Circular referencing with three .NET class libraries - possible or stupid? - c#

I have read other questions about circular references on here but I can't find the answer to my question.
I have three class libraries: Authentication, EmailService and ExceptionService.
Authentication controls user login to various applications, EmailService sends emails, the ExceptionService logs errors/exceptions to a database.
At the moment Authentication references the EmailService and the ExceptionService, to use their functionality, and this works. The ExceptionService references the EmailService to send report emails. All is well.
What I would like to know is if the following is possible/advisable/stupid, and if there is a better way to do it:
I want the EmailService to be able to use the functionality of the ExceptionService, so any errors in the EmailService are reported. In theory this could mean that the ExcpetionService would then call back to the EmailService to send the reporting email, which may trigger the same error, so I would have to write a method that was used by the EmailService only which did not send the email, only logged it.
The ExceptionService should still reference the EmailService.
The Authentication class library should also still use both of the other services.
This all sounds very complicated and circular, which is why I think it might not be a good thing to do. But what should I do instead?
I have tried referencing the ExceptionService in the EmailService, but it then will not compile when I create a private ExceptionService object and try to use it.
I suppose what I really want is for any of my applications to reference the EmailService and ExceptionService, but for them to also reference each other.
The only way of solving this that I have found so far is to forget about reporting exceptions in the EmailService.
Many thanks for your help :)

The reason you are having problems is because you are tightly coupling your classes and the compiler very sensibly gets upset when you try to create a circular coupling. You could solve this by making interfaces for your services and supplying an instance of the interface of one service to the implementation of the other and vice versa.
A much better solution though would be to cease reinventing the wheel and to use an existing logging framework. Both NLog and Log4Net will meet your logging and emailing needs.

Merge the assemblies. It is a common mistake to split a project into as many assemblies as possible. This adds management burden and causes trouble in case of cyclic references. Tight coupling is to be avoided, but it cannot be entirely avoided. Accept it.
Your situation is a valid case of a cyclic reference. The two classes just need each other for logical reasons.
You can resolve the cyclic reference issue with interfaces, but the dependencies still exists at runtime. The interfaces do not improve code quality, they just shut up the compiler warnings.
Do not manage dependencies with assemblies. Use namespaces and folders. Assemblies are deployment units, not dependency management tools.

The problem is that you uses concrete classes, not interfaces. So, my proposition is to introduce two interfaces i.e.:IExceptionService, IEmailService and place them in the separate project e.g.: Services. Projects containing implementations of these two services will reference this new project. Thanks to that ExceptionService can use IEmailService and EmailService can use IExceptionService. At the same time ExceptionService and EmailService can be defined in different assemblies.
What is important ExceptionService and EmailService shoudn't be aware what is behind these interfaces. The concrete implementations should be somehow injected into them. In order to do that you can use dependency injection container. If you don't want to use another new library, you can also implement simple service locator.

(I'm ignoring the AuthenticationService for now because it only muddles the issue - what you have is a simple circular dependency between two services - Exception and Email).
The best way to solve these circular dependency issues is by using a layer of interfaces and a repository.
Lets say you have two classes, EmailService and ExceptionService. They can't reference each other's DLL, so what you do, you create a third assembly, Interfaces, and create two interfaces for them, IEmailService and IExceptionService. Now your two classes can both reference only that shared Interfaces assembly.
Using some sort of Inversion of Control mechanism, your EmailService gets a reference to a IExceptionService, and vice versa, and thus the circle is broken.
One simple IoC mechanism is the Service Locator pattern. Create this (simplified) object:
public class ServiceLocator
{
public static IEmailService EmailService {get;set;}
public static IExceptionService ExceptionService {get;set;}
}
Now your EmailService, on startup, can register itself with the ServiceLocator, and allow other classes to get a reference to it, without having a dependency on its assembly.
Of course, most IoC solutions have a bit more to them than that, but that's the basic idea - prevent circular dependencies by extracting shared interfaces into a shared assembly, and reference only that.

Related

How do I inject into base class with Castle Windsor?

I have a series of core services that I want to configure with Castle Windsor, things like Logging, Caching, Email config, etc. Making these services easily configurable by an app.config change would be a great boon (e.g. even just for development/testing it's great to be able to tell the app to route all the email traffic through some other mechanism than the actual mail server).
Two questions:
Many of the classes that need access to these services all inherit from an abstract base class (contains core logic used by all subclasses) so it would seem ideal to inject the core services into this base class somehow so that all the children would inherit the references to the services. Note these subclasses also all implement an Interface so that may be the better path to go down?
I also have a scenario where unrelated objects in other assemblies also need to be able to tap into the core services. These objects are not instantiated by me but by other libraries (I'm implementing the interface of some 3rd party library that then uses my implementation in its framework). If I need access to email or logging or some other core service in this code, how do I get a reference?
I hope that makes sense, thank you.
Regarding your first point, use property injection.
You have two choices for injecting dependencies; via the constructor or via properties. Since you don't want to pass dependencies down the constructor chain, the only other way is via property injection. This has the advantage that if a base class need to add/remove/change a dependency, it doesn't affect everything that inherits from it.
Some folks (myself included) shy away from property injection because it makes dependencies non-obvious and can imply that they are optional. This can make unit testing (you're doing that, right?) difficult because you have to inspect the class to see what dependencies are needed. If they were in the constructor, it'd be obvious.
However, if you can make sane null-object implementations of your services so that they are optional, or the unit-testing implications don't phase you, then this is a good route to go down.
As to your second question, if you can't control how the class gets created, you can't expect Windsor to supply any of its dependencies. At best, you can resolve the dependencies individually (i.e. call container.Resolve<IYourDependency>()) and assign them to the properties of your implementation.

How to Resolve Circular Dependencies that have their own Dependencies?

Not sure if the title makes sense, but it's the best I could come up with so let me explain. I'm refactoring, mostly rewriting and simplifying, a project in my solution which contains a bunch of "Services" that basically contain my business logic. There's a bunch of services and each one backs a specific object from my Entity Framework implementation. The problem I'm facing is that each service may have dependencies on other services which may have dependencies on yet other services and possibly the calling service. In fact I've actually ran into a circular dependency in the older version of the code which I resolved by cheating it and declaring the generic version of the class. It worked but I wasn't very fond of it.
With the rewrite I'd like to resolve the possibility of circular dependencies happening, but the issue I'm running into is that all services require a repository to be injected into them. Currently Ninject takes care of that for me and probably injects the same repository into all of them when it's building up the objects, but I'm not sure how to maintain the dependencies Ninject takes care of for all services and somehow avoid the possibility of circular references.
I'm looking for suggestions on how to resolve this conundrum.
Declare interfaces for each service and program against these interfaces. If you use constructor injection for the services, these interfaces won't have circular dependencies, because the constructors are not part of the interfaces. These interfaces can be declared together in a separate contracts-only project.
The classes implementing these services will only depend on the interfaces, but not on concrete service-implementations. This way you will not have circular references between projects.

Modular application architecture and Castle Windsor

I'm developing a .Net desktop app that interacts with scientific instruments. There are a number of variations of this instrument, each with different features, components, etc, so I've come up with a plugin/modular architecture where a "module assembly" contains all of the necessary business logic, UI, etc. to interact with that hardware component/feature.
Currently I have one solution that contains everything - the "core" application project, common libraries, plus the "module" projects. The idea is that we install the whole lot to a customer site (rather than cherry-picking which DLLs they need), and "activate" the relevant modules using a config file that contains a list of required modules.
The main application project loads the modules using Castle Windsor, using an AssemblyFilter and a custom InstallerFactory. It searches each module assembly looking for a class implementing IWindsorInstaller and decorated with a particular custom attribute (which has a property containing the module name). The module's installer will only be run if the attribute's module name is one of those requested. These installer classes are responsible for registering everything needed by that module with Windsor (business logic, views, view models, etc.).
This solution works fine in my proof of concept, however I can see a scenario where two or more modules are functionally very similar, and will therefore need to share common code. Let's say I have projects "ModuleA" and "ModuleB", and their Windsor installers registers the same IFooService class in project "ClassLibraryX". The app will fall over because IFooService has been reigstered twice, and Windsor won't know which one to resolve when requested by a constructor.
What's the best way to handle this? Thoughts so far:-
Find out if a particular component has already been registered with Windsor. This feels hacky (if possible at all)
Register components using a name, but how do I request a named instance with constructor injection?
In each module project create a new interface, such as public interface IModuleAFooService : IFooService, and register/use this throughout the project (rather than IFooService).
Any thoughts?
Edit: in fact Windsor won't fall over when it tries to resolve IFooService. It will fall over when the second module attempts to register the same interface/concrete implementation!
The way I see it, you have a couple options. I think you have two main issues. The first is that you are installing the shared interface twice (or more than that). The second is that you could have two different versions of the shared interface.
For the first issue, I would separate out the shared interfaces into their own assembly. Inside that assembly, I would have an installer that is scoped to that assembly. Then, you can tell Windsor to install that shared component and it knows how to wire itself up.
For the second issue, you have two options (as I see it). First option is that you keep your shared components backwards compatible. Second option is to isolate you runtime (through app domains or processes).
Can you not provide some meta-data for the plugin, i.e give each plugin implementation a name attribute which can be used by windsor to identify which of the implementations you want?
I have not used Castle too much recently but I am sure it did have the notion of named Bindings/Registrations, so you could use that as a way to distinguish things, if that is not going to be possible and there is no other meta data you can think of using which would make it less ambiguous for Windsor, then I would just opt with your 3rd option.
Having just read your 2nd option again (after writing the above) that seems the best option, I cannot remember EXACT syntax but in most DI frameworks you do something like:
var instance = Get<IMyInterface>("Named This");
There will be loads of syntax examples on their documentation somewhere, but you will need to know the name on both the Windsor side to register it AND on the client side to request it.
Named instances are ok. You can define dependency on concrete named service via DependsOn(Dependency.OnComponent("paramName", "serviceName")) method in fluent configuration.

Problems faced when trying to apply good Dependency Injection practice

I've been using IoC (mostly Unity) and Dependency Injection in .NET for some time now and I really like the pattern as a way to encourage creation of software classes with loose coupling and which should be easier to isolate for testing.
The approach I generally try to stick to is "Nikola's Five Laws of IoC" - in particular not injecting the container itself and only using constructor injection so that you can clearly see all the dependencies of a class from its constructor signature. Nikola does have an account on here but I'm not sure if he is still active.
Anyway, when I end up either violating one of the other laws or generally ending up with something that doesn't feel or look right, I have to question whether I'm missing something, could do it better, or simply shouldn't be using IoC for certain cases. With that in mind here are a few examples of this and I'd be grateful for any pointers or further discussion on these:
Classes with too many dependencies. ("Any class having more then 3 dependencies should be questioned for SRP violation"). I know this one comes up a lot in dependency injection questions but after reading these I still don't have any Eureka moment that solves my problems:
a) In a large application I invariably find I need 3 dependencies just to access infrastructure (examples - logging, configuration, persistence) before I get to the specific dependencies needed for the class to get its (hopefully single responsibility) job done. I'm aware of the approach that would refactor and wrap such groups of dependencies into a single one, but I often find this becomes simply a facade for several other services rather than having any true responsibility of its own. Can certain infrastructure dependencies be ignored in the context of this rule, provided the class is deemed to still have a single responsibility?
b) Refactoring can add to this problem. Consider the fairly common task of breaking apart a class that has become a bit big - you move one area of functionality into a new class and the first class becomes dependent on it. Assuming the first class still needs all the dependencies it had before, it now has one extra dependency. In this case I probably don't mind that this dependency is more tightly coupled, but its still neater to have the container provide it (as oppose to using new ...()), which it can do even without the new dependency having its own interface.
c) In a one specific example I have a class responsible for running various different functions through the system every few minutes. As all the functions rightly belong in different areas, this class ends up with many dependencies just to be able to execute each function. I'm guessing in this case other approaches, possibly involving events, should be considered but so far I haven't tried to do it because I want to co-ordinate the order the tasks are run and in some cases apply logic involving outcomes along the way.
Once I'm using IoC within an application it seems like almost every class I create that is used by another class ends up being registered in and/or injected by the container. Is this the expected outcome or should some classes have nothing to do with IoC? The alternative of just having something new'd up within the code just looks like a code smell since its then tightly coupled. This is kind of related to 1b above too.
I have all my container initialisation done at application startup, registering types for each interface in the system. Some are deliberately single instance lifecycles where others can be new instance each time they are resolved. However, since the latter are dependencies of the former, in practice they become a single instance too since they are only resolved once - at construction time of the single instance. In many cases this doesn't matter, but in some cases I really want a different instance each time I do an operation, so rather than be able to make use of the built in container functionality, I'm forced to either i) have a factory dependency instead so I can force this behaviour or ii) pass in the container so I can resolve each time. Both of these approaches are frowned upon in Nikola's guidance but I see i) as the lesser of two evils and I do use it in some cases.
In a large application I invariably find I need 3 dependencies just to access infrastructure (examples - logging, configuration, persistence)
imho infrastructure is not dependencies. I have no problem using a servicelocator for getting a logger (private ILogger _logger = LogManager.GetLogger()).
However, persistence is not infrastructure in my point of view. It's a dependency. Break your class into smaller parts.
Refactoring can add to this problem.
Of course. You will get more dependencies until you have successfully refactored all classes. Just hang in there and continue refactoring.
Do create interfaces in a separate project (Separated interface pattern) instead of adding dependencies to classes.
In a one specific example I have a class responsible for running various different functions through the system every few minutes. As all the functions rightly belong in different areas, this class ends up with many dependencies just to be able to execute each function.
Then you are taking the wrong approach. The task runner should not have a dependency on all tasks that should run, it should be the other way around. All tasks should register in the runner.
Once I'm using IoC within an application it seems like almost every class I create that is used by another class ends up being registered in and/or injected by the container.*
I register everything but business objects, DTOs etc in my container.
I have all my container initialisation done at application startup, registering types for each interface in the system. Some are deliberately single instance lifecycles where others can be new instance each time they are resolved. However, since the latter are dependencies of the former, in practice they become a single instance too since they are only resolved once - at construction time of the single instance.
Don't mix lifetimes if you can avoid it. Or don't take in short lived dependencies. In this case you could use a simple messaging solution to update the single instances.
You might want to read my guidelines.
Let me answer question 3. Having a singletons depend on a transient is a problem that container profilers try to detect and warn about. Services should only depend on other services that have a lifetime that is greater than or equals to that of their own. Injecting a factory interface or delegate to solve this is in general a good solution, and passing in the container itself is a bad solution, since you end up with the Service Locator anti-pattern.
Instead of injecting a factory, you can solve this by implementing a proxy. Here's an example:
public interface ITransientDependency
{
void SomeAction();
}
public class Implementation : ITransientDependency
{
public SomeAction() { ... }
}
Using this definition, you can define a proxy class in the Composition Root based on the ITransientDependency:
public class TransientDependencyProxy<T> : ITransientDependency
where T : ITransientDependency
{
private readonly UnityContainer container;
public TransientDependencyProxy(UnityContainer container)
{
this.container = container;
}
public SomeAction()
{
this.container.Resolve<T>().SomeAction();
}
}
Now you can register this TransientDependencyProxy<T> as singleton:
container.RegisterType<ITransientDependency,
TransientDependencyProxy<Implementation>>(
new ContainerControlledLifetimeManager());
While it is registered as singleton, it will still act as a transient, since it will forward its calls to a transient implementation.
This way you can completely hide that the ITransientDependency needs to be a transient from the rest of the application.
If you need this behavior for many different service types, it will get cumbersome to define proxies for each and everyone of them. In that case you could try Unity's interception functionality. You can define a single interceptor that allows you to do this for a wide range of service types.

Remove dependency to logging code

I have more like desing question as I'm refactoring quite big piece of code that I took over.
It's not modular, basically it's pseudo-object-oriented code. It contains hard coded dependencies, no interfaces, multiple responsibilities etc. Just mayhem.
Among others it contains a great deal of internal calls to class called Audit, that contains methods like Log, Info, LogError etc... That class has to be configured in application config in order to work, otherwise it's crash. And that's the main pain for me. And please, let's focus on that issue in responses, namely making client code independent of logging classes/solutions/frameworks.
And now, I would like those classes, that have that Audit class dependency hardcoded, refactored in order to obtain several benefits:
First is to extract them nicely to different assemblies, as I will need some functionality available in other applications (for instance generating attachments code - let's call it AttachmentsGenerator class, that until now was specyfic to one application, but now that code could be used in many places)
Remove internal dependencies so that other application that will take advantage of my AttachmentsGenerator class without the need to add reference to other
Do a magic trick in order to allow AttachmentsGenerator class to report some audit info, traces etc. But I don't want it to have hardcoded implementation. As a matter of fact, I don't want it to be mandatory, so it would be possible to use AttachmentsGenerator without that internal logging configured and without the necessity for the client code to add reference to another assemblies in order to use logging. Bottom line: if client code wants to use AttachmentsGenerator, it adds reference to assembly that contains that class, then it uses new operator and that's all.
What kind approach can I use in terms of design patterns etc to achieve it? I would appreciate some links to articles that address that issue - as it can be timeconsuming to elaborate ideas in answer. Or if you can suggest simple interface/class/assembly sketch.
Thanks a lot,
Paweł
Edit 1: As my question is not quite clear, I'll rephrase it once again: This is my plan, are there other interesting ways to do this?
Seems like the easiest way to do this would be to use dependency injection.
Create a generic ILogger interface with methods for logging.
Create a concrete implementation of ILogger that just does nothing for all the methods (e.g. NullLogger)
Create another concrete implementation that actually does logging via whatever framework you choose (e.g. log4net)
Use a DI tool (spring, structure map, etc.) to inject the appropriate implementation depending on whether or not you want logging enabled.
Implement logging (and any other cross-cutting concerns) as a Decorator. That's way more SOLID than having to inject some ILogger interface into each and every service (which would violate both the Single Responsibility Principle and DRY).

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