Opening new window from ViewModel - c#

How should I be opening new windows? I'm currently doing the following.
EventArgs:
public class GenericViewRequestedEventArgs : EventArgs
{
public GenericViewModel ViewModel { get; private set; }
public GenericViewRequestedEventArgs(GenericViewModel viewModel)
{
ViewModel = viewModel;
}
}
ViewModel:
public class MainWindowViewModel : ViewModelBase
{
private RelayCommand _viewSpecificCommand;
public ICommand ViewSpecificCommand
{
get
{
if (_viewSpecificCommand == null)
_viewSpecificCommand = new RelayCommand(x => viewSpecific());
return _viewSpecificCommand;
}
}
public EventHandler<GenericViewRequestedEventArgs> GenericViewRequested;
private void RaiseGenericViewRequested(GenericViewModel viewModel)
{
var handler = GenericViewRequested;
if (handler != null)
handler(this, new GenericViewRequestedEventArgs(viewModel));
}
private void viewSpecific()
{
RaiseGenericViewRequested(_specificViewModel);
}
}
View:
public partial class MainWindow : Window
{
private void OnGenericViewRequested(object sender, GenericViewRequestedEventArgs e)
{
GenericWindow window = new GenericWindow(e.ViewModel);
window.ShowDialog();
}
}
This does work, but it seems like a lot of code and I end up with code behind in my view any ways.
What's the logic behind sending the command to the viewmodel at all?
Is it just to optionally use the predicate(if so why not bind to Enabled) and possibly avoid exposing additional viewmodels as properties?
Should I be attaching simple event handlers in the XAML(e.g. Click="btnViewSpecific_Click")?

It depends on how "strict" you want to follow the MVVM pattern. This is just one of the basic pitfalls of MVVM and you can solve it depending on your preferences. One way is to simply use the code-behind, but then how will you handle application-wide commands, keyboard shortcuts, etc? It is a bit too short-sighted IMHO.
I think you should at least consider using existing frameworks that have solved these issues for you years ago and will provide you with a solid base for your application.
For example, Catel has a IUIVisualizerService that can show windows based on a view model. The major advantage is that you can push data into the view model and respond to the result as a service. Another nice advantage is that you can mock the IUIVisualizerService so you can test the reacting code on different results provided by the dialog.
** Disclaimer **
I am the developer of Catel, so I have explained the Catel way here. If anyone else wants to comment on other frameworks, feel free to comment or create a new answer.

Yes, there are a lot of additional codes for MVVM. Building a command that independent of Views is usually for unit testing, such that the command and ViewModel can be unit tested without involving UI components.
However, if the "command" is just opening a window, it is not worth to create a command, and unit test the command to see if the GenericViewRequested is really fired(you can even check if the correct _specificViewModel is returned). The codes are far more complicated and just little value is added. Just open the window in View's button click event handler and it is fine.

If you want to see good example, see how this works in the ViewModel (EmailClient) sample application of the WPF Application Framework (WAF).

Related

Using MVVM Light Messanger instead of Events

I am using MVVM Light for my current WPF project and I wonder when I should use MVVM Light's Messaging over WPF Events.
WPF Event:
MyControl.xaml
<ListView SelectionChanged="ListView_OnSelectionChanged" />
MyControl.cs
private MyViewModel ViewModel
{
get { return this.DataContext as MyViewModel; }
}
private void ListView_OnSelectionChanged( object sender, SelectionChangedEventArgs e )
{
this.ViewModel.ListViewSelectionChanged( ( (ListView) sender ).SelectedItems );
}
MVVM Light Messaging:
MyControl.cs
private void ListView_OnSelectionChanged( object sender, SelectionChangedEventArgs e )
{
Messenger.Default.Send( new ListViewSelectionMessage {SelectedItems = ((ListView)sender).SelectedItems} );
}
ListViewSelectionMessage.cs
public class ListViewSelectionMessage
{
public IList SelectedItems { get; set; }
}
MyViewModel
public class MyViewModel
{
MyViewModel()
{
Messenger.Default.Register<ListViewSelectionMessage>(this, this.ListViewSelectionChaged);
}
private void ListViewSelectionChaged( ListViewSelectionMessage message )
{
// ...
}
}
Because using a Messanger everything is decoupled pretty easily I am tempted to use a Messanger everywhere. Is there something wrong using a Messanger instead of Events? Or does this produce problems I am not aware of. Thanks!
Generally messages in any MVVM frameworks (Prism , MVVM Light) are great way to communicate between loosely coupled components in applications with plugin architecture, because you can send message from one module to another by contract declared in shared library. And it's ok to use it while you develop your application alone or in small team highly skilled programmers.
Otherwise there is a major drawback: it's extremely hard to refactor and debug, because you can't just click on message and "find usages" you need first to go to contract (Interface) than "find usages", and then visually find places with Subscribe/Register directive. Moreover usually developers forget to unsubscribe from messages so you will face problem while message sent from one module and intended to be processed in same module will be mistakenly processed in other modules, so it will cause unexpected behavior and create so many painful bugs.
All above are based on my personal experience so results may differ. Just be careful with messages and it will serve you well. Also in my opinion messages as replacement for events are a little bit overhead/overengineering because you don't really need it while you have tightly coupled components.

mvvmcross IOS: How to callback from a ViewModel to a View

I have a MvxViewController and in the ViewDidLoad i bind the button click to the viewmodel. When the button is clicked I open another view in which I will need to return a string back to my first view
public override void ViewDidLoad ()
{
var set = this.CreateBindingSet<MyView1, MyView1ViewModel>();
set.Bind(myButton).To(vm => vm.MyButtonCommand);
set.Apply();
}
public ICommand MyButtonCommand
{
get
{
_myButtonCommand = _myButtonCommand ?? new MvxCommand(MyButtonCommandClick);
return _myButtonCommand;
}
}
private void MyButtonCommandClick()
{
ShowViewModel<ViewModelNumber2>();
}
After some logic is ran in my second view I want to return the string
private void SomeMethodInViewModelNumber2()
{
//Raise event that will get pickup up in MyView
//Or somehow get "SomeString"
if (OnMyResult != null)
OnMyResult ("SomeString");
}
The problem is that I don't want to send the string back using the messenger. I have my reasons but basically because ViewModelNumber2 can be opened from many different places and works slightly different and managing the different messages that would need to be sent back and where to subscribe to these messages would be a mess
Is there any way that I can do something like the below?
public override void ViewDidLoad ()
{
var set = this.CreateBindingSet<MyView1, MyView1ViewModel>();
set.Bind(myButton).To(vm => vm.MyButtonCommand).OnMyResult((myString) => {Process(myString)});
set.Apply();
}
Or perhaps when I create ViewModelNumber2 I should pass a callBack into the constructor and use that to send the string back from ViewModelNumber2 to MyView1ViewModel
ShowViewModel<ViewModelNumber2>(OnMyResult);
What is the best way to do this?
In short: I don't know what "the best way to do this" is.
The area of ChildViewModel-ParentViewModel messages is complicated - especially because on platforms like Android using Activities and WindowsPhone using Pages you have no guarantee that the ParentViewModel will be in memory when the Child is shown. (Note: this isn't a problem on iOS as its "app suspension" model is simpler)
When I do need one ViewModel returning data to another, then:
Often I try to implement the data collection views as "popup dialogs" rather than as "whole pages" - this makes the parent-child ViewModel relationship more correct - and ensures the parent ViewModel will be in memory when the child closes.
Often I recommend people use a Messenger-based technique like Greg describes in: http://www.gregshackles.com/2012/11/returning-results-from-view-models-in-mvvmcross/
often I've done this messaging via background services rather than via ViewModel-ViewModel messaging (a bit like the way screens are updated in https://github.com/MvvmCross/NPlus1DaysOfMvvmCross/tree/master/N-17-CollectABull-Part6)
Another solution I've used is to:
implement a IDropBoxService singleton - with an API like void Deposit(key, value) and bool TryCollect(key, out value)
allow the closing "child" ViewModels to leave "values" when they close
implement IVisible functionality in my "parent" ViewModel - like in https://github.com/MvvmCross/NPlus1DaysOfMvvmCross/blob/master/N-42-Lifecycles/Lifecycle.Core/ViewModels/FirstViewModel.cs#L10
use the IVisible method to check for messages
To implement anything perfectly, you really should add serialisation code to make sure this all works during "tombstoning" on all platforms... but often this is overkill - for a simple data collection dialog users often don't need "perfect" tombstoning support.

Navigation & reinstanciate pages/viewmodel constructor

I am using Galasoft Mvvm Light toolkit, to build my application in the MVVM pattern for windows phone. I have to pages that each have their own viewmodel.
When a user starts the app he can choose new game og spin up a questions page. These to pages have each a viewmodel, and everything works using the viewmodellocator. When the user then navigates back to choose between new game and questions again. The viewmodel/page is not removed. which means when the user a second time goes into questions or new game, the constructor for the viewmodel is not called, such that the initialisation in the constructor is not run, and the view is not set correctly.
Solutions I have tried
I tried removing the backstack in the navigations, such as a new navigation to new game or questions, should spin up a new page, and thereby caling the constructor. Not working.
USing the loaded event in the view, and calling the constructor. Not working.
Tried to follow
How to reset all instances in IOC Container
But could not get it to work, might just be me.
Have anyone solve this issue, if so how should it be solved?
Code
Here you can find an example. Press questions, and press the button in there once, use backkey. and press questions again. you see that the number is now 1, this could easily be changed. But the error comes when you press the button again. Suddenly two popups are shown.
So what is the correct way to set up the viewmodel. since the view of newgame will be used when reloading an old game, just with other values, and when one wants to start a new game. Hope you understand :)
This example is only to show my problem with popups count going up for each return to the viewmodel page.
https://www.dropbox.com/s/gjbz0l8rmsxqzrd/PhoneApp8.rar
ViewModel Locator
I am in my current project using three viewmodels seen in the below code:
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Ioc;
using Microsoft.Practices.ServiceLocation;
namespace MVVMTestApp.ViewModel
{
public class ViewModelLocator
{
public ViewModelLocator()
{
//Holder styr på ViewModels
ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default);
//Tilføj linje her for hver ViewModel
SimpleIoc.Default.Register<MainViewModel>();
SimpleIoc.Default.Register<MainViewModelTest>();
SimpleIoc.Default.Register<MenuViewModel>();
}
//Tilføj metode som denne for hver ViewModel
public MainViewModel Map
{
get
{
return ServiceLocator.Current.GetInstance<MainViewModel>();
}
}
public MainViewModelTest Main
{
get
{
return ServiceLocator.Current.GetInstance<MainViewModelTest>();
}
}
public MenuViewModel Menu
{
get
{
return ServiceLocator.Current.GetInstance<MenuViewModel>();
}
}
public static void Cleanup()
{
// TODO Clear the ViewModels
}
}
I have looked into the link I reference above resetting all instances in IOC Container. But are unsure how the key works, and how to make sure the cleanup function is called when navigating away from the views. Since I would not want to clean all the viewmodels at the same time.
Navigation And viewmodelbinding
I bind my viewmodel to the view as
DataContext="{Binding Source={StaticResource Locator},Path=Map}"
I navigate back and forth using NavigationService and backbutton. From Menu to Game:
NavigationService.Navigate(new Uri("/View/MainPage.xaml", UriKind.Relative));
and in the page
protected override void OnNavigatedTo(NavigationEventArgs e)
{
//e.Content = NavigationMode.New;
//e.NavigationMode = NavigationMode(
ViewModel.MainViewModel test = new ViewModel.MainViewModel();
GC.Collect();
base.OnNavigatedTo(e);
}
and from Game to Menu:
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
//e.NavigationMode = NavigationMode.
this.DataContext = null;
GC.Collect();
base.OnNavigatedFrom(e);
//test = null;
}
And in the menu I invoke the garbage collector. As can be seen I break the MVVM structure to accommodate the problem.
Properties of your ViewModelLocator return Singletons. To make the property return a new instance each time you could simply write:
private int questCount;
public Question Quest
{
get
{
return ServiceLocator.Current.GetInstance<Question>((++questCount).ToString());
}
}
However, it will result in Question ViewModel caching. You need to release unused ViewModels by closely following the answer you linked. This results in my opinion in too much code for a simple result. There are other IOC Containers that you could use in place of SimpleIoc on Windows Phone (like ninject or unity), which may be better suited for your needs.
In a simple project (a couple-of-pages app), especially in the case of not having to much experience with IOC container, I would advise you to abandon all that SimpleIoc wiring and just call the constructor:
public Question Quest
{
get { return new Question(); }
}

Caliburn ShowDialog and MessageBox

I'm making a small demo application for MVVM with caliburn.
Now I want to show a MessageBox, but the MVVM way.
For dialogs I created an event, that is handled in the ShellView (the root view)
and just calls WindowManager.ShowDialog with a Dialogs ViewModel type.
Seems to stick to MVVM for me.
But what is the way to show a messagebox and get its result (Okay or cancel)?
I already saw this question, but it contains no answer either.
Mr Eisenberg hisself answers with
"Caliburn has services built-in for calling custom message boxes."
Can anyone tell what he means with that? I don't see it in the samples.
As you mentioned, you just prepare the view model (e.g. ConfirmationBoxViewModel) and an appropriate view. You'll have to create two actions (after inheriting the view model from Screen, which is necessary to use TryClose. You can always implement IScreen instead, but that would be more work):
public void OK()
{
TryClose(true);
}
public void Cancel()
{
TryClose(false);
}
and then in your other view model:
var box = new ConfirmationBoxViewModel()
var result = WindowManager.ShowDialog(box);
if(result == true)
{
// OK was clicked
}
Notice that after the dialog closes, you can access the view model properties if you need to pull additional data from the dialog (e.g. Selected item, display name etc).
In the article A Billy Hollis Hybrid Shell (written by the framework coordinator) the author showed a nice way to handle both dialog and message boxes, but he used dependency injection (you can go without DI of course but it makes things simpler). The main idea is that you can let your main window, the one used as the application shell implement an interface that looks something like this:
public interface IDialogManager
{
void ShowDialog(IScreen dialogModel);
void ShowMessageBox(string message, string title = null, MessageBoxOptions options = MessageBoxOptions.Ok, Action<IMessageBox> callback = null);
}
and then he registers this interface with the IoC container, I guess you can use your imagination from there on and if you don't have time then you can look at the source code that accompanies the article.
When the root/main/shell view-model implements a kind of DialogService interface, every other view-model needing to show dialogs will end up with a dependency on the root view-model. Sometimes this might not be desiderable, e.g. if it could cause a dependency loop:
DialogService (aka RootViewModel) -> SomeViewModel -> RootViewModel.
A more involved approach to break this dependency chain (and actually invert it) is the following:
Implement a behavior that detects Window.OnSourceInitialized event and attach it to main view Window component. That is the event fired when the window handle is available. Upon event, behavior will notify some handler passed in via attached property:
<my:WindowSourceBehavior InitListener="{Binding WindowListener}" />
public class WindowSourceBehavior : Behavior<Window>
{
// ...
// boilerplate code for IWindowListener InitListener dependency property
// ...
attachedWindow.SourceInitialized += (sender, evt) =>
{
// ...
InitListener.SourceInitialized(sender as Window);
}
}
DialogService exposes a handler - or interface - as requested by behavior:
public class DialogService : IWindowListener
{
// ...
public void SourceInitialized(Window rootWindow) { /* ... */ }
}
In root view-model, (indirectly) get the DialogService injected as a dependency. During construction, sets view-model bound property, WindowListener, to the DialogService handler/interface:
public MainViewModel(IWindowListener dialogServiceInDisguise)
{
WindowListener = dialogServiceInDisguise;
}
public IWindowListener WindowListener { get; private set; }
Doing so, the DialogService is able to get a hold of root Window, and whichever view-model needs to show a dialog does not create a(n indirect) dependency on main view-model.

XAML C# Function across multiple windows

I've got a program I am working on that has multiple windows. The windows are similar in functionality and I want to have a single event handler to cover a button press event for each window in the application. Is this possible?
If you need to bind a handler in code behind you can encapsulate a handler by delegate and inject into the Windows which are required it.
For instance using Action<T>:
Action<string> commonHandler = (parameter) =>
{
// handler code here
};
class MyWindiow
{
public MyWindiow(Action<string> handler)
{
// store to local and assign to button click
// button.CLick += (o, e) => { handler(parameterToBepassed); }
}
}
I'd look into using a framework to help you out here. My favorite is Prism v4.
If you follow the M-V-VM design pattern you're life will be a lot easier. You'll need to understand Data Binding and DataContext.
That being said, if you decide to go this path, you can bind each of your windows to a command:
<Button Command="{Binding DoFooCommand}" Content="DoFoo"/>
You're ViewModel would have a DelegateCommand member to execute.
public class SomeViewModel : NotificationObject
{
public SomeViewModel()
{
DoFooCommand = new DelegateCommand(ExecuteFoo);
}
public DelegateCommand DoFooCommand { get; set; }
private void ExecuteFoo()
{
//Use the EventAggregator to publish a common event
}
}
And finally, somewhere else in your solution you'll have a code file/class that subscribes to the event and waits for someone to publish the event to process it.
public class SomeOtherPlace
{
public SomeOtherPlace()
{
//Use the EventAggregator to subscribe to the common event
}
public void FooBarMethodToCallWhenEventIsPublished(SomePayload payload)
{
//Do whatever you need to do here...
}
}
I realize some of the things were left out (such as what a "SomePayload" is... look into the EventAggregator information), but I did not want to get into it too much. Just give you a guide on where to go for information and some base code to work off of. If you decide to use the EventAggregator then you'll need to ensure that your subscribing call and publishing calls are utilizing the SAME instance of the EventAggregator. You can do this by looking into MEF. Prism is setup to work with MEF perfectly... I'm not going to lie. Doing all this requires a bit of a learning curve, but it will be worthwhile in the end when you can unit test your ViewModels easily and have your code loosely coupled. The EventAggregator is a great way for different classes to communicate to each other without relying on knowing about each other. And MEF is great for having a Container for your services that you want to utilize across your application.
Hope that gave you a bit of insight on how to go about doing what you want to do on the correct path.

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