax
No outside users can raise the event
I write this snippet to more understand these points above :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace certiflibrary
{
public class Class1
{
public static void Main()
{
Pub p = new Pub();
p.OnChange += () => Console.WriteLine("First");
p.OnChange += () => Console.WriteLine("Second");
p.OnChange = () => Console.WriteLine("Third");
p.Raise();
Console.ReadKey();
Console.WriteLine(p.OnChange.GetInvocationList().Length);
Console.ReadKey();
PubEvent pubevent = new PubEvent();
pubevent.OnchangeEvent += (sender, e) => Console.WriteLine("Event Raised: {0}",e.Name);
pubevent.Raise();
Console.ReadKey();
}
}
public class Pub
{
public Action OnChange { get; set; }
public void Raise()
{
if(OnChange != null)
{
OnChange();
}
}
}
public class PubEvent
{
public event EventHandler<SpecialArgs> OnchangeEvent = delegate { };
public void Raise()
{
OnchangeEvent(this, new SpecialArgs("hello"));
}
}
public class SpecialArgs:EventArgs
{
public SpecialArgs(string _name)
{
Name= _name;
}
public string Name { get; set; }
}
}
The first point is clear: I can not directly assign an event . But I don't understand the second one , even in my code I can access to the event from outside the class and raise it.
So, How can Event syntax prevent unwanted users to raise the event?
even in my code I can access to the event from outside the class and raise it
No, you can't.
You could call
p.OnChange()
since OnChange is a simple property, but you can not call
pubevent.OnchangeEvent()
since OnchangeEvent is an event.
The compiler would complain with
The event 'UserQuery.PubEvent.OnchangeEvent' can only appear on the left hand side of += or -= (except when used from within the type 'UserQuery.PubEvent')
So, you can call OnchangeEvent only from inside the PubEvent class, and that's exactly what you do in your Raise method. OnchangeEvent can't be raised from the outside.
You defined a method in your class that raises the event.
If this method is public anybody may call that method.
The event system prevents things like pubevent.OnchangeEvent(...)
Related
how to fixed CS0070 error?
Error:
Error CS0070 The event 'Demo.MyEvent' can only appear on the left hand side of += or -= (except when used from within the type 'Demo')
Code:
class Demo
{
public event EventHandler<int> MyEvent;
public void Handler(object sender, int arg)
{
Console.WriteLine($"I just go {arg}");
}
}
class Program
{
static void Main(string[] args)
{
var demo = new Demo();
var eventInfo = typeof(Demo).GetEvent("MyEvent");
var handlerMethod = demo.GetType().GetMethod("Handler");
var handler = Delegate.CreateDelegate(
eventInfo.EventHandlerType,
null,
handlerMethod
);
eventInfo.AddEventHandler(demo, handler);
demo.MyEvent?.Invoke(null, 312);
}
}
Error line:
demo.MyEvent?.Invoke(null, 312);
Field-like events (which this is) act like a field to the declaring type, but just appear like an event add/remove pair to external types. This means that only the type that declares the event can do things like access the current value, which is required in order to invoke the backing delegate. Basically, there's a hidden private field that the compiled declares that you can't see - and when you access the event from within the type, you're talking to the field directly. But when accessing the event from outside, you have to go via the accessors - and the only accessors that C# provides are the add and remove accessors.
If you write a method inside Demo, that method will be able to invoke the event.
Event must be invoked directly form it's class, if your scenario requires to invoke it from outside the event then simply encapsulate your event with a method:
public void InvokeMyEvent(int value)
{
MyEvent?.Invoke(this,value);
}
Then subscribe to it easily with a short code:
demo.MyEvent += MyEvent_EventHandeler;
private void My_EventHandeler(object sender, int e)
{
//enter code here
}
Or even shorter with lambda:
demo.MyEvent += (s, e) =>
{
//enter code here
}
Invoke it from anywhere:
demo.InvokeMyEvent(321);
Thanks Mr. Marc Gravell.
Excuse me, My code is wrong.
Correct code is:
namespace ConsoleApp1
{
class Demo
{
public event EventHandler<int> MyEvent;
public void Handler(object sender, int arg)
{
Console.WriteLine($"I just go {arg}");
}
public static void Main(string[] args)
{
var demo = new Demo();
var eventInfo = typeof(Demo).GetEvent("MyEvent");
var handlerMethod = demo.GetType().GetMethod("Handler");
var handler = Delegate.CreateDelegate(
eventInfo.EventHandlerType,
null,
handlerMethod
);
eventInfo.AddEventHandler(demo, handler);
demo.MyEvent?.Invoke(null, 312);
}
}
}
I have to access data from an event in another class.
In that class things are like this:
namespace MavLink
{
public class Mavlink
{
...
public event PacketReceivedEventHandler PacketReceived;
...
private void ProcessPacketBytes(byte[] packetBytes, byte rxPacketSequence)
{
...
if (PacketReceived != null)
{
PacketReceived(this, packet);
}
...
}
}
public delegate void PacketReceivedEventHandler(object sender, MavlinkPacket e);
}
And in the main I've tried to do like this:
...
m.ParseBytes(newlyReceived);
m.PacketReceived += (sender, e) => {
Console.WriteLine(e.SystemId);
Console.WriteLine(e.ComponentId);
Console.WriteLine(e.SequenceNumber);
Console.WriteLine(e.TimeStamp);
Console.WriteLine(e.Message);
};
But it doesn't seem work.
Thank you for your help.
Edit:
It compiles without errore but nothing is printed on the console. I don't know how to check if the event has been rised though.
Well on this what I read I have created a usual Event that will give you some data to access.
We start with creating the event.
public delegate void PacketReceivedEventHandler(var pPacket);
public event PacketReceivedEventHandler PacketReceived;
I put a var in there cause I didn't exactly saw what you are "delivering". Just change it into whatever you need.
So, lets continue. Place this when the Event needs to be triggered.
if (Mavlink.PacketReceived != null)
Mavlink.PacketReceived(YourPackage);
YourPackage is whatever you want to deliver.
But you need to subscribe a event to do stuff with it.
Mavlink.PacketReceived += Mavlink_PacketReceived;
C# usually created a class if you double tab after the +=. But here is the class I created.
private void Mavlink_PacketReceived(var pPacket)
{
if(pPacket != null)
{
Console.WriteLine(pPacket.SystemId);
Console.WriteLine(pPacket.ComponentId);
Console.WriteLine(pPacket.SequenceNumber);
Console.WriteLine(pPacket.TimeStamp);
Console.WriteLine(pPacket.Message);
}
}
I dont know what comes after that in your code, but make sure that there will be something to make you command line wait so it wont close after firing that.
I made an example, which works fine, hope it helps. Replace EventHandler by your PacketRecievedEventHandler:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
var sender = new Sender();
var reciever = new Reciever(sender);
sender.ProcessPacketBytes(null, byte.MaxValue);
Console.ReadLine();
}
}
/// <summary></summary>
public class Sender
{
private readonly object _objectLock = new object();
public event EventHandler PacketReceived
{
add
{
lock (_objectLock)
{
PacketRecievedEvent += value;
}
}
remove
{
lock (_objectLock)
{
PacketRecievedEvent -= value;
}
}
}
private event EventHandler PacketRecievedEvent;
public void ProcessPacketBytes(byte[] packetBytes, byte rxPacketSequence)
{
EventHandler handler = this.PacketRecievedEvent;
if (handler != null)
{
handler(this, new EventArgs());
}
}
}
public class Reciever
{
public Reciever(Sender sendertest)
{
sendertest.PacketReceived += (sender, e) =>
{ Console.WriteLine(e.GetType()); };
}
}
}
I was writing some tests for one of my classes and I needed to test that an event was being raised. Out of just trying it and seeing what happened I coded something similar to the following extremely simplified code.
public class MyEventClass
{
public event EventHandler MyEvent;
public void MethodThatRaisesMyEvent()
{
if (MyEvent != null)
MyEvent(this, new EventArgs());
}
}
[TestClass]
public class MyEventClassTest
{
[TestMethod]
public void EventRaised()
{
bool raised = false;
var subject = new MyEventClass();
subject.MyEvent += (s, e) => raised = true;
subject.MethodThatRaisesMyEvent();
Assert.IsTrue(raised);
}
}
I wasn't so much amazed when it worked as when I started to try and figure out how it worked. Specifically, how would I write this without lambda expressions so that the local variable raised can be updated? In other words, how is the compiler refactoring/translating this?
I got this far...
[TestClass]
public class MyEventClassTestRefactor
{
private bool raised;
[TestMethod]
public void EventRaised()
{
raised = false;
var subject = new MyEventClass();
subject.MyEvent += MyEventHandler;
subject.MethodThatRaisesMyEvent();
Assert.IsTrue(raised);
}
private void MyEventHandler(object sender, EventArgs e)
{
raised = true
}
}
But this changes raised to a class-scoped field rather than a local-scope variable.
Specifically, how would I write this without lambda expressions so that the local variable raised can be updated?
You would create an extra class, to hold the captured variables. That's what the C# compiler does. The extra class would contain a method with the body of the lambda expression, and the EventRaised method would create an instance of that capturing class, using the variables within that instance instead of "real" local variables.
It's easiest to demonstrate this without using events - just a small console application. Here's the version with the lambda expression:
using System;
class Test
{
static void Main()
{
int x = 10;
Action increment = () => x++;
increment();
increment();
Console.WriteLine(x); // 12
}
}
And here's code which is similar to the code generated by the compiler:
using System;
class Test
{
private class CapturingClass
{
public int x;
public void Execute()
{
x++;
}
}
static void Main()
{
CapturingClass capture = new CapturingClass();
capture.x = 10;
Action increment = capture.Execute;
increment();
increment();
Console.WriteLine(capture.x); // 12
}
}
Of course it can get much more complicated than this, particularly if you have multiple captured variables with different scopes - but if you can understand how the above works, that's a big first step.
Compiler generates class like this, which has method with signature of lambda delegate. All captured local variables moved to this class fields:
public sealed class c_0
{
public bool raised;
public void m_1(object s, EventArgs e)
{
// lambda body goes here
raised = true;
}
}
And final compiler trick is replacing usages of local raised variable with this field of generated class:
[TestClass]
public class MyEventClassTest
{
[TestMethod]
public void EventRaised()
{
c_0 generated = new c_0();
generated.raised = false;
var subject = new MyEventClass();
subject.MyEvent += generated.m_1;
subject.MethodThatRaisesMyEvent();
Assert.IsTrue(generated.raised);
}
}
im trying to learn delegates and events in c#, i understand that an event is some sort of a wrapper for a delegate and a delegate is a pointer for functions/methods...
below is my code but when i run it, nothing is being shown... what could be the problems?
public class ClassHandler
{
public delegate void DoProcesses();
public event DoProcesses DoProcessesEvent;
}
public class Class1
{
public void Func1()
{
Console.WriteLine("Class 1 doing function 1");
}
public void Func2()
{
Console.WriteLine("Class 1 doing function 2");
}
}
public class Class2
{
public void Func1()
{
Console.WriteLine("Class 2 doing function 1");
}
public void Func2()
{
Console.WriteLine("Class 2 doing function 2");
}
}
class Program
{
static void Main(string[] args)
{
Class1 cs1 = new Class1();
Class2 cs2 = new Class2();
ClassHandler main = new ClassHandler();
main.DoProcessesEvent += new ClassHandler.DoProcesses(cs1.Func1);
main.DoProcessesEvent += new ClassHandler.DoProcesses(cs1.Func2);
main.DoProcessesEvent += new ClassHandler.DoProcesses(cs2.Func1);
main.DoProcessesEvent += new ClassHandler.DoProcesses(cs2.Func2);
main.DoProcessesEvent += new ClassHandler.DoProcesses(ff); // this line here is causing an error: An object reference is required for the non-static field, method, or property 'TryDelegatesAndEvents.Program.ff()'
Console.Read();
}
public void ff()
{
Console.WriteLine("gggg");
}
}
UPDATE: how do i raise the event so it will execute the methods already?
Problem with this line: main.DoProcessesEvent += new ClassHandler.DoProcesses(ff)
That is because your method ff() is a non-static method and you can't access it directly like that from a static method.
Make your method ff as static, or create and object of the containing class and assign the method with an instance of it.
For Comments: The reason you are not seeing anything is because you are just binding them to an event DoProcessesEvent, but you are not raising the event any where. You are only defining the handler for the event.
EDIT:
Change your ClassHandler class to:
public class ClassHandler
{
public delegate void DoProcesses();
public event DoProcesses DoProcessesEvent;
public void OnDoProcessEvent()
{
if (DoProcessesEvent != null)
DoProcessesEvent();
}
}
In your Main method before Console.Read(); Type:
main.OnDoProcessEvent();
This will raise the event and it will handled from the application and will give you the following output.
Class 1 doing function 1
Class 1 doing function 2
Class 2 doing function 1
Class 2 doing function 2
gggg
change main.DoProcessesEvent += new ClassHandler.DoProcesses(ff); to main.DoProcessesEvent += new ClassHandler.DoProcesses(new Program().ff); or make ff static
Well it does not compile due to the line:
main.DoProcessesEvent += new ClassHandler.DoProcesses(ff);
The error VS spits out is that:
An object reference is required for the non-static field, method, or property 'ConsoleApplication2.Program.ff()'
Just change your ff() method to be static to get around it.
Eg:
public static void ff()
{
Console.WriteLine("gggg");
}
Besides the problem pointed out in earlier comments, You have to trigger the event.
make a copy of an event before you check it for null and fire it. This will eliminate a potential problem with threading where the event becomes null at the location right between where you check for null and where you fire the event:
// Copy the event delegate before checking/calling
EventHandler copy = DoProcessesEvent ;
if (copy != null)
copy(this, EventArgs.Empty); // Call any handlers on the copied list
This will ensure that your event fires and you will get the result.
Just to add to #Habib's answer, it would be fairly unusual to subscribe instance class methods as event handlers of an object potentially in another scope (e.g. what happens if Class1 goes out of scope, yet main() still has a subscription?). A more common scenario would be to subscribe (and de-subscribe) handlers in the same scope, often in an asynchronous manner (the below events are still raised synchronously).
namespace ConsoleApplication1
{
public delegate void ProcessCompletedEvent(string description);
public class Class1
{
public void Func1()
{
// Do Func1 work
Thread.Sleep(500);
RaiseEvent("Func1 completed");
}
public void Func2()
{
// Do Func2 work
Thread.Sleep(1000);
RaiseEvent("Func2 completed");
}
private void RaiseEvent(string description)
{
if (ProcessCompleted != null)
{
ProcessCompleted(description);
}
}
public event ProcessCompletedEvent ProcessCompleted;
}
class Program
{
static void Main(string[] args)
{
Class1 cs1 = new Class1();
// Wire up event handler
cs1.ProcessCompleted += new ProcessCompletedEvent(MyHandler);
cs1.Func1();
cs1.Func2();
Console.Read();
// Remove the subscription
cs1.ProcessCompleted -= MyHandler;
}
// *** Is in the same scope as main, which subscribes / desubscribes
public static void MyHandler(string description)
{
Console.WriteLine(description);
}
}
}
I am currently having a hardtime understanding and implementing events in C# using delagates. I am used to the Java way of doing things:
Define an interface for a listener type which would contain a number of method definitions
Define adapter class for that interface to make things easier if I'm not interested in all the events defined in a listener
Define Add, Remove and Get[] methods in the class which raises the events
Define protected fire methods to do the dirty work of looping through the list of added listeners and calling the correct method
This I understand (and like!) - I know I could do this exactly the same in c#, but it seems that a new (better?) system is in place for c#. After reading countless tutorials explaining the use of delegates and events in c# I still am no closer to really understanding what is going on :S
In short, for the following methods how would I implement the event system in c#:
void computerStarted(Computer computer);
void computerStopped(Computer computer);
void computerReset(Computer computer);
void computerError(Computer computer, Exception error);
^ The above methods are taken from a Java application I once made which I'm trying to port over to c#.
Many many thanks!
You'd create four events, and methods to raise them, along with a new EventArgs-based class to indicate the error:
public class ExceptionEventArgs : EventArgs
{
private readonly Exception error;
public ExceptionEventArgs(Exception error)
{
this.error = error;
}
public Error
{
get { return error; }
}
}
public class Computer
{
public event EventHandler Started = delegate{};
public event EventHandler Stopped = delegate{};
public event EventHandler Reset = delegate{};
public event EventHandler<ExceptionEventArgs> Error = delegate{};
protected void OnStarted()
{
Started(this, EventArgs.Empty);
}
protected void OnStopped()
{
Stopped(this, EventArgs.Empty);
}
protected void OnReset()
{
Reset(this, EventArgs.Empty);
}
protected void OnError(Exception e)
{
Error(this, new ExceptionEventArgs(e));
}
}
Classes would then subscribe to the event using either a method or a an anonymous function:
someComputer.Started += StartEventHandler; // A method
someComputer.Stopped += delegate(object o, EventArgs e)
{
Console.WriteLine("{0} has started", o);
};
someComputer.Reset += (o, e) => Console.WriteLine("{0} has been reset");
A few things to note about the above:
The OnXXX methods are protected so that derived classes can raise the events. This isn't always necessary - do it as you see fit.
The delegate{} piece on each event declaration is just a trick to avoid having to do a null check. It's subscribing a no-op event handler to each event
The event declarations are field-like events. What's actually being created is both a variable and an event. Inside the class you see the variable; outside the class you see the event.
See my events/delegates article for much more detail on events.
You'll have to define a single delegate for that
public delegate void ComputerEvent(object sender, ComputerEventArgs e);
ComputerEventArgs would be defined like this:
public class ComputerEventArgs : EventArgs
{
// TODO wrap in properties
public Computer computer;
public Exception error;
public ComputerEventArgs(Computer aComputer, Exception anError)
{
computer = aComputer;
error = anError;
}
public ComputerEventArgs(Computer aComputer) : this(aComputer, null)
{
}
}
The class that fires the events would have these:
public YourClass
{
...
public event ComputerEvent ComputerStarted;
public event ComputerEvent ComputerStopped;
public event ComputerEvent ComputerReset;
public event ComputerEvent ComputerError;
...
}
This is how you assign handlers to the events:
YourClass obj = new YourClass();
obj.ComputerStarted += new ComputerEvent(your_computer_started_handler);
Your handler is:
private void ComputerStartedEventHandler(object sender, ComputerEventArgs e)
{
// do your thing.
}
The main difference is that in C# the events are not interface-based. Instead, the event publisher declares the delegate which you can think of as a function pointer (although not exactly the same :-)). The subscriber then implements the event prototype as a regular method and adds a new instance of the delegate to the event handler chain of the publisher. Read more about delegates and events.
You can also read short comparison of C# vs. Java events here.
First of all, there is a standard method signature in .Net that is typically used for events. The languages allow any sort of method signature at all to be used for events, and there are some experts who believe the convention is flawed (I mostly agree), but it is what it is and I will follow it for this example.
Create a class that will contain the event’s parameters (derived from EventArgs).
public class ComputerEventArgs : EventArgs
{
Computer computer;
// constructor, properties, etc.
}
Create a public event on the class that is to fire the event.
class ComputerEventGenerator // I picked a terrible name BTW.
{
public event EventHandler<ComputerEventArgs> ComputerStarted;
public event EventHandler<ComputerEventArgs> ComputerStopped;
public event EventHandler<ComputerEventArgs> ComputerReset;
...
}
Call the events.
class ComputerEventGenerator
{
...
private void OnComputerStarted(Computer computer)
{
EventHandler<ComputerEventArgs> temp = ComputerStarted;
if (temp != null) temp(this, new ComputerEventArgs(computer)); // replace "this" with null if the event is static
}
}
Attach a handler for the event.
void OnLoad()
{
ComputerEventGenerator computerEventGenerator = new ComputerEventGenerator();
computerEventGenerator.ComputerStarted += new EventHandler<ComputerEventArgs>(ComputerEventGenerator_ComputerStarted);
}
Create the handler you just attached (mostly by pressing the Tab key in VS).
private void ComputerEventGenerator_ComputerStarted(object sender, ComputerEventArgs args)
{
if (args.Computer.Name == "HAL9000")
ShutItDownNow(args.Computer);
}
Don't forget to detach the handler when you're done. (Forgetting to do this is the biggest source of memory leaks in C#!)
void OnClose()
{
ComputerEventGenerator.ComputerStarted -= ComputerEventGenerator_ComputerStarted;
}
And that's it!
EDIT: I honestly can't figure out why my numbered points all appear as "1." I hate computers.
there are several ways to do what you want. The most direct way would be to define delegates for each event in the hosting class, e.g.
public delegate void ComputerStartedDelegate(Computer computer);
protected event ComputerStartedDelegate ComputerStarted;
public void OnComputerStarted(Computer computer)
{
if (ComputerStarted != null)
{
ComputerStarted.Invoke(computer);
}
}
protected void someMethod()
{
//...
computer.Started = true; //or whatever
OnComputerStarted(computer);
//...
}
any object may 'listen' for this event simply by:
Computer comp = new Computer();
comp.ComputerStarted += new ComputerStartedDelegate(
this.ComputerStartedHandler);
protected void ComputerStartedHandler(Computer computer)
{
//do something
}
The 'recommended standard way' of doing this would be to define a subclass of EventArgs to hold the Computer (and old/new state and exception) value(s), reducing 4 delegates to one. In this case that would be a cleaner solution, esp. with an Enum for the computer states in case of later expansion. But the basic technique remains the same:
the delegate defines the signature/interface for the event handler/listener
the event data member is a list of 'listeners'
listeners are removed using the -= syntax instead of +=
In c# events are delegates. They behave in a similar way to a function pointer in C/C++ but are actual classes derived from System.Delegate.
In this case, create a custom EventArgs class to pass the Computer object.
public class ComputerEventArgs : EventArgs
{
private Computer _computer;
public ComputerEventArgs(Computer computer) {
_computer = computer;
}
public Computer Computer { get { return _computer; } }
}
Then expose the events from the producer:
public class ComputerEventProducer
{
public event EventHandler<ComputerEventArgs> Started;
public event EventHandler<ComputerEventArgs> Stopped;
public event EventHandler<ComputerEventArgs> Reset;
public event EventHandler<ComputerEventArgs> Error;
/*
// Invokes the Started event */
private void OnStarted(Computer computer) {
if( Started != null ) {
Started(this, new ComputerEventArgs(computer));
}
}
// Add OnStopped, OnReset and OnError
}
The consumer of the events then binds a handler function to each event on the consumer.
public class ComputerEventConsumer
{
public void ComputerEventConsumer(ComputerEventProducer producer) {
producer.Started += new EventHandler<ComputerEventArgs>(ComputerStarted);
// Add other event handlers
}
private void ComputerStarted(object sender, ComputerEventArgs e) {
}
}
When the ComputerEventProducer calls OnStarted the Started event is invoked which in turn will call the ComputerEventConsumer.ComputerStarted method.
The delegate declares a function signature, and when it's used as an event on a class it also acts as a collection of enlisted call targets. The += and -= syntax on an event is used to adding a target to the list.
Given the following delegates used as events:
// arguments for events
public class ComputerEventArgs : EventArgs
{
public Computer Computer { get; set; }
}
public class ComputerErrorEventArgs : ComputerEventArgs
{
public Exception Error { get; set; }
}
// delegates for events
public delegate void ComputerEventHandler(object sender, ComputerEventArgs e);
public delegate void ComputerErrorEventHandler(object sender, ComputerErrorEventArgs e);
// component that raises events
public class Thing
{
public event ComputerEventHandler Started;
public event ComputerEventHandler Stopped;
public event ComputerEventHandler Reset;
public event ComputerErrorEventHandler Error;
}
You would subscribe to those events with the following:
class Program
{
static void Main(string[] args)
{
var thing = new Thing();
thing.Started += thing_Started;
}
static void thing_Started(object sender, ComputerEventArgs e)
{
throw new NotImplementedException();
}
}
Although the arguments could be anything, the object sender and EventArgs e is a convention that's used very consistently. The += thing_started will first create an instance of the delegate pointing to target method, then add it to the event.
On the component itself you would typically add methods to fire the events:
public class Thing
{
public event ComputerEventHandler Started;
public void OnStarted(Computer computer)
{
if (Started != null)
Started(this, new ComputerEventArgs {Computer = computer});
}
}
You must test for null in case no delegates have been added to the event. When you make the method call however all delegates which have been added will be called. This is why for events the return type is void - there is no single return value - so to feed back information you would have properties on the EventArgs which the event handlers would alter.
Another refinement would be to use the generic EventHandler delegate rather than declaring a concrete delegate for each type of args.
public class Thing
{
public event EventHandler<ComputerEventArgs> Started;
public event EventHandler<ComputerEventArgs> Stopped;
public event EventHandler<ComputerEventArgs> Reset;
public event EventHandler<ComputerErrorEventArgs> Error;
}
Thank you all so much for your answers! Finally I'm starting to understand what is going on. Just one thing; It seems that if each event had a different number/type of arguments I'd need to create a different :: EventArgs class to deal with it:
public void computerStarted(Computer computer);
public void computerStopped(Computer computer);
public void computerReset(Computer computer);
public void breakPointHit(Computer computer, int breakpoint);
public void computerError(Computer computer, Exception exception);
This would require three classses to deal with the events!? (Well two custom, and one using the default EventArgs.Empty class)
Cheers!
Ok, FINAL clarification!: So this is pretty much the best I can do code-wise to implement those events?
public class Computer {
public event EventHandler Started;
public event EventHandler Stopped;
public event EventHandler Reset;
public event EventHandler<BreakPointEvent> BreakPointHit;
public event EventHandler<ExceptionEvent> Error;
public Computer() {
Started = delegate { };
Stopped = delegate { };
Reset = delegate { };
BreakPointHit = delegate { };
Error = delegate { };
}
protected void OnStarted() {
Started(this, EventArgs.Empty);
}
protected void OnStopped() {
Stopped(this, EventArgs.Empty);
}
protected void OnReset() {
Reset(this, EventArgs.Empty);
}
protected void OnBreakPointHit(int breakPoint) {
BreakPointHit(this, new BreakPointEvent(breakPoint));
}
protected void OnError(System.Exception exception) {
Error(this, new ExceptionEvent(exception));
}
}
}