disable all form buttons in a given duration? - c#

I have a form in C# which has 4 buttons. I would like to disable all 4 buttons after a given duration of time, for example in 1 or 2 minutes. I searched in Google and found this code but it does not seem to work:
private System.Timers.Timer aTimer = new System.Timers.Timer(60) { AutoReset = false };
protected void Timer2_Tick(object sender, EventArgs e)
{
aTimer = new System.Timers.Timer(60);
aTimer.Interval = 60;
double counter = aTimer.Interval;
counter++;
if (counter >= 60)
{
lib_bt.Enabled = false;
MessageBox.Show("Time Up!");
}

The tick method will execute after the interval you define. Simply make sure you set Button.Enabled to false.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
lib_bt.Enabled = false;
MessageBox.Show("Time Up!");
button1.Enabled = false;
button2.Enabled = false;
button3.Enabled = false;
button4.Enabled = false;
}
button1 to button4 should be replaced by the names of your buttons.
Please note :
The interval is defined in milliseconds. You code will execute every 60 milliseconds. For 1 minute, you should set the interval to 60000
The aTimer is defined twice. Why?

60 seconds == 60000 milliseconds .... fyi
Here's how it may look:
private static System.Timers.Timer myTimer;
public static void Main()
{
myTimer = new System.Timers.Timer(60000); // 60 seconds
myTimer.Elapsed += new ElapsedEventHandler(DisableButtons); // subscribe
myTimer.AutoReset = false; // if you don't want a reset
myTimer.Enabled = true; // enable it
}
// perform when event is fired off
private static void DisableButtons(object source, ElapsedEventArgs e)
{
button1.Enabled = false;
button2.Enabled = false;
button3.Enabled = false;
button4.Enbaled = false;
}

I would like to disable all 4 buttons after a given duration of time
I think the simplest way would be using async/await of C# 5.0
async void DisableButtons(int seconds)
{
await Task.Delay(1000 * seconds);
//Your code to disable Buttons
}
Just invoke this method somewhere in your code and It will disable the buttons after n seconds.

Related

c# timer is going too fast if set

i'm trying to implement a simple countdown using Timer (using https://www.geoffstratton.com/cnet-countdown-timer code). it does work if i run the timer once but if i stop the timer or the timer goes to 00:00 the next time i'll start it, it will go 2x faster. if i stop it and start it again it will go 3x faster.
(my explaination may be not clear, i did a gif that demonstrate the problem)
https://media.giphy.com/media/fQr7sX6LNRECvQpCYP/giphy.gif
i'm very novice at c#, i usually figure things out but i cant get what's happening here.
I included the timer code. if somebody can help me with this it would be awesome!
Thanks !!!
private void btnStartTimer_Click(object sender, EventArgs e)
{
if (txtTimer.Text == "00:00")
{
MessageBox.Show("Please enter the time to start!", "Enter the Time", MessageBoxButtons.OK);
}
else
{
string[] totalSeconds = txtTimer.Text.Split(':');
int minutes = Convert.ToInt32(totalSeconds[0]);
int seconds = Convert.ToInt32(totalSeconds[1]);
timeLeft = (minutes * 60) + seconds;
btnStartTimer.Enabled = false;
btnCleartimer.Enabled = false;
txtTimer.ReadOnly = true;
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Start();
}
}
private void btnStopTimer_Click(object sender, EventArgs e)
{
timer1.Stop();
timeLeft = 0;
btnStartTimer.Enabled = true;
btnCleartimer.Enabled = true;
txtTimer.ReadOnly = false;
}
private void btnCleartimer_Click(object sender, EventArgs e)
{
txtTimer.Text = "00:00";
}
private void timer1_Tick(object sender, EventArgs e)
{
if (timeLeft > 0)
{
timeLeft = timeLeft - 1;
// Display time remaining as mm:ss
var timespan = TimeSpan.FromSeconds(timeLeft);
txtTimer.Text = timespan.ToString(#"mm\:ss");
// Alternate method
//int secondsLeft = timeLeft % 60;
//int minutesLeft = timeLeft / 60;
}
else
{
timer1.Stop();
SystemSounds.Exclamation.Play();
MessageBox.Show("Time's up!", "Time has elapsed", MessageBoxButtons.OK);
}
}
You need to unsubscribe from the event in your btnStopTimer_Click method:
timer1.Tick -= timer1_Tick;
You are adding the event to Count every time you start the timer. As a result, the first time you call it there is only one event, the second time two events and so on. As a result, you first go down one second, then two,....
I would recommend creating the timer separately and just call Start and Stop.
Alternativ, user Dmitry Korolev answered a good Approach if you don't want to create the timer somewhere else
timer1.Tick -= timer1_Tick;

TimeSpan.FromSeconds gives error of Specified argument was out of the range of valid values.Parameter name: Interval

I'm using TimeSpan in my WPF application.
var trigger = new TimeTrigger();
trigger.Repetition.Interval = TimeSpan.FromSeconds(3.0);
It's give me an error:
Specified argument was out of the range of valid values.Parameter
name: Interval
I've read this : https://msdn.microsoft.com/en-us/library/system.timespan.fromseconds(v=vs.110).aspx
What I'm doing wrong?
You should use a Timer like shown here:
What is the best way to implement a "timer"?
You can call your method in the OnTimerElapsed-Event.
An alternative approach would be:
// set interval of 3 seconds / 3000 msec
System.Timers.Timer timer = new System.Timers.Timer(3000);
bool stopTimer = false;
private void Window_Loaded(object sender, RoutedEventArgs e)
{
// the timer will restart automatically
timer.AutoReset = true;
// register the event
timer.Elapsed += Timer_Elapsed;
// start the timer
timer.Start();
}
private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
// execute method here
// check whether timer can be stopped
System.Timers.Timer t = sender as System.Timers.Timer;
if (stopTimer)
{
t.AutoReset = false;
}
}

C# timer I can speed up but not slow down

I have a timer event setup and I would like to change how often the timer event happens by reading a number from a text box. If the box is '10' and you click the update button the event would trigger every 10ms then if you changed to '100' and clicked it would happen every 100ms and so on.
When I run the program however, i can speed up the event frequency (e.g. 100ms to 10ms) but I cannot slow it down (e.g. 10ms to 100ms). Here is the piece of my code that changes the timer when I click:
private void TimerButton_Click(object sender, EventArgs e)
{
getTime = ImgTimeInterval.Text;
bool isNumeric = int.TryParse(ImgTimeInterval.Text, out timerMS); //if number place number in timerMS
label2.Text = isNumeric.ToString();
if (isNumeric)
{
System.Timers.Timer timer = new System.Timers.Timer();
timer.Enabled = false;
timer.Interval = timerMS;
timer.Elapsed += new ElapsedEventHandler(timerEvent);
timer.AutoReset = true;
timer.Enabled = true;
}
}
public void timerEvent(object source, System.Timers.ElapsedEventArgs e)
{
label1.Text = counter.ToString();
counter = (counter + 1) % 100;
}
If anyone knows what I may be doing wrong it would be greatly appreciated.
The problem with this code is, that you create a new Timer each time you click the button. Try to create the timer outside the method. You think it's only goes faster, but instead multiple timers trigger the timerEvent
private System.Timers.Timer _timer;
private void CreateTimer()
{
_timer = new System.Timers.Timer();
_timer.Enabled = false;
_timer.Interval = 100; // default
_timer.Elapsed += new ElapsedEventHandler(timerEvent);
_timer.AutoReset = true;
_timer.Enabled = true;
}
private void TimerButton_Click(object sender, EventArgs e)
{
bool isNumeric = int.TryParse(ImgTimeInterval.Text, out timerMS); //if number place number in timerMS
label2.Text = isNumeric.ToString();
if (isNumeric)
{
_timer.Interval = timerMS;
}
}
public void timerEvent(object source, System.Timers.ElapsedEventArgs e)
{
label1.Text = counter.ToString();
counter = (counter + 1) % 100;
}
Make sure that the CreateTimer is called in the constructor/formload. Also you can now stop the timer within another button event. With _timer.Enabled = false;
You're always creating a new timer and never stopping the old timer. When you "change" it from 100 to 10 your 100ms timer is still firing every 100 ms, so every 100ms two timers are firing at around the same time.
You need to "remember" the old timer so that you can stop it. Or, better yet, just have only one timer that you change the interval on.
private System.Timers.Timer timer = new System.Timers.Timer();
public Form1()
{
timer.Enabled = false;
timer.AutoReset = true;
timer.Elapsed += timerEvent;
}
private void TimerButton_Click(object sender, EventArgs e)
{
getTime = ImgTimeInterval.Text;
bool isNumeric = int.TryParse(ImgTimeInterval.Text, out timerMS); //if number place number in timerMS
label2.Text = isNumeric.ToString();
if (isNumeric)
{
timer.Interval = timerMS;
timer.Enabled = true;
}
}
Well the basic problem is that you're building a new one every time. Make a private timer:
private System.Timers.Timer _timer = new System.Timers.Timer();
and then fix it up when the button is clicked:
if (isNumeric)
{
_timer.Stop();
_timer.Interval = timerMS;
_timer.Start();
}
and then in the .ctor, do this:
_timer.Elapsed += new ElapsedEventHandler(timerEvent);
Now you have a single timer that you are just modifying as the user changes the value in the text box.

Simple Timer in C#

I have this code
private void picTop_MouseEnter(object sender, EventArgs e)
{
if (timer1.Tick == 10)
{
picBottom.Visible = true;
picTop.Visible = false;
timer1.Stop();
}
else
{
MessageBox.Show("ERROR You cannot view this section at this time.\nPlease try again later.");
}
}
private void picBottom_MouseEnter(object sender, EventArgs e)
{
picBottom.Visible = false;
picTop.Visible = true;
timer1.Start();
}
My timerinterval is set at 1000ms (so 1 second)
I only want the user to go into the top panel again after 10 seconds.
Some help would be greatly appreciated.
Current error I get: timer1.Tick is red underlined, error=
"The event 'System.Windows.Forms.Timer.Tick' can only appear on the left hand side of += or -="
Timer.Tick is not property its an event.
Use it like
timer1.Tick +=
{
picBottom.Visible = true;
picTop.Visible = false;
timer1.Stop();
}
For interval use timer.Interval
timer.Interval = 10000;
Ok. I think I understand what you're trying to achieve...
You have 2 areas on your form called "Top" & "Bottom"
Once the user enters & subsequently leaves the top area, you don't want them to be able to enter again for 10 seconds. is that correct?
So you've got a few problems... first of all, Tick is an event to which you would attach a method to be fired when it is raised. it's not an integer you can check. The only integer property on a timer of relevance for timing for is called Interval
But aside from that I don't think your method is going to be particularly effective.
Perhaps a better idea would be to add a MouseExit event to the top area. and disable that area for 10 seconds. and use a timer to re-enable it.
timer1.Tick += timer1_Tick;
public void Top_MouseExit (object sender, EventArgs e)
{
PicTop.Visible = false; // or hide/disbale it some other way
Timer1.Interval = 10000; //10 seconds
Timer1.Start();
}
public void timer1_Tick(object sender, EventArgs e)
{
timer1.Stop();
PicTop.Visible = true; //renable the top area
}

How to use same timer for different time intervals?

I am using a timer in my code. Status bar updates in tick event on clicking respective button for the time inteval mentioned in properties say one second. Now i want to use the same timer for a different time interval say two seconds for a different oepration. How to achieve that?
Create a second timer. There is nothing to gain from hacking the first timer.
As #Henk noted, Timers are not that expensive. (Especially not compared to fixing hard to maintain code!)
I agree with #Henk and others.
But still, something like this could work:
Example
Int32 counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if (counter % 1 == 0)
{
OnOneSecond();
}
if (counter % 2 == 0)
{
OnTwoSecond();
})
counter++;
}
Updated Example
private void Form_Load()
{
timer1.Interval = 1000; // 1 second
timer1.Start(); // This will raise Tick event after 1 second
OnTick(); // So, call Tick event explicitly when we start timer
}
Int32 counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
OnTick();
}
private void OnTick()
{
if (counter % 1 == 0)
{
OnOneSecond();
}
if (counter % 2 == 0)
{
OnTwoSecond();
}
counter++;
}
Change timer Interval property.
Change the Interval property in every elapsed time. for example, this program process data 30 seconds and sleep 10 seconds.
static class Program
{
private System.Timers.Timer _sleepTimer;
private bool _isSleeping = false;
private int _processTime;
private int _noProcessTime;
static void Main()
{
_processTime = 30000; //30 seconds
_noProcessTime = 10000; //10 seconds
this._sleepTimer = new System.Timers.Timer();
this._sleepTimer.Interval = _processTime;
this._sleepTimer.Elapsed += new System.Timers.ElapsedEventHandler(sleepTimer_Elapsed);
ProcessTimer();
this._sleepTimer.Start();
}
private void sleepTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
ProcessTimer();
}
private void ProcessTimer()
{
_sleepTimer.Enabled = false;
_isSleeping = !_isSleeping;
if (_isSleeping)
{
_sleepTimer.Interval = _processTime;
//process data HERE on new thread;
}
else
{
_sleepTimer.Interval = _noProcessTime;
//wait fired thread and sleep
Task.WaitAll(this.Tasks.ToArray());
}
_sleepTimer.Enabled = true;
}
}

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