I've discovered that TaskCompletionSource.SetResult(); invokes the code awaiting the task before returning. In my case that result in a deadlock.
This is a simplified version that is started in an ordinary Thread
void ReceiverRun()
while (true)
{
var msg = ReadNextMessage();
TaskCompletionSource<Response> task = requests[msg.RequestID];
if(msg.Error == null)
task.SetResult(msg);
else
task.SetException(new Exception(msg.Error));
}
}
The "async" part of the code looks something like this.
await SendAwaitResponse("first message");
SendAwaitResponse("second message").Wait();
The Wait is actually nested inside non-async calls.
The SendAwaitResponse(simplified)
public static Task<Response> SendAwaitResponse(string msg)
{
var t = new TaskCompletionSource<Response>();
requests.Add(GetID(msg), t);
stream.Write(msg);
return t.Task;
}
My assumption was that the second SendAwaitResponse would execute in a ThreadPool thread but it continues in the thread created for ReceiverRun.
Is there anyway to set the result of a task without continuing its awaited code?
The application is a console application.
I've discovered that TaskCompletionSource.SetResult(); invokes the code awaiting the task before returning. In my case that result in a deadlock.
Yes, I have a blog post documenting this (AFAIK it's not documented on MSDN). The deadlock happens because of two things:
There's a mixture of async and blocking code (i.e., an async method is calling Wait).
Task continuations are scheduled using TaskContinuationOptions.ExecuteSynchronously.
I recommend starting with the simplest possible solution: removing the first thing (1). I.e., don't mix async and Wait calls:
await SendAwaitResponse("first message");
SendAwaitResponse("second message").Wait();
Instead, use await consistently:
await SendAwaitResponse("first message");
await SendAwaitResponse("second message");
If you need to, you can Wait at an alternative point further up the call stack (not in an async method).
That's my most-recommended solution. However, if you want to try removing the second thing (2), you can do a couple of tricks: either wrap the SetResult in a Task.Run to force it onto a separate thread (my AsyncEx library has *WithBackgroundContinuations extension methods that do exactly this), or give your thread an actual context (such as my AsyncContext type) and specify ConfigureAwait(false), which will cause the continuation to ignore the ExecuteSynchronously flag.
But those solutions are much more complex than just separating the async and blocking code.
As a side note, take a look at TPL Dataflow; it sounds like you may find it useful.
As your app is a console app, it runs on the default synchronization context, where the await continuation callback will be called on the same thread the awaiting task has become completed on. If you want to switch threads after await SendAwaitResponse, you can do so with await Task.Yield():
await SendAwaitResponse("first message");
await Task.Yield();
// will be continued on a pool thread
// ...
SendAwaitResponse("second message").Wait(); // so no deadlock
You could further improve this by storing Thread.CurrentThread.ManagedThreadId inside Task.Result and comparing it to the current thread's id after the await. If you're still on the same thread, do await Task.Yield().
While I understand that SendAwaitResponse is a simplified version of your actual code, it's still completely synchronous inside (the way you showed it in your question). Why would you expect any thread switch in there?
Anyway, you probably should redesign your logic the way it doesn't make assumptions about what thread you are currently on. Avoid mixing await and Task.Wait() and make all of your code asynchronous. Usually, it's possible to stick with just one Wait() somewhere on the top level (e.g. inside Main).
[EDITED] Calling task.SetResult(msg) from ReceiverRun actually transfers the control flow to the point where you await on the task - without a thread switch, because of the default synchronization context's behavior. So, your code which does the actual message processing is taking over the ReceiverRun thread. Eventually, SendAwaitResponse("second message").Wait() is called on the same thread, causing the deadlock.
Below is a console app code, modeled after your sample. It uses await Task.Yield() inside ProcessAsync to schedule the continuation on a separate thread, so the control flow returns to ReceiverRun and there's no deadlock.
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication
{
class Program
{
class Worker
{
public struct Response
{
public string message;
public int threadId;
}
CancellationToken _token;
readonly ConcurrentQueue<string> _messages = new ConcurrentQueue<string>();
readonly ConcurrentDictionary<string, TaskCompletionSource<Response>> _requests = new ConcurrentDictionary<string, TaskCompletionSource<Response>>();
public Worker(CancellationToken token)
{
_token = token;
}
string ReadNextMessage()
{
// using Thread.Sleep(100) for test purposes here,
// should be using ManualResetEvent (or similar synchronization primitive),
// depending on how messages arrive
string message;
while (!_messages.TryDequeue(out message))
{
Thread.Sleep(100);
_token.ThrowIfCancellationRequested();
}
return message;
}
public void ReceiverRun()
{
LogThread("Enter ReceiverRun");
while (true)
{
var msg = ReadNextMessage();
LogThread("ReadNextMessage: " + msg);
var tcs = _requests[msg];
tcs.SetResult(new Response { message = msg, threadId = Thread.CurrentThread.ManagedThreadId });
_token.ThrowIfCancellationRequested(); // this is how we terminate the loop
}
}
Task<Response> SendAwaitResponse(string msg)
{
LogThread("SendAwaitResponse: " + msg);
var tcs = new TaskCompletionSource<Response>();
_requests.TryAdd(msg, tcs);
_messages.Enqueue(msg);
return tcs.Task;
}
public async Task ProcessAsync()
{
LogThread("Enter Worker.ProcessAsync");
var task1 = SendAwaitResponse("first message");
await task1;
LogThread("result1: " + task1.Result.message);
// avoid deadlock for task2.Wait() with Task.Yield()
// comment this out and task2.Wait() will dead-lock
if (task1.Result.threadId == Thread.CurrentThread.ManagedThreadId)
await Task.Yield();
var task2 = SendAwaitResponse("second message");
task2.Wait();
LogThread("result2: " + task2.Result.message);
var task3 = SendAwaitResponse("third message");
// still on the same thread as with result 2, no deadlock for task3.Wait()
task3.Wait();
LogThread("result3: " + task3.Result.message);
var task4 = SendAwaitResponse("fourth message");
await task4;
LogThread("result4: " + task4.Result.message);
// avoid deadlock for task5.Wait() with Task.Yield()
// comment this out and task5.Wait() will dead-lock
if (task4.Result.threadId == Thread.CurrentThread.ManagedThreadId)
await Task.Yield();
var task5 = SendAwaitResponse("fifth message");
task5.Wait();
LogThread("result5: " + task5.Result.message);
LogThread("Leave Worker.ProcessAsync");
}
public static void LogThread(string message)
{
Console.WriteLine("{0}, thread: {1}", message, Thread.CurrentThread.ManagedThreadId);
}
}
static void Main(string[] args)
{
Worker.LogThread("Enter Main");
var cts = new CancellationTokenSource(5000); // cancel after 5s
var worker = new Worker(cts.Token);
Task receiver = Task.Run(() => worker.ReceiverRun());
Task main = worker.ProcessAsync();
try
{
Task.WaitAll(main, receiver);
}
catch (Exception e)
{
Console.WriteLine("Exception: " + e.Message);
}
Worker.LogThread("Leave Main");
Console.ReadLine();
}
}
}
This is not much different from doing Task.Run(() => task.SetResult(msg)) inside ReceiverRun. The only advantage I can think of is that you have an explicit control over when to switch threads. This way, you can stay on the same thread for as long as possible (e.g., for task2, task3, task4, but you still need another thread switch after task4 to avoid a deadlock on task5.Wait()).
Both solutions would eventually make the thread pool grow, which is bad in terms of performance and scalability.
Now, if we replace task.Wait() with await task everywhere inside ProcessAsync in the above code, we will not have to use await Task.Yield and there still will be no deadlocks. However, the whole chain of await calls after the 1st await task1 inside ProcessAsync will actually be executed on the ReceiverRun thread. As long as we don't block this thread with other Wait()-style calls and don't do a lot of CPU-bound work as we're processing messages, this approach might work OK (asynchronous IO-bound await-style calls still should be OK, and they may actually trigger an implicit thread switch).
That said, I think you'd need a separate thread with a serializing synchronization context installed on it for processing messages (similar to WindowsFormsSynchronizationContext). That's where your asynchronous code containing awaits should run. You'd still need to avoid using Task.Wait on that thread. And if an individual message processing takes a lot of CPU-bound work, you should use Task.Run for such work. For async IO-bound calls, you could stay on the same thread.
You may want to look at ActionDispatcher/ActionDispatcherSynchronizationContext from #StephenCleary's
Nito Asynchronous Library for your asynchronous message processing logic. Hopefully, Stephen jumps in and provides a better answer.
"My assumption was that the second SendAwaitResponse would execute in a ThreadPool thread but it continues in the thread created for ReceiverRun."
It depends entirely on what you do within SendAwaitResponse. Asynchrony and concurrency are not the same thing.
Check out: C# 5 Async/Await - is it *concurrent*?
A little late to the party, but here's my solution which i think is added value.
I've been struggling with this also, i've solved it by capturing the SynchronizationContext on the method that is awaited.
It would look something like:
// just a default sync context
private readonly SynchronizationContext _defaultContext = new SynchronizationContext();
void ReceiverRun()
{
while (true) // <-- i would replace this with a cancellation token
{
var msg = ReadNextMessage();
TaskWithContext<TResult> task = requests[msg.RequestID];
// if it wasn't a winforms/wpf thread, it would be null
// we choose our default context (threadpool)
var context = task.Context ?? _defaultContext;
// execute it on the context which was captured where it was added. So it won't get completed on this thread.
context.Post(state =>
{
if (msg.Error == null)
task.TaskCompletionSource.SetResult(msg);
else
task.TaskCompletionSource.SetException(new Exception(msg.Error));
});
}
}
public static Task<Response> SendAwaitResponse(string msg)
{
// The key is here! Save the current synchronization context.
var t = new TaskWithContext<Response>(SynchronizationContext.Current);
requests.Add(GetID(msg), t);
stream.Write(msg);
return t.TaskCompletionSource.Task;
}
// class to hold a task and context
public class TaskWithContext<TResult>
{
public SynchronizationContext Context { get; }
public TaskCompletionSource<TResult> TaskCompletionSource { get; } = new TaskCompletionSource<Response>();
public TaskWithContext(SynchronizationContext context)
{
Context = context;
}
}
Related
[ This question needs to be reimagined. One of my thread queues MUST run on an STA thread, and the code below does not accommodate that. In particular it seems Task<> chooses its own thread and that just is not going to work for me. ]
I have a task queue (BlockingCollection) that I'm running through on a dedicated thread. That queue receives a series of Task<> objects that it runs sequentially within that thread via a while loop.
I need a means of Cancelling that series of tasks, and a means of knowing that the tasks are all complete. I have not been able to figure out how to do this.
Here's a fragment of my queuing class. ProcessQueue is run on a separate thread from main. QueueJob calls occur on the main thread.
using Job = Tuple<Task<bool>, string>;
public class JobProcessor
{
private readonly BlockingCollection<Job> m_queue = new BlockingCollection<Job>();
volatile bool cancel_queue = false;
private bool ProcessQueue()
{
while (true)
{
if (m_queue.IsAddingCompleted)
break;
Job tuple;
if (!m_queue.TryTake(out tuple, Timeout.Infinite))
break;
var task = tuple.Item1;
var taskName = tuple.Item2;
try
{
Console.WriteLine("Task {0}::{1} starting", this.name, taskName);
task.RunSynchronously();
Console.WriteLine("Task {0}::{1} completed", this.name, taskName);
}
catch (Exception e)
{
string message = e.Message;
}
if (cancel_queue) // CANCEL BY ERASING TASKS AND NOT RUNNING.
{
while (m_queue.TryTake(out tuple))
{
}
}
} // while(true)
return true;
}
public Task<bool> QueueJob(Func<bool> input)
{
var task = new Task<bool>(input);
try
{
m_queue.Add(Tuple.Create(task, input.Method.Name));
}
catch (InvalidOperationException)
{
Task<bool> dummy = new Task<bool>(() => false);
dummy.Start();
return dummy;
}
return task;
}
Here are the functions that trouble me:
public void ClearQueue()
{
cancel_queue = true;
// wait for queue to become empty. HOW?
cancel_queue = false;
}
public void WaitForCompletion()
{
// wait for all tasks to be completed.
// not sufficient to wait for empty queue because the last task
// must also execute and finish. HOW?
}
}
Here is some usage:
class SomeClass
{
void Test()
{
JobProcessor jp = new JobProcessor();
// launch Processor loop on separate thread... code not shown.
// send a bunch of jobs via QueueJob... code not show.
// launch dialog... code not shown.
if (dialog_result == Result.Cancel)
jp.ClearQueue();
if (dialog_result == Result.Proceed)
jp.WaitForCompletion();
}
}
The idea is after the work is completed or cancelled, new work may be posted. In general though, new work may come in asynchronously. WaitForCompletion might in fact be "when all work is done, inform the user and then do other stuff", so it doesn't strictly have to be a synchronous function call like above, but I can't figure how to make these happen.
(One further complication, I expect to have several queues that interact. While I am careful to keep things parallelized in a way to prevent deadlocks, I am not confident what happens when cancellation is introduced into the mix, but this is probably beyond scope for this question.)
WaitForCompletion() sounds easy enough. Create a semaphore or event, create a task whose only action is to signal the semaphore, queue up the task, wait on the semaphore.
When the thread finishes the last 'real' task, the semaphore task will be run and so the thread that called WaitForCompletion will become ready/running:)
Would not a similar approach work for cancellation? Have a very high priority thread that you create/signal that drains the queue of all pending jobs, disposing them, queueing up the semaphore task and waiting for the 'last task done' signal?
I have a Windows Service (.NET 4.5.2) which should run multiple tasks in the background while I want to use the System.Threading.Tasks which of the following implementation you are considering best practice? Or am I completely wrong?
Scenario 1:
protected override void OnStart(string[] args)
{
// Assume all tasks implemented the same way.
// I believe we shouldn't await the tasks in this scenario.
var token = this._cancellationTokenSource.Token;
this.RunTask1(token);
this.RunTask2(token);
this.RunTask3(token);
}
private async Task RunTask1(CancellationToken token)
{
var telebot = new Telebot("SOMETHING");
while( true )
{
// Some work...
// I/O dependent task.
var response = await telebot.GetUpdatesAsync(cancellationToken: token);
//
// Some other work
// maybe some database calls using EF async operators.
//
await Task.Delay(TimeSpan.FromSeconds(1), token);
}
}
Scenario 2:
protected override void OnStart(string[] args)
{
// Assume all tasks implemented the same way.
// I believe we shouldn't await the tasks in this scenario.
var token = this._cancellationTokenSource.Token;
this.RunTask1(token);
this.RunTask2(token);
this.RunTask3(token);
}
private void RunTask1(CancellationToken token)
{
Task.Factory.StartNew(async () =>
{
var telebot = new Telebot("SOMETHING");
while( true )
{
// Some work...
// I/O dependent task.
var response = await telebot.GetUpdatesAsync(cancellationToken: token);
//
// Some other work
// may be some database calls using EF async operators.
//
await Task.Delay(TimeSpan.FromSeconds(1), token);
}
}, token);
}
I cannot explain which is best one but here is how things work
in 1. scenario code till await keyword is executed by parent Thread i.e. main thread of application. So once execution await task execution completed thing handled by context which is saved i.e. main thread context.
in 2. scenario code it started running on thread which is created by Task Factory. here once execution await task execution completed things handled by parent i.e Thread created by Task Factory.
So in the first scenario is good if you want to post something to main thread mostly to UI of application. Second scenario is good if you want to run thing in background and doesnt need of parent context i.e. main thread or UI thread.
An async method runs synchronously until the first await. After that it will run on a ThreadPool thread (unless there's a SynchronizationContext).
So, using Task.Factory.StartNew or Task.Run is discouraged as it's trying to parallelize something which is mostly already parallel.
If, however, you have a substantial synchronous part it can be useful using Task.Run (which is preferable to Task.Factory.StartNew) to parallelize it, but you should do it when calling the method and not in the method itself.
So, "Scenario 1" is better than "Scenario 2".
I would though that you shouldn't fire and forget these operations. You should store the tasks, wait for them to complete and observe any exceptions inside them, for example:
protected override void OnStart()
{
var token = _cancellationTokenSource.Token;
_tasks.Add(RunTask1(token));
_tasks.Add(RunTask2(token));
_tasks.Add(Task.Run(() => RunTask3(token))); // assuming RunTask3 has a long synchronous part
}
List<Task> _tasks;
protected override void OnStop()
{
_cancellationTokenSource.Cancel();
Task.WhenAll(_tasks).Wait();
}
What's the difference between these two approaches:
public static int Main(string[] args)
{
string result;
Task.Run(async () =>
{
Task<string> getStringTask = GetStringAsync();
result = await validationsTask;
}).Wait();
Console.WriteLine(result);
}
and
public static int Main(string[] args)
{
Task<string> getStringTask = GetStringAsync();
getStringTask.Wait();
string result = getStringTask.Result;
Console.WriteLine(result);
}
I've seen a lot of people using the first approach and I'm not sure why. Is there any particular advantage? Which one is recommended for waiting async methods inside main of a Console Application?
Is there any particular advantage?
Usually with async methods the operation is initialized synchronously and then the wait can be asynchronous with await or syncrhnous with Wait(). The Main method can't be async so you are force to block with Wait() there or you can do a Console.ReadKey() to run until the user presses a key.
Task.Run(async () => ... ) can be quite useful when the async operation is expensive to initialize. That way you allow the main thread to continue while the operation is initializing.
Which one is recommended for waiting async methods inside main of a Console Application?
I would use a slightly modified version of the second approach. You can add a MainAsync method and call that from Main then you can use await inside it.
public static async Task MainAsync()
{
string result = await GetStringAsync();
Console.WriteLine(result);
}
public static int Main(string[] args)
{
MainAsync().Wait();
}
Also with console apps there is no risk of deadlock as there is no SynchronizationContext and the default thread pool one gets used.
The first approach continues execution after the asynch function is finished using a thread pool thread while the second approach continues execution using the calling thread that starts the asynch function.
With the second approach, there is a possibility of deadlocks. For example (similar to an example extracted from the book CLR via C#):
public static int Main(string[] args)
{
Task<string> getStringTask = GetStringAsync();
string result = getStringTask.Result; //the main thread is blocked waiting.
Console.WriteLine(result);
}
public Task<string> GetStringAsync()
{
// Issue the HTTP request and let the thread return from GetHttp
HttpResponseMessage msg = await new HttpClient().GetAsync("http://Wintellect.com/");
// We never get here: The main thread is waiting for this method to finish but this method
// can't finish because the main thread is waiting for it to finish --> DEADLOCK!
return await msg.Content.ReadAsStringAsync();
}
So the first approach avoids this problem:
public static int Main(string[] args)
{
string result;
Task.Run(async () =>
{
// We run on a thread pool thread
Task<string> getStringTask = GetStringAsync();
// We do get here because any thread pool thread can execute this code, we don't need the main thread.
result = await validationsTask;
}).Wait();
Console.WriteLine(result);
}
Another solution is using ConfigureAwait(false), extracted from the book:
Passing true to this method gives you the same behavior as not calling
the method at all. But, if you pass false, the await operator does
not query the calling thread’s SynchronizationContext object and, when
a thread pool thread completes theTask, it simply completes it and the
code after the await operator executes via the thread pool thread.
public Task<string> GetStringAsync()
{
HttpResponseMessage msg = await new HttpClient().GetAsync("http://Wintellect.com/").ConfigureAwait(false);
// We DO get here now because a thread pool can execute this code
// as opposed to forcing the main thread to execute it.
return await msg.Content.ReadAsStringAsync().ConfigureAwait(false);
}
Given is a very common threading scenario:
Declaration
private Thread _thread;
private bool _isRunning = false;
Start
_thread = new Thread(() => NeverEndingProc());
thread.Start();
Method
private void NeverEndingProc() {
while(_isRunning) {
do();
}
}
Possibly used in a asynchronous tcp listener that awaits callbacks until it gets stopped by letting the thread run out (_isRunning = false).
Now I'm wondering: Is it possible to do the same thing with Task? Using a CancellationToken? Or are Tasks only for procedures that are expected to end and report status?
You can certainly do this just by passing NeverEndingProc to Task.Run.
However, there is one important difference in functionality: if an exception is propagated out of NeverEndingProc in a bare Thread, it will crash the process. If it is in a Task, it will raise TaskScheduler.UnobservedException and then be silently ignored (as of .NET 4.5).
That said, there are alternatives you can explore. Reactive Extensions, for example, pretty much removes any need for the "infinite thread loop".
One reason to use Task + CancellationToken is to make the individual processes and their cancellation more independent of each other. In your example, notice how NeverEndingProc needs a direct reference to the _isRunning field in the same class. Instead, you could accept an external token:
Start:
public void StartNeverEndingProc(CancellationToken token) {
Task.Factory.StartNew(() => NeverEndingProc(token), token);
}
Method:
private void NeverEndingProc(CancellationToken token) {
while (true) {
token.ThrowIfCancellationRequested();
do();
}
}
Now cancellation is managed by the caller, and can be applied to multiple independent tasks:
var instance = new YourClass();
var cts = new CancellationTokenSource();
instance.StartNeverEndingProc(cts.Token); // start your task
StartOtherProc(cts.Token); // start another task
cts.Cancel(); // cancel both
When awaiting Dispatcher.RunAsync the continuation occurs when the work is scheduled, not when the work has completed. How can I await the work completing?
Edit
My original question assumed the premature continuation was caused by the design of the API, so here's the real question.
When awaiting Dispatcher.RunAsync using an asynchronous delegate, using await within the delegate's code, the continuation occurs when the await is encountered, not when the work has completed. How can I await the work completing?
Edit 2
One reason you may need to dispatch work that's already on the UI thread is to workaround subtle timing and layout issues. It's quite common for values of sizes and positions of elements in the visual tree to be in flux and scheduling work for a later iteration of the UI can help.
I found the following suggestion on a Microsoft github repository: How to await a UI task sent from a background thread.
Setup
Define this extension method for the CoreDispatcher:
using System;
using System.Threading.Tasks;
using Windows.UI.Core;
public static class DispatcherTaskExtensions
{
public static async Task<T> RunTaskAsync<T>(this CoreDispatcher dispatcher,
Func<Task<T>> func, CoreDispatcherPriority priority = CoreDispatcherPriority.Normal)
{
var taskCompletionSource = new TaskCompletionSource<T>();
await dispatcher.RunAsync(priority, async () =>
{
try
{
taskCompletionSource.SetResult(await func());
}
catch (Exception ex)
{
taskCompletionSource.SetException(ex);
}
});
return await taskCompletionSource.Task;
}
// There is no TaskCompletionSource<void> so we use a bool that we throw away.
public static async Task RunTaskAsync(this CoreDispatcher dispatcher,
Func<Task> func, CoreDispatcherPriority priority = CoreDispatcherPriority.Normal) =>
await RunTaskAsync(dispatcher, async () => { await func(); return false; }, priority);
}
Once you do that, all you need to do is use the new RunTaskAsync method to have your background task await on the UI work.
Usage example
Let's pretend that this is the method that needs to run in the UI thread. Pay attention to the debug statements, which will help follow the flow:
public static async Task<string> ShowMessageAsync()
{
// Set up a MessageDialog
var popup = new Windows.UI.Popups.MessageDialog("Question", "Please pick a button to continue");
popup.Commands.Add(new Windows.UI.Popups.UICommand("Button 1"));
popup.Commands.Add(new Windows.UI.Popups.UICommand("Button 2"));
popup.CancelCommandIndex = 0;
// About to show the dialog
Debug.WriteLine("Waiting for user choice...");
var command = await popup.ShowAsync();
// Dialog has been dismissed by the user
Debug.WriteLine("User has made a choice. Returning result.");
return command.Label;
}
To await that from your background thread, this is how you would use RunTaskAsync:
// Background thread calls this method
public async void Object_Callback()
{
Debug.WriteLine("Object_Callback() has been called.");
// Do the UI work, and await for it to complete before continuing execution
var buttonLabel = await Dispatcher.RunTaskAsync(ShowMessageAsync);
Debug.WriteLine($"Object_Callback() is running again. User clicked {buttonLabel}.");
}
The output then looks like this:
Object_Callback() has been called.
Waiting for user choice...
User has made a choice. Returning result.
Object_Callback() is running again. User clicked Button 1.
Your question is assuming that you want to schedule (and wait for) work on a UI thread from a background thread.
You'll usually find your code is much cleaner and easier to understand (and it will definitely be more portable) if you have the UI be the "master" and the background threads be the "slaves".
So, instead of having a background thread await some operation for the UI thread to do (using the awkward and unportable Dispatcher.RunAsync), you'll have the UI thread await some operation for the background thread to do (using the portable, made-for-async Task.Run).
You can wrap the call to RunAsync in your own asynchronous method that can be awaited and control the completion of the task and thus the continuation of awaiting callers yourself.
Since async-await is centred on the Task type, you must orchestrate the work using this type. However, usually a Task schedules itself to run on a threadpool thread and so it cannot be used to schedule UI work.
However, the TaskCompletionSource type was invented to act as a kind of puppeteer to an unscheduled Task. In other words, a TaskCompletionSource can create a dummy Task that is not scheduled to do anything, but via methods on the TaskCompletionSource can appear to be running and completing like a normal job.
See this example.
public Task PlayDemoAsync()
{
var completionSource = new TaskCompletionSource<bool>();
this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, async () =>
{
try
{
foreach (var ppc in this.Plots.Select(p => this.TransformPlot(p, this.RenderSize)))
{
// For each subsequent stroke plot, we need to start a new figure.
//
if (this.Sketch.DrawingPoints.Any())
this.Sketch.StartNewFigure(ppc.First().Position);
foreach (var point in ppc)
{
await Task.Delay(100);
this.Sketch.DrawingPoints.Add(point.Position);
}
}
completionSource.SetResult(true);
}
catch (Exception e)
{
completionSource.SetException(e);
}
});
return (Task)completionSource.Task;
}
Note: the main work being done on the UI thread is just some lines being drawn on screen every 100ms.
A TaskCompletionSource is created as the puppet master. Look near the end and you'll see that it has a Task property that is returned to the caller. Returning Task satisfies the compilers needs and makes the method awaitable and asynchronous.
However, the Task is just a puppet, a proxy for the actual work going on in the UI thread.
See how in that main UI delegate I use the TaskCompletionSource.SetResult method to force a result into the Task (since returned to the caller) and communicate that work has finished.
If there's an error, I use SetException to 'pull another string' and make it appear that an exception has bubbled-up in the puppet Task.
The async-await subsystem knows no different and so it works as you'd expect.
Edit
As prompted by svick, if the method was designed to be callable only from the UI thread, then this would suffice:
/// <summary>
/// Begins a demonstration drawing of the asterism.
/// </summary>
public async Task PlayDemoAsync()
{
if (this.Sketch != null)
{
foreach (var ppc in this.Plots.Select(p => this.TransformPlot(p, this.RenderSize)))
{
// For each subsequent stroke plot, we need to start a new figure.
//
if (this.Sketch.DrawingPoints.Any())
this.Sketch.StartNewFigure(ppc.First().Position);
foreach (var point in ppc)
{
await Task.Delay(100);
this.Sketch.DrawingPoints.Add(point.Position);
}
}
}
}
A nice way to work the clean way #StephenCleary suggests even if you have to start from a worker thread for some reason, is to use a simple helper object. With the object below you can write code like this:
await DispatchToUIThread.Awaiter;
// Now you're running on the UI thread, so this code is safe:
this.textBox.Text = text;
In your App.OnLaunched you have to initialize the object:
DispatchToUIThread.Initialize(rootFrame.Dispatcher);
The theory behind the code below you can find at await anything;
public class DispatchToUIThread : INotifyCompletion
{
private readonly CoreDispatcher dispatcher;
public static DispatchToUIThread Awaiter { get; private set; }
private DispatchToUIThread(CoreDispatcher dispatcher)
{
this.dispatcher = dispatcher;
}
[CLSCompliant(false)]
public static void Initialize(CoreDispatcher dispatcher)
{
if (dispatcher == null) throw new ArgumentNullException("dispatcher");
Awaiter = new DispatchToUIThread(dispatcher);
}
public DispatchToUIThread GetAwaiter()
{
return this;
}
public bool IsCompleted
{
get { return this.dispatcher.HasThreadAccess; }
}
public async void OnCompleted(Action continuation)
{
if (continuation == null) throw new ArgumentNullException("continuation");
await this.dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => continuation());
}
public void GetResult() { }
}