According to this log4net article you should check if debug is enabled prior to any Log.Debug statements to eliminiate the statement construction cost. Is there a better alternative to always having to check if(Log.IsDebugEnabled) prior to any log statements?
Log4Net example:
if (log.IsDebugEnabled)
{
log.Debug("This is entry number: " + i );
}
I don't want to pay the overhead cost of statement construction, but also don't want to check prior to every log statement.
#Grhm and #David have good ideas, but I don't think that David's wrapper is as good as it could be. Wrapping log4net that way. Simply implementing Debug, Info, etc on the wrapper and delegating those down to log4net's Debug, Info, etc methods break log4net's ability to log the call site information. If you wrap this way and tell log4net to log the call site info, log4net will write out the call site in the wrapper, not the call site in your actual code, which is what you want.
I personally don't like using a singleton logger as you lose the ability to tweak logging levels in different parts of your program. If you are working on several components, you might want Info level logging turned on for one component, but only Warn logging (or none at all) for other components. With a singleton logger, all logging in all of your application will be at the same level.
You are denying yourself a lot of log4net's built in (and powerful) capabilities when you wrap log4net incorrectly and when you use a single logger to cover your entire application.
I answered a similar question (about maintaining call site information) here:
how to log method name when using wrapper class with Log4net
To save time, I have included a code example here (uncompiled and untested, but should be close)...
public class MyLog4NetWrapper
{
ILog log;
public MyLog4NetWrapper(string loggerName)
{
log = LogManager.GetLogger(loggerName)
}
public MyLog4NetWrapper(type loggerType)
{
log = LogManager.GetLogger(loggerType)
}
public void Info(string message)
{
if (log.IsInfoEnabled) log.Logger.Log(typeof(MyLog4NetWrapper), LogLevel.Info, message, null);
}
//Defer expensive calculations unless logging is enabled - thanks Grhm for the example
public void Info(Func<string> formattingCallback )
{
if(log.IsInfoEnabled)
{
log.Logger.Log(typeof(MyLog4NetWrapper), LogLevel.Info, formattingCallback(), null);
}
}
//Debug, Warn, Trace, etc are left as an exercise.
}
You can create these loggers in your code like this:
public class MyClass
{
private static readonly ILog log = new MyLoggerWrapper(typeof(MyClass));
public void DoSomething()
{
log.Info("Hello world!");
}
}
The trick to writing a log4net wrapper that preserves the call site information is to use the Log method and to pass the type of your wrapper as the first parameter.
If you are going to write a wrapper in order to implement the functionality that you asked about (deferring execution of any expensive code in the logging call without explicitly checking to see if the desired logging level is enabled), then you might as well put that code in the wrapper rather than implement it as an extension method (which will also suffer from the same loss of call site problem I described above).
Good luck!
The easiest and cleanest way might be the use of the DebugFormat method which actually does the check if the debug level is enabled (see Github-Code of log4net).
but also don't want to check prior to every log statement
When you find yourself repeating the same code over and over, it sounds like a common abstraction may be in order. In this case you can, for example, create a custom wrapper for Log4Net. Something as simple as:
public static class Logger
{
private static ILog _log;
static Logger()
{
log4net.Config.XmlConfigurator.Configure();
_log = log4net.LogManager.GetLogger("Log4Net");
}
public static void Debug(string message)
{
if (_log.IsDebugEnabled)
_log.Debug(message);
}
public static void Info(string message)
{
_log.Info(message);
}
public static void Warn(string message)
{
_log.Warn(message);
}
public static void Error(string message)
{
_log.Error(message);
}
public static void Error(string message, Exception ex)
{
_log.Error(message, ex);
}
public static void Fatal(string message)
{
_log.Fatal(message);
}
public static void Fatal(string message, Exception ex)
{
_log.Fatal(message, ex);
}
}
In this case I made the logger instance static. I'm not 100% sure that will always work as expected. Normally I use this behind a dependency injection framework and configure the logger dependency to be a singleton, handled by the framework. You might instead make this an instance class with instance methods and put it behind a static factory class instead. Test and tweak as necessary.
There are a couple of added benefits here:
Your dependency in Log4Net is isolated to a single class. So if you ever want to use a different logger, you only have to change one class instead of everything in the entire project.
You can easily abstract this behind a dependency injector.
Any other common functionality you want to include in all logging statements can be easily and globally included here.
An example I commonly use for the third benefit might be something like this:
private static string GetLocation()
{
var frame = new StackTrace(1).GetFrame(1);
var method = frame.GetMethod();
return string.Format("{0}:{1}.{2}({3})", Environment.MachineName, method.ReflectedType.FullName, method.Name, frame.GetFileLineNumber().ToString());
}
This gets more meaningful debugging information from the runtime system (though there may be a performance hit, for high-volume systems it's worth testing). So my pass-through error logging function might look like this:
public void Error(string message, Exception ex)
{
_log.Error(string.Format("{0}:{1}", GetLocation(), message), ex);
}
You could use a lambda expression. Like:
log.Debug(() => "This is entry number:" + i);
That way the lambda is only evaluated after the .IsDebugEnabled call.
We have an extension class defined (taken from http://www.beefycode.com/post/Extension-Methods-for-Deferred-Message-Formatting-in-Log4Net.aspx) that has extension methods like:
public static class Log4NetExtensionMethods
{
public static void Debug( this ILog log, Func<string> formattingCallback )
{
if( log.IsDebugEnabled )
{
log.Debug( formattingCallback() );
}
}
// .. other methods as required...
}
I'm not sure if log4net have added lamda type support in more recent releases - but this has been working for me.
If you include the namespace log4net.Util, you are able to call the following extension methods on log4net ILog:
public static void ErrorExt(this ILog logger, Func<object> callback)
This will only call the lambda function when logging error level is enabled. No need to write your own extension methods. It also protects from creating an error while constructing the actual log message by wrapping the creation in a try catch method.
I would look at preprocessor (precompile?) directives.
#if DEBUG
{your logging code here}
#endif
Something like that should do it for you, and then the code only gets compiled in Debug Mode.
You can also use the the Conditional attribute on a method like this:
[System.Diagnostics.Conditional("DEBUG")]
private void YourMethodNameHere(YourMethodSignatureHere)
Take a look at this old question for more information on when/why/how you might use them.
http://stackoverflow.com/questions/3788605/if-debug-vs-conditionaldebug
Related
I have a custom build log framework that logs to a database.
For example it can do
L.e("Error invalid password", userGuid);
This works fine for general use but the application is quite complex and there are a lot of different parts that are called from the main code. For example a login sequence could send an SMS for OTP which is handled by a completely other part of the system and it does not make sense to pass a lot of values thru just for logging purposes.
What I want to achieve is to tag the log with for example userGuid so that I can search for everything related to this specific user. I also want to tag any logging in the SMS module even though the SMS module does not know anything about the user concept.
So what I am thinking of is if it is possible to get the current threadid and store some things regarding the logging in a higher level. I wonder if this is at all possible.
Psuedo code:
void Login(UserName, Password) {
User user = UserManager.GetUser(UserName)
using(L.SetUser(user.ID)) { //Here I want to use user.ID later in code that dont know the context
SmsManager.SendOtp(user.Phonenumber)
}
}
public class SmsManager {
public static void SendOtp(string phonenumber) {
if (phonenumber == "") {
L.error("Phone number is empty"); //How can I use the value from L.SetUser above? Could I use a hash table of threadids in L or would that be a bad idea?
}
}
}
Kind regards
Jens
Can you show us some snippets from L? Is that a static class? Does SetUser set a static variable? You could use the using block the way you suggest. You'd want to implement IDisposable and clear the UserID value in the Dispose method. But if UserID is a static variable, then this solution will not work in a multi-threaded environment (without some other changes). And the design just seems odd to me.
Overall seems like you are using static a lot. That can get you into trouble.
There are lots of possible solutions. Tough to say what's best without seeing some more code. Here is one way using dependency injection to keep your modules separate, as you want.
Define an interface for your logger.
public interface ILogger
{
void Error(string message);
}
Implement with a class that adds the user information:
public class MessageWithUserLogger : ILogger
{
private readonly string _userId;
public MessageWithUserLogger(string userId)
{
_userId = userId;
}
public void Error(string message)
{
L.error(message, _userId);
}
}
Change SmsManager class to be non-static and depend on the ILogger abstraction rather than the L implementation:
public class SmsManager
{
private readonly ILogger _logger;
public SmsManager(ILogger logger)
{
_logger = logger;
}
public void SendOtp(string phonenumber)
{
if (phonenumber == "")
{
_logger.Error("Phone number is empty");
}
}
}
Inject the logger with userID when that information is available:
void Login(UserName, Password)
{
User user = UserManager.GetUser(UserName);
ILogger logger = new MessageWithUserLogger(user.ID);
SmsManager smsManager = new SmsManager(logger);
smsManager.SendOtp(user.Phonenumber);
}
The using statement is not intended to be used like this. The using statement was introduced to be able to define a limited scope, and at the same time make sure objects are disposed using the IDisposable interface (see also https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/using-statement).
The way you are using the using statement makes it seems as if the property is sent when you start the scope, and would somehow be "unset" afterwards, but this is not the case.
When working with loggers and starting from your pseudo code, I would say your logging framework should be extended to create a context specific logger when you go into the using, and then pass the logging context to the static function. it would look then as below:
void Login(UserName, Password) {
User user = UserManager.GetUser(UserName)
using(var logContext = L.CreateContext(user.ID)) { //Here I want to use user.ID later in code that dont know the context
SmsManager.SendOtp(logContext, user.Phonenumber)
}
}
public class SmsManager {
public static void SendOtp(LogContext logContext, string phonenumber) {
if (phonenumber == "") {
logContext.error("Phone number is empty"); //How can I use the value from L.SetUser above? Could I use a hash table of threadids in L or would that be a bad idea?
}
}
}
Instead of passing the log context, it is theoretically possible to store the context inside the L object and map it to a thread ID, and, later on in the functions check if there is a specific log context for that thread when you log something. In the IDisposable interface implementation of the LogContext object, you should then remove the context (which corresponds with the end of your using() scope). I would however not do this, because it "hides" a bunch of logic, but even more, it relies on the fact that every function will be executed in the same thread. This in combination with hiding this, makes it a possible source of errors (if the user of the code isn't aware that this is linked to the thread, and changes the thread, you might miss information, make wrong assumptions based on the logging, etc). I think it is not bad practice if you have functions like the SMS manager that has a number of helper functions, to pass in a context specific object.
Also, be aware that this is a concept that exists in most popular logging libraries such as Serilog, and, in almost all cases, writing your own logging libraries isn't the most profitable business (since most of these libraries also have extensions that allow you to write a custom sink, which for example would then write the log output to a database for your specific scenario (but you get all the rest for free).
We are using an in house simple Logger class for our application's logging tasks (.NET 3.5).
The logger code is pretty old, and is designed similarly to this:
public class Logger : ILogger
{
private ILogger instance;
private static ILogger Instance
{
// Initialized on first use.
get { return instance; }
}
public static void Debug(string msg)
{
instance.Debug(msg);
}
public static void Error(string msg)
{
....
}
}
The instance itself is being initialized on first usage (lazily).
This is not a Singleton according to its strict "by the book" implementation, but nonetheless, the access to this class from all calling code is a static access.
I would like, for testing purposes and for other architectural reasons, to be able to replace the internal instance with something else (inject it).
How can i achieve this easily? we are not using any IoC container at the moment, but i would not want to expose a setter to the Instance property since that would defeat the whole Singleton like design.
Any suggestions on how to come up with a solution for this?
Consider using Fakes Framework for testing purposes. You could stub the call to static method with something like this
ShimLogger.Instance = () => new LoggerMock();
In case of .net 3.5 you can use Moles Framework to stub static method call. Configuration code will look something like:
MLogger.Instance = () => new LoggerMock();
It would require to make static method Instance public, but after this configuration every call to static method will return your mocked instance.
Indeed, a setter does not sound like a good choice.
Instead, I would consider two possible approaches. First, an explcit configuration method:
public class Logger : ILogger {
public void ConfigureLogger( ILogger logger ) {
this.instance = logger;
}
}
An advantage of such approach is that the intention is clear plus you have to call this method in an explicit way.
Another option would be to allow one to pass a type of your logger in your configuration:
<appSettings>
<add key="loggerType" value="The.Type.From, Some.Assembly" />
</appSettings>
Then, in your Logger class you rewrite the initialization routine so that if the configuration parameter is present, you prefer the type provided in the configuration OVER the default type.
An advantage of such approach is that you can reconfigure the client with the configuration change with no changes to the code.
Anyway, IoC containers don't bite. Introduce one as it pays off in a long term.
I wouldn't roll your own. I use the Enterprise Library for almost all my logging needs. It works on desktop and asp.net projects. Asp.net can be a bit more problematic since you have to deal with security on the server but I've done it.
http://entlib.codeplex.com/
People also like Log4Net but I've never used it so I can't comment on it.
I would modify the code using the Logger. Instead of accessing the logger through Logger.Instance, pass in the desired instance of the logger into the object. Then in your factories and/or composition root you pass Logger.Instance as the source of the logger in your production code, and in your unit tests it is easy to use a mock logger.
public class Foo
{
private readonly ILogger logger;
public Foo(ILogger logger)
{
if (logger == null)
throw new ArgumentNullException("logger");
this.logger = logger;
}
public void Func()
{
try
{
// do something
}
catch (Exception ex)
{
// call the provided logger dependency
this.logger.WriteError(ex);
// not the static singleton property
Logger.Instance.WriteError(ex);
}
}
}
Another idea would be to make an internal setter for your Instance property and use the InternalsVisibleTo attribute to make the internal setter visible to your test assembly. Note that if the assembly that contains your logger is strong named, then you must specify the PublicKey in the InternalsVisibleTo attribute. Obviously this is most helpful (in the sense of not letting other developers accidentally - or on purpose - setting Instance to something else) if your logger lives in is own assembly or in some kind of infrastructure assembly where most development/logging is NOT taking place.
I was reading about the disadvantages of singleton patterns. A valid use of singleton suggested in many forums is the Logging application. I was wondering why this is a valid use of the pattern. Aren't we maintaing the state information in memory throughout the application?
Why not just use a function:
class Logger
{
public static void Log(string message)
{
//Append to file
}
}
To answer "why not just use a function": this code works incorrectly in multi-thread logging. If two threads try to write the same file, an exception will be thrown. And this is why it's good to use singleton for logging. In this solution, we have a thread safe singleton container, other threads push messages(logs) into the container safely. And the container(always a thread-safe queue) writes the messages/logs into a file/db/etc one by one.
It is better to declare interface:
interface ILogger
{
public void Log(string message);
}
Then implement specific type of logger
class FileLogger : ILogger
{
public void Log(string message)
{
//Append to file
}
}
class EmptyLogger : ILogger
{
public void Log(string message)
{
//Do nothing
}
}
And inject where required. You will inject EmptyLogger in tests. Using singleton will make testing harder, because you'll have to save to file in tests too. If you want to test if class makes correct log entries, you can use mock and define expectations.
About injection:
public class ClassThatUsesLogger
{
private ILogger Logger { get; set; }
public ClassThatUsesLogger(ILogger logger) { Logger = logger }
}
ClassThatUsesLogger takes FileLogger in production code:
classThatUsesLogger = new ClassThatUsesLogger(new FileLogger());
In tests it takes EmptyLogger:
classThatUsesLogger = new ClassThatUsesLogger(new EmptyLogger());
You inject different loggers in different scenarios. There are better ways to handle injections, but you'll have to do some reading.
EDIT
Remember you can still use singleton in your code, as others suggested, but you should hide its usage behind interface to loosen dependency between a class and specific implementation of logging.
I'm not sure what you are referring to when you ask about state information remaining in memory, but one reason to favour singleton over static for logging is that singleton still allows you to both
(1) program to abstractions (ILogger) and
(2) adhere to the dependency inversion principle by practicing dependency injection.
You can't inject your static logging method as a dependency (unless you want to pass something like Action<string> everywhere), but you can pass a singleton object, and you can pass different implementations like NullLogger when writing unit tests.
A singleton logger implementation allows for you to control easily how often your logging is being flushed to disk or the db. If you have multiple instances of the logger then they could all be trying to write at the same time which could cause collisions or performance issues. The singleton allows this to be managed so that you only flush to the store during quiet times and all your messages are kept in order.
In most circumstances the Singleton design pattern is not recommended, because it is a kind of Global State, hides dependencies (making APIs less obvious) and also hard to test.
Logging is not one of those circumstances. This is because logging does not affect the execution of your code. That is, as explained here: http://googletesting.blogspot.com/2008/08/root-cause-of-singletons.html :
your application does not behave any different whether or not a given
logger is enabled. The information here flows one way: From your
application into the logger.
You probably still don't want to use Singleton pattern though. Not quite at least. This is because there's no reason to force a single instance of a logger. What if you wanted to have two log files, or two loggers that behaved differently and were used for different purposes?
So all you really want for logger is to make it easily accessible from everywhere when you need it. Basically, logging is a special circumstances where the best way to go is to have it globally accessible.
The easy way is to simply have a static field in your application that contains the instance of logger:
public final static LOGGER = new Logger();
Or if your logger is created by a Factory:
public final static LOGGER = new LoggerFactory().getLogger("myLogger");
Or if your logger is created by a DI container:
public final static LOGGER = Container.getInstance("myLogger");
You could make your logger implementation be configurable, either through a config file, that you can set to "mode = test" when you are doing testing, so that the logger in those cases can behave accordingly, either not logging, or logging to the console.
public final static LOGGER = new Logger("logConfig.cfg");
You could also make the logger's behavior be configurable at runtime. So when running tests you can simply set it up as such: LOGGER.setMode("test");
Or if you don't make the static final, you can simply replace the static LOGGER with a test logger or mocked logger in the setup of your test.
Something slightly fancier you can do that is close to a Singleton pattern but not quite is:
public class Logger
{
private static Logger default;
public static getDefault()
{
if(default == null)
{
throw new RuntimeException("No default logger was specified.");
}
return default;
}
public static void setDefault(Logger logger)
{
if(default != null)
{
throw new RuntimeException("Default logger already specified.");
}
default = logger;
}
public Logger()
{
}
}
public static void main(String [] args)
{
Logger.setDefault(new Logger());
}
#Test
public void myTest()
{
Logger.setDefault(new MockedLogger());
// ... test stuff
}
In my C# project, I use log4net for debugging. But for the Release build, I need to remove any dependency to log4net. I'm not sure what is the right way to go about it.
Having #if DEBUG ... endif through the code is very messy, and I have to manually add/remove the Reference to log4net when I compile in Debug or Release mode.
The other option I thought about it is to somehow switch the "real" lotg4net with a mock class in the Release build, but I'm not sure how to do this.
What is the best way to remove a dependency, log4net in my case, in the Release build?
Along the lines of M.Babcock's answer: you are after dependency inversion. You do not necessarily have to use a dependency injection container but you will need to abstract your logging.
Something like this:
public interface ILog
{
void Trace(string message);
void Debug(string message);
void Error(string message);
// and whatever you need
}
Then you have different implementations:
public class NullLog : ILog { ... } // does nothing --- all calls are empty
public class Log4NetLog : ILog { ... } // initializes Log4Net and does logging
You could then use a static class as the main entry point:
public static class Log
{
private ILog log = new NullLogger();
public static void Assign(ILog log)
{
this.log = log;
}
public static void Debug(string message)
{
log.Debug(message);
}
// ...and other implementations...
}
Now you need to wire this up in your startup code. Here you can use a container or use conditional compilation:
#if DEBUG
Log.Assign(new Log4NetLogger);
#endif
These are the broad strokes. I have some logging infrastructure code as part of my service bus: http://shuttle.codeplex.com/
ILog:
http://shuttle.codeplex.com/SourceControl/changeset/view/c49f328edd17#Shuttle.Core%2fsource%2fShuttle.Core.Infrastructure%2fLogging%2fILog.cs
NullLog:
http://shuttle.codeplex.com/SourceControl/changeset/view/c49f328edd17#Shuttle.Core%2fsource%2fShuttle.Core.Infrastructure%2fLogging%2fNullLog.cs
Log4NetLog:
http://shuttle.codeplex.com/SourceControl/changeset/view/c49f328edd17#Shuttle.Core%2fsource%2fShuttle.Core.Infrastructure.Log4Net%2fLog4NetLog.cs
Hope that helps.
Dependency Injection is the best option here. Abstract your logging library away from your physical implementation by adding a DI container in between (Logging is one of the poster children for DI/IoC and AOP). Offload your logging preference to a configuration setting that can be ignored for Release builds. You'll save yourself a lot of headaches.
I have got a utility class, called ErrorLog, which basically does some basic error logging kinda stuff, recording error messages, stacktraces, etc.
So in my main c# app, I almost always chuck this piece of code, ErrorLog el = new ErrorLog() into the catch(Exception e) part, and then start calling its methods to do logging.
For example, here is 1 of the methods in ErrorLog class
public void logErrorTraceToFile(string fname, string errorMsg, string errorStackTrace)
{
//code here
}
Anyway, I am just wondering if it's a good approach to log errors in this way? It seems to me that this solution is a bit clumsy. (considering in each catch block you create el object and call its method, repeatedly.)
Also, in terms of storing error log files, where it the best / most reasonable location to save them? Currently, I just hard-coded the directory, C:\ErrorLogs\, as I am still testing a few things. But I do want to get it right before I forget.
So any ideas or suggestions?
Thanks.
Look at ELMAH This is very efficient in handling and catching errors in the application.
The errors get logged in the database.
Usually I'm using the Singleton pattern to have one application wide Logger.
public class Logger
{
protected static Logger _logger;
protected Logger()
{
// init
}
public void Log(string message)
{
// log
}
public static Logger GetLogger()
{
return _logger ?? _logger = new Logger();
}
}
As a place to store data I would use the application data or user data directory, only there you can be sure to have write access.
Edit: That's how you would use the Logger from any place in your code:
Logger.GetLogger().Log("test");