I have a method that send some SMS to our customers that look like below:
public void ProccessSmsQueue()
{
SmsDbContext context = new SmsDbContext();
ISmsProvider provider = new ZenviaProvider();
SmsManager manager = new SmsManager(context, provider);
try
{
manager.ProcessQueue();
}
catch (Exception ex)
{
EventLog.WriteEntry(ex.Message, EventLogEntryType.Error);
}
finally
{
context.Dispose();
}
}
protected override void OnStart(string[] args)
{
Task.Factory.StartNew(DoWork).ContinueWith( ??? )
}
So, I have some issues:
I donĀ“t know how long it takes for the method run;
The method can throw exceptions, that I want to write on EventLog
I want to run this method in loop, every 10 min, but only after last execution finish.
How I can achieve this? I thought about using ContinueWith(), but I still have questions on how to build the entire logic.
You should have an async method that accepts a CancellationToken so it knows when to stop, calls ProccessSmsQueue in a try-catch block and uses Task.Delay to asynchronously wait until the next time it needs to run:
public async Task DoWorkAsync(CancellationToken token)
{
while (true)
{
try
{
ProccessSmsQueue();
}
catch (Exception e)
{
// Handle exception
}
await Task.Delay(TimeSpan.FromMinutes(10), token);
}
}
You can call this method when your application starts and Task.Wait the returned task before existing so you know it completes and has no exceptions:
private Task _proccessSmsQueueTask;
private CancellationTokenSource _cancellationTokenSource;
protected override void OnStart(string[] args)
{
_cancellationTokenSource = new CancellationTokenSource();
_proccessSmsQueueTask = Task.Run(() => DoWorkAsync(_cancellationTokenSource.Token));
}
protected override void OnStop()
{
_cancellationTokenSource.Cancel();
try
{
_proccessSmsQueueTask.Wait();
}
catch (Exception e)
{
// handle exeption
}
}
Sample Worker Class that I have used in Windows Services. It supports stopping in a 'clean' way by using a lock.
You just have to add your code in DoWork, set your timer in the StartTimerAndWork method (in milliseconds), and use this class in your service.
public class TempWorker
{
private System.Timers.Timer _timer = new System.Timers.Timer();
private Thread _thread = null;
private object _workerStopRequestedLock = new object();
private bool _workerStopRequested = false;
private object _loopInProgressLock = new object();
private bool _loopInProgress = false;
bool LoopInProgress
{
get
{
bool rez = true;
lock (_loopInProgressLock)
rez = _loopInProgress;
return rez;
}
set
{
lock (_loopInProgressLock)
_loopInProgress = value;
}
}
#region constructors
public TempWorker()
{
}
#endregion
#region public methods
public void StartWorker()
{
lock (_workerStopRequestedLock)
{
this._workerStopRequested = false;
}
_thread = new Thread(new ThreadStart(StartTimerAndWork));
_thread.Start();
}
public void StopWorker()
{
if (this._thread == null)
return;
lock (_workerStopRequestedLock)
this._workerStopRequested = true;
int iter = 0;
while (LoopInProgress)
{
Thread.Sleep(100);
iter++;
if (iter == 60)
{
_thread.Abort();
}
}
//if (!_thread.Join(60000))
// _thread.Abort();
}
#endregion
#region private methods
private void StartTimerAndWork()
{
this._timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
this._timer.Interval = 10000;//milliseconds
this._timer.Enabled = true;
this._timer.Start();
}
#endregion
#region event handlers
private void timer_Elapsed(object sender, ElapsedEventArgs e)
{
if (!LoopInProgress)
{
lock (_workerStopRequestedLock)
{
if (this._workerStopRequested)
{
this._timer.Stop();
return;
}
}
DoWork();
}
}
private void DoWork()
{
try
{
this.LoopInProgress = true;
//DO WORK HERE
}
catch (Exception ex)
{
//LOG EXCEPTION HERE
}
finally
{
this.LoopInProgress = false;
}
}
#endregion
}
Related
I have a WPF (.NET Framework 4.6) application that uses websocket-sharp (version 3.0.0) to create a websocket server.
I have a WebsocketServer and using EventHandler to tranfer event to MainWindow.xaml.cs but it not working. The MainWindow.xaml.cs listened to a RaiseOnScanDevice event but not any event invoked here.
I think this issue is relative to different thread. I try using Dispatcher.Invoke but it still not working.
System.Windows.Application.Current.Dispatcher.Invoke(new System.Action(() =>
{
RaiseOnScanDevice(this, new EventArgs());
}));
I found an issue (https://github.com/sta/websocket-sharp/issues/350) but the answers do not resolve my issue.
Please help me a solution for this issue.
WebsocketServer.cs file
public class WebsocketServer : WebSocketBehavior
{
private static readonly Lazy<WebsocketServer> lazyInstance = new Lazy<WebsocketServer>(() => new WebsocketServer());
public static WebsocketServer Instance
{
get
{
return lazyInstance.Value;
}
}
private const string TAG = "WebsocketServer";
private const string HOST_IP_ADDRESS = "127.0.0.2"; // localhost
private const int PORT = 38001;
public WebSocketServer socket;
private PacketHandler packetHandler = new PacketHandler();
public event EventHandler<EventArgs> RaiseOnScanDevice = new EventHandler<EventArgs>((a, e) => { });
public WebsocketServer()
{
Initialize();
}
public void Initialize()
{
socket = new WebSocketServer(IPAddress.Parse(HOST_IP_ADDRESS), PORT);
socket.AddWebSocketService<WebsocketServer>("/");
StartServer();
}
public void StartServer()
{
socket.Start();
}
public void StopServer()
{
socket.Stop();
}
protected override Task OnOpen()
{
return base.OnOpen();
}
protected override Task OnClose(CloseEventArgs e)
{
return base.OnClose(e);
}
protected override Task OnError(ErrorEventArgs e)
{
return base.OnError(e);
}
protected override Task OnMessage(MessageEventArgs e)
{
System.IO.StreamReader reader = new System.IO.StreamReader(e.Data);
string message = reader.ReadToEnd();
//Converting the event back to 'eventName' and 'JsonPayload'
PacketModel packet = packetHandler.OpenPacket(message);
HandleMessageFromClient(packet);
return base.OnMessage(e);
}
private void HandleMessageFromClient(PacketModel packet) {
var eventName = packet.EventName;
var data = packet.Data;
if (eventName == null || eventName.Equals(""))
{
return;
}
switch (eventName)
{
case SocketEvent.Hello:
Send("OK");
break;
case SocketEvent.ScanDevice:
ScanDevice();
break;
default:
break;
}
}
private void ScanDevice()
{
try
{
RaiseOnScanDevice(this, new EventArgs());
// or dispatch to Main Thread
System.Windows.Application.Current.Dispatcher.Invoke(new System.Action(() =>
{
RaiseOnScanDevice(this, new EventArgs());
}));
}
catch (Exception exception)
{
Console.WriteLine(exception);
}
}
}
MainWindow.xaml.cs file
public partial class MainWindow : Window
{
public WebsocketServer WebsocketConnection
{
get { return WebsocketServer.Instance; }
}
public MainWindow()
{
InitializeComponent();
WebsocketConnection.RaiseOnScanDevice += SocketConnection_RaiseOnScanDevice;
}
private void SocketConnection_RaiseOnScanDevice(object sender, EventArgs e)
{
Console.WriteLine("SocketConnection_RaiseOnScanDevice");
}
The queue of messages is a good idea but you may want to use a lock to guard access to it. Most likely it won't be an issue but if you don't, you leave yourself open to the possibility of an error if the coroutine is reading from the queue as the websocket is writing to it. For example you could do something like this:
var queueLock = new object();
var queue = new Queue<MyMessageType>();
// use this to read from the queue
MyMessageType GetNextMessage()
{
lock (queueLock) {
if (queue.Count > 0) return queue.Dequeue();
else return null;
}
}
// use this to write to the queue
void QueueMessage(MyMessageType msg)
{
lock(queueLock) {
queue.Enqueue(msg);
}
}
Here in the below code I want to stop the thread which is created in StartInvokeExplorer function. Also the starter function in the StartInvokeExplorer is a keyhook function.
public void InvokeExplorerStart_Click(object sender, RoutedEventArgs e)
{
Automate.IsInvokeExplorerClicked = true;
if (InvokeExplorer.Content.Equals("InvokeExplorerStart"))
{
InvokeExplorer.Content = "InvokeExplorerStop";
StartInvokeExplorer();
//InvokeExplorer.Dispatcher.BeginInvoke(new InvokeExplorerDelegate(StartInvokeExplorer));
}
else
{
InvokeExplorer.Content = "InvokeExplorerStart";
StopInvokeExplorer();
}
}
public void StartInvokeExplorer()
{
if (XmlDataGrid.SelectedCells.Count > 0)
{
StartupCount = 1;
thread = new Thread(() =>
{
Starter(StartupCount);
});
thread.IsBackground = true;
thread.Start();
}
else
{
MessageBox.Show("Please select the recorded row to fetch the new data ");
InvokeExplorer.Content = "InvokeExplorerStart";
}
}
private void Starter(int cnt)
{
try
{
if (cnt > 0)
{
Hook.GlobalEvents().MouseClick += (sender, e) =>
{
if (e.Button == MouseButtons.Left)
{
Automate.Show(e);
}
};
Hook.GlobalEvents().MouseDoubleClick += (sender, e) =>
{
Automate.IsDoubleClick = true;
Automate.Show(e);
Automate.IsDoubleClick = false;
};
System.Windows.Forms.Application.Run(new ApplicationContext());
}
else
{
Hook.GlobalEvents().Dispose();
}
}
catch (Exception ex)
{
ErrorLog.Log(ex);
}
}
As from what I have understand, you want to stop the running thread.
This is how.
First, you need to create some stop logic. In your case, it would be some variable, like:
bool threadShouldRun;
and then inside your thread function, you should create a loop like:
void MyThreadFunc()
{
while(threadShouldRun)
{
threadWork();
Thread.Sleep(100);
}
}
When you want to stop the thread, just set your threadShouldRun variable to false.
Sleep is needed here. Without this, thread may use 100% of processor core.
You can use an AutoResetEvent in conjunction with a CancellationToken. Something along the line of (code not tested)
CancellationTokenSource cts;
AutoResetEvent autoResetEvent;
Thread thread;
public void ThreadStart()
{
cts = new CancellationTokenSource();
autoResetEvent = new AutoResetEvent();
thread = new Thread(new ParameterizedThreadStart(ThreadJob));
thread.Start(cts.Token);
}
public void ThreadStop()
{
cts?.Cancel();
thread?.Join();
cts?.Dispose();
autoResetEvent?.Dispose();
}
public static void ThreadJob(object obj)
{
var ct = (CancellationToken)obj;
while (!ct.IsCancellationRequested)
{
if(WaitHandle.WaitAny(new[] { tc.WaitHandle, autoResetEvent}) == 1)
{
// Do your stuff
}
}
}
public void PerformJobInThread()
{
autoResetEvent?.Set();
}
This way your thread will run until you call the ThreadStop method (actually, until you cancel your CancellationTokenSource) but you can still control when to "enable" it.
i want to just stop my backgroundworker when i press a button :
Code looking like :
Button :
private void button6_Click(object sender, EventArgs e)
{
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.WorkerSupportsCancellation = true;
if (isOn == true)
{
isOn = false;
if (!backgroundWorker1.IsBusy)
{
backgroundWorker1.RunWorkerAsync();
this.button6.ForeColor = System.Drawing.Color.Lime;
}
}
else
{
isOn = true;
this.button6.ForeColor = System.Drawing.Color.Red;
backgroundWorker1.CancelAsync();
//////backgroundWorker1.Dispose();
}
And my Backgroundworker_DoWork look like :
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
if (backgroundWorker1.CancellationPending && backgroundWorker1.IsBusy)
{
e.Cancel = true;
return;
}
while (true)
{
if (backgroundWorker1.CancellationPending && backgroundWorker1.IsBusy)
{
e.Cancel = true;
break;
}
backgroundWorker1.Dispose();
click_na_default(hwnd1);
click_F8(hwnd1);
click_na_YELLS(hwnd1);
click_ENTER(hwnd1);
Thread.Sleep(100);
click_na_trade(hwnd1);
Thread.Sleep(100);
click_F8(hwnd1);
click_ENTER(hwnd1);
Thread.Sleep(100);
click_na_default(hwnd1);
Thread.Sleep(4000);
}
if (((BackgroundWorker)sender).CancellationPending)
{
e.Cancel = true;
//set this code at the end of file processing
return;
}
}
And the problem is : I can't .CancelAsync(); just immediately after button press again . My code just DoWork untill just Thread.Sleep(4000); is over.
When i press my button to stop work this gonna stop just after end while loop.
I know i can add
if (backgroundWorker1.CancellationPending && backgroundWorker1.IsBusy)
{
e.Cancel = true;
return;
}
After everyline in my Backgroundworker_DoWork but it's so stupid and when i get Thread.Sleep(10000); it gonna takes 10 sec...
Is any way to just kill instantly my background worker?
Thanks for help!
I think that standard BackgroundWorker is not suitable for your case and you should do something custom that better support combination of sleep and cancellation. Following code is an idea of what you might want to do:
CancellableBackgroundWorker.cs
This is a class similar to standard BackgroundWorker but providing some callbacks for your goal (see ICancellationProvider and FinishedEvent).
public delegate void CancellableBackgroundJob(ICancellationProvider cancellation);
public interface ICancellationProvider
{
bool CheckForCancel();
void CheckForCancelAndBreak();
void SleepWithCancel(int millis);
}
public class CancellableBackgroundWorker : Component, ICancellationProvider
{
private readonly ManualResetEvent _canceledEvent = new ManualResetEvent(false);
private readonly CancellableBackgroundJob _backgroundJob;
private volatile Thread _thread;
private volatile bool _disposed;
public EventHandler FinishedEvent;
public CancellableBackgroundWorker(CancellableBackgroundJob backgroundJob)
{
_backgroundJob = backgroundJob;
}
protected override void Dispose(bool disposing)
{
Cancel();
_disposed = true;
}
private void AssertNotDisposed()
{
if (_disposed)
throw new InvalidOperationException("Worker is already disposed");
}
public bool IsBusy
{
get { return (_thread != null); }
}
public void Start()
{
AssertNotDisposed();
if (_thread != null)
throw new InvalidOperationException("Worker is already started");
_thread = new Thread(DoWorkWrapper);
_thread.Start();
}
public void Cancel()
{
AssertNotDisposed();
_canceledEvent.Set();
}
private void DoWorkWrapper()
{
_canceledEvent.Reset();
try
{
_backgroundJob(this);
Debug.WriteLine("Worker thread completed successfully");
}
catch (ThreadAbortException ex)
{
Debug.WriteLine("Worker thread was aborted");
Thread.ResetAbort();
}
finally
{
_canceledEvent.Reset();
_thread = null;
EventHandler finished = FinishedEvent;
if (finished != null)
finished(this, EventArgs.Empty);
}
}
#region ICancellationProvider
// use explicit implementation of the interface to separate interfaces
// I'm too lazy to create additional class
bool ICancellationProvider.CheckForCancel()
{
return _canceledEvent.WaitOne(0);
}
void ICancellationProvider.CheckForCancelAndBreak()
{
if (((ICancellationProvider)this).CheckForCancel())
{
Debug.WriteLine("Cancel event is set, aborting the worker thread");
_thread.Abort();
}
}
void ICancellationProvider.SleepWithCancel(int millis)
{
if (_canceledEvent.WaitOne(millis))
{
Debug.WriteLine("Sleep aborted by cancel event, aborting the worker thread");
_thread.Abort();
}
}
#endregion
}
The main trick is to use ManualResetEvent.WaitOne instead of Thread.Sleep for sleeping. With such approach working thread might be safely woken up (for cancellation) from a different (UI) thread. Another trick is to use ThreadAbortException via Thread.Abort to enforce quick end of the background thread execution (and don't forget about Thread.ResetAbort at the end of stack unwinding).
You may use this class as following:
public partial class Form1 : Form
{
private readonly CancellableBackgroundWorker _backgroundWorker;
public Form1()
{
InitializeComponent();
_backgroundWorker = new CancellableBackgroundWorker(DoBackgroundJob);
_backgroundWorker.FinishedEvent += (s, e) => UpdateButton();
// ensure this.components is created either by InitializeComponent or by us explicitly
// so we can add _backgroundWorker to it for disposal
if (this.components == null)
this.components = new System.ComponentModel.Container();
components.Add(_backgroundWorker);
}
private void UpdateButton()
{
// Ensure we interact with UI on the main thread
if (InvokeRequired)
{
Invoke((Action)UpdateButton);
return;
}
button1.Text = _backgroundWorker.IsBusy ? "Cancel" : "Start";
}
private void button1_Click(object sender, EventArgs e)
{
if (_backgroundWorker.IsBusy)
{
_backgroundWorker.Cancel();
}
else
{
_backgroundWorker.Start();
}
UpdateButton();
}
private void DoBackgroundJob(ICancellationProvider cancellation)
{
Debug.WriteLine("Do something");
// if canceled, stop immediately
cancellation.CheckForCancelAndBreak();
Debug.WriteLine("Do something more");
if (cancellation.CheckForCancel())
{
// you noticed cancellation but still need to finish something
Debug.WriteLine("Do some necessary clean up");
return;
}
// Sleep but cancel will stop and break
cancellation.SleepWithCancel(10000);
Debug.WriteLine("Last bit of work");
}
}
CODE UPDATED TO REFLECT ANSWER: SAME PROBLEM STILL OCCURS
This class is supposed to run all tasks in the list, sleep and then wake up and repeat the process infinitely. For some reason though, after the first sleep, the sleepThread.RunWorkerAsync() call gets called twice for some reason. I can obviously solve this by:
if (!sleepThread.IsBusy) { sleepThread.RunWorkerAsync(); }
but that feels like a work around.
Here is the main routine class:
public class ServiceRoutine
{
private static volatile ServiceRoutine instance;
private static object instanceLock = new object();
private static object listLock = new object();
private static readonly List<Task> taskList = new List<Task>()
{
new UpdateWaferQueueTask(),
new UpdateCommentsTask(),
new UpdateFromTestDataTask(),
new UpdateFromTestStationLogsTask(),
new UpdateFromWatchmanLogsTask(),
new UpdateStationsStatusTask()
};
private List<Task> runningTasks;
private BackgroundWorker sleepThread;
private Logger log;
private ServiceRoutine()
{
log = new Logger();
runningTasks = new List<Task>();
sleepThread = new BackgroundWorker();
sleepThread.WorkerReportsProgress = false;
sleepThread.WorkerSupportsCancellation = false;
sleepThread.DoWork += (sender, e) =>
{
int sleepTime = ConfigReader.Instance.GetSleepTime();
log.Log(Logger.LogType.Info,
"service sleeping for " + sleepTime / 1000 + " seconds");
Thread.Sleep(sleepTime);
};
sleepThread.RunWorkerCompleted += (sender, e) => { Run(); };
}
public static ServiceRoutine Instance
{
get
{
if (instance == null)
{
lock (instanceLock)
{
if (instance == null)
{
instance = new ServiceRoutine();
}
}
}
return instance;
}
}
public void Run()
{
foreach (Task task in taskList)
{
lock (listLock)
{
runningTasks.Add(task);
task.TaskComplete += (completedTask) =>
{
runningTasks.Remove(completedTask);
if (runningTasks.Count <= 0)
{
sleepThread.RunWorkerAsync();
}
};
task.Execute();
}
}
}
}
this is called like this:
ServiceRoutine.Instance.Run();
from the service start method. Here is the Task class as well:
public abstract class Task
{
private Logger log;
protected BackgroundWorker thread;
public delegate void TaskPointer(Task task);
public TaskPointer TaskComplete;
public Task()
{
log = new Logger();
thread = new BackgroundWorker();
thread.WorkerReportsProgress = false;
thread.DoWork += WorkLoad;
thread.RunWorkerCompleted += FinalizeTask;
}
protected abstract string Name { get; }
protected abstract void WorkLoad(object sender, DoWorkEventArgs e);
private string GetInnerMostException(Exception ex)
{
string innerMostExceptionMessage = string.Empty;
if (ex.InnerException == null) { innerMostExceptionMessage = ex.Message; }
else
{
while (ex.InnerException != null)
{
innerMostExceptionMessage = ex.InnerException.Message;
}
}
return innerMostExceptionMessage;
}
protected void FinalizeTask(object sender, RunWorkerCompletedEventArgs e)
{
try
{
if (e.Error != null)
{
string errorMessage = GetInnerMostException(e.Error);
log.Log(Logger.LogType.Error, this.Name + " failed: " + errorMessage);
}
else
{
log.Log(Logger.LogType.Info, "command complete: " + this.Name);
}
}
catch (Exception ex)
{
string errorMessage = GetInnerMostException(ex);
log.Log(Logger.LogType.Error, this.Name + " failed: " + errorMessage);
}
finally { TaskComplete(this); }
}
public void Execute()
{
log.Log(Logger.LogType.Info, "starting: " + this.Name);
thread.RunWorkerAsync();
}
}
The question is, why is sleepThread.RunWorkerAsync() getting called twice and is there a better way to get this work without checking if the thread is busy before calling it?
You are facing a race condition here. The problem is in the TaskComplete callback. Last two tasks remove themselves from the runningTasks list before executing the if condition. When it is executed, the list count is zero. You should lock the list before changing its. The lock needs to be taken in the TaskComplete callback:
runningTasks.Add(task);
task.TaskComplete += (completedTask) =>
{
lock (runningTasks)
{
runningTasks.Remove(completedTask);
if (runningTasks.Count <= 0)
{
sleepThread.RunWorkerAsync();
}
}
};
task.Execute();
SOLVED
I tried several different locking techniques on the runningTasks list but nothing worked. After changing runningTasks to a BlockingCollection, everything worked perfectly.
Here is the new add/remove implementation using a BlockingCollection instead of a List:
foreach (Task task in taskList)
{
runningTasks.Add(task);
task.TaskComplete += (completedTask) =>
{
runningTasks.TryTake(out completedTask);
if (runningTasks.Count <= 0 && completedTask != null)
{
sleepThread.RunWorkerAsync();
}
};
task.Execute();
}
I want to know how to stop and restart a thread.
I create N amount of threads, depending on conditions returned from a database. These are long running processes which should never stop but should I get a critical error within the thread I want to completely kill the thread and start it up like new.
The code which I use currently to start the threads:
foreach (MobileAccounts MobileAccount in ReceiverAccounts)
{
Receiver rec = new Receiver();
ThreadStart starterParameters = delegate { rec.StartListener(MobileAccount); };
Thread FeedbackThread = new Thread(starterParameters);
FeedbackThread.Name = MobileAccount.FriendlyName;
FeedbackThread.Start();
Thread.Sleep(1000);
}
You can write your own listener and manage its thread within it.
something like:
public class AccountListener
{
private Thread _worker = null;
private MobileAccount _mobileAccount;
public AccountListener(MobileAccount mobileAccount)
{
_mobileAccount = mobileAccount;
}
protected void Listen()
{
try
{
DoWork();
}
catch (Exception exc)
{
}
}
protected virtual void DoWork()
{
Console.WriteLine(_mobileAccount);
}
public void Start()
{
if (_worker == null)
{
_worker = new Thread(Listen);
}
_worker.Start();
}
public void Stop()
{
try
{
_worker.Abort();
}
catch (Exception)
{
//thrad abort exception
}
finally
{
_worker = null;
}
}
}