Maybe I misunderstood something, but I always think that by default, when an incomplete Task is awaited, the current “context” is captured and used to resume the method when the Task completes. But I found quite strange behavior (at least for me) where this is wrong:
private static Task StartTask()
{
return Task.Run(() =>
{
Debug.WriteLine("StartTask thread id = " + Thread.CurrentThread.ManagedThreadId);
});
}
private async void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
await Task.Run(async () =>
{
Debug.WriteLine("Thread id before await task = " + Thread.CurrentThread.ManagedThreadId);
await StartTask().ConfigureAwait(true);
Debug.WriteLine("Thread id after await task = " + Thread.CurrentThread.ManagedThreadId);
});
}
and I receive such result in debug output
Thread id before await task = 12
StartTask thread id = 13
Thread id after await task = 13
Why did code execution context change after await?
by default, when an incomplete Task is awaited, the current “context” is captured and used to resume the method when the Task completes
That's correct. The behavior you observed is correct.
The question is: what is the "context" that is captured? It is the current SynchronizationContext, unless it is null, in which case it is the current TaskScheduler.
When Task.Run executes your delegate, it is executing it on the thread pool. Thus, there is no current SynchronizationContext. So the current TaskScheduler is used; note that since there is not actually a task executing (the delegate is executed directly on the thread pool), the current TaskScheduler is the default TaskScheduler, which represents the thread pool.
Related
I do not understand how is the control returned to the caller when using async- await, since when i execute this code, the first thread gets practically destroyed when calling task inside the awaited method, and the thread that gives the result executes all remaining code.Below i have also drawn a diagram of how i thought the execution is, but it seems it is wrong.
Assumed workflow according to "returning control to the caller":
Results
Main
public static string GetThreadId => Thread.CurrentThread.ManagedThreadId.ToString();
static async Task Main(string[] args) {
Console.WriteLine("From main before async call , Thread:" + GetThreadId);
string myresult = await TestAsyncSimple();
Console.WriteLine("From main after async call ,Thread:" + GetThreadId);
Console.WriteLine("ResultComputed:" + myresult+",Thread:"+GetThreadId);
Console.ReadKey();
}
Async Task
public static async Task<string> TestAsyncSimple() {
Console.WriteLine("From TestAsyncSimple before delay,Thread:" + GetThreadId);
string result=await Task.Factory.StartNew(() => {
Task.Delay(5000);
Console.WriteLine("From TestAsyncSimple inside Task,Thread:" + GetThreadId);
return "tadaa";
});
Console.WriteLine("From TestAsyncSimple after delay,Thread:" + GetThreadId);
return result;
}
Can anyone point me to the right direction?Also what causes the new thread to get spawned?Always when starting a Task ?Are there other "triggers" besides tasks that create new threads which will execute the remaining code?
async Main method is converted to something like this:
static void Main() {
RealMain().GetAwaiter().GetResult();
}
static async Task RealMain() {
// code from async Main
}
With that in mind, at "From main before async call" point you are on main application thread (id 1). This is regular (non thread pool) thread. You will be on this thread until
await Task.Factory.StartNew(...)
At this point, StartNew starts a new task which will run on a thread pool thread, which is created or grabbed from pool if already available. This is thread 3 in your example.
When you reach await - control is returned back to the caller, where caller in this case is thread 1. What this thread does after await is reched? It's blocked here:
RealMain().GetAwaiter().GetResult();
waiting for result of RealMain.
Now thread 3 has finished execution but TestAsyncSimple() has more code to run. If there were no synchronization context before await (the case here - in console application) - the part after await will be executed on available thread pool thread. Since thread 3 has finished execution of its task - it is available and is capable to continue execution of the rest of TestAsyncSimple() and Main() functions, which it does. Thread 1 all this time is blocked as said above - so it cannot process any continuations (it's busy). In addition it's also not a thread pool thread (but that is not relevent here).
After you reached Console.ReadKey and pressed a key - Main task finally completes, thread 1 (waiting for this task to complete) is unblocked, then it returns from real Main function and process is terminated (only at this point thread 1 is "destroyed").
How can I wait for the task to start. The following code fails:
var asyncmethod = ...a Task<TReturn>, with .Start() called on it...;
int waitcounter = 0;
while (!asyncmethod.Wait(1000))
{
waitcounter++;
Log("waiting very long...");
}
ret = asyncmethod.Result;
The asyncmethod.Wait(1000) waits 1 seconds as expected, but the Task is in the state WaitingToRun and will never start running when Wait()ing. On the other hand, when .Result is called, it will start running. How to get it to run without calling .Result?
the Task is in the state WaitingToRun and will never start running when Wait()ing
When a task is in the WaitingToRun state, that means it is ready to start running and is just waiting for its scheduling context to be available, so it can be scheduled and run (as I describe on my blog).
Since the task is still in this state after Wait(1000) finishes, then presumably the task is waiting for the scheduling context that is used by the calling thread, and thus cannot be scheduled until that thread is free.
Task.Result can trigger task inlining and execute task, but apparently Wait() cannot.
Both .Result and .Wait() will permit the task to be inlined, but of course .Wait(x) cannot because it has to honor the timeout.
However, neither .Result nor .Wait() will guarantee inlining - and it's important to keep that in mind when writing reliable code.
the code shouldn't break, regardless of if the task is scheduled on the "current" or a separate thread.
That's an extremely difficult requirement to satisfy. Are you sure you need that?
The easiest solution would be to wait asynchronously:
Task<T> asyncmethod = ...;
int waitcounter = 0;
while (await Task.WhenAny(Task.Delay(1000), asyncmethod) != asyncmethod)
{
waitcounter++;
Log("waiting very long...");
}
ret = await asyncmethod;
Just wait for the task to be completed using:
asyncmethod.Start();
asyncmethod.Wait(); // not needed in most cases
// but if used, the task is completed at this point.
var ret = asyncmethod.Result; // automatically waits for the task to be completed
but basically, the waiting is not neccesary, unless you have a reason for this. From the Task<TResult>.Result-docs:
The get accessor for this property ensures that the asynchronous
operation is complete before returning. Once the result of the
computation is available, it is stored and will be returned
immediately on later calls to Result. (from msdn)
Not really sure why you're doing this, but this can be achieved without blocking the calling thread using Task.IsCompleted and Task.Delay:
public async Task FooAsync()
{
var waitCounter = -1;
var task = Task.Run(() => { });
do
{
waitCounter++;
await Task.Delay(1000);
}
while (!task.IsCompleted)
}
This snippet will call Log a single time if the Task takes more than 1000ms to complete.
private async static void StartTask()
{
Task<object> asyncmethod = ... ;
LogDurationTooLong(asyncmethod, 1000);
var result = await asyncmethod;
}
/// <summary>
/// Logs if a task takes too long to complete.
/// </summary>
/// <param name="asyncmethod">The task to reference.</param>
/// <param name="duration">The duration after which a log entry is made.</param>
private async static void LogDurationTooLong(Task asyncmethod, int duration)
{
Task completedTask = await Task.WhenAny(Task.Delay(duration), asyncmethod);
if (completedTask != asyncmethod)
{
Log("waiting very long...");
}
}
I was reading about SynchronizationContext and its use with the async/await methods (link). From my understanding, in a Console application where the SynchronizationContext is null, the continuation of an awaited method (Task) will be scheduled with the default scheduler which would be the ThreadPool.
But if I run this console app, you'll see from the output that the the continuation is run on the worker thread that I created:
class Program
{
static void Main(string[] args)
{
Console.WriteLine("MainThreadId=" + Thread.CurrentThread.ManagedThreadId);
Method1().ContinueWith(t =>
{
Console.WriteLine("After Method1. ThreadId=" + Thread.CurrentThread.ManagedThreadId);
});
Console.ReadKey();
}
public static async Task Method1()
{
Console.WriteLine("Method1 => Entered. ThreadId=" + Thread.CurrentThread.ManagedThreadId);
TaskCompletionSource<bool> completionSource = new TaskCompletionSource<bool>();
Thread thread = new Thread(() =>
{
Console.WriteLine("Method1 => Started new thread. ThreadId=" + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(2000);
completionSource.SetResult(true);
});
thread.Start();
await completionSource.Task;
Console.WriteLine("Method1 => After WorkerThread. ThreadId=" + Thread.CurrentThread.ManagedThreadId);
}
}
And here is the output:
MainThreadId=10
Method1 => Entered. ThreadId=10
Method1 => Started new thread. ThreadId=11
Method1 => After WorkerThread. ThreadId=11
After Method1. ThreadId=12
As you can see, "After WorkerThread" was outputted on the same thread as my workerthread, but not on the threadpool.
I found a similar question but the guy was using Mono and they were saying that this was a bug. On my side, I built this code with in Visual Studio and ran it under Windows 7 and .Net 4.5.2 installed on my machine.
Could someone please explain this behaviour?
It's because of an implementation detail that I documented on my blog: the continuation created by await is scheduled using the ExecuteSynchronously flag. In that case, when it is time to fire the continuation (i.e., in the TaskCompletionSource<T>.SetResult call on the worker thread), the default scheduler first attempts to determine whether it can run on the current thread.
Since the worker thread has no TaskScheduler that will reject executing the task synchronously, the ExecuteSynchronously flag will cause the thread pool task scheduler to just execute the task synchronously (i.e., on the calling thread).
I've discovered that TaskCompletionSource.SetResult(); invokes the code awaiting the task before returning. In my case that result in a deadlock.
This is a simplified version that is started in an ordinary Thread
void ReceiverRun()
while (true)
{
var msg = ReadNextMessage();
TaskCompletionSource<Response> task = requests[msg.RequestID];
if(msg.Error == null)
task.SetResult(msg);
else
task.SetException(new Exception(msg.Error));
}
}
The "async" part of the code looks something like this.
await SendAwaitResponse("first message");
SendAwaitResponse("second message").Wait();
The Wait is actually nested inside non-async calls.
The SendAwaitResponse(simplified)
public static Task<Response> SendAwaitResponse(string msg)
{
var t = new TaskCompletionSource<Response>();
requests.Add(GetID(msg), t);
stream.Write(msg);
return t.Task;
}
My assumption was that the second SendAwaitResponse would execute in a ThreadPool thread but it continues in the thread created for ReceiverRun.
Is there anyway to set the result of a task without continuing its awaited code?
The application is a console application.
I've discovered that TaskCompletionSource.SetResult(); invokes the code awaiting the task before returning. In my case that result in a deadlock.
Yes, I have a blog post documenting this (AFAIK it's not documented on MSDN). The deadlock happens because of two things:
There's a mixture of async and blocking code (i.e., an async method is calling Wait).
Task continuations are scheduled using TaskContinuationOptions.ExecuteSynchronously.
I recommend starting with the simplest possible solution: removing the first thing (1). I.e., don't mix async and Wait calls:
await SendAwaitResponse("first message");
SendAwaitResponse("second message").Wait();
Instead, use await consistently:
await SendAwaitResponse("first message");
await SendAwaitResponse("second message");
If you need to, you can Wait at an alternative point further up the call stack (not in an async method).
That's my most-recommended solution. However, if you want to try removing the second thing (2), you can do a couple of tricks: either wrap the SetResult in a Task.Run to force it onto a separate thread (my AsyncEx library has *WithBackgroundContinuations extension methods that do exactly this), or give your thread an actual context (such as my AsyncContext type) and specify ConfigureAwait(false), which will cause the continuation to ignore the ExecuteSynchronously flag.
But those solutions are much more complex than just separating the async and blocking code.
As a side note, take a look at TPL Dataflow; it sounds like you may find it useful.
As your app is a console app, it runs on the default synchronization context, where the await continuation callback will be called on the same thread the awaiting task has become completed on. If you want to switch threads after await SendAwaitResponse, you can do so with await Task.Yield():
await SendAwaitResponse("first message");
await Task.Yield();
// will be continued on a pool thread
// ...
SendAwaitResponse("second message").Wait(); // so no deadlock
You could further improve this by storing Thread.CurrentThread.ManagedThreadId inside Task.Result and comparing it to the current thread's id after the await. If you're still on the same thread, do await Task.Yield().
While I understand that SendAwaitResponse is a simplified version of your actual code, it's still completely synchronous inside (the way you showed it in your question). Why would you expect any thread switch in there?
Anyway, you probably should redesign your logic the way it doesn't make assumptions about what thread you are currently on. Avoid mixing await and Task.Wait() and make all of your code asynchronous. Usually, it's possible to stick with just one Wait() somewhere on the top level (e.g. inside Main).
[EDITED] Calling task.SetResult(msg) from ReceiverRun actually transfers the control flow to the point where you await on the task - without a thread switch, because of the default synchronization context's behavior. So, your code which does the actual message processing is taking over the ReceiverRun thread. Eventually, SendAwaitResponse("second message").Wait() is called on the same thread, causing the deadlock.
Below is a console app code, modeled after your sample. It uses await Task.Yield() inside ProcessAsync to schedule the continuation on a separate thread, so the control flow returns to ReceiverRun and there's no deadlock.
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication
{
class Program
{
class Worker
{
public struct Response
{
public string message;
public int threadId;
}
CancellationToken _token;
readonly ConcurrentQueue<string> _messages = new ConcurrentQueue<string>();
readonly ConcurrentDictionary<string, TaskCompletionSource<Response>> _requests = new ConcurrentDictionary<string, TaskCompletionSource<Response>>();
public Worker(CancellationToken token)
{
_token = token;
}
string ReadNextMessage()
{
// using Thread.Sleep(100) for test purposes here,
// should be using ManualResetEvent (or similar synchronization primitive),
// depending on how messages arrive
string message;
while (!_messages.TryDequeue(out message))
{
Thread.Sleep(100);
_token.ThrowIfCancellationRequested();
}
return message;
}
public void ReceiverRun()
{
LogThread("Enter ReceiverRun");
while (true)
{
var msg = ReadNextMessage();
LogThread("ReadNextMessage: " + msg);
var tcs = _requests[msg];
tcs.SetResult(new Response { message = msg, threadId = Thread.CurrentThread.ManagedThreadId });
_token.ThrowIfCancellationRequested(); // this is how we terminate the loop
}
}
Task<Response> SendAwaitResponse(string msg)
{
LogThread("SendAwaitResponse: " + msg);
var tcs = new TaskCompletionSource<Response>();
_requests.TryAdd(msg, tcs);
_messages.Enqueue(msg);
return tcs.Task;
}
public async Task ProcessAsync()
{
LogThread("Enter Worker.ProcessAsync");
var task1 = SendAwaitResponse("first message");
await task1;
LogThread("result1: " + task1.Result.message);
// avoid deadlock for task2.Wait() with Task.Yield()
// comment this out and task2.Wait() will dead-lock
if (task1.Result.threadId == Thread.CurrentThread.ManagedThreadId)
await Task.Yield();
var task2 = SendAwaitResponse("second message");
task2.Wait();
LogThread("result2: " + task2.Result.message);
var task3 = SendAwaitResponse("third message");
// still on the same thread as with result 2, no deadlock for task3.Wait()
task3.Wait();
LogThread("result3: " + task3.Result.message);
var task4 = SendAwaitResponse("fourth message");
await task4;
LogThread("result4: " + task4.Result.message);
// avoid deadlock for task5.Wait() with Task.Yield()
// comment this out and task5.Wait() will dead-lock
if (task4.Result.threadId == Thread.CurrentThread.ManagedThreadId)
await Task.Yield();
var task5 = SendAwaitResponse("fifth message");
task5.Wait();
LogThread("result5: " + task5.Result.message);
LogThread("Leave Worker.ProcessAsync");
}
public static void LogThread(string message)
{
Console.WriteLine("{0}, thread: {1}", message, Thread.CurrentThread.ManagedThreadId);
}
}
static void Main(string[] args)
{
Worker.LogThread("Enter Main");
var cts = new CancellationTokenSource(5000); // cancel after 5s
var worker = new Worker(cts.Token);
Task receiver = Task.Run(() => worker.ReceiverRun());
Task main = worker.ProcessAsync();
try
{
Task.WaitAll(main, receiver);
}
catch (Exception e)
{
Console.WriteLine("Exception: " + e.Message);
}
Worker.LogThread("Leave Main");
Console.ReadLine();
}
}
}
This is not much different from doing Task.Run(() => task.SetResult(msg)) inside ReceiverRun. The only advantage I can think of is that you have an explicit control over when to switch threads. This way, you can stay on the same thread for as long as possible (e.g., for task2, task3, task4, but you still need another thread switch after task4 to avoid a deadlock on task5.Wait()).
Both solutions would eventually make the thread pool grow, which is bad in terms of performance and scalability.
Now, if we replace task.Wait() with await task everywhere inside ProcessAsync in the above code, we will not have to use await Task.Yield and there still will be no deadlocks. However, the whole chain of await calls after the 1st await task1 inside ProcessAsync will actually be executed on the ReceiverRun thread. As long as we don't block this thread with other Wait()-style calls and don't do a lot of CPU-bound work as we're processing messages, this approach might work OK (asynchronous IO-bound await-style calls still should be OK, and they may actually trigger an implicit thread switch).
That said, I think you'd need a separate thread with a serializing synchronization context installed on it for processing messages (similar to WindowsFormsSynchronizationContext). That's where your asynchronous code containing awaits should run. You'd still need to avoid using Task.Wait on that thread. And if an individual message processing takes a lot of CPU-bound work, you should use Task.Run for such work. For async IO-bound calls, you could stay on the same thread.
You may want to look at ActionDispatcher/ActionDispatcherSynchronizationContext from #StephenCleary's
Nito Asynchronous Library for your asynchronous message processing logic. Hopefully, Stephen jumps in and provides a better answer.
"My assumption was that the second SendAwaitResponse would execute in a ThreadPool thread but it continues in the thread created for ReceiverRun."
It depends entirely on what you do within SendAwaitResponse. Asynchrony and concurrency are not the same thing.
Check out: C# 5 Async/Await - is it *concurrent*?
A little late to the party, but here's my solution which i think is added value.
I've been struggling with this also, i've solved it by capturing the SynchronizationContext on the method that is awaited.
It would look something like:
// just a default sync context
private readonly SynchronizationContext _defaultContext = new SynchronizationContext();
void ReceiverRun()
{
while (true) // <-- i would replace this with a cancellation token
{
var msg = ReadNextMessage();
TaskWithContext<TResult> task = requests[msg.RequestID];
// if it wasn't a winforms/wpf thread, it would be null
// we choose our default context (threadpool)
var context = task.Context ?? _defaultContext;
// execute it on the context which was captured where it was added. So it won't get completed on this thread.
context.Post(state =>
{
if (msg.Error == null)
task.TaskCompletionSource.SetResult(msg);
else
task.TaskCompletionSource.SetException(new Exception(msg.Error));
});
}
}
public static Task<Response> SendAwaitResponse(string msg)
{
// The key is here! Save the current synchronization context.
var t = new TaskWithContext<Response>(SynchronizationContext.Current);
requests.Add(GetID(msg), t);
stream.Write(msg);
return t.TaskCompletionSource.Task;
}
// class to hold a task and context
public class TaskWithContext<TResult>
{
public SynchronizationContext Context { get; }
public TaskCompletionSource<TResult> TaskCompletionSource { get; } = new TaskCompletionSource<Response>();
public TaskWithContext(SynchronizationContext context)
{
Context = context;
}
}
I am trying to use async and await commands on a form with VS2012 framework 4.5.
My async method SlowMethodAsync does not return anything. Note this code works fine in a Console application.
private void button1_Click(object sender, EventArgs e)
{
var task = SlowMethodAsync();
for (int i = 0; i < 10; i++)
{
Console.WriteLine(i);
}
System.Threading.Tasks.TaskStatus status = task.Status;
Console.WriteLine("Slow method result on Thread: {0}", task.Result); //This line never executes
Console.WriteLine("Main complete on {0}", Thread.CurrentThread.ManagedThreadId);
}
//Why is this method not returning anything?
static async Task<int> SlowMethodAsync()
{
Console.WriteLine("Slow method started on Thread: {0}", Thread.CurrentThread.ManagedThreadId);
await Task.Delay(2000);
Console.WriteLine("Slow method complete on Thread: {0}", Thread.CurrentThread.ManagedThreadId);
return 42;
}
You've caused a deadlock.
Using task.Result blocks the UI thread - it can't complete until the task returned by SlowMethodAsync completes.
However, because SlowMethodAsync was originally launched with a synchronization context also on the UI thread, the continuation after await also wants to execute on the UI thread.
So Result can't complete until the async method completes... and the async method can't complete until Result has completed.
Instead, you should make your button1_Click method async too, and then use:
Console.WriteLine("Slow method result on Thread: {0}", await task);
The reason this would have worked in a console app was that the SlowMethodAsync method wouldn't have had any particular synchronization context to come back to, so the continuation could execute on any thread pool thread - which wouldn't be blocked by the "main" thread waiting on the task.