Kinect with c# to control an avatar? [closed] - c#

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For my university final project I want to make a program that allows me to control my avatar using the Kinect.
I have already got the Kinect to track the user head and hands, but what can I do to get the Kinect to work with an avatar?
Is there any tutotrials or some sort of guidance out there? Can't really find anything concrete

Here are a couple of samples I would recommend for what you want:
Avateering Sample (Demonstrates how to use the Joint Orientation API )
Skeleton Basics (Demo's capturing skeletons and displaying them on screen)
How to Draw a skeleton (if you are using Kinect V2)

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Draw line with markers in WPF Canvas [duplicate]

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Which of these (https://stackoverflow.com/questions/492893/graph-drawing-c-library) libraries can be used to evaluate nodes coordinates? I mean I want to draw and manipulate graph by clicking on it to add some nodes or delete, and then evaluate coordinates using some lightweight library.
All I need is algorithm which could on dot file and speciefied layout (http://en.wikipedia.org/wiki/DOT_language) give me conformity of graph nodes and 2D points.
Prefferable languages: C++, C#, Java
I made a complete WPF MVVM sample of a "Nodes Editor" supporting drag and drop, and many interesting visual features. It looks like this:
Full Source Code on GitHub

C# WinForms - Create a video from images [closed]

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I would like to know a way to create a video (format doesn't matter) out of images from the hard drive. I've been searching for a while and here are the solutions I've tried:
AForge.Video.ffmpeg: causes exceptions while loading dependencies even though everything is in place
Bytescout image to video SDK: this one actually works but the problem is that the demo version leaves water mark on the video (the full version costs a ton)

RTS Game Design and Code Organization [closed]

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I would like to write a 2D real time strategy game probably using XNA and was looking for a book or other resource that walks through the structure of the code and the main process of creating a larger game.
Does anyone know of any good resources I can use.
First: You might get better answers here
Secondly: Read this old article that still contains a lot of valuable information on a classic RTS game. www.Gamasutra.com is a very valuable source of information.
http://www.xnadevelopment.com/tutorials.shtml might be helpfull.
If you havent done any XNA game development before I would start with the simple stuff and work your way through the tutorials before getting into writing your game.

Open source media player [closed]

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I am looking for an open-source iTunes style media player that I can use as a base for functionality I would like to develop. I am quite keen on Flex/Air, or C# or Java will do for languages.
Does anyone know of any projects?
Banshee uses C# and GTK#. My favorite media player
For AIR, check out Social Media Player
You may check if any of the 10 media centers compared here http://telematicsfreedom.org/en/flossmediacenter might suit your needs.
http://projects.gnome.org/rhythmbox/
Sorry, only C and python.

Open Source Graph Layout Library [closed]

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I'm looking for an open source (GPL, LGPL etc) graph layout library for .net framework, preferably fully managed code. Im not worried about the visualisation aspect of things.
I can find lots of them for Java, but none for .net...
Thanks!
http://graphsharp.codeplex.com/ (Nice "visualisation aspect of things" :)
(...and for the "oldie" GraphViz, you can get no less than 3 language bindings for C#)
http://satsumagraph.sourceforge.net
Has force-directed graph layout (charged particles & springs model).
http://zedgraph.org/wiki/index.php?title=Main_Page
Tried it before...works great.

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