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In Visual Studio 2015 (after installing the SDK preview), I created a 'diagnostic with code fix' project. The skeleton code is full of interesting types such as DiagnosticAnalyzer (under Microsoft.CodeAnalysis.Diagnostics) and CodeFixProvider (under Microsoft.CodeAnalysis.CodeFixes).
Where can I read the docs for these types? I couldn't find them on msdn. All I found was a different namespace with a confusingly similar name System.Diagnostics.CodeAnalysis .
Ideally msdn would have a full guide to writing a DiagnosticAnalyzer, as well as the usual reference documentation.
These are all Roslyn related, so the best place to look is the Roslyn documentation
It has samples, walkthroughs, FAQ, etc. Specifically here's a PDF file showing How To: Write a C# Diagnostic and Code Fix using a DiagnosticAnalyzer.
MSDN doesn't usually have information on technologies still in preview. I can only guess that until VS 2015 ships all the MSDN articles would be published (but we'll have to wait and see).
Roslyn is now moved to https://github.com/dotnet/roslyn
I think still the documentation is not that very great...!
my personal openion
This is an older question, but the docs have moved
Roslyn Wiki
A useful example: build a c# analyzer
Related
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Every now and then (usually when I stumble upon one of Eric's or Jon's answers) I want to get a quick read of some section of the C# spec.
Problem is, the only online version I can find pertains to the C# for VS 2003 (i.e. C# v1.2 / .NET v1.1 ).
The current version of the spec on MSDN is only available as a .docx download which is less than optimal for a quick read and a complete misfit for linking to a certain part of it.
Is there an online version of the said document that I have failed to find?
I don't think it's available online, but it's worth noting that the spec is installed as part of visual studio -e.g.
[prog files]\Microsoft Visual Studio 11.0\VC#\Specifications\1033\CSharp Language Specification.doc
Since it's not officially available online, I've looked around for online document viewers.
The spec (for C# v5) can be browsed online here.
Note that it has 500+ pages, so it takes a few seconds to load...
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I have done a game used Unity engine, written in C#, now I want to publish a Android version to Google play. But currently, I know many games might be hacked if we don't obfuscate the code.
I checked this many times, but not successful yet.
Does anyone know any another tool support this?
Thank you
You can take a look at Eazfuscator.NET. We delivered automatic obfuscation technology for Unity applications that just works:
http://www.gapotchenko.com/eazfuscator.net/features/gaming-technologies/unity
Not only Android, but also iOS, Windows Phone and others are covered.
There are few code obfuscation tools for unity, but in order to use them well with your code some guidelines need to be kept in mind while coding,
so you might need to change your code in some places,
most of the code obfuscation tools don't have proper documentation for using with android .
you can see the following detailed link of the unity code obfuscation tool and how to use it with android
http://www.4infinity.com.hk/tutorial/code_obfuscation
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I found a great walk-through for Sync Framework here:
http://msdn.microsoft.com/en-us/library/bb726010.aspx
But, it is using Sync Framework version 1. I would like to use version 2 of the Sync Framework, as it appears to be much simpler to implement. But, I can't find a single tutorial on it. I have been looking for a while, and I am usually pretty good at finding obscure stuff when I need it. Can someone point me to a good walk-through for version 2 of Sync Framework, similar to the one I reference above?
Thanks for whatever you can provide.
the tutorial you referenced above should still apply to either 2.0 or 2.1 as the SqlCeClientSyncProvider/DbServerSyncProvider (commonly referred to as offline providers) hasnt really changed that much from v1.
if you're not synchronizing devices, you might want to look at the newer SqlCeSyncProvider/SqlSyncProvider: http://msdn.microsoft.com/en-us/library/bb902853(v=SQL.110).aspx
likewise, these tutorials are actually included in the documentation that get's installed when you install Sync Framework
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I've seen quite a few examples of XMPP clients in .Net, and I've seen quite a few servers in various languages, but I'm looking for a .Net version (opensource if possible) of a XMPP server. It doesn't particularly have to be stable, or full of features, I just want something that works a little. Reliability is not really an issue.
Here are some that I found:
http://code.google.com/p/goodwarejabber/downloads/list (a bit old...)
EDIT: Note the comment below by the author of jabber-net, noting that jabber-net is not for writing servers:
http://code.google.com/p/jabber-net/wiki/FAQ_License
As an alternative, take a look at this SO question:
Jabber-net integration
or at these libraries:
http://code.google.com/p/jabber-net/
that would allow you to create your own (if that is an option for you).
You can download and take a look at trial version of MatriX library. It contains a sample on how to implement your own server.
http://www.ag-software.de/matrix-xmpp-sdk/download/
Download the MatriX for .NET version.
You could ask the support forum for help actually
http://forum.ag-software.de/
Coversant solution : SOAPBOX Server
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I know how to generate html documentation using Sandcastle and similar tools. But if I want to host the project on Google code, how can I easily publish the documentation straight into the Google project Wiki pages?
I can see the SVN repository has a wiki folder which I assume maps to the project Wiki pages and I guess I can make a build step to build the documentation from the autodoc tags. But is there some tool that generates wiki compatible format from the code documentation tags?
First, you're right about the SVN repository...
You're correct in assuming that the 'wiki' folder is there to contain any/all wiki documents that are viewable on Google Code. If you want to see for yourself, create a wiki page on the site and browse the source to see what I mean.
Second, it doesn't look like there's an 'official solution' to generating .wiki files from the autodoc tags but that doesn't mean you're the only one trying
Here's an approach where the Sandcastle files are used to populate a wiki.
Here's an approach to extract the comments themselves from the source.