Throws an exception when cropping an image if window is maximized WPF - c#

I'm very new to WPF and I'm trying to create a picture cropping application. The program has a rectangle that can be dragged to crop the picture (like in Microsoft Paint). The way its set up is that both image and canvas which holds the rectangle are children of grid container. Grid has events for mousemove, mouseleftbuttondown and up to calculate the cropped image. My program is cropping the image fine but the problem occurs when the window is maximized which throws an exception error below:
An unhandled exception of type 'System.ArgumentException' occurred in PresentationCore.dll
Additional information: Value does not fall within the expected range.
This exception is caused by a line in my Go_Click method:
BitmapSource bs = new CroppedBitmap(LoadedImage.Source as BitmapSource, rcFrom);
I stepped into the program and found out that at first it was caused by setting the width and height of Image (LoadedImage.Width and LoadedImage.Height) to auto or NAN. This makes the value NAN which mess up the calculation and throws of the exception. I changed it to ActualWidth (LoadedImage.ActualWidth and ActualHeight) and I only got it work partially since it still throws an exception whenever I crop the image while window is maximized.
Below is source code for my project.
XAML:
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow">
<Grid ShowGridLines="True">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="2*"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<GroupBox Header="Loaded Image:" Grid.Column="0">
<Grid x:Name="LoadedImage" MouseLeftButtonDown="image1_MouseLeftButtonDown" MouseMove="image1_MouseMove" MouseLeftButtonUp="image1_MouseLeftButtonUp" ShowGridLines="True">
<Image x:Name="loaded" Margin="10" Stretch="Fill"/>
<Canvas x:Name="BackPanel" Margin="10">
<Rectangle x:Name="selectionRectangle" Stroke="LightBlue" Fill="#220000FF" Visibility="Collapsed"/>
</Canvas>
</Grid>
</GroupBox>
<StackPanel Grid.Column="1" x:Name="MyPanel" HorizontalAlignment="Left" Orientation="Vertical" Height="340" Width="262">
<GroupBox x:Name="Box2" Header="Preview Box:">
<Image x:Name="PreviewImage" MaxWidth="240" MaxHeight="240" Stretch="Fill" MinWidth="240" MinHeight="240"/>
</GroupBox>
<StackPanel Height="61" Orientation="Horizontal" HorizontalAlignment="Center">
<Button MinWidth="93" Height="32" Click="Import_Click">Import</Button>
<Button Name="Crop" MinWidth="93" Height="32" Margin="10,0,0,0" Click="Go_Click">Crop</Button>
</StackPanel>
</StackPanel>
</Grid>
And this is the code behind:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Win32;
using System.IO;
namespace WpfApplication2
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private bool isDragging = false;
private Point anchorPoint = new Point();
public MainWindow()
{
InitializeComponent();
}
//Import Button event handler which opens an open file dialog
//to choose an image file. If the return value from ShowDialog
//is true (user choose image and click's OK)it will store the image to file,
//else it would exit open file dialog.
private void Go_Click(object sender, RoutedEventArgs e)
{
if (loaded.Source != null)
{
Rect rect1 = new Rect(Canvas.GetLeft(selectionRectangle), Canvas.GetTop(selectionRectangle), selectionRectangle.Width, selectionRectangle.Height);
Int32Rect rcFrom = new Int32Rect();
rcFrom.X = (int)((rect1.X) * (loaded.Source.Width) / `enter code here`(loaded.ActualWidth));
rcFrom.Y = (int)((rect1.Y) * (loaded.Source.Height) / (loaded.ActualHeight));
rcFrom.Width = (int)((rect1.Width) * (loaded.Source.Width) / (loaded.ActualWidth));
rcFrom.Height = (int)((rect1.Height) * (loaded.Source.Height) / (loaded.ActualHeight));
BitmapSource bs = new CroppedBitmap(loaded.Source as BitmapSource, rcFrom);
PreviewImage.Source = bs;
}
}
private void image1_MouseMove(object sender, MouseEventArgs e)
{
if (isDragging)
{
double x = e.GetPosition(BackPanel).X;
double y = e.GetPosition(BackPanel).Y;
selectionRectangle.SetValue(Canvas.LeftProperty, Math.Min(x, anchorPoint.X));
selectionRectangle.SetValue(Canvas.TopProperty, Math.Min(y, anchorPoint.Y));
selectionRectangle.Width = Math.Abs(x - anchorPoint.X);
selectionRectangle.Height = Math.Abs(y - anchorPoint.Y);
if (selectionRectangle.Visibility != Visibility.Visible)
selectionRectangle.Visibility = Visibility.Visible;
}
}
private void image1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (isDragging == false)
{
anchorPoint.X = e.GetPosition(BackPanel).X;
anchorPoint.Y = e.GetPosition(BackPanel).Y;
isDragging = true;
}
}
private void image1_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (isDragging)
{
isDragging = false;
if (selectionRectangle.Width > 0)
{
Crop.Visibility = System.Windows.Visibility.Visible;
Crop.IsEnabled = true;
}
if (selectionRectangle.Visibility != Visibility.Visible)
selectionRectangle.Visibility = Visibility.Visible;
}
}
private void RestRect()
{
selectionRectangle.Visibility = Visibility.Collapsed;
isDragging = false;
}
private void Import_Click(object sender, RoutedEventArgs e)
{
OpenFileDialog dlg = new OpenFileDialog();
dlg.FileName = "Picture";
dlg.Filter = "All Pictures (*.jpeg)|*.jpg";
if (dlg.ShowDialog() == true)
{
loaded.Source = new BitmapImage(new Uri(dlg.FileName));
}
}
}
}
Like I said i'm new to programming WPF and I apologize if the way i have my code written may not be the best. But any advise would help on how I should handle this issue.
Thanks in advance.

You need to get LoadedImage position relative to GridLoadedImage, and use it when creating crop:
private void Go_Click(object sender, RoutedEventArgs e)
{
if (LoadedImage.Source != null)
{
var imagePosition = loaded.TransformToAncestor(LoadedImage).Transform(new Point(0, 0));
Rect rect1 = new Rect(Math.Max(Canvas.GetLeft(selectionRectangle) - imagePosition.X, 0), Canvas.GetTop(selectionRectangle), selectionRectangle.Width, selectionRectangle.Height);
Int32Rect rcFrom = new Int32Rect();
rcFrom.X = (int)((rect1.X) * (LoadedImage.Source.Width) / (LoadedImage.ActualWidth));
rcFrom.Y = (int)((rect1.Y) * (LoadedImage.Source.Height) / (LoadedImage.ActualHeight));
rcFrom.Width = (int)((rect1.Width) * (LoadedImage.Source.Width) / (LoadedImage.ActualWidth));
rcFrom.Height = (int)((rect1.Height) * (LoadedImage.Source.Height) / (LoadedImage.ActualHeight));
BitmapSource bs = new CroppedBitmap(LoadedImage.Source as BitmapSource, rcFrom);
PreviewImage.Source = bs;
}
}

Related

Fade in new image and simultaneously fade out old image WPF

I am trying to figure out how to have a new image fade in and simultaneously have the old image fade out.
I initially thought of using two double animations, one for fade in and another for fade out that on completion trigger each other, however that doesn't work for me since I need one image to fade in while the other is fading out and I don't know how to go about doing it.
What I attempted to do:
XAML:
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Animation"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid x:Name="gridTest">
<StackPanel x:Name="stkHeaderBar" Grid.Row="0"
Orientation="Horizontal" FlowDirection="RightToLeft">
<Button x:Name="btnChangeImg" Content="Change Image"
Click="btnChangeImage_Click"/>
<Image x:Name="img"></Image>
</StackPanel>
</Grid>
Code behind:
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace Animation
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void btnChangeImage_Click(object sender, RoutedEventArgs e)
{
DoubleAnimation fadeIn = new DoubleAnimation
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(2)
};
DoubleAnimation fadeOut = new DoubleAnimation
{
From = 1,
Duration = TimeSpan.FromSeconds(2),
};
fadeOut.Completed += (o, e) =>
{
img.Source = new BitmapImage(new Uri(#"C:\images.jpg"));
img.BeginAnimation(OpacityProperty, fadeIn);
};
fadeIn.Completed += (o, e) =>
{
img.Source = new BitmapImage(new Uri(#"C:\images.jpg"));
img.BeginAnimation(OpacityProperty, fadeOut);
};
img.Source = new BitmapImage(new Uri(#"C:\images1.jpg"));
img.BeginAnimation(OpacityProperty, fadeIn);
}
}
}
You're over-complicating it, just put both images in a Grid so that they overlap:
<Grid>
<Image x:Name="img1" Stretch="UniformToFill"></Image>
<Image x:Name="img2" Stretch="UniformToFill"></Image>
</Grid>
The first image can have its opacity stay at 1.0 the whole time, and then you just animate the second image to fade in over top of it:
private void btnChangeImage_Click(object sender, RoutedEventArgs e)
{
DoubleAnimation fadeIn = new DoubleAnimation
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(2)
};
img1.Source = new BitmapImage(new Uri(#"C:\image1.jpg"));
img2.Source = new BitmapImage(new Uri(#"C:\image2.jpg"));
img2.BeginAnimation(OpacityProperty, fadeIn);
}
If you want to be thorough then you can use your fadeIn.Completed handler to remove img1 when the animation is complete, but I normally wouldn't worry about that unless it was a resource-critical application.

How to increase thickness of shape in WPF

I'm trying to create a Paint Application in WPF using Canvas. I want to increase the thickness of my shape while drawing so I try increasing StrokeThickness.
This is how I want it to be:
And this is what I get:
As you can see the outline only extends inside the boundary. How can I make it extends on both side?
Here is my code:
In MouseDown Event:
Rectangle rect = new Rectangle();
rect.Stroke = _color;
rect.StrokeThickness = _size;
Canvas.SetLeft(rect, _startPoint.X);
Canvas.SetTop(rect, _startPoint.Y);
cv_PaintBoard.Children.Add(rect);
isDrawing = true;
In MouseMove Event:
if (isDrawing == true && e.LeftButton == MouseButtonState.Pressed)
{
Canvas canvas = (Canvas)sender;
Rectangle rect = canvas.Children.OfType<Rectangle>().LastOrDefault();
if (rect != null)
{
Point endPoint = e.GetPosition((IInputElement)sender);
Point startPoint = new Point(
Math.Min(endPoint.X, _startPoint.X),
Math.Min(endPoint.Y, _startPoint.Y)
);
rect.Width = Math.Max(endPoint.X, _startPoint.X) - startPoint.X;
rect.Height = Math.Max(endPoint.Y, _startPoint.Y) - startPoint.Y;
Canvas.SetLeft(rect, startPoint.X);
Canvas.SetTop(rect, startPoint.Y);
}
}
You need to update width/height and left/top too for your specific needs.
The below example demonstrates your needs. If it is ok with you, let me know.
MainWindow.xaml
<Window x:Class="WpfDrawing.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="447.368" Width="606.579">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="13*"/>
<RowDefinition Height="7*"/>
</Grid.RowDefinitions>
<Canvas Grid.RowSpan="1">
<Rectangle x:Name="Rect1" Fill="Transparent" HorizontalAlignment="Left" Height="70" Canvas.Left="248" Canvas.Top="104" Stroke="Black" Width="94" Opacity="0.5" />
<Rectangle x:Name="Rect2" Fill="#FF52E03C" HorizontalAlignment="Left" Height="70" Canvas.Left="248" Canvas.Top="104" Stroke="Black" Width="94" Opacity="0.5" />
</Canvas>
<TextBox x:Name="tbThickness" HorizontalAlignment="Left" Height="23" Margin="84,27,0,0" Grid.Row="1" TextWrapping="Wrap" Text="5" VerticalAlignment="Top" Width="120"/>
<Button Content="Button" HorizontalAlignment="Left" Margin="237,28,0,0" Grid.Row="1" VerticalAlignment="Top" Width="75" Click="Button_Click"/>
</Grid>
</Window>
MainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfDrawing
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
double designWidth;
double designHeight;
double designLeft, designTop;
public MainWindow()
{
InitializeComponent();
designWidth = Rect2.Width;
designHeight = Rect2.Height;
designLeft = Canvas.GetLeft(Rect2);
designTop = Canvas.GetTop(Rect2);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Rect2.StrokeThickness = double.Parse(tbThickness.Text);
Canvas.SetLeft(Rect2,designLeft - (Rect2.StrokeThickness / 2));
Canvas.SetTop(Rect2, designTop - (Rect2.StrokeThickness / 2));
Rect2.Width = designWidth + Rect2.StrokeThickness;
Rect2.Height = designHeight + Rect2.StrokeThickness;
}
}
}
There is no need to do any calculations to correct the size of a rectangle by half of its stroke thickness.
Just use Path controls with RectangleGeometries instead of Rectangle controls:
private Brush stroke = Brushes.Red;
private double strokeThickness = 10;
private Path currentPath;
private Point startPoint;
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
var canvas = (Canvas)sender;
if (canvas.CaptureMouse())
{
startPoint = e.GetPosition(canvas);
currentPath = new Path
{
Data = new RectangleGeometry(new Rect(startPoint, startPoint)),
Stroke = stroke,
StrokeThickness = strokeThickness
};
canvas.Children.Add(currentPath);
}
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (currentPath != null)
{
((RectangleGeometry)currentPath.Data).Rect
= new Rect(startPoint, e.GetPosition((UIElement)sender));
}
}
private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
((UIElement)sender).ReleaseMouseCapture();
currentPath = null;
}

Image control and Image resizing when Stretch is set to Uniform

I have this peculiar problem. I am having a user control . I am making an app for Windows 8.1 where I would choose an image from my Picture gallery. The image would open in my app with Stretch is Uniform and Horizontal And vertical alignment to center.
My user control will appear where I tap on the image. Now the problem is , when the image Stretch was none , I was able to magnify the correct region (around my click) , but now when I make it Stretch to Uniform and Set the horizontal and vertical Alignment to Center , I am getting other pixel information in my user control.
I want to know how to fix it.Any how , the images can be of 2*Full HD also or they can be HD or even less.
Secondly , I want to know the boundaries of the image . With boundaries I want to say that , my user control shouldnt go above the boundaries of the image .
How to implement that. If my code is needed , I would paste it , If required.
Have this video for reference . This is what I have to develop ! I have the user control ready and I am getting exact pixels for Stretch=NONE , and no Horizontal And Vertical Alignment set.
This is my code for my app
I believe the issue is with how you use the control, rather than the image. If you avoid doing the bitmap cropping and replacing, it would speed up dramatically and likely work for all stretch types.
I've modified the source to show this - removing the Cropping completely. If you need cropping for other reasons, you should consider using the unsafe keyword (and property setting to allow) in order to dramatically speed up its use.
Also, to avoid the lagging/jumping upward, I added IsHitTestVisible="False" so that your delta wouldn't be interrupted by hovering over your image.
I see you have the 45-degree code already - since it wasn't in your source, I only added an example of 90 degree rotation when you get to the sides - so you can see how to set a RenderTransformOrigin point.
MainPage.xaml:
<Page x:Name="page1"
x:Class="controlMagnifier.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:controlMagnifier"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid x:Name="ParentGrid" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" PointerReleased="ParentGrid_OnPointerReleased" >
<Canvas x:Name="InkPresenter" Height="auto" Width="auto">
<Image Stretch="Uniform" x:Name="image2" >
<Image.Source >
<BitmapImage UriSource="/Assets/wallpaper.jpg" />
</Image.Source>
</Image>
</Canvas>
<local:MagnifierUsercontrol x:Name="MagnifyTip" Visibility="Collapsed" ManipulationMode="All"
IsHitTestVisible="False" Height="227" Width="171"
VerticalContentAlignment="Bottom" HorizontalContentAlignment="Center">
</local:MagnifierUsercontrol>
</Grid>
</Page>
MainPage.xaml.cs:
using System;
using Windows.Foundation;
using Windows.Storage;
using Windows.UI.Input;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
namespace controlMagnifier
{
public sealed partial class MainPage : Page
{
public const int XAxis = 200;
public const int YAxis = 435;
private readonly RotateTransform myRotateTransform = new RotateTransform {CenterX = 0.5, CenterY = 1};
private readonly ScaleTransform myScaleTransform = new ScaleTransform {ScaleX = 1, ScaleY = 1};
private readonly TransformGroup myTransformGroup = new TransformGroup();
private readonly TranslateTransform myTranslateTransform = new TranslateTransform();
public WriteableBitmap CurrentBitmapObj, CurrentCroppedImage = null;
public Point currentContactPt, GridPoint;
public Thickness margin;
public PointerPoint pt;
public double xValue, yValue;
public MainPage()
{
InitializeComponent();
ParentGrid.Holding += Grid_Holding;
image2.PointerMoved += InkCanvas_PointerMoved;
image2.PointerReleased += ParentGrid_OnPointerReleased;
margin = MagnifyTip.Margin;
image2.CacheMode = new BitmapCache();
myTransformGroup.Children.Add(myScaleTransform);
myTransformGroup.Children.Add(myRotateTransform);
myTransformGroup.Children.Add(myTranslateTransform);
MagnifyTip.RenderTransformOrigin = new Point(0.5, 1);
MagnifyTip.RenderTransform = myTransformGroup;
}
private void Grid_Holding(object sender, HoldingRoutedEventArgs e)
{
try
{
GridPoint = e.GetPosition(image2);
myTranslateTransform.X = xValue - XAxis;
myTranslateTransform.Y = yValue - YAxis;
MagnifyTip.RenderTransform = myTransformGroup;
MagnifyTip.Visibility = Visibility.Visible;
}
catch (Exception)
{
throw;
}
}
private void InkCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
try
{
pt = e.GetCurrentPoint(image2);
currentContactPt = pt.Position;
xValue = currentContactPt.X;
yValue = currentContactPt.Y;
if (xValue > 300)
{
myRotateTransform.Angle = -90;
}
else if (xValue < 100)
{
myRotateTransform.Angle = 90;
}
else
{
myRotateTransform.Angle = 0;
}
MagnifyTip.RenderTransform = myRotateTransform;
myTranslateTransform.X = xValue - XAxis;
myTranslateTransform.Y = yValue - YAxis;
MagnifyTip.RenderTransform = myTransformGroup;
}
catch (Exception)
{
throw;
}
finally
{
e.Handled = true;
}
}
private async void StoreCrrentImage()
{
try
{
var storageFile =
await
StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/wallpaper.jpg",
UriKind.RelativeOrAbsolute));
using (
var fileStream =
await storageFile.OpenAsync(FileAccessMode.Read))
{
var bitmapImage = new BitmapImage();
await bitmapImage.SetSourceAsync(fileStream);
var writeableBitmap =
new WriteableBitmap(bitmapImage.PixelWidth, bitmapImage.PixelHeight);
fileStream.Seek(0);
await writeableBitmap.SetSourceAsync(fileStream);
CurrentBitmapObj = writeableBitmap;
writeableBitmap.Invalidate();
}
}
catch (Exception)
{
// Graphics g=new Graphics();
throw;
}
finally
{
}
}
private void ParentGrid_OnPointerReleased(object sender, PointerRoutedEventArgs e)
{
MagnifyTip.Visibility = Visibility.Collapsed;
}
}
}
MagnifierUsercontrol.xaml:
<UserControl
x:Class="controlMagnifier.MagnifierUsercontrol"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:controlMagnifier"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" Height="227" Width="171">
<Canvas x:Name="controlCanvas" x:FieldModifier="public" Height="Auto" Width="Auto" >
<Grid Height="227" Width="171" HorizontalAlignment="Center" Canvas.Left="0" Canvas.Top="0">
<Border x:FieldModifier="public" x:Name="imgBorder" Width="150" CornerRadius="50,50,50,50" Margin="13,25,13,97">
<Border.Background>
<ImageBrush x:FieldModifier="public" x:Name="image1" />
</Border.Background>
</Border>
<TextBlock x:Name="txtreading" Height="30" Width="80" Margin="0,-145,0,0" FontWeight="Bold" Foreground="Red" FontSize="20" Text="ABC" TextAlignment="Center" />
<!--<Image Height="120" Width="150" Margin="0,-50,0,0" Source="Assets/SmallLogo.scale-100.png" ></Image>-->
<Path x:Name="MagnifyTip" Data="M25.533,0C15.457,0,7.262,8.199,7.262,18.271c0,9.461,13.676,19.698,17.63,32.338 c0.085,0.273,0.34,0.459,0.626,0.457c0.287-0.004,0.538-0.192,0.619-0.467c3.836-12.951,17.666-22.856,17.667-32.33 C43.803,8.199,35.607,0,25.533,0z M25.533,32.131c-7.9,0-14.328-6.429-14.328-14.328c0-7.9,6.428-14.328,14.328-14.328 c7.898,0,14.327,6.428,14.327,14.328C39.86,25.702,33.431,32.131,25.533,32.131z" Fill="#FFF4F4F5" Stretch="Fill" Stroke="Black" UseLayoutRounding="False" Height="227" Width="171" />
</Grid>
</Canvas>
</UserControl>
Let me know if this helps or if there is further toward your specific question.

Creating WriteableBitmap form chart issue

I have a problem when trying to create writeable bitmap form Silverlight toolkit Graph.
When using textBlock, everything is fine, but after trying to use Chart, generated bitmap is empty :( .
var data = new List<Point>(100);
for (int i = 0; i < 100; i++)
{
data.Add(new Point(i, Math.Sin(i * Math.PI / 50)));
}
Chart chart_ = new Chart()
{
Name = "Chart",
Width = 512,
Height = 512
};
LineSeries line = new LineSeries()
{
Name = "Line",
Title = "test",
IndependentValuePath = "X",
DependentValuePath = "Y",
ItemsSource = data
};
chart_.Series.Add(line);
This code creates chart with sinusoid in it. Then Im trying to create bitmap from it.
LayoutRoot.Children.Add(chart_); // I tried to add chart_ to visual tree, It doesn't help
//creates bitmap
ScaleTransform t = new ScaleTransform() { ScaleX = 1.0, ScaleY = 1.0 };
//bitmap = new WriteableBitmap(chart_, t); Tried it also with this way
bitmap = new WriteableBitmap(512, 512);
bitmap.Render(chart_, t);
texture = new Texture2D(GraphicsDeviceManager.Current.GraphicsDevice, bitmap.PixelWidth, bitmap.PixelHeight, false, SurfaceFormat.Color);
bitmap.CopyTo(texture);
All this code creates Empty Bitmap.But when I use TextBlock or some primitives like Ellipse, everything works. Im sure, that code generating chart is fine, cause chart is generated fine in Silverlight control.
EDIT:
I tried to create bitmap this way, but it dont help.
chart_.InvalidateMeasure();
bitmap = new WriteableBitmap(512, 512);
bitmap.Render(chart_, null);
bitmap.Invalidate();
EDIT 2:
I don't want graph to be in visual tree. I just need generate image of it an than use it in XNA part of my application.
Just a couple of small changes, but I suspect the big change is manually adding a reference to System.Windows.Controls after using NuGet to add the Charting package.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls.DataVisualization.Charting;
using System.Windows.Media.Imaging;
namespace SilverlightApplication1
{
public partial class MainPage : UserControl
{
Chart chart_;
public MainPage()
{
InitializeComponent();
var data = new List<Point>(100);
for (int i = 0; i < 100; i++)
{
data.Add(new Point(i, Math.Sin(i * Math.PI / 50)));
}
chart_ = new Chart()
{
Name = "Chart",
Width = 512,
Height = 512
};
LineSeries line = new LineSeries()
{
Name = "Line",
Title = "test",
IndependentValuePath = "X",
DependentValuePath = "Y",
ItemsSource = data
};
chart_.Series.Add(line);
LayoutRoot.Children.Add(chart_); // I tried to add chart_ to visual tree, It doesn't help
}
private void LayoutRoot_Loaded(object sender, RoutedEventArgs e)
{
//creates bitmap
WriteableBitmap bitmap;
ScaleTransform t = new ScaleTransform() { ScaleX = 1.0, ScaleY = 1.0 };
//bitmap = new WriteableBitmap(chart_, t); Tried it also with this way
bitmap = new WriteableBitmap(512, 512);
bitmap.Render(chart_, t);
//texture = new Texture2D(GraphicsDeviceManager.Current.GraphicsDevice, bitmap.PixelWidth, bitmap.PixelHeight, false, SurfaceFormat.Color);
//bitmap.CopyTo(texture);
image1.Source = bitmap;
}
}
}
And
<UserControl x:Class="SilverlightApplication1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400"
xmlns:toolkit="http://schemas.microsoft.com/winfx/2006/xaml/presentation/toolkit">
<Grid x:Name="LayoutRoot" Background="White" Loaded="LayoutRoot_Loaded">
<Image Height="150" HorizontalAlignment="Left" Margin="97,109,0,0" Name="image1" Stretch="Fill" VerticalAlignment="Top" Width="200" />
</Grid>
</UserControl>
That should get you going...
Don't forget to delete all of the attempted workarounds - I don't think any of them are necessary. The only code I did not use from your example had to do with the textures - I didn't know what to do with that and it wasn't the problem you were having anyways...
David
I believe that by the time you are creating WriteableBitmap object & calling Render method, Chart has not be rendered yet. You can check this by moving these lines of code to some other event like Button_Click etc. Have a look at below codes as it is creating the WriteableBitmap and then passes it to image control as source....
XAML Code.....
<UserControl x:Class="TryBitmap.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400"
xmlns:toolkit="http://schemas.microsoft.com/winfx/2006/xaml/presentation/toolkit">
<Grid x:Name="LayoutRoot" Background="White">
<Grid.RowDefinitions>
<RowDefinition Height="35"/>
<RowDefinition/>
</Grid.RowDefinitions>
<Button Grid.Row="0" Height="25" Width="100" Content="Capture" Click="Button_Click"/>
<Grid x:Name="grdGraphs" Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Image x:Name="img" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Grid>
Code Behind....
public partial class MainPage : UserControl
{
private Chart chart_;
public MainPage()
{
InitializeComponent();
Loaded += new RoutedEventHandler(MainPage_Loaded);
}
void MainPage_Loaded(object sender, RoutedEventArgs e)
{
var data = new List<Point>(100);
for (int i = 0; i < 100; i++)
{
data.Add(new Point(i, Math.Sin(i * Math.PI / 50)));
}
chart_ = new Chart()
{
Name = "Chart",
Width = 512,
Height = 512
};
LineSeries line = new LineSeries()
{
Name = "Line",
Title = "test",
IndependentValuePath = "X",
DependentValuePath = "Y",
ItemsSource = data
};
chart_.Series.Add(line);
chart_.SetValue(Grid.ColumnProperty, 0);
grdGraphs.Children.Add(chart_);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
var bitmap = new WriteableBitmap((int)(chart_.RenderSize.Width), (int)(chart_.RenderSize.Height));
bitmap.Render(chart_, new MatrixTransform());
bitmap.Invalidate();
img.Source = bitmap;
}
}
I'm afraid this is only going to be half an answer. I can solve your immediate problem but I'm afraid you'll just end up with another one I haven't managed to solve.
Creating the bitmap after a call to Dispatcher.BeginInvoke should ensure that your bitmap isn't completely blank, i.e.:
// do stuff with chart_ ...
Dispatcher.BeginInvoke(() =>
{
bitmap = new WriteableBitmap(512, 512);
bitmap.Render(chart_, null);
bitmap.Invalidate();
// At this point, the bitmap shouldn't be blank.
});
However, the results of this likely to be less than satisfactory. I ran your code and I found that the LineSeries was missing from the chart image, although the rest of the chart was there. This remained true even after I set all Durations of the various animations in the ControlTemplate for the LineSeries to 0 and additionally set the following properties on the chart:
chart_.AnimationSequence = AnimationSequence.Simultaneous;
chart_.TransitionDuration = new TimeSpan(0);
I tried wrapping the WriteableBitmap operations in further calls to Dispatcher.BeginInvoke(), and after doing this the data points started to appear more clearly. However, I can't believe that an approach like this is the right solution to the problem.

Using a rectangle to create a search region on an image

I have an Image viewer that displays an image. I want to draw a rectangle using the mouse over the image and get the x and y coordinates of the rectangle (X1, X2, Y1, and Y2). I will use these coordinates to create a search region and find the max and min values in an array that have the exact number of pixels as the image in both axes.
Can anyone guide me to a direction to start please?
You should use a canvas to display the image and draw a rectangle over it.
Example:
MainWindow.xaml:
<Window x:Class="CanvasRectangleSample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow">
<Grid>
<Canvas x:Name="SampleImageCanvas"
MouseMove="SampleImageCanvas_MouseMove"
MouseDown="SampleImageCanvas_MouseDown"
Width="512" Height="389">
<Canvas.Background>
<!--Here you set the image to display -> You probably want to bind it to something. -->
<ImageBrush x:Name="SampleImage" Stretch="Uniform" ImageSource="C:\Users\Public\Pictures\Sample Pictures\Koala.jpg">
</ImageBrush>
</Canvas.Background>
<!-- Here you draw whatever you want on the canvas. -->
<!-- You'll probably want to bind its width and height to something too. -->
<Rectangle x:Name="ROI" Stroke="#FFF1133E" Width="50" Height="50"/>
</Canvas>
</Grid>
</Window>
MainWindow.xaml.cs:
using System.Windows;
using System.Windows.Input;
using System.Windows.Controls;
namespace CanvasRectangleSample
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
this.DataContext = this;
InitializeComponent();
}
// Handling the redrawing of the rectangle according to mouse location
private void SampleImageCanvas_MouseMove(object sender, MouseEventArgs e)
{
//get mouse location relative to the canvas
Point pt = e.MouseDevice.GetPosition(sender as Canvas);
//here you set the rectangle loction relative to the canvas
Canvas.SetLeft(ROI, pt.X - (int)(ROI.Width / 2));
Canvas.SetTop(ROI, pt.Y - (int)(ROI.Height / 2));
}
private void SampleImageCanvas_MouseDown(object sender, MouseButtonEventArgs e)
{
//Here you should handle saving the rectangle location
//don't forget to calculate the proportion between Canvas's size and real Image's size.
}
}
}
If you want you can limit the rectangle relocation to the canvas area with an if expression checking if the canvas area containes the mouse locaion
Thanks for the pointers and help:
Here is my finished code and it works. You place the mouse anywhere on the canvas hold mouse down and drag to create the rectangle. It could use some more improvement to drag and create the rectangle in any direction.
XAML:
<Canvas Name="ImageCanvas"
MouseMove="ImageCanvas_MouseMove"
MouseDown="ImageCanvas_MouseDown"
Height="240" Width="320"
HorizontalAlignment="Left"
Margin="87,514,0,0" VerticalAlignment="Top" MouseLeftButtonUp="ImageCanvas_MouseLeftButtonUp">
<Canvas.Background>
<ImageBrush x:Name="Image" Stretch="Uniform" ImageSource="C:\image.bmp">
</ImageBrush>
</Canvas.Background>
<Rectangle x:Name="ROI" Stroke="#FFF1133E" Width="20" Height="20" Canvas.Left="155" Canvas.Top="115" />
</Canvas>
Code:
double topLeftX = 0;
double topLeftY = 0;
double bottomRightX = 0;
double bottomrigthY = 0;
bool setRect = false;
private void ImageCanvas_MouseDown(object sender, MouseButtonEventArgs e)
{
topLeftY = topLeftX = bottomrigthY = bottomRightX = 0;
setRect = true;
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
topLeftX = pt.X; topLeftY = pt.Y;
}
private void ImageCanvas_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
if (setRect == true)
{
//get mouse location relative to the canvas
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
Canvas.SetLeft(ROI, topLeftX);
Canvas.SetTop(ROI, topLeftY);
ROI.Width = System.Math.Abs((int)(pt.X - topLeftX));
ROI.Height = System.Math.Abs((int)(pt.Y - topLeftY));
commandReturnTB.Text = (Convert.ToString(pt.X) + "," + Convert.ToString(pt.Y))+"\n";
}
}
private void ImageCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
bottomRightX = pt.X;
bottomrigthY = pt.Y;
ROI.Width = System.Math.Abs((int)(bottomRightX - topLeftX));
ROI.Height = System.Math.Abs((int)(bottomrigthY - topLeftY));
Canvas.SetLeft(ROI, topLeftX);
Canvas.SetTop(ROI, topLeftY);
setRect = false;
commandReturnTB.Text = topLeftX + "," + topLeftY + "--" + bottomRightX + "," + bottomrigthY;
}

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