my code is :
private void richTextBox1_KeyDown(object sender, KeyEventArgs e)
{
if ((e.Key==Key.LeftCtrl && e.Key==Key.C) || (e.Key==Key.RightCtrl && e.Key==Key.C))
{
MessageBox.Show("Copy not allowed !");
e.Handled = true;
}
}
or , another way , i have tried is :
private void richTextBox1_KeyDown(object sender, KeyEventArgs e)
{
if ((e.Key==Key.C) && (Keyboard.Modifiers==ModifierKeys.Control))
{
MessageBox.Show("Copy not allowed !");
e.Handled = true;
}
}
But they do not work !
Please do not tell me to set Focusable="False" or IsHitTestVisible="False"
because after that , i can not use scrollbar !
Please help.
thanks.
You can handle the PreviewKeyDown event... you almost had it, you just needed to and (&) the Keyboard.Modifiers because it could contain more than just ModifierKeys.Control:
private void PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.C && (Keyboard.Modifiers & ModifierKeys.Control) ==
ModifierKeys.Control)
{
MessageBox.Show("CTRL + C was pressed");
}
}
I assume your problem is not really how to disable ctrl+A and ctrl+C, just because you don't want the user to do exactly that, but to prevent the user from copying the content of the text box. Problem is, Ctrl+A Ctrl+C is not the only way to copy data. The user could select the text, and right click.
So what you should do then is not to override the keystroke, but the actual command that is being fired. (You may want to read up on how Commands works in WPF.)
To do that, simply add the following method to your class
private void CancelCopyCommand(object sender, DataObjectEventArgs e)
{
MessageBox.Show("Copy not allowed !");
e.CancelCommand();
}
And in the Constructor, register the command as follow:
DataObject.AddCopyingHandler(richTextBox1, CancelCopyCommand);
A richTextbox is for entering Text, ok you can make it readonly, so why do you want to prevent copy?
Try using Images to prevent copy, or disable focusing/selecting. If the user selects Text, destroy the selection.
You have to subscribe for the PreviewKeyDown-Event and in the Handler you have to set e.Handled = true if your Key-Combination was pressed.
Related
private void UserInputText_KeyDown(object sender, KeyEventArgs e)
{
if ((e.KeyCode == Keys.D4 && e.Modifiers == Keys.Shift) || (e.KeyCode == Keys.Add))
{
if (String.IsNullOrEmpty(UserInputText.Text))
{
MessageBox.Show("Bir sayı giriniz.");
UserInputText.Clear();
return;
}
if (double.TryParse(UserInputText.Text, out sayı1))
{
CalculationResultText.Text = sayı1 + " + ";
islem = "+";
UserInputText.Clear();
}
else
{
MessageBox.Show("Sadece sayı değeri girebilirsiniz.");
UserInputText.Clear();
}
}
}
I am coding a basic forms calculator. I am trying to trigger addition function and clear the textbox when textbox is focused and user presses "+" key. "if (String.IsNullOrEmpty(UserInputText.Text)) and else conditions work well. But if no Message boxes shows up as in the
if (double.TryParse(UserInputText.Text, out sayı1)) condition, the "+" character remains in the textbox as in the image. Thanks for help.
If I understand correctly, you want to first check the character that was typed in and if it's incorrect then you want to prevent this character from appearing?
If so, then you need to set e.Handled = true property when you want to prevent it.
This call tells the GUI element (your TextBox) that "I did all the checks for this event (i.e. KeyDown event), and I don't want you to contribute in handling of this event (i.e. normally the TextBox would try to add this character to its Text property, but you prevent it)".
Check out documentation on KeyEventArgs.Handled.
KeyPress event enables you to prevent any further changes in the TextBox.
You can do that thanks to Handled property of KeyPressEventArgs
private void UserInputText_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == '+')
{
UserInputText.Clear();
e.Handled = true;
}
}
I cant figure out how to disable whitespaces, I tried multiple things, and yes my mask is 00000000000 but still it allows whitespaces. Anyone know a fix?
Not much code to show, only:
Should only allow numbers to be entered, not whitespaces too :/
Add the KeyDown Event to your textbox and then add the following Code in the created method:
private void textBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space)
{
e.Handled = true;
e.SuppressKeyPress = true;
return;
}
}
I want to make a wpf application in c# that displays some text on screen, and where the user is supposed to write a response and press enter to submit the response. I don't want to use a textbox, since there is only one line for the text input in the window, and I don't want the user to have to click to select the textbox. I want the application to be mouse-free.
My question is: How do I make it so that when the user has written their answer, they can submit the response simply by pressing enter?
I have tried the following snippet of code which I found on a microsoft help website:
private void OnKeyDownHandler(object sender, KeyEventArgs e)
{
if (e.Key == Key.Return)
{
doSomething();
}
}
I suppose I have to add some code elsewhere, but I'm not sure where or what I need to add.
If you want to make sure your window process every Enter key press without care what control is focused you can use PreviewKeyDown event:
private void Window_PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
//Process user input
e.Handled = true;
}
}
Of course if you are doing mvvm you can create a behavior to encapsulate the event handler:
public class WindowBehavior : Behavior<Window>
{
protected override void OnAttached()
{
AssociatedObject.PreviewKeyDown += AssociatedObject_PreviewKeyDown;
}
private void AssociatedObject_PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
MessageBox.Show("Enter from Window");
e.Handled = true;
}
}
protected override void OnDetaching()
{
AssociatedObject.PreviewKeyDown -= AssociatedObject_PreviewKeyDown;
}
I suggest you to read this article about bubble, tunneling and direct events basic for WPF events.
If you have a button that you're using for submit, you can easily set it as the default by using the IsDefault=true (wrote a tip about doing this and the cancel for the escape here.)
Other than that, you'll have to have somewhere to write it (yet you don't want a textbox? you can select it by default, or tab into it if you don't have the focus there), and you can handle the keydown to "catch" the Enter otherwise.
I have a textbox on a form where I'm trying to detect the keys the user types in. The TextBox is multilined with wordwrap on. I don't want the user the press the enter key (as I want all text entered on ONE line, wrapped) so I used the following code:
private void txtPlain_KeyPress(object sender, KeyPressEventArgs e) {
if (e.KeyChar == (char)13) {
MessageBox.Show("Enter keys are not allowed");
e.KeyChar = (char)0;
}
}
This worked fine in my tests, but when I tested for CTRL+ENTER it didn't work as I'm not sure how to detect for the control key. From my googling I found that I need to use the KeyUp/Down events so I now have the following Code:
private void txtPlain_KeyUp(object sender, KeyEventArgs e) {
//if (e.KeyData == (Keys.Control | Keys.Enter)) {
if (e.KeyCode == Keys.Enter || (e.KeyCode == Keys.Enter && e.Control)) {
MessageBox.Show("Enter keys are not allowed:");
//e.KeyValue = Keys.None;
}
}
The first commented out line didn't work for some reason so if anyone could explain why this would be useful.
The problem with the KeyUp/Down event is that I don't know how to REMOVE the enter key from the text - unlike the KeyPress event when I can set the KeyChar to zero. The event captures both the Enter and Ctrl+Enter keys, but the cursor still goes to the next line in the TextBox.
Thanks for any help on this.
Hmm, there's no reason to disallow the Enter key by handling the KeyDown or KeyUp events. You can simply set the AcceptsReturn property of the textbox control to False. This will prevent a multiline textbox from responding to a press of the Enter key.
Of course, this doesn't solve the problem of Ctrl+Enter. In fact, that's the expected way to create a new line when the AcceptsReturn property is set to False. To solve that, you will need to handle one of the keyboard events and prevent the control from receiving this input.
KeyDown is a good place to start. What you want to do is filter out any keyboard events that include the Keys.Enter flag. That will catch them no matter which other modifier key they might be combined with. Then, once you've found an Enter keypress, you want to set the e.Handled property to True in order to prevent it from being passed on to the control.
But unfortunately, we're not quite done yet. The textbox control tries to handle certain keys internally, and you're not going to be able to override that in a key event handler method. You also need to tell the control not to interpret that particular key as an input key. There are two primary ways of doing this. The first (and recommended way) is to inherit from the base TextBox class to create your own custom control, and then override the protected IsInputKey method. The second (somewhat simpler) way is just to handle the PreviewKeyDown event, and set the IsInputKey property to False.
Sample code:
private void txtPlain_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
// Check if the KeyCode value has the Keys.Enter flag set
if ((e.KeyCode & Keys.Enter) == Keys.Enter)
{
// Set the IsInputKey property to False
e.IsInputKey = false;
}
}
private void txtPlain_KeyDown(object sender, KeyEventArgs e)
{
// Check if the KeyCode value has the Keys.Enter flag set
if ((e.KeyCode & Keys.Enter) == Keys.Enter)
{
// Show the user a message
MessageBox.Show("Enter keys are not allowed in this textbox.");
// Prevent the key event from being passed on to the control
e.Handled = true;
}
}
And, though I assume this is for testing purposes only, you definitely want to take that MessageBox call out of there for production code. Find another way to alert the user that their input was not allowed, such as a short beep sound and an ErrorProvider component placed next to the textbox. Showing a message box is very jarring, and not very user-friendly. See my answer here for other hints and tips.
private void txtPlain_KeyUp(object sender, KeyEventArgs e) {
//if (e.KeyData == (Keys.Control | Keys.Enter)) {
if (e.KeyCode == Keys.Enter || (e.KeyCode == Keys.Enter && e.Control)) {
MessageBox.Show("Enter keys are not allowed:");
//e.KeyValue = Keys.None;
// mark event as handled
e.Handled = true;
}
}
from msdnlink
edit:
I think that you need the key down event not the key up
EDIT2
here is some tested code and it works as you wanted:
bool invalid=false;
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
if ((e.KeyCode & Keys.Enter) == Keys.Enter)
{
invalid = true;
}
}
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (invalid)
{
e.Handled = true;
}
invalid = false;
}
The first commented out line didn't work for some reason so if anyone could explain why this would be useful.
You wanted to detect Ctrl + Enter.
if (e.KeyData == (Keys.Control | Keys.Enter)) {..
Keys.Control and Key.Enter are nothing but are some values please refer . Now doing logical or will not necessarily result to key which has been pressed. Totally illogical clause.
Ok now come to your actual problem you want to detect Enter stroke and Ctrl + Enter stroke to be treated as same.
Besides you want to undo the newline character thats been introduced. Try
PreviewKeyDown or Preview key up eventhandler with the following condition
if(e.KeyCode==Keys.Enter)
Let me know if this works
I have a multiline textbox which shouldn't accept alphabets, numbers, newline(enter key) and backspace. In short, the textbox.Text shouldn't be editable. But I do want the textbox to accept two shortcut keys - control and control+R. One way I can make the textbox un-editable is by making it read-only. But then the textbox wont accept any keystroke at all. In short, my shortcuts ( control and control+R) wont work( Control + R) with read-only method.
Can anyone help in this regard. That's all I have to do.
One thing I could do here is not to make the textbox read-only and then restrict the characters(alphabets and digits) that could be inputted in the textbox. With this code:
private void txtResult_KeyPress(object sender, KeyPressEventArgs e)
{
// only modifier keys, escape, enter, backspace etc is accepted now
e.Handled = !char.IsControl(e.KeyChar);
}
private void txtResult_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control == true)
{
if (e.KeyCode == Keys.R)
{
// do something
}
else
{
//do something
}
}
if (e.KeyCode == Keys.Escape)
{
//do something
}
}
With this technique I can get the shortcuts(control and control+R) working. But the trouble with this method is that Enter and Backspace keys work as well making it possible to edit the text of textbox. How can I specifically restrict Enter and Backspace key being registered from the textbox, but let Control and Escape??
did you try SuppressKeyPress = true ?
private void textBox2_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control == true)
{
if (e.KeyCode == Keys.R)
{
// do something
}
else
{
//do something
}
}
else
e.SuppressKeyPress = true;
}
Since you are handling the keys in the KeyDown event handler, why not have your KeyPress handler return that all keystrokes are handled?
So just set e.Handled = true no matter what. I believe the backspace and enter would be interpreted as control characters, also.
The Enter and Backspace keys won't work if the textbox is set to ReadOnly, as you suggested early on in the question that you had done. Make sure the property is still set to true. You can either set it in the Properties window, or through code like so:
myTextBox.ReadOnly = true;
Then, you need to handle the KeyDown event for the textbox control, and watch for the specific keys that you're interested in. Something like this:
private void myTextBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control)
{
if (e.KeyCode == Keys.R)
{
MessageBox.Show("Pressed Ctrl+R");
}
else
{
MessageBox.Show("Pressed Ctrl");
}
}
else if (e.KeyCode == Keys.Escape)
{
MessageBox.Show("Pressed Esc");
}
}
This works exactly as expected, as long as the textbox is set to read-only. No other keys are recognized, and the user cannot change or modify any of the text in the textbox. You don't need to suppress the keypresses, as the control is already doing that when you set it to read-only. You also don't need to handle both the KeyDown and KeyPress events. KeyPress won't work for you anyway, as it doesn't let you handle control characters.