I probably missing something but as I understand string and String are aliases as explained in difference-between-string-and-string so string is just an object!
Now what I don't understand is how the following code initialize new object of String?
string s="Hello World"
Can I do this trick for regular objects?
If you are compiling them in your code.. they are compile time constants.. i.e. code explicitly references them from your compiled binary, which is of course loaded in memory at runtime..
If you construct them at runtime.. like from char array, I would guess that CLR has the necessary implementation for doing so. For example - look at following code from http://referencesource.microsoft.com/#mscorlib/system/string.cs,97ccd50b20126543
[System.Security.SecuritySafeCritical] // auto-generated
private static String ConcatArray(String[] values, int totalLength) {
String result = FastAllocateString(totalLength);
int currPos=0;
for (int i=0; i<values.Length; i++) {
Contract.Assert((currPos <= totalLength - values[i].Length),
"[String.ConcatArray](currPos <= totalLength - values[i].Length)");
FillStringChecked(result, currPos, values[i]);
currPos+=values[i].Length;
}
return result;
}
[System.Security.SecurityCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal extern static String FastAllocateString(int length);
Essentially strings get special treatment in the language, and although they are objects (immutable), you are right in your understanding that they are not instantiated with new operator in traditional sense. i.e. you don't do what you said in your comment String s=new String("Hello World"); because if you think about it, the new is redundant, because you have already defined your string in double quotes as a string literal.
And hence while you could use implicit operator, to convert a string to a given type.. It is not the same trick. The trick in case of strings is the native support from CLR.
EDIT:
Here is another proof.. There is a special IL OpCode to load strings.
OpCodes.Ldstr
"Pushes a new object reference to a string literal stored in the metadata."
If you'll look at your compiled code, you'd see ldstr opcode being used to load strings, instead of newobj opcode.
As mentioned by #KirkWoll, from Using Conversion Operators you could use an implicit operator
Something like
public class FOO
{
private string _foo;
public static implicit operator FOO(string foo)
{
FOO f = new FOO {_foo = foo};
return f;
}
}
and then calling it
FOO bar = "TADA";
Related
Is there any way in C# to create a variable inline?
Something like this:
int x = int.TryParse("5", out new int intOutParameter) ? intOutParameter : 0;
Don´t you think that this is more useful than creating a variable outside and then never use it again?
That syntax – called declaration expressions – was on the proposed feature list for the next version of C# (version 6).
You're not the only one to think it is useful. For instance making a complete TryParse call an expression (no need for a statement to declare the variable).
However it has been dropped from the ongoing work to C#6.
I'm sure I'm not the only one hoping it will make a return in a future version.It is included in C#7 as a declaration (no need for new):
int x = int.TryParse("5", out int intOutParameter) ? intOutParameter : 0;
Inline declarations for out params is a new suggested feature in C# that might be standard one day, see e.g. Probable C# 6.0 features illustrated, section 9. The expected/proposed syntax:
int.TryParse("5", out int x); // this declares (and assigns) a new variable x
Edit: This out variable syntax was eventually included in C# 7.0 (Visual Studio 2017); you can also use out var x.
Addition: People come up with fun extension methods. I tried to make a generic one:
public delegate bool TryParser<TResult>(string s, out TResult result);
public static class FunExtensions
{
public static T TryParse<T>(this string str, TryParser<T> tryParser)
{
T outResult;
tryParser(str, out outResult);
return outResult;
}
}
This can be used like this:
var x = "5".TryParse<int>(int.TryParse);
var y = "01/01".TryParse<DateTime>(DateTime.TryParse);
var z = "bad".TryParse<decimal>(decimal.TryParse);
and so on. I was hoping the compiler would infer T from usage, so that one could say simply:
var x = "5".TryParse(int.TryParse); // won't compile
but it appears you have to explicitly specify the type argument to the method.
As a workaround you could create an extension:
public static int TryParse(this string input, int defaultValue = default(int))
{
int intOutParameter;
bool parsable = int.TryParse(input, out intOutParameter);
if (parsable)
return intOutParameter;
else
return defaultValue;
}
Then you don't even need an out-parameter:
int parsed = "5".TryParse(0);
Based on OP request:
private static bool IsIntValid(string str)
{
int i = 0;
return int.TryParse(str, out i);
}
Granted not the most cleverest approach however, the simplest I guess :) Can wrap this in an extension method also perhaps.
You can also use a temporary storage for all methods.
public static class Tmp<T>
{
[ThreadStatic]
public static T Value;
}
int x = int.TryParse("5", out Tmp<int>.Value) ? Tmp<int>.Value : 0;
This question already has answers here:
Is casting the same thing as converting?
(11 answers)
Closed 9 years ago.
I have been working on some code for a while. And I had a question: What's the difference among casting, parsing and converting? And when we can use them?
Casting is when you take a variable of one type and change it to a different type. You can only do that in some cases, like so:
string str = "Hello";
object o = str;
string str2 = (string)o; // <-- This is casting
Casting does not change the variable's value - the value remains of the same type (the string "Hello").
Converting is when you take a value from one type and convert it to a different type:
double d = 5.5;
int i = (int)d; // <---- d was converted to an integer
Note that in this case, the conversion was done in the form of casting.
Parsing is taking a string and converting it to a different type by understanding its content. For instance, converting the string "123" to the number 123, or the string "Saturday, September 22nd" to a DateTime.
Casting: Telling the compiler that an object is really something else without changing it (though some data loss may be incurred).
object obj_s= "12345";
string str_i = (string) obj; // "12345" as string, explicit
int small = 12345;
long big = 0;
big = small; // 12345 as long, implicit
Parsing: Telling the program to interpret (on runtime) a string.
string int_s = "12345";
int i = int.Parse(int_s); // 12345 as int
Converting: Telling the program to use built in methods to try to change type for what may be not simply interchangeable.
double dub = 123.45;
int i = System.Convert.ToInt32(dub); // 123 as int
These are three terms each with specific uses:
casting - changing one type to another. In order to do this, the
types must be compatible: int -> object; IList<T> -> IEnumerable<T>
parsing - typically refers to reading strings and extracting useful parts
converting - similar to casting, but typically a conversion would involve changing one type to an otherwise non-compatible type. An example of that would be converting objects to strings.
A cast from one type to another requires some form of compatibility, usually via inheritance or implementation of an interface. Casting can be implicit or explicit:
class Foo : IFoo {
// implementations
}
// implicit cast
public IFoo GetFoo() {
return Foo;
}
// explicit cast
public IFoo GetFoo() {
return Foo as IFoo;
}
There are quite a few ways to parse. We read about XML parsing; some types have Parse and TryParse methods; and then there are times we need to parse strings or other types to extract the 'stuff we care about'.
int.Parse("3") // returns an integer value of 3
int.TryParse("foo", out intVal) // return true if the string could be parsed; otherwise false
Converting may entail changing one type into another incompatible one. This could involve some parsing as well. Conversion examples would usually be, IMO, very much tied to specific contexts.
casting
(casting to work the types need to be compatible)
Converting between data types can be done explicitly using a cast
static void _Casting()
{
int i = 10;
float f = 0;
f = i; // An implicit conversion, no data will be lost.
f = 0.5F;
i = (int)f; // An explicit conversion. Information will be lost.
}
parsing (Parsing is conversion between different types:)
converts one type to another type can be called as parsing uisng int.parse
int num = int.Parse("500");
traversing through data items like XML can be also called as parsing
When user-defined conversions get involved, this usually entails returning a different object/value. user-defined conversions usually exist between value types rather than reference types, so this is rarely an issue.
converting
Using the Convert-class actually just helps you parse it
for more please refer http://msdn.microsoft.com/en-us/library/ms228360%28VS.80%29.aspx
This question is actually pretty complicated...
Normally, a cast just tells the runtime to change one type to another. These have to be types that are compatible. For example an int can always be represented as a long so it is OK to cast it to a long. Some casts have side-effects. For example, a float will drop its precision if it is cast to an int. So (int)1.5f will result in int value 1. Casts are usually the fastest way to change the type, because it is a single IL operator. For example, the code:
public void CastExample()
{
int i = 7;
long l = (long)i;
}
Performs the cast by running the IL code:
conv.i8 //convert to 8-byte integer (a.k.a. Int64, a.k.a. long).
A parse is some function that takes in once type and returns another. It is an actual code function, not just an IL operator. This usually takes longer to run, because it runs multiple lines of code.
For example, this code:
public void ParseExample()
{
string s = "7";
long l = long.Parse(s);
}
Runs the IL code:
call int64 [mscorlib]System.Int64::Parse(string)
In other words it calls an actual method. Internally, the Int64 type provides that method:
public static long Parse(String s) {
return Number.ParseInt64(s, NumberStyles.Integer, NumberFormatInfo.CurrentInfo);
}
And Number.Parse:
[System.Security.SecuritySafeCritical] // auto-generated
internal unsafe static Int64 ParseInt64(String value, NumberStyles options, NumberFormatInfo numfmt) {
Byte * numberBufferBytes = stackalloc Byte[NumberBuffer.NumberBufferBytes];
NumberBuffer number = new NumberBuffer(numberBufferBytes);
Int64 i = 0;
StringToNumber(value, options, ref number, numfmt, false);
if ((options & NumberStyles.AllowHexSpecifier) != 0) {
if (!HexNumberToInt64(ref number, ref i)) {
throw new OverflowException(Environment.GetResourceString("Overflow_Int64"));
}
}
else {
if (!NumberToInt64(ref number, ref i)) {
throw new OverflowException(Environment.GetResourceString("Overflow_Int64"));
}
}
return i;
}
And so on... so you can see it is actually doing a lot of code.
Now where things get more complicated is that although a cast is usually the fastest, classes can override the implicit and explicit cast operators. For example, if I write the class:
public class CastableClass
{
public int IntValue { get; set; }
public static explicit operator int(CastableClass castable)
{
return castable.IntValue;
}
}
I have overridden the explicit cast operator for int, so I can now do:
public void OverridedCastExample()
{
CastableClass cc = new CastableClass {IntValue = 7};
int i = (int)cc;
}
Which looks like a normal cast, but in actuality it calls my method that I defined on my class. The IL code is:
call int32 UnitTestProject1.CastableClass::op_Explicit(class UnitTestProject1.CastableClass)
So anyway, you typically want to cast whenever you can. Then parse if you can't.
Casting: or Parsing
A cast explicitly invokes the conversion operator from one type to another.
Casting variables is not simple. A complicated set of rules resolves casts. In some cases data is lost and the cast cannot be reversed. In others an exception is provoked in the execution engine.
int.Parse is a simplest method but it throws exceptions on invalid input.
TryParse
int.TryParse is one of the most useful methods for parsing integers in the C# language. This method works the same way as int.Parse.
int.TryParse has try and catch structure inside. So, it does not throw exceptions
Convert:
Converts a base data type to another base data type.
Convert.ToInt32, along with its siblings Convert.ToInt16 and Convert.ToInt64, is actually a static wrapper method for the int.Parse method.
Using TryParse instead of Convert or Cast is recommended by many programmers.
source:www.dotnetperls.com
Different people use it to mean different things. It need not be true outside .net world, but here is what I have understood in .net context reading Eric Lippert's blogs:
All transformations of types from one form to another can be called conversion. One way of categorizing may be
implicit -
a. representation changing (also called coercion)
int i = 0;
double d = i;
object o = i; // (specifically called boxing conversion)
IConvertible o = i; // (specifically called boxing conversion)
Requires implicit conversion operator, conversion always succeeds (implicit conversion operator should never throw), changes the referential identity of the object being converted.
b. representation preserving (also called implicit reference conversion)
string s = "";
object o = s;
IList<string> l = new List<string>();
Only valid for reference types, never changes the referential identity of the object being converted, conversion always succeeds, guaranteed at compile time, no runtime checks.
explicit (also called casting) -
a. representation changing
int i = 0;
enum e = (enum)i;
object o = i;
i = (int)o; // (specifically called unboxing conversion)
Requires explicit conversion operator, changes the referential identity of the object being converted, conversion may or may not succeed, does runtime check for compatibility.
b. representation preserving (also called explicit reference conversion)
object o = "";
string s = (string)o;
Only valid for reference types, never changes the referential identity of the object being converted, conversion may or may not succeed, does runtime check for compatibility.
While conversions are language level constructs, Parse is a vastly different thing in the sense it's framework level, or in other words they are custom methods written to get an output from an input, like int.Parse which takes in a string and returns an int.
I have a programming competition tomorrow and I have a quick question:
In Java, if you would pass an object in a parameter for a method, you actually got not a copy of the object, but the actual object.
Is it the same as C#?
public static void PunchyManager(string[] inputArray, ref int a, ref int b)
{
string[] tempStrArray = inputArray;
}
If I do that will I basically make a pointer to inputArray, instead of having a copy?
Just a quick question, thanks!
In regard to your basic question in relation to Java Yes.
More generally Yes and no. Reference types (classes) are passed by reference which is like a single pointer. For something that can truly modify references outside the caller you should use the ref keyword even on reference types. This is similiar to a double pointer (assuming we are referring to pointers as they work in C for our pointer analogies).
class RefRefExample
{
static void Method(ref string s)
{
s = "changed";
}
static void Main()
{
string str = "original";
Method(ref str);
// str is now "changed"
}
}
In the above example if we passed str without using the ref keyword we would reassign the local reference of s instead of the original reference of str. By passing our reference by reference we can modify the original reference outside of the function as well. References themselves are still copied by value (but the copied reference still points to the same value) without the ref keyword.
http://msdn.microsoft.com/en-us/library/14akc2c7(v=vs.80).aspx
For practical usage in the scenario you are describing the modern C# idiom usually uses lists and they will likely be much faster to use as far as programming in your competition:
public static void PunchyManager(List<string> inputList, ref int a, ref int b)
{
var tempList = new List<string>();
foreach (var item in inputList)
tempList.Add(item);
}
Working on the original input list would modify objects through the reference so you would be affecting the original values outside of the method whereas the templList is a copy - Lists are very convenient.
Furthermore you can convert them back to Arrays using .ToArray()
*edit Oh, you wish to know if it is the same in c# as java, your wording was a bit off.
Correct, if you do
public static void main(String[] args)
{
int myArray[] = new int[1];
test(myArray);
System.out.println(myArray[0]);
}
public void test(int[] array)
{
array[0] = 1;
}
You will get an output of 1
In CLR there are two kinds of objects:
Reference types (also known as just "objects")
Value types (also known as "structures" or "structs", even they are technically objects too).
The difference between them is that "objects" are located on heap, when "structs" are located on stack.
Types like Int32, Int64, Float, Double, etc are value types (structs). You can also define your own structure:
public struct MyStruct { ... }
Therefore, when you pass a "struct" around it is passed by copying the value.
Example:
int x = 5; //creates a value type on stack
int y = x; //makes a copy so now we have two objects on stack, not just one
"Objects" are passed by reference.
object x = new Object(); //create an object, x holds a reference to this object
object y = x; // y now holds a reference to the same object x has a reference to.
When you pass reference types around you generally don't need to use a ref keyword. However, if you want to pass a reference to a value type instance you may want to use this keyword.
Yes, class instances are passed as references in C#. If you want to pass value type (like Int32) as reference you need to use ref keyword.
Thing is, If you pass the parameter with keyword ref, modification of the variable inside the method will be reflected to caller as well. This is applicable to even struct(exmple int). But for struct or class, if you pass the parameter with out ref/out, this will be assumed as pass by value, which means, modification inside the method cannot be reflected to caller for structs. For classes, modification will be reflected to caller still without passing with out ref. BUT, StringBuilder sb = new StringBuilder() statement ask the sb to point to this one (an newly created new StringBuilder()). So reference knot will be moved from one which was pointed in the caller to new StringBuilder() in the callee. This has to be remembered always.
Pass by value with ref:
static void Main(string[] args)
{
StringBuilder y = new StringBuilder();
y.Append("hello");
Foo(ref y);
Console.WriteLine(y);
}
private static void Foo(ref StringBuilder y)
{
StringBuilder sb = y;
sb.Append("99");
}
o/p : hello99
Pass by value without ref:
static void Main(string[] args)
{
StringBuilder y = new StringBuilder();
y.Append("hello");
Foo(y);
Console.WriteLine(y);
}
private static void Foo(StringBuilder y)
{
StringBuilder sb = new StringBuilder
sb.Append("99");
}
o/p : hello
To assign something different to your array you'd want to have the parameter use the 'ref' keyword.
http://msdn.microsoft.com/en-us/library/szasx730(v=vs.71).aspx
I'm new to Extension Methods and exploring what they can do.
Is it possible for the calling object to be assigned the output without a specific assignment?
Here is a simple example to explain:
public static string ExtensionTest(this string input)
{
return input + " Extended!";
}
In the following examples ...
var foo = "Hello World!";
var foo2 = foo.ExtensionTest(); // foo2 = "Hello World! Extended!"
foo.ExtensionTest(); // foo = "Hello World!"
foo = foo.ExtensionTest(); // foo = "Hello World! Extended!"
... is there any way to get foo.ExtensionTest() to result in "Hello World! Extended!" without specifically assigning foo = foo.ExtensionTest()
No, but the reason that will not work has to do with the immutability of strings, and nothing to do with extension methods.
If instead you had a class:
public class SomeClass
{
public int Value {get; set;}
}
And an extension method:
public static void DoIt(this SomeClass someClass)
{
someClass.Value++;
}
Would have the effect of:
var someClass = new SomeClass{ Value = 1 };
someClass.DoIt();
Console.WriteLine(someClass.Value); //prints "2"
The closest you could get to this (which would be weird) would be to accept an out parameter and use that as the return value:
public static void ExtensionTest(this string input, out string output)
{
output = input + " Extended!";
}
Example:
string foo = "Hello World!";
foo.ExtensionTest(out foo);
The funny thing about that is, while it more closely resembles what you're asking about, it's actually slightly more to type.
To be clear: I don't recommend this, unless it's really important to you to make this sort of method call. The probability of another developer uttering "WTF?" upon seeing it has got to be something like 100%.
What you are seeing is due to strings being immutable.
In any case, you will have to do some sort of assignment if you want the object to change.
The 'this' parameter is passed by value, not by reference. So no, you can't modify the variable in the calling program that is aliased by 'this' in your extension method.
No. Strings in .NET are immutable. All public String methods return new instance of String too.
To assign the new value to your variable inside the extension method, you'd need a ref modifyer on the parameter, which the C# compiler does not permit on extension methods (and it would be a bad idea anyway). It's better to make it clear you're changing the variable.
Use the faster StringBuilder for mutable strings and as pointed out the ref or out keyword. StringBuilder is basically an improved linked-list for strings.
Immutable strings were a design decision to allow close behavior to the C language and many other languages.
string str = "foo";
str += "bar"; // str will be free for garbage collection,
//creating a new string object.
//Note: not entirely true in later C# versions.
StringBuilder sb = new StringBuild();
sb.Append("foo");
sb.Append("bar"); // appends object references to a linked list.
See also:
string is immutable and stringbuilder is mutable
http://en.wikipedia.org/wiki/Linked_list
I have a lot of fixed-size collections of numbers where each entry can be accessed with a constant. Naturally this seems to point to arrays and enums:
enum StatType {
Foo = 0,
Bar
// ...
}
float[] stats = new float[...];
stats[StatType.Foo] = 1.23f;
The problem with this is of course that you cannot use an enum to index an array without a cast (though the compiled IL is using plain ints). So you have to write this all over the place:
stats[(int)StatType.foo] = 1.23f;
I have tried to find ways to use the same easy syntax without casting but haven't found a perfect solution yet. Using a dictionary seems to be out of the question since I found it to be around 320 times slower than an array. I also tried to write a generic class for an array with enums as index:
public sealed class EnumArray<T>
{
private T[] array;
public EnumArray(int size)
{
array = new T[size];
}
// slow!
public T this[Enum idx]
{
get { return array[(int)(object)idx]; }
set { array[(int)(object)idx] = value; }
}
}
or even a variant with a second generic parameter specifying the enum. This comes quite close to what I want but the problem is that you cannot just cast an unspecific enum (be it from a generic parameter or the boxed type Enum) to int. Instead you have to first box it with a cast to object and then cast it back. This works, but is quite slow. I found that the generated IL for the indexer looks something like this:
.method public hidebysig specialname instance !T get_Item(!E idx) cil managed
{
.maxstack 8
L_0000: ldarg.0
L_0001: ldfld !0[] EnumArray`2<!T, !E>::array
L_0006: ldarg.1
L_0007: box !E
L_000c: unbox.any int32
L_0011: ldelem.any !T
L_0016: ret
}
As you can see there are unnecessary box and unbox instructions there. If you strip them from the binary the code works just fine and is just a tad slower than pure array access.
Is there any way to easily overcome this problem? Or maybe even better ways?
I think it would also be possible to tag such indexer methods with a custom attribute and strip those two instructions post-compile. What would be a suitable library for that? Maybe Mono.Cecil?
Of course there's always the possibility to drop enums and use constants like this:
static class StatType {
public const int Foo = 0;
public const int Bar = 1;
public const int End = 2;
}
which may be the fastest way since you can directly access the array.
I suspect you may be able to make it a bit faster by compiling a delegate to do the conversion for you, such that it doesn't require boxing and unboxing. An expression tree may well be the simplest way of doing that if you're using .NET 3.5. (You'd use that in your EnumArray example.)
Personally I'd be very tempted to use your const int solution. It's not like .NET provides enum value validation anyway by default - i.e. your callers could always cast int.MaxValue to your enum type, and you'd get an ArrayIndexException (or whatever). So, given the relative lack of protection / type safety you're already getting, the constant value answer is appealing.
Hopefully Marc Gravell will be along in a minute to flesh out the compiled conversion delegate idea though...
If your EnumArray wasn't generic, but instead explicitly took a StatType indexer - then you'd be fine. If that's not desirable, then I'd probably use the const approach myself. However, a quick test with passing in a Func<T, E> shows no appreciable difference vs direct access.
public class EnumArray<T, E> where E:struct {
private T[] _array;
private Func<E, int> _convert;
public EnumArray(int size, Func<E, int> convert) {
this._array = new T[size];
this._convert = convert;
}
public T this[E index] {
get { return this._array[this._convert(index)]; }
set { this._array[this._convert(index)] = value; }
}
}
If you have a lot of fixed-size collections, then it would probably be easier to wrap up your properties in an object than a float[]:
public class Stats
{
public float Foo = 1.23F;
public float Bar = 3.14159F;
}
Passing an object around will give you the type safety, concise code, and constant-time access that you want.
And if you really need to use an array, its easy enough to add a ToArray() method which maps the properties of your object to a float[].
struct PseudoEnum
{
public const int INPT = 0;
public const int CTXT = 1;
public const int OUTP = 2;
};
// ...
String[] arr = new String[3];
arr[PseudoEnum.CTXT] = "can";
arr[PseudoEnum.INPT] = "use";
arr[PseudoEnum.CTXT] = "as";
arr[PseudoEnum.CTXT] = "array";
arr[PseudoEnum.OUTP] = "index";
(I also posted this answer at https://stackoverflow.com/a/12901745/147511)
[edit: oops I just noticed that Steven Behnke mentioned this approach elsewhere on this page. Sorry; but at least this shows an example of doing it...]
enums are supposed to be type safe. If you're using them as the index of an array, you're fixing both the type and the values of the enum, so you have no benefit over declaring a static class of int constants.
I don't believe there is any way to add an implicit conversion operator to an enum, unfortunately. So you'll have to either live with ugly typecasts or just use a static class with consts.
Here's a StackOverflow question that discusses more on the implicit conversion operator:
Can we define implicit conversions of enums in c#?
I'm not 100% familiar with C#, but I've seen implicit operators used to map one type to another before. Can you create an implicit operator for the Enum type that allows you to use it as an int?