Why use singleton for application logging? - c#

I was reading about the disadvantages of singleton patterns. A valid use of singleton suggested in many forums is the Logging application. I was wondering why this is a valid use of the pattern. Aren't we maintaing the state information in memory throughout the application?
Why not just use a function:
class Logger
{
public static void Log(string message)
{
//Append to file
}
}

To answer "why not just use a function": this code works incorrectly in multi-thread logging. If two threads try to write the same file, an exception will be thrown. And this is why it's good to use singleton for logging. In this solution, we have a thread safe singleton container, other threads push messages(logs) into the container safely. And the container(always a thread-safe queue) writes the messages/logs into a file/db/etc one by one.

It is better to declare interface:
interface ILogger
{
public void Log(string message);
}
Then implement specific type of logger
class FileLogger : ILogger
{
public void Log(string message)
{
//Append to file
}
}
class EmptyLogger : ILogger
{
public void Log(string message)
{
//Do nothing
}
}
And inject where required. You will inject EmptyLogger in tests. Using singleton will make testing harder, because you'll have to save to file in tests too. If you want to test if class makes correct log entries, you can use mock and define expectations.
About injection:
public class ClassThatUsesLogger
{
private ILogger Logger { get; set; }
public ClassThatUsesLogger(ILogger logger) { Logger = logger }
}
ClassThatUsesLogger takes FileLogger in production code:
classThatUsesLogger = new ClassThatUsesLogger(new FileLogger());
In tests it takes EmptyLogger:
classThatUsesLogger = new ClassThatUsesLogger(new EmptyLogger());
You inject different loggers in different scenarios. There are better ways to handle injections, but you'll have to do some reading.
EDIT
Remember you can still use singleton in your code, as others suggested, but you should hide its usage behind interface to loosen dependency between a class and specific implementation of logging.

I'm not sure what you are referring to when you ask about state information remaining in memory, but one reason to favour singleton over static for logging is that singleton still allows you to both
(1) program to abstractions (ILogger) and
(2) adhere to the dependency inversion principle by practicing dependency injection.
You can't inject your static logging method as a dependency (unless you want to pass something like Action<string> everywhere), but you can pass a singleton object, and you can pass different implementations like NullLogger when writing unit tests.

A singleton logger implementation allows for you to control easily how often your logging is being flushed to disk or the db. If you have multiple instances of the logger then they could all be trying to write at the same time which could cause collisions or performance issues. The singleton allows this to be managed so that you only flush to the store during quiet times and all your messages are kept in order.

In most circumstances the Singleton design pattern is not recommended, because it is a kind of Global State, hides dependencies (making APIs less obvious) and also hard to test.
Logging is not one of those circumstances. This is because logging does not affect the execution of your code. That is, as explained here: http://googletesting.blogspot.com/2008/08/root-cause-of-singletons.html :
your application does not behave any different whether or not a given
logger is enabled. The information here flows one way: From your
application into the logger.
You probably still don't want to use Singleton pattern though. Not quite at least. This is because there's no reason to force a single instance of a logger. What if you wanted to have two log files, or two loggers that behaved differently and were used for different purposes?
So all you really want for logger is to make it easily accessible from everywhere when you need it. Basically, logging is a special circumstances where the best way to go is to have it globally accessible.
The easy way is to simply have a static field in your application that contains the instance of logger:
public final static LOGGER = new Logger();
Or if your logger is created by a Factory:
public final static LOGGER = new LoggerFactory().getLogger("myLogger");
Or if your logger is created by a DI container:
public final static LOGGER = Container.getInstance("myLogger");
You could make your logger implementation be configurable, either through a config file, that you can set to "mode = test" when you are doing testing, so that the logger in those cases can behave accordingly, either not logging, or logging to the console.
public final static LOGGER = new Logger("logConfig.cfg");
You could also make the logger's behavior be configurable at runtime. So when running tests you can simply set it up as such: LOGGER.setMode("test");
Or if you don't make the static final, you can simply replace the static LOGGER with a test logger or mocked logger in the setup of your test.
Something slightly fancier you can do that is close to a Singleton pattern but not quite is:
public class Logger
{
private static Logger default;
public static getDefault()
{
if(default == null)
{
throw new RuntimeException("No default logger was specified.");
}
return default;
}
public static void setDefault(Logger logger)
{
if(default != null)
{
throw new RuntimeException("Default logger already specified.");
}
default = logger;
}
public Logger()
{
}
}
public static void main(String [] args)
{
Logger.setDefault(new Logger());
}
#Test
public void myTest()
{
Logger.setDefault(new MockedLogger());
// ... test stuff
}

Related

Benefit of AddSingleton(S, T) instead of AddSingleton(T)

What is the benefit of using services.AddSingleton<SomeService, SomeServiceImplementation>() instead of services.AddSingleton<SomeServiceImplementation>() ?
For example i've got an sample Interface
interface ISampleInterface
{
void DoSomething();
}
And a Sample-Class:
class SampleClass : ISampleInterface
{
public void DoSomething()
{
console.write("hi");
}
}
No i do services.AddSingleton<SampleClass>()
Why or when to use services.AddSingleton<ISampleInterface, SampleClass>() ?
Thanks for your help! :-)
services.AddSingleton<SampleInterface, SampleClass>() allows you to register different implementations for the same interface without modifying the rest of your code.
Change implementations with minimal effort
Suppose you have an ILogger interface and implementation that log eg to the browser's console or send the log entry to different services eg ConsoleLogger, MyServiceLogger or PrometheusLogger. If you registered only the implementation, with eg services.AddSingleton<ConsoleLogger>() you'd have to change all of your classes each time you changed a logger implementation.
You'd have to go to each page and change
#inject ConsoleLogger logger;
to
#inject MyServiceLogger logger;
Forget about specifying the logger at runtime too. You'd have to deploy the application each time you wanted to use a new logging service.
By registering the interface and a specific implementation, all of your classes can keep using ILogger<T> and never know that the implementation has changed.
Implementation selection at runtime
You could even change the implementation at runtime, based on environment variables, configuration, or any other logic you want, eg :
if (app.IsDevelopment)
{
services.AddSingleton<ILogger,ConsoleLogger>();
}
else
{
services.AddSingleton<ILogger,MyServiceLogger>();
}
Unit Testing
In unit tests you could use a null logger - in fact the Logging middleware has a NullLogger class just for this reason, in the core Abstractions package.
Or you could wrap your test framework's output methods into an ILogger implementation and use that, without modifying the code. xUnit for example uses the ITestOutputHelper interface for this. You could create an XUnitlogger that forwards calls to this interface:
public class XUnitLogger:ILogger
{
private readonly ITestOutputHelper _output;
public XUnitLogger(ITestOutputHelper output)
{
_output=output;
}
...
void Log(...)
{
_output.WriteLine(...);
}
}

How to call constructor of class which are instantiated through Structure Map in C#

I have an interface called ILogger which basically contains some methods for logging.
Ilogger.cs
public interface ILogger
{
void LogError(string message, Exception exception = null);
void LogMessage(string message);
void LogValidationError(UploadResult uploadResult);
void LogValidationError(ValidationResult validationResult);
void LogProcessingError(string processingError);
}
I have a LogHelper class which implements this interface. The LogHelper class is instantiated through StructureMap like
ObjectFactory.Initialize(
request =>
{
request.For<ILogger>().Singleton().Use<LogHelper>();
});
I have many classes in whose constructor I just instantiate this class and call methods to log the information.
For eg: I have a class say Dummy1 in whose constructor I instantiate the LogHelper as:
public Dummy1()
{
this.logger = ObjectFactory.GetInstance<ILogger>();
}
In LogHelper I have method which basically creates log file and writes the message passed as parameter to it.
public void LogMessage(string message)
{
using (var writer = this.GetTextWriter(this.messageFilename))
{
writer.WriteLine(message);
}
}
Currently the filename is hardcoded into a constant property of LogHelper class as private string messageFilename = "logs\\UserCreationResult.log";
But I want the Filename to be dynamically sent whenever the LogHelper is instantiated.
I thought of having a class property and define that property in the constructor whenever the class is instantiated. But since the LogHelper class is instantiated as ObjectFactory.GetInstance<ILogger>(). I am not able call the constructor in which I can pass the filename.
Unfortunately the way you are going about this is a little bit self-defeating. Your classes only know about ILogger, not any particular implementation of ILogger. That's good - it means that the implementation could write to a file, a SQL table, or anything.
But if your class only knows about ILogger, not the implementation, then how does your class know that the logger needs a file path? If you change your method signatures in ILogger to contain a file path, then two things happen.
It becomes impossible to have any implementation of ILogger that doesn't write to a file (unless it ignores the file path, which would be really weird.)
Now that class that calls the logger has to know a file path. Where will that class get a file path from? Will it be stored in the class? In that case you end up with a class that doesn't work unless it's part of an assembly executing on a computer where it can write to that exact file path.
Instead, the details of where and how to log should live somewhere in your ILogger implementation. That's closer to the Single Responsibility Principle. The class that calls ILogger isn't responsible for decisions about how ILogger works. It doesn't know and it doesn't want to know. It says "Here, take this and log it." The logger implementation is responsible for the rest.
I'd recommend scrapping the static ObjectFactory entirely and using the container to resolve and create all of your classes, including the logger and the classes that depend on it, but that's so broad that it's not really helpful. (It has been deprecated because it's a bad pattern. It's not even in the latest version of StructureMap.)
Everything above this is a recommendation. After this I'm offering an option that's not really recommendable, but requires less change and keeps your classes from knowing about file paths, because please don't do that ever.
One option - a halfway compromise - might be to register different named implementations of ILogger. You could modify your logger class to look like this:
public class FileLogger : ILogger
{
private readonly string _filePath;
public FileLogger(string filePath)
{
_filePath = filePath;
}
}
Now you can create multiple instances of that logger class, passing a different file path to each one. That way it's not a static property, which limits you to only having one file path.
Then you could register your implementations like this.
ObjectFactory.Initialize(
request =>
{
request.For<ILogger>().Singleton()
.Use<FileLogger>(() => new FileLogger("some path")).Name = "LoggerOne";
request.For<ILogger>().Singleton()
.Use<FileLogger>(() => new FileLogger("some other path")).Name = "LoggerTwo";
});
Now your class can say which logger it wants, like this:
var logger = ObjectFactory.GetNamedInstance<ILogger>("LoggerOne");
But please don't really do that either. It's more than I can really describe here in great detail, but take a look at dependency injection so that your classes really only know about ILogger and don't know or care which implementation they get and don't tell it anything about how to do its job.
You are using your logger as a singleton, so you are not creating an instance each time you call ObjectFactory.GetInstance<ILogger>();, you are simply getting a reference to the same logger instance all the time which is created once on first use.
If you want to write to a specific destination, then the best solution is to specify the destination in the Logging methods:
void LogError(string message,
Exception exception = null,
string destination = /*some adequate defualt value*/);
void LogMessage(string message,
string destination = /*some adequate defualt value*/);
Creating state information in your logger instance with a specific destination can be dangerous if you are using the logger concurrently from methods that are expecting and therefore setting different destinations; you can end up logging things where they are not supposed to.
Which brings up an important issue; because you are sharing the logger across your application (singleton) make sure its methods are safe to call concurrently if there is a possiblity that it will be called this way.

c# static object reference

I have a class like so
public class FileLogger
{
public FileLogger(string typeOfLog)
{
//implementation
}
public void LogError(string err)
{
//implementation
}
public void LogMessage(string err)
{
//implementation
}
}
Since this is a logging class for an application to log its output to a file, one would have expected it to be a static class. However as you can see it is not. It is however used in the application like this:
public class BugetApplication
{
private static FileLogger logger;
//constructor
public BugetApplicationClass()
{
logger = new FileLogger("some-constructor-parameter");
}
//a method that uses the FileLogger class for logging
public string Classify()
{
try
{
//start multiple threads for classification
Classification clsf = new Classification();
clsf.handleEvent += clsf_handleEvent;
clsf.Classify();
}
catch (Exception exp)
{
logger.LogError(exp.Message);
}
}
private static void clsf_handleEvent(string errString)
{
if(errString.Contains("error"))
{
logger.LogError(errString);
}
}
}
Multiple threads are started by the BugetApplication class's classify method. Any errors in that class fire an event which is handled in the BugetApplication class's clsf_handleEvent method. So multiple threads could each fire their own event. Would creating the instance variable as a static variable in the BugetApplication class have any effect here or would keeping it non static have the same effect? I don't want any one thread to overwrite the error message of another thread.
Edit
Just to clear things out, the BugetApplication class which will be created only once has a static variable 'static FileLogger logger; ' it creates an instance once in its constructor, passing in some values to the constructor of the FileLogger class. In the BugetApplication class, there is a method which calls the Classification class's classify method. The Classify method starts the various threads and on any error fires an event which is handled back in the BugetApplication class so this clsf_handleEvent method can have multiple calls on it.
Why do you think it would overwrite the error message of another thread? The logger should just append the messages, so there shouldn't be any overwriting (depends how you handle the logging though). There is a potential problem however - depending on your logging function you might be blocking access to the file. Because the method works on an external file, you should probably use lock in the function.
It really doesn't matter if the class is static or not, the problem is concurrent access to external resources which needs to be synchronized for multiple threads to become thread-safe.
lock documentation on msdn
It really depends on the actual implementation of the logger.
Static classes are now frowned upon as they make unit testing more difficult. Many facilities which conventionally were implemented as static or singleton (loggers, e-mailers, etc.) now provide unit test/IoC friendly alternatives (e.g. a factory and an interface or virtual class).
The design of these facilities is usually a front end class which the client application uses to interact and an asynchronous back end which takes care of the synchronization and actual logging (or emailing, or whatever).
The crux is whether the front ends are multi-threaded or not.
If they are not; you should create a new one per thread. In this case the logger would probably have to be a local variable or parameter of the method using it.
Usually, however, they are multi-threaded and re-entrant, as all they do is pass along the log message to the back-end and have no state of their own. In this case they can be saved as a static variable or application wide singleton, but it is better to instantiate them in an IoC container as singleton and inject it to the classes using them. Doing so makes writing unit tests with mock loggers a lot easier.

Log4Net message construction cost when not debugging

According to this log4net article you should check if debug is enabled prior to any Log.Debug statements to eliminiate the statement construction cost. Is there a better alternative to always having to check if(Log.IsDebugEnabled) prior to any log statements?
Log4Net example:
if (log.IsDebugEnabled)
{
log.Debug("This is entry number: " + i );
}
I don't want to pay the overhead cost of statement construction, but also don't want to check prior to every log statement.
#Grhm and #David have good ideas, but I don't think that David's wrapper is as good as it could be. Wrapping log4net that way. Simply implementing Debug, Info, etc on the wrapper and delegating those down to log4net's Debug, Info, etc methods break log4net's ability to log the call site information. If you wrap this way and tell log4net to log the call site info, log4net will write out the call site in the wrapper, not the call site in your actual code, which is what you want.
I personally don't like using a singleton logger as you lose the ability to tweak logging levels in different parts of your program. If you are working on several components, you might want Info level logging turned on for one component, but only Warn logging (or none at all) for other components. With a singleton logger, all logging in all of your application will be at the same level.
You are denying yourself a lot of log4net's built in (and powerful) capabilities when you wrap log4net incorrectly and when you use a single logger to cover your entire application.
I answered a similar question (about maintaining call site information) here:
how to log method name when using wrapper class with Log4net
To save time, I have included a code example here (uncompiled and untested, but should be close)...
public class MyLog4NetWrapper
{
ILog log;
public MyLog4NetWrapper(string loggerName)
{
log = LogManager.GetLogger(loggerName)
}
public MyLog4NetWrapper(type loggerType)
{
log = LogManager.GetLogger(loggerType)
}
public void Info(string message)
{
if (log.IsInfoEnabled) log.Logger.Log(typeof(MyLog4NetWrapper), LogLevel.Info, message, null);
}
//Defer expensive calculations unless logging is enabled - thanks Grhm for the example
public void Info(Func<string> formattingCallback )
{
if(log.IsInfoEnabled)
{
log.Logger.Log(typeof(MyLog4NetWrapper), LogLevel.Info, formattingCallback(), null);
}
}
//Debug, Warn, Trace, etc are left as an exercise.
}
You can create these loggers in your code like this:
public class MyClass
{
private static readonly ILog log = new MyLoggerWrapper(typeof(MyClass));
public void DoSomething()
{
log.Info("Hello world!");
}
}
The trick to writing a log4net wrapper that preserves the call site information is to use the Log method and to pass the type of your wrapper as the first parameter.
If you are going to write a wrapper in order to implement the functionality that you asked about (deferring execution of any expensive code in the logging call without explicitly checking to see if the desired logging level is enabled), then you might as well put that code in the wrapper rather than implement it as an extension method (which will also suffer from the same loss of call site problem I described above).
Good luck!
The easiest and cleanest way might be the use of the DebugFormat method which actually does the check if the debug level is enabled (see Github-Code of log4net).
but also don't want to check prior to every log statement
When you find yourself repeating the same code over and over, it sounds like a common abstraction may be in order. In this case you can, for example, create a custom wrapper for Log4Net. Something as simple as:
public static class Logger
{
private static ILog _log;
static Logger()
{
log4net.Config.XmlConfigurator.Configure();
_log = log4net.LogManager.GetLogger("Log4Net");
}
public static void Debug(string message)
{
if (_log.IsDebugEnabled)
_log.Debug(message);
}
public static void Info(string message)
{
_log.Info(message);
}
public static void Warn(string message)
{
_log.Warn(message);
}
public static void Error(string message)
{
_log.Error(message);
}
public static void Error(string message, Exception ex)
{
_log.Error(message, ex);
}
public static void Fatal(string message)
{
_log.Fatal(message);
}
public static void Fatal(string message, Exception ex)
{
_log.Fatal(message, ex);
}
}
In this case I made the logger instance static. I'm not 100% sure that will always work as expected. Normally I use this behind a dependency injection framework and configure the logger dependency to be a singleton, handled by the framework. You might instead make this an instance class with instance methods and put it behind a static factory class instead. Test and tweak as necessary.
There are a couple of added benefits here:
Your dependency in Log4Net is isolated to a single class. So if you ever want to use a different logger, you only have to change one class instead of everything in the entire project.
You can easily abstract this behind a dependency injector.
Any other common functionality you want to include in all logging statements can be easily and globally included here.
An example I commonly use for the third benefit might be something like this:
private static string GetLocation()
{
var frame = new StackTrace(1).GetFrame(1);
var method = frame.GetMethod();
return string.Format("{0}:{1}.{2}({3})", Environment.MachineName, method.ReflectedType.FullName, method.Name, frame.GetFileLineNumber().ToString());
}
This gets more meaningful debugging information from the runtime system (though there may be a performance hit, for high-volume systems it's worth testing). So my pass-through error logging function might look like this:
public void Error(string message, Exception ex)
{
_log.Error(string.Format("{0}:{1}", GetLocation(), message), ex);
}
You could use a lambda expression. Like:
log.Debug(() => "This is entry number:" + i);
That way the lambda is only evaluated after the .IsDebugEnabled call.
We have an extension class defined (taken from http://www.beefycode.com/post/Extension-Methods-for-Deferred-Message-Formatting-in-Log4Net.aspx) that has extension methods like:
public static class Log4NetExtensionMethods
{
public static void Debug( this ILog log, Func<string> formattingCallback )
{
if( log.IsDebugEnabled )
{
log.Debug( formattingCallback() );
}
}
// .. other methods as required...
}
I'm not sure if log4net have added lamda type support in more recent releases - but this has been working for me.
If you include the namespace log4net.Util, you are able to call the following extension methods on log4net ILog:
public static void ErrorExt(this ILog logger, Func<object> callback)
This will only call the lambda function when logging error level is enabled. No need to write your own extension methods. It also protects from creating an error while constructing the actual log message by wrapping the creation in a try catch method.
I would look at preprocessor (precompile?) directives.
#if DEBUG
{your logging code here}
#endif
Something like that should do it for you, and then the code only gets compiled in Debug Mode.
You can also use the the Conditional attribute on a method like this:
[System.Diagnostics.Conditional("DEBUG")]
private void YourMethodNameHere(YourMethodSignatureHere)
Take a look at this old question for more information on when/why/how you might use them.
http://stackoverflow.com/questions/3788605/if-debug-vs-conditionaldebug

DI/IoC with a Singleton Logger class

We are using an in house simple Logger class for our application's logging tasks (.NET 3.5).
The logger code is pretty old, and is designed similarly to this:
public class Logger : ILogger
{
private ILogger instance;
private static ILogger Instance
{
// Initialized on first use.
get { return instance; }
}
public static void Debug(string msg)
{
instance.Debug(msg);
}
public static void Error(string msg)
{
....
}
}
The instance itself is being initialized on first usage (lazily).
This is not a Singleton according to its strict "by the book" implementation, but nonetheless, the access to this class from all calling code is a static access.
I would like, for testing purposes and for other architectural reasons, to be able to replace the internal instance with something else (inject it).
How can i achieve this easily? we are not using any IoC container at the moment, but i would not want to expose a setter to the Instance property since that would defeat the whole Singleton like design.
Any suggestions on how to come up with a solution for this?
Consider using Fakes Framework for testing purposes. You could stub the call to static method with something like this
ShimLogger.Instance = () => new LoggerMock();
In case of .net 3.5 you can use Moles Framework to stub static method call. Configuration code will look something like:
MLogger.Instance = () => new LoggerMock();
It would require to make static method Instance public, but after this configuration every call to static method will return your mocked instance.
Indeed, a setter does not sound like a good choice.
Instead, I would consider two possible approaches. First, an explcit configuration method:
public class Logger : ILogger {
public void ConfigureLogger( ILogger logger ) {
this.instance = logger;
}
}
An advantage of such approach is that the intention is clear plus you have to call this method in an explicit way.
Another option would be to allow one to pass a type of your logger in your configuration:
<appSettings>
<add key="loggerType" value="The.Type.From, Some.Assembly" />
</appSettings>
Then, in your Logger class you rewrite the initialization routine so that if the configuration parameter is present, you prefer the type provided in the configuration OVER the default type.
An advantage of such approach is that you can reconfigure the client with the configuration change with no changes to the code.
Anyway, IoC containers don't bite. Introduce one as it pays off in a long term.
I wouldn't roll your own. I use the Enterprise Library for almost all my logging needs. It works on desktop and asp.net projects. Asp.net can be a bit more problematic since you have to deal with security on the server but I've done it.
http://entlib.codeplex.com/
People also like Log4Net but I've never used it so I can't comment on it.
I would modify the code using the Logger. Instead of accessing the logger through Logger.Instance, pass in the desired instance of the logger into the object. Then in your factories and/or composition root you pass Logger.Instance as the source of the logger in your production code, and in your unit tests it is easy to use a mock logger.
public class Foo
{
private readonly ILogger logger;
public Foo(ILogger logger)
{
if (logger == null)
throw new ArgumentNullException("logger");
this.logger = logger;
}
public void Func()
{
try
{
// do something
}
catch (Exception ex)
{
// call the provided logger dependency
this.logger.WriteError(ex);
// not the static singleton property
Logger.Instance.WriteError(ex);
}
}
}
Another idea would be to make an internal setter for your Instance property and use the InternalsVisibleTo attribute to make the internal setter visible to your test assembly. Note that if the assembly that contains your logger is strong named, then you must specify the PublicKey in the InternalsVisibleTo attribute. Obviously this is most helpful (in the sense of not letting other developers accidentally - or on purpose - setting Instance to something else) if your logger lives in is own assembly or in some kind of infrastructure assembly where most development/logging is NOT taking place.

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