Please see the below code where List<order> metadata contains values for my SharePoint columns/fields. I have to validate against Field.validationformula specified in SharePoint site. Can some one helps me to elaborate the provision how to do this validation.
public bool UploadDocumentwithMetadata(string fileName, string filePath, string docLibraryName, bool overwrite,
List<Order> metadata, string subfoldername)
{
bool uploadStatus = false;
string fileurl;
try
{
// Create the new file
if (subfoldername == "")
fileurl = fileName;
else
fileurl = Path.Combine(docLibraryName + "/" + subfoldername, fileName);
var newFile = new FileCreationInformation
{
Content = System.IO.File.ReadAllBytes(filePath),
Url = fileurl,
Overwrite = overwrite
};
Microsoft.SharePoint.Client.ListItem item = null;
var docs = _site.Lists.GetByTitle(docLibraryName);
if (docs != null)
{
StringBuilder SB = new StringBuilder();
Microsoft.SharePoint.Client.File uploadFile = docs.RootFolder.Files.Add(newFile);
uploadStatus = true;
item = uploadFile.ListItemAllFields;field.Value.ToString();
foreach (var order in metadata)
{
Field fld = null;
foreach (var eachfield in docs.Fields)
{
if (eachfield.InternalName == order._InternalName)
{
fld = eachfield;
break;
}
}
string validationformula = fld.ValidationFormula;
item[order._InternalName] = order._Range;
}
/////
****/
//if columns satisfies fld.ValidationFormula;
//then upload
//else exist
/***
/////
}
return uploadStatus;
}
Related
I need suggestion on getting a list of PDF files from the external storage in android device
1.You could traverse the folder and filter the PDF files:
public void Search_Pdf_Dir(File dir)
{
string pdfPattern = ".pdf";
File[] FileList = dir.ListFiles();
if (FileList != null)
{
for (int i = 0; i < FileList.Length; i++)
{
if (FileList[i].IsDirectory)
{
Search_Pdf_Dir(FileList[i]);
}
else
{
if (FileList[i].Name.EndsWith(pdfPattern))
{
//here you have that file.
}
}
}
}
}
then you could call like Search_Pdf_Dir(Android.OS.Environment.ExternalStorageDirectory);
2.use MediaStore - Uri to query all types of files :
ContentResolver cr = ContentResolver;
Android.Net.Uri uri = MediaStore.Files.GetContentUri("external");
// every column, although that is huge waste, you probably need
// BaseColumns.DATA (the path) only.
string[] projection = null;
string selectionMimeType = MediaStore.Files.FileColumns.MediaType + "=?";
string mimeType = MimeTypeMap.Singleton.GetMimeTypeFromExtension("pdf");
string[] selectionArgsPdf = new string[] { mimeType };
string sortOrder = null;
var allPdfFiles = cr.Query(uri, projection, selectionMimeType, selectionArgsPdf, sortOrder);
while (allPdfFiles.MoveToNext())
{
int column_index = allPdfFiles.GetColumnIndexOrThrow(MediaStore.Images.Media.InterfaceConsts.Data);
string filePath = allPdfFiles.GetString(column_index);//the pdf path
}
I'm trying to find executable files for games; however some are nested (For example Ark: Survival Evolved) (A:\Steam Games\steamapps\common\ARK\ShooterGame\Binaries\Win64\ShooterGame.exe)
I've spent ages trying to find a way to only find the executables which are relevant.
This link shows games when we don't search recursively. It finds most, but not all .exe's
This link shows games searching recursively, but also shows a bunch of binaries/redist exes.
Initially I tried excluding "bin","binary","binaries","redist" folders but that then didn't give me Ark: Survival Evolved for example.
I also considered filtering the .exe's based on their size, but Aperture Tag has a QC_Eyes.exe at 3055KB, but Tomb Raider II.exe is 892KB.
Here's the method I'm using to find the steam installation directory, and check the libraryfolders.vdf file for where the library locations are. For now I'm just writing to console so that I can see what the outputs are.
If anyone has any tips on how I can find the right files for the right games it would be much appreciated. Thanks
public void SearchSteam()
{
steamGameDirs.Clear();
string steam32 = "SOFTWARE\\VALVE\\";
string steam64 = "SOFTWARE\\Wow6432Node\\Valve\\";
string steam32path;
string steam64path;
string config32path;
string config64path;
RegistryKey key32 = Registry.LocalMachine.OpenSubKey(steam32);
RegistryKey key64 = Registry.LocalMachine.OpenSubKey(steam64);
foreach(string k32subKey in key32.GetSubKeyNames())
{
using (RegistryKey subKey = key32.OpenSubKey(k32subKey))
{
steam32path = subKey.GetValue("InstallPath").ToString();
config32path = steam32path + "/steamapps/libraryfolders.vdf";
if (File.Exists(config32path))
{
string[] configLines = File.ReadAllLines(config32path);
foreach(var item in configLines)
{
Console.WriteLine("32: " + item);
}
}
}
}
foreach(string k64subKey in key64.GetSubKeyNames())
{
using (RegistryKey subKey = key64.OpenSubKey(k64subKey))
{
steam64path = subKey.GetValue("InstallPath").ToString();
config64path = steam64path + "/steamapps/libraryfolders.vdf";
string driveRegex = #"[A-Z]:\\";
if (File.Exists(config64path))
{
string[] configLines = File.ReadAllLines(config64path);
foreach (var item in configLines)
{
Console.WriteLine("64: " + item);
Match match = Regex.Match(item, driveRegex);
if(item != string.Empty && match.Success)
{
string matched = match.ToString();
string item2 = item.Substring(item.IndexOf(matched));
item2 = item2.Replace("\\\\", "\\");
steamGameDirs.Add(item2);
}
}
steamGameDirs.Add(steam64path + "\\steamapps\\common\\");
}
}
}
foreach(string item in steamGameDirs)
{
string GameTitle;
string[] Executables = new string[0];
string[] steamGames = Directory.GetDirectories(item);
foreach (var dir in steamGames)
{
string title = dir.Substring(dir.IndexOf("\\common\\"));
string[] titlex = title.Split('\\');
title = titlex[2].ToString();
GameTitle = title;
Console.WriteLine("Title: " + GameTitle);
Console.WriteLine("Directory: " + dir);
string[] executables = Directory.GetFiles(dir, "*.exe", SearchOption.AllDirectories);
int num = 0;
foreach (var ex in executables)
{
//add "ex" to Executables[] if poss
Console.WriteLine(ex);
num++;
}
}
}
}
I've managed to do what I can, so first I detect where steam is installed through the registry, then I check /steamapps/libraryfolders.vdf for where the users libraries are, then check those libraries for any "top level" executables. The program then lets the user select their own exe if one isn't found in the top directory.
Seems like the best solution for now as the steamfiles module isn't currently active.
public void SearchSteam()
{
steamGameDirs.Clear();
string steam32 = "SOFTWARE\\VALVE\\";
string steam64 = "SOFTWARE\\Wow6432Node\\Valve\\";
string steam32path;
string steam64path;
string config32path;
string config64path;
RegistryKey key32 = Registry.LocalMachine.OpenSubKey(steam32);
RegistryKey key64 = Registry.LocalMachine.OpenSubKey(steam64);
if (key64.ToString() == null || key64.ToString() == "")
{
foreach (string k32subKey in key32.GetSubKeyNames())
{
using (RegistryKey subKey = key32.OpenSubKey(k32subKey))
{
steam32path = subKey.GetValue("InstallPath").ToString();
config32path = steam32path + "/steamapps/libraryfolders.vdf";
string driveRegex = #"[A-Z]:\\";
if (File.Exists(config32path))
{
string[] configLines = File.ReadAllLines(config32path);
foreach (var item in configLines)
{
Console.WriteLine("32: " + item);
Match match = Regex.Match(item, driveRegex);
if (item != string.Empty && match.Success)
{
string matched = match.ToString();
string item2 = item.Substring(item.IndexOf(matched));
item2 = item2.Replace("\\\\", "\\");
item2 = item2.Replace("\"", "\\steamapps\\common\\");
steamGameDirs.Add(item2);
}
}
steamGameDirs.Add(steam32path + "\\steamapps\\common\\");
}
}
}
}
foreach(string k64subKey in key64.GetSubKeyNames())
{
using (RegistryKey subKey = key64.OpenSubKey(k64subKey))
{
steam64path = subKey.GetValue("InstallPath").ToString();
config64path = steam64path + "/steamapps/libraryfolders.vdf";
string driveRegex = #"[A-Z]:\\";
if (File.Exists(config64path))
{
string[] configLines = File.ReadAllLines(config64path);
foreach (var item in configLines)
{
Console.WriteLine("64: " + item);
Match match = Regex.Match(item, driveRegex);
if(item != string.Empty && match.Success)
{
string matched = match.ToString();
string item2 = item.Substring(item.IndexOf(matched));
item2 = item2.Replace("\\\\", "\\");
item2 = item2.Replace("\"", "\\steamapps\\common\\");
steamGameDirs.Add(item2);
}
}
steamGameDirs.Add(steam64path + "\\steamapps\\common\\");
}
}
}
}
Attached the code so others can see how I've done it. I know it's not the best but it's working
The keydata seems to be in the appinfo.vdf file. So a somewhat working code to get the correct EXE file for steam games is as follows. Where the game is an EA game with a pointer to an URL or there is no data in the appinfo.vdf a fallback to your previous solution could be used. If anyone got a good parser of the appinfo.vdf the code would be better and not as hacky as the "IndexOf" solution.
GetSteamPath() in the below code can be updated to fetch from registry.
I am going to use that code to fix those petchy steam links that goes back to that anonymous globe-url icon.
(Written in .Net 5.0 - seems IndexOf for .4.7.2 is quirky. doesnt like \x00 I think)
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace SteamAppsParser
{
class Program
{
static void Main(string[] args)
{
var libs = GetSteamLibs();
var apps = GetSteamApps(libs);
}
static List<AppInfo> GetSteamApps(List<string> steamLibs)
{
var apps = new List<AppInfo>();
foreach (var lib in steamLibs)
{
var appMetaDataPath = Path.Combine(lib, "SteamApps");
var files = Directory.GetFiles(appMetaDataPath, "*.acf");
foreach (var file in files)
{
var appInfo = GetAppInfo(file);
if (appInfo != null)
{
apps.Add(appInfo);
}
}
}
return apps;
}
static AppInfo GetAppInfo(string appMetaFile)
{
var fileDataLines = File.ReadAllLines(appMetaFile);
var dic = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
foreach (var line in fileDataLines)
{
var match = Regex.Match(line, #"\s*""(?<key>\w+)""\s+""(?<val>.*)""");
if (match.Success)
{
var key = match.Groups["key"].Value;
var val = match.Groups["val"].Value;
dic[key] = val;
}
}
AppInfo appInfo = null;
if (dic.Keys.Count > 0)
{
appInfo = new AppInfo();
var appId = dic["appid"];
var name = dic["name"];
var installDir = dic["installDir"];
var path = Path.GetDirectoryName(appMetaFile);
var libGameRoot = Path.Combine(path, "common", installDir);
if (!Directory.Exists(libGameRoot)) return null;
appInfo.Id = appId;
appInfo.Name = name;
appInfo.Manifest = appMetaFile;
appInfo.GameRoot = libGameRoot;
appInfo.InstallDir = installDir;
appInfo.SteamUrl = $"steam://runsteamid/{appId}";
//if (appInfo.Name.StartsWith("Sid Meier"))
appInfo.Executable = GetExecutable(appInfo);
}
return appInfo;
}
static string _appInfoText = null;
static string GetExecutable(AppInfo appInfo)
{
if (_appInfoText == null)
{
var appInfoFile = Path.Combine(GetSteamPath(), "appcache", "appinfo.vdf");
var bytes = File.ReadAllBytes(appInfoFile);
_appInfoText = Encoding.UTF8.GetString(bytes);
}
var startIndex = 0;
int maxTries = 50;
var fullName = "";
do
{
var startOfDataArea = _appInfoText.IndexOf($"\x00\x01name\x00{appInfo.Name}\x00", startIndex);
if (startOfDataArea < 0 && maxTries == 50) startOfDataArea = _appInfoText.IndexOf($"\x00\x01gamedir\x00{appInfo.Name}\x00", startIndex); //Alternative1
if (startOfDataArea < 0 && maxTries == 50) startOfDataArea = _appInfoText.IndexOf($"\x00\x01name\x00{appInfo.Name}\x00", startIndex); //Alternative2
if (startOfDataArea > 0)
{
startIndex = startOfDataArea + 10;
int nextLaunch = -1;
do
{
var executable = _appInfoText.IndexOf($"\x00\x01executable\x00", startOfDataArea);
if (executable>-1 && nextLaunch == -1)
{
nextLaunch = _appInfoText.IndexOf($"\x00\x01launch\x00", executable);
}
if ((nextLaunch <= 0 || executable < nextLaunch) && executable > 0)
{
if (executable > 0)
{
executable += 10;
string filename = "";
while (_appInfoText[executable] != '\x00')
{
filename += _appInfoText[executable];
executable++;
}
if (filename.Contains("://"))
{
//EA or other external
return filename; //Need to use other means to grab the EXE here.
}
fullName = Path.Combine(appInfo.GameRoot, filename);
startOfDataArea = executable + 1;
startIndex = startOfDataArea + 10;
}
}
else
{
break;
}
}
while (!File.Exists(fullName) && maxTries-- > 0);
}
else
{
return null;
}
} while (!File.Exists(fullName) && maxTries-- > 0);
if (File.Exists(fullName)) return fullName;
return null;
}
static List<string> GetSteamLibs()
{
var steamPath = GetSteamPath();
var libraries = new List<string>() { steamPath };
var listFile = Path.Combine(steamPath, #"steamapps\libraryfolders.vdf");
var lines = File.ReadAllLines(listFile);
foreach (var line in lines)
{
var match = Regex.Match(line, #"""(?<path>\w:\\\\.*)""");
if (match.Success)
{
var path = match.Groups["path"].Value.Replace(#"\\", #"\");
if (Directory.Exists(path))
{
libraries.Add(path);
}
}
}
return libraries;
}
static string GetSteamPath()
{
return #"C:\Spill\Steam";
}
class AppInfo
{
public string Id { get; internal set; }
public string Name { get; internal set; }
public string SteamUrl { get; internal set; }
public string Manifest { get; internal set; }
public string GameRoot { get; internal set; }
public string Executable { get; internal set; }
public string InstallDir { get; internal set; }
public override string ToString()
{
return $"{Name} ({Id}) - {SteamUrl} - {Executable}";
}
}
}
}
How do I get Content-Disposition parameters I returned from WebAPI controller using WebClient?
WebApi Controller
[Route("api/mycontroller/GetFile/{fileId}")]
public HttpResponseMessage GetFile(int fileId)
{
try
{
var file = GetSomeFile(fileId)
HttpResponseMessage response = new HttpResponseMessage(HttpStatusCode.OK);
response.Content = new StreamContent(new MemoryStream(file));
response.Content.Headers.ContentDisposition = new System.Net.Http.Headers.ContentDispositionHeaderValue("attachment");
response.Content.Headers.ContentDisposition.FileName = file.FileOriginalName;
/********* Parameter *************/
response.Content.Headers.ContentDisposition.Parameters.Add(new NameValueHeaderValue("MyParameter", "MyValue"));
return response;
}
catch(Exception ex)
{
return Request.CreateErrorResponse(HttpStatusCode.InternalServerError, ex);
}
}
Client
void DownloadFile()
{
WebClient wc = new WebClient();
wc.DownloadDataCompleted += wc_DownloadDataCompleted;
wc.DownloadDataAsync(new Uri("api/mycontroller/GetFile/18"));
}
void wc_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e)
{
WebClient wc=sender as WebClient;
// Try to extract the filename from the Content-Disposition header
if (!String.IsNullOrEmpty(wc.ResponseHeaders["Content-Disposition"]))
{
string fileName = wc.ResponseHeaders["Content-Disposition"].Substring(wc.ResponseHeaders["Content-Disposition"].IndexOf("filename=") + 10).Replace("\"", ""); //FileName ok
/****** How do I get "MyParameter"? **********/
}
var data = e.Result; //File OK
}
I'm returning a file from WebApi controller, I'm attaching the file name in the response content headers, but also I'd like to return an aditional value.
In the client I'm able to get the filename, but how do I get the aditional parameter?
If you are working with .NET 4.5 or later, consider using the System.Net.Mime.ContentDisposition class:
string cpString = wc.ResponseHeaders["Content-Disposition"];
ContentDisposition contentDisposition = new ContentDisposition(cpString);
string filename = contentDisposition.FileName;
StringDictionary parameters = contentDisposition.Parameters;
// You have got parameters now
Edit:
otherwise, you need to parse Content-Disposition header according to it's specification.
Here is a simple class that performs the parsing, close to the specification:
class ContentDisposition {
private static readonly Regex regex = new Regex(
"^([^;]+);(?:\\s*([^=]+)=((?<q>\"?)[^\"]*\\k<q>);?)*$",
RegexOptions.Compiled
);
private readonly string fileName;
private readonly StringDictionary parameters;
private readonly string type;
public ContentDisposition(string s) {
if (string.IsNullOrEmpty(s)) {
throw new ArgumentNullException("s");
}
Match match = regex.Match(s);
if (!match.Success) {
throw new FormatException("input is not a valid content-disposition string.");
}
var typeGroup = match.Groups[1];
var nameGroup = match.Groups[2];
var valueGroup = match.Groups[3];
int groupCount = match.Groups.Count;
int paramCount = nameGroup.Captures.Count;
this.type = typeGroup.Value;
this.parameters = new StringDictionary();
for (int i = 0; i < paramCount; i++ ) {
string name = nameGroup.Captures[i].Value;
string value = valueGroup.Captures[i].Value;
if (name.Equals("filename", StringComparison.InvariantCultureIgnoreCase)) {
this.fileName = value;
}
else {
this.parameters.Add(name, value);
}
}
}
public string FileName {
get {
return this.fileName;
}
}
public StringDictionary Parameters {
get {
return this.parameters;
}
}
public string Type {
get {
return this.type;
}
}
}
Then you can use it in this way:
static void Main() {
string text = "attachment; filename=\"fname.ext\"; param1=\"A\"; param2=\"A\";";
var cp = new ContentDisposition(text);
Console.WriteLine("FileName:" + cp.FileName);
foreach (DictionaryEntry param in cp.Parameters) {
Console.WriteLine("{0} = {1}", param.Key, param.Value);
}
}
// Output:
// FileName:"fname.ext"
// param1 = "A"
// param2 = "A"
The only thing that should be considered when using this class is it does not handle parameters (or filename) without a double quotation.
Edit 2:
It can now handle file names without quotations.
You can parse out the content disposition using the following framework code:
var content = "attachment; filename=myfile.csv";
var disposition = ContentDispositionHeaderValue.Parse(content);
Then just take the pieces off of the disposition instance.
disposition.FileName
disposition.DispositionType
With .NET Core 3.1 and more the most simple solution is:
using var response = await Client.SendAsync(request);
response.Content.Headers.ContentDisposition.FileName
The value is there I just needed to extract it:
The Content-Disposition header is returned like this:
Content-Disposition = attachment; filename="C:\team.jpg"; MyParameter=MyValue
So I just used some string manipulation to get the values:
void wc_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e)
{
WebClient wc=sender as WebClient;
// Try to extract the filename from the Content-Disposition header
if (!String.IsNullOrEmpty(wc.ResponseHeaders["Content-Disposition"]))
{
string[] values = wc.ResponseHeaders["Content-Disposition"].Split(';');
string fileName = values.Single(v => v.Contains("filename"))
.Replace("filename=","")
.Replace("\"","");
/********** HERE IS THE PARAMETER ********/
string myParameter = values.Single(v => v.Contains("MyParameter"))
.Replace("MyParameter=", "")
.Replace("\"", "");
}
var data = e.Result; //File ok
}
As #Mehrzad Chehraz said you can use the new ContentDisposition class.
using System.Net.Mime;
// file1 is a HttpResponseMessage
FileName = new ContentDisposition(file1.Content.Headers.ContentDisposition.ToString()).FileName
Now I have successfully working code (with multiple threads) for items bulk import in IN202500 screen in Acumatica.
The problem is that I am struggling to import an image of an item and actually I don't have an image by itself but only URL link to this image.
So, my question is has anyone done this in c#?
This is my piece of code.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ItemImportMultiThreaded
{
public class ItemImporter
{
private IN202500.Screen _itemsScreen;
private static object _itemsSchemaLock = new object();
private static IN202500.Content _itemsSchema;
public void Login(string url, string username, string password, string company)
{
Console.WriteLine("[{0}] Logging in to {1}...", System.Threading.Thread.CurrentThread.ManagedThreadId, url);
_itemsScreen = new IN202500.Screen();
_itemsScreen.Url = url + "/PMSDB/(W(2))/Soap/IN202500.asmx";
_itemsScreen.EnableDecompression = true;
_itemsScreen.CookieContainer = new System.Net.CookieContainer();
_itemsScreen.Timeout = 36000;
_itemsScreen.Login(username, password);
Console.WriteLine("[{0}] Logged in to {1}.", System.Threading.Thread.CurrentThread.ManagedThreadId, url);
lock (_itemsSchemaLock)
{
// Threads can share the same schema.
if (_itemsSchema == null)
{
Console.WriteLine("[{0}] Retrieving IN202500 schema...", System.Threading.Thread.CurrentThread.ManagedThreadId);
_itemsSchema = _itemsScreen.GetSchema();
if (_itemsSchema == null) throw new Exception("IN202500 GetSchema returned null. See AC-73433.");
}
}
}
public void Logout()
{
_itemsScreen.Logout();
}
public void Import(List<Item> items)
{
Console.WriteLine("[{0}] Submitting {1} items to Acumatica...", System.Threading.Thread.CurrentThread.ManagedThreadId, items.Count);
var commands = new IN202500.Command[]
{
_itemsSchema.StockItemSummary.InventoryID,
_itemsSchema.StockItemSummary.Description,
_itemsSchema.GeneralSettingsItemDefaults.ItemClass,
_itemsSchema.VendorDetails.VendorID,
_itemsSchema.VendorDetails.VendorInventoryID,
_itemsSchema.VendorDetails.ServiceCommands.NewRow,
_itemsSchema.VendorDetails.VendorID,
_itemsSchema.VendorDetails.VendorInventoryID,
_itemsSchema.VendorDetails.ServiceCommands.NewRow,
_itemsSchema.VendorDetails.VendorID,
_itemsSchema.VendorDetails.VendorInventoryID,
_itemsSchema.CrossReference.AlternateID,
_itemsSchema.CrossReference.Description,
_itemsSchema.Actions.Save
};
string[][] data = new string[items.Count][];
int count = 0;
foreach(Item item in items)
{
data[count] = new string[11];
data[count][0] = item.InventoryID;
data[count][1] = item.Description.Trim();
data[count][2] = item.ItemClassID;
data[count][3] = item.DigiKey;
data[count][4] = item.DKPN;
data[count][5] = item.Mouser;
data[count][6] = item.MouserID;
data[count][7] = item.Element14;
data[count][8] = item.Element14ID;
data[count][9] = item.AlternateID;
data[count][10] = item.Descr;
count++;
}
_itemsScreen.Import(commands, null, data, false, true, true);
Console.WriteLine("[{0}] Submitted {1} items to Acumatica.", System.Threading.Thread.CurrentThread.ManagedThreadId, items.Count);
}
}
}
I tried to use FileStream but that didn't work.
If by URL link you mean an external http resource, you can download the image and upload it.
The StockItems image field cycle through all the images contained in the Files popup in the order they are displayed:
I uploaded the images from a static external Url using the following code:
const string imageUrl = "https://cdn.acumatica.com/media/2016/03/software-technology-industries-small.jpg";
string path = Path.Combine(Path.GetTempPath(), Path.ChangeExtension(Path.GetTempFileName(), ".jpg"));
// Download Image
using (WebClient client = new WebClient())
{
client.DownloadFile(new Uri(imageUrl), path);
}
// ReadUploadFile function below
byte[] data = ReadUploadFile(path);
_itemsScreen.Import(new IN202500.Command[]
{
// Get Inventory Item
new Value
{
Value = "D1",
LinkedCommand = _itemsSchema.StockItemSummary.InventoryID,
},
_itemsSchema.Actions.Save,
// Upload Inventory Item Image
new Value
{
FieldName = Path.GetFileName(path),
LinkedCommand = _itemsSchema.StockItemSummary.ServiceCommands.Attachment
},
_itemsSchema.Actions.Save
},
null,
new string[][]
{
new string[]
{
// Image data
Convert.ToBase64String(data)
}
},
false,
false,
true);
public byte[] ReadUploadFile(string filePath)
{
byte[] filedata;
using (FileStream file = File.Open(filePath,
FileMode.Open,
FileAccess.ReadWrite,
FileShare.ReadWrite))
{
filedata = new byte[file.Length];
file.Read(filedata, 0, filedata.Length);
}
if (filedata == null || filedata.Length == 0)
{
throw new Exception(string.Concat("Invalid or empty file: ", filePath));
}
return filedata;
}
You can try using the below, Tested Code.
var content = _context.CR306000GetSchema(); _context.CR306000Clear();
var commands = new List();
ReqParameter(content, ref commands);
commands.Add(content.Actions.Save);
commands.Add(content.CaseSummary.CaseID);
var orderResults = _context.CR306000Submit(commands.ToArray());
private static void ReqParameter(CR306000Content content, ref List cmds) { if (cmds == null) throw new ArgumentNullException("cmds");
private static void ReqParameter(CR306000Content content, ref List<Command> cmds)
{
if (cmds == null) throw new ArgumentNullException("cmds");
byte[] filedata= null;
Uri uri = new Uri("https://cdn.acumatica.com/media/2016/03/software-technology-industries-small.jpg"); // change the required url of the data that has to be fetched
if (uri.IsFile)
{
string filename = System.IO.Path.GetFileName(uri.LocalPath);
filedata = System.Text.Encoding.UTF8.GetBytes(uri.LocalPath);
}
if (filedata == null)
{
WebClient wc = new WebClient();
filedata = wc.DownloadData(uri);
}
cmds = new List<Command>
{
//Case Header Details
new Value { Value="<NEW>",LinkedCommand = content.CaseSummary.CaseID},
new Value { Value="L41",LinkedCommand = content.CaseSummary.ClassID},
new Value { Value="ABCSTUDIOS",LinkedCommand = content.CaseSummary.BusinessAccount, Commit = true},
new Value { Value="Test subject created from envelop call 11C",LinkedCommand = content.CaseSummary.Subject},
// body of the case
new Value{Value= "Body of the content for created through envelop call 11B", LinkedCommand = content.Details.Description},
//Attaching a file
new Value
{
Value = Convert.ToBase64String(filedata), // byte data that is passed to through envelop
FieldName = "Test.jpg",
LinkedCommand =
content.CaseSummary.ServiceCommands.Attachment
},
};
}
Let me know if this works for you.
Thanks
I have a method which unzips file from my method, and I have a separate method which I want to create so it can read the unzip files and load them as needed.
private string UnzipFiles()
{
Chilkat.Zip zip = new Chilkat.Zip();
string zippedFilePath = #"C:\Users\TestData";
string unzippedFilePath = #"C:\Users\Temp";
bool success = zip.UnlockComponent("LIVECOZIP_3BzssvnbmYxp");
if (!success)
{
string errorMsg = zip.LastErrorText;
Console.WriteLine(errorMsg);
return errorMsg;
}
string[] newzip = (Directory.GetFiles(zippedFilePath));
foreach (string file in newzip)
{
success = zip.OpenZip(file);
{
Console.WriteLine(zip.LastErrorText);
}
zip.DecryptPassword = "hANhvU8MX7iq0f2M";
int unzipCount;
unzipCount = zip.Unzip(unzippedFilePath);
if (unzipCount < 0)
{
Console.WriteLine("unzipping file");
}
}
return unzippedFilePath;
The method below is where I need help. I want to call the method above and be able to read each file. Right now I am getting error.
public void LoadNewFile()
{
UnzipFiles();
foreach (String file in UnzipFiles)
//How to call each file?
{
userSelectedFilePath += file + Environment.NewLine;
names_of_files.Add(file);
}
Try this:
var path = UnzipFiles();
var unZippedFiles = Directory.GetFiles(path);
foreach (var file in unZippedFiles)
{
//tratata
}
I would say you need to change UnzipFiles to return a List of strings. Something like this:
private List<string> UnzipFiles()
{
Chilkat.Zip zip = new Chilkat.Zip();
string zippedFilePath = #"C:\Users\TestData";
string unzippedFilePath = #"C:\Users\Temp";
var unzippedFileList = new List<string>();
bool success = zip.UnlockComponent("LIVECOZIP_3BzssvnbmYxp");
if (!success)
{
string errorMsg = zip.LastErrorText;
Console.WriteLine(errorMsg);
return errorMsg;
}
string[] newzip = (Directory.GetFiles(zippedFilePath));
foreach (string file in newzip)
{
unzippedFileList.Add(file);
success = zip.OpenZip(file);
{
Console.WriteLine(zip.LastErrorText);
}
zip.DecryptPassword = "hANhvU8MX7iq0f2M";
int unzipCount;
unzipCount = zip.Unzip(unzippedFilePath);
if (unzipCount < 0)
{
Console.WriteLine("unzipping file");
}
}
return unzippedFileList;
}