Run a .cs file - visual studio 2012 - c#

Hi im starting to learn c# just now with visual studio 2012 and windows 8, and the tutorial has given some .cs files and not explained how to run them. It is all command line stuff in this tutorial. This stack overflow answer gave the most easy-sounding way of doing it (in response to a similar question by someone else).
If you already installed Visual Studio, just: Click Start, point to
All Programs, point to Microsoft Visual Studio, point to Visual Studio
Tools, and then click Visual Studio Command Prompt and there you have
your command line box where you compile as follows:
csc PathToYourCsSource
I cannot find visual studio tools. I typed it into the search in windows 8. Thanks

It is easier to: Run Visual studio -> Make a new C# console project.
This makes a project with a simple Program.cs file. You can just copy/paste in that, and run the project my clicking F5.

"Visual Studio Tools" is the name of the folder in the All Programs list, not the name of an item you can find by searching. You can search for "Developer Command Prompt for VS2012" (or some portion of that) instead.
I'd recommend that instead, you work with your .cs file as part of a project in Visual Studio. It's easy to create and run a Console Application from the IDE.

You can also use tools like Linqpad to run snippets of code so you don't have to use the bloat of an entire Visual Studio solution/project.

1.
in visual studio directory go to Common7>Tools>Shortcuts>Developer Command Prompt for VS2013 run this ,type csc programName.csc for compiling
and programName for run
Make sure to change the directory of console to your program path
2.
In visual studio create new C# console application and write there ,for run go to menu debug>Start Debugging

Related

Is it possible to work on a ASP.NET application on Visual Studio 2015 and VS Code? [duplicate]

How do I open I a Visual Studio Code folder in Visual Studio 2015?
If I open it as a "Web Site", it tries to treat the node_modules directory as part of the project's normal JavaScript files and hits an error when the path exceed the maximum path length.
But I can't open it as any other project type unless I first create a project of that type and then move all the VS Code files into that folder.
Should I be trying to open it as a web site?
Or should I create a new project and then copy the files + folders into it?
Is there any advantage to having it as a project?
If I do create a project, it makes it difficult to work together with someone who is just using VS Code?
And if I use a project, which project type should I select?
Finally folder view has arrived in VS 2017 :)
You can find more details in here.
Currently there is no way to open a folder directly with Visual Studio.
Why? Because Visual Studio and Visual Studio Code only shared their name, not the idea behind it. To extend Jenny O'Reilly answer:
Visual Studio Code is a folder oriented editor
This means VSC has the same Point-of-View to your Project as the File Explorer.
Visual Studio (not Code) is a solution oriented integrated development environment (short IDE)
Instead every Project in Visual Studio needs a *.sln Solution-File as Root Component. From this point Visual Studio looks at your Project. An example would, if you copy File in your Project Folder, they wouldn't be recognized from Visual Studio. You have to add them first to your sln File, to see them. It also allows the developer to combine multiple projects (*.csproj,..) into one single Solution to build.
This means the idea behind these two editors is completely different.
Visual Studio (not code) Project-types for Web
There are Node.js Tools for Visual Studio
This will provide Node.js built-in project templates
Visual Studio 2015 comes with TypeScript templates
Workaround 1
A workaround would be a Blank Solution in which you set up your Visual Studio Code Project.
Workaround 2
Another trick would be the answer to this question. You can open your Project Folder as a Website Project.
File -> Open Website -> File System and choose the folder
Update
As you mentioned, there will be errors because Visual Studio tries to build the solutions. For the next few readers of this response, the work around for this (as John Pankowicz writes in the comment) is:
Right-click Web Site in Solution Explorer -> Property Pages -> Build -> Uncheck "Build Web Site as part of solution"
Update 2
(Thanks to JC1001 for this update)
The next version of Visual Studio (Visual Studio "15") will support opening a folder. This is mentioned in the Visual Studio Blog.
Also like in Visual Studio Code, there will be a prompt command for opening Folders. Right now you can use this in the preview version:
devenv /command “file.openfolder FOLDER_PATH”
In the future you will be able to use:
devenv FOLDER_PATH
Opinion
Personally I wouldn't recommend Visual Studio (not code) for HTML/Website projects without server-side-development, because I don't see any features. Even the intellisense suggests to me sometimes bad HTML Code (it's not the IDE's fault).
After all web projects are still text files. You can easily control group projects like this with Version Control. Visual Studio Code even provides an integrated Git support.
Visual Studio Code does not create "project files" that you can open in Visual Studio 2015. Basically, when you open up a Node website in Visual Studio, you need to re-create the folder structure in VS2015 and create a "project file".
I haven't seen any better ways of doing this, but will be happy when we can open a folder just as easilly as we can with VSCode
I'm sure it's not the best way but..
Open an existing .sln with notepad, change the names, save as [name of your project].sln.
Open with Visual Studio.

Build an executable file without Microsoft Visual Studio from project file

I don't have MS Visual Studio installed and can't install it due to financial/legal reasons. I've inherited an executable file built with Visual Studio using C#. It isn't working as planned. I can fix the problem by changing 1 line of code. I have done so, but now I don't know how to re-build the project into an executable without Visual Studio.
I've tried running the following code from the command prompt:
>C:\Windows\Microsoft.NET\Framework\v4.0.30319\csc.exe /t:exe
/out:exchange.exe exchange.csproj
Am I on the right track?
Edit: This question is different from this question because here I ask about building and compiling a whole project... not just a .cs file.
I would suggest installing Visual Studio Community edition (free)
But, if you just want to build using msbuild through the commandline the simplest way would be (assuming you navigated to where msbuild is or have the env path set):
msbuild "C:\Users\Something\Documents\Visual Studio 2015\Blah path\Hello.csproj"
Building (then running) a simple console app that prints hello with the above:
You can use MonoDevelop for compiling your C# project.

Is there a c# windows form Application in visual Studio 2015?

I installed Visual Studio 2015, and tried to create a windows form, just as I used to do it in the VS2010. I could not find a Windows form for C#.
How can I create one? Do I need to install another version or do I need a plugin or something?
Screenshot: http://prntscr.com/8rwzyl
Informations about my Visual Studio: http://prntscr.com/8rx0a1
It seems you are opening new project in Blend. You have to use Visual Studio (not Blend).
Blend and Visual Studio are installed together with Visual Studio Community Edition 2015 . You probably run a wrong shortcut (which starts Blend).
The Checked Answer is correct however there is no explanation of how to solve this. I just came to the same problem, but figured it out. When searching in your file directory C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE
Then you can search .exe and it will come up with Blend and devenv. Or just scroll till you find devenv. devenv is the clickable application for visual studio community. :)

MonoGame templates in Visual Studio 2015

I just installed Visual Studio 2015 and now want to start a new MonoGame project (C#, Windows DX).
I got MonoGame installed, as well as XNA.
The problem is that the templates are not showing up in the New Project dialogue.
On Visual Studio 2013, they showed up here, they are also nowhere to be found aynwhere else in the Project tree.
So I searched for the templates, they exist in the location where they should be:
C:\Users\<user>\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#\MonoGame
I tried running the devenv.exe /installvstemplates from the Visual Studio admin console, as well as devenv.exe /setup, for good measure.
After doing both several times, mixed with a few Visual Studio 2015 and Windows restarts, the project templates are still not showing up.
I also tried to clear the cache by deleting C:\Users\<user>\AppData\Roaming\Microsoft\VisualStudio and C:\Users\<user>\AppData\Local\Microsoft\VisualStudio\14.0, to no avail.
The MonoGame installer was customized to work with Visual Studio 2015, so I assume it should work somehow.
So, can anyone help me getting those project templates set up?
I found out why it wasn't working:
Apparently, the MonoGame installer puts the Templates in the wrong folder for Visual Studio 2015.
The correct folder for VS2015 is
C:\Users\user\Documents\Visual Studio 14\Templates\ProjectTemplates\Visual C#
The MonoGame installer installs to C:\Users\user\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
So, when the folder MonoGame inside that folder gets moved to the first one, and the devenv.exe /installvstemplates command gets executed, the templates show up.
In case you work as standard user and run MonoGame setup as admin, MonoGane templates was installed only in Administrator account.
So I just make copy into my user \ProjectTemplates\Visual C#.
MonoGame Setup installation:
C:\Users\**Admin**\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
Correct folder is under my user account:
C:\Users\**user**\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
Then as answered above just run devenv.exe /installvstemplates from Developer Command Prompt for VS2015.

Working with Unity3D and Visual Studio 2013

how do i get Unity3D for debugging the code, and Visual Studio 2013 which i have now to only script the code. Example: Like Flash Professional for debugging and FlashDevelop for scripting only.
My question is, how do i get the Unity3D link with Visual Studio 2013. I already searching around the internet, and had found that Unity3D only works with VisualStudio 2010.
I wrote a blog article on this awhile back on my blog HERE for Visual Studio.
However I will paste it here too:
How to use Visual Studio 2013
Recently Microsoft bought and re-released the popular Unity3D plugin UnityVS. The now renamed Visual Studio Tools for Unity plugin smooths the connection between Unity and Visual Studio and even allows one to perform debugging too! Download it here.
In Unity Editor go to Edit->Preferences->External Tools and In External Script Editor choose Browse from the drop down box.
Browse to and select C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv.exe.
The External Script Editor should automatically show your selected editor as Visual Studio 2013.
That’s it! It should just work from that point on.
As an important update, I would like to notice, that former UnityVS (after Microsoft's acquisition of SyntaxTree) is now available for free as a rebranded Visual Studio 2013 Tools for Unity.
The versions for VS 2012 and VS 2010 are also available.
The integration of Unity3d and Visual Studio got simpler with latest Unity (version 5) and Visual Studio Tools. This is the current procedure.
To use Visual Studio as editor and debugger with Unity you must:
Install the Visual Studio Tools For Unity. For this download the package at http://unityvs.com (careful to get the version for the Visual Studio you are using) and import it (as is standard in Unity for packages) by going into Assets -> Import Package -> Custom Package and browse to the tools installation folder and pick the package.
Once installed in Unity you will get an additional menu Visual Studio Tools, go there and select "generate project files". Visual Studio will already be the default editor for your scripts.
This done, if you say put a breakpoint in Visual Studio, click on "Attach to Unity" in Visual Studio, and then run your Unity project, the process will stop at breakpoints in Visual Studio and allow variable inspection etc.
you can use unityvs VS plugin (but I'm not sure about current 2013 support, it's works with vs2012) http://unityvs.com/ - on windows it's works very well, but remote OSX debugging feature is not ready yet
I'd like to add to the fine answer given by Pietro Polsinelli, that for me, there was an extra step in his Step 1. And that is that, after installing Visual Studio Tools For Unity, I had to, in Unity, go to Assets->Import Package->Visual Studio 201X Tools and then click around on the menu bar until "Visual Studio Tools" showed up as an option. After that, I could Generate Project Files and Open in Visual Studio.
This enabled me to Attach to Unity in Visual Studio and debug.
None of these solutions worked for me. Renaming monodevelop just changed the default program to notepad++, and the next default program after that was simply notepad.
However, there is a known bug with Visual Studio 2013 (not sure if it was present in previous versions, or if it is present in the non-professional version) where if you try to open a C# file in visual studio, where Visual Studio is opened as administrator and Unity isn't, VS crashes.
I had to either run both programs (VS and Unity) as administrator, or not open VS as administrator (as per the solution found here: http://connect.microsoft.com/VisualStudio/feedback/details/597863/cannot-open-visual-studio-files-from-windows-explorer).
With Visual Studio You Can Use UnityVS Plugin But if You Use Monodevelop You Can Go To Run->Attach To Process.. And Connect The Debugger to Unity Editor It Work Perfectly.
To link Unity with Visual Studio, do the following:
Do this on Unity.
Go to file --> preferences --> external tools --> external script editor --> Choose visual studio.
If Visual Studio is not showing, you Re gonna have to browse Visual Studio by hand.
Then you open any script in the Unity Project window and Visual Studio should open the file.
I hope this is helpful.
Note that I am using Unity 2020.2 and Visual Studio 2019

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