Clear listbox when new tab selected - c#

I am trying to clear the contents of a listbox when a new tab is seleced. Here is what I got, but nothing happens.
private void tabControl1_SelectedIndexChanged(object sender, EventArgs e)
{
if (tabControl1.SelectedTab == tabControl1.TabPages["entryTab"])
{
readBox.Items.Clear();
reminderBox.Items.Clear();
}
}

Try something like this in your form load
tabControl1.Selecting += new TabControlCancelEventHandler(tabControl1_SelectedIndexChanged);

// Try this set null to DataSource
private void tabControl1_SelectedIndexChanged(object sender, EventArgs e)
{
if (tabControl1.SelectedTab == tabControl1.TabPages["entryTab"])
{
readBox.DataSource = null;
reminderBox.DataSource = null;
}
}

Related

CopyListBoxItem from one ListBox to another

I have two ListBoxes. I want to copy SelectedItem from the first ListBox into Second one.
Why this code does not work ?
private void frm_addDispatchBoard2_Load(object sender, EventArgs e)
{
using(propertiesManagementDataContext db = new propertiesManagementDataContext())
{
var Buildings = db.Buildings.Select(q => new { q.BuildingLandNumber, q.BuildingId });
listBox_allBuildings.DataSource = Buildings;
listBox_allBuildings.DisplayMember = "BuildingLandNumber";
listBox_allBuildings.ValueMember = "BuildingId";
}
}
private void btn_addBuilding_Click(object sender, EventArgs e)
{
if(listBox_allBuildings.SelectedIndex > 0)
{
listBox_selectedBuildings.Items.Add(listBox_allBuildings.SelectedItem);
}
}
The result I got:
try this I am not sure why you are looking for a Contains but if you really need that look at the difference between SelectedValue and SelectedItem
Use this code right here as a test to see if the expected value shows up in a MessageBox
string selected = listBox_allBuildings.GetItemText(listBox_allBuildings.SelectedValue);
MessageBox.Show(selected);
this should help you to see the values in the Listbox on the right
private void btn_addBuilding_Click(object sender, EventArgs e)
{
if(listBox_allBuildings.SelectedIndex != -1)
{
var selected = listBox_allBuildings.GetItemText(listBox_allBuildings.SelectedValue);
listBox_selectedBuildings.Items.Add(selected);
}
}

How to get value from radiobutton to linkbox

I'm trying to get the value of radio button selection to my listbox, but the listbox always gets the same value even though selection was different. Please help, I am a newbie to coding, I couldn't find any answers on the net either..
Here are the codes I've written:
void rdbtnOne_CheckedChanged(object sender, EventArgs e)
{
if (rdbtnOne.Checked == true)
{
rdbtnOne.Text = "Men";
}
else
{
rdbtnOne.Text = "Women";
}
}
void btnOne_Click(object sender, EventArgs e)
{
lstOne.Items.Add(i + rdbtnOne.Text);
i++;
}
Ok, I have found the solution, FINALLY. The reason that my code did not work in the first place was because I tried to give value by equaling rdbtnOne.Text directly. Instead I created another value to equal it. All right here is how it worked for me:
string MenOrWomen;
void rdbtnTwo_CheckedChanged(object sender, EventArgs e)
{
if (rdbtnTwo.Checked.Equals(true))
{
MenOrWomen = "Women";
}
else
{
MenOrWomen = "Men";
}
}
void rdbtnOne_CheckedChanged(object sender, EventArgs e)
{
if (rdbtnOne.Checked.Equals(true))
{
MenOrWomen = "Men";
}
else
{
MenOrWomen = "Women";
}
}
int i = 1;
void btnOne_Click(object sender, EventArgs e)
{
lstOne.Items.Add(i + MenOrWomen);
i++;
}

C# checkedlistbox mouse enter/leave error

I want my checkedlistbox to expand to a certain size when the mouse enters and then go back to a its original size after mouse leaves. Below is the code is have. However, I receive an error when i have another program selected and my mouse goes over the checkedlistbox while the application is not active.
Any suggestions on how to fix?
private void checkedListBox1_MouseEnter(object sender, EventArgs e)
{
Search.ActiveForm.Height = 552;
checkedListBox1.Height = 130;
}
private void checkedListBox1_MouseLeave(object sender, EventArgs e)
{
Search.ActiveForm.Height = 452;
checkedListBox1.Height = 34;}
Error Code - Object Reference not set to an instance of an object.
Try this
private void checkedListBox1_MouseEnter(object sender, EventArgs e)
{
checkedListBox1.Size = new Size(Width,Height);
}
This of course would work so that no exception is thrown, but I hope it's also what you want:
private void checkedListBox1_MouseEnter(object sender, EventArgs e)
{
if(Search.ActiveForm == null) return;
Search.ActiveForm.Height = 552;
checkedListBox1.Height = 130;
}
private void checkedListBox1_MouseLeave(object sender, EventArgs e)
{
if(Search.ActiveForm == null) return;
Search.ActiveForm.Height = 452;
checkedListBox1.Height = 34;
}

How can I refactor this C# code below?

I have 12 buttons in my Form1, and each button has a textbox next to it. The button event calls a method called dialogueOpen which handles getting the an object from form2 and placing a string value in a textbox.
How can I place the value returned in a textbox depending on what button the user clicked on? So if it is button1 a user clicked on, then the text returned should be placed in textbox1 and if it is button2 the user clicked on then the text returned should be placed in textbox2. The point is avoid using a string name to check as the buttons can all be called "browse".
Right now my code below does that but it is quite repetitive is there is a better of doing this?
private void dailogueOpen(String btnName)
{
if (listBox1.SelectedItem == null)
{
MessageBox.Show("Please Select a form");
}
else
{
var selectedItem = (FormItems)listBox1.SelectedItem;
var form2result = new Form2(myDataSet, selectedItem);
var resulOfForm2 = form2result.ShowDialog();
if (resulOfForm2 == DialogResult.OK)
{
switch (btnName)
{
case "btn1":
textBox1.Text = form2result.getValue();
break;
case "btn2":
textBox2.Text = form2result.getValue();
break;
case "btn3":
textBox3.Text = form2result.getValue();
break;
case "btn4":
textBox4.Text = form2result.getValue();
break;
case "btn5":
textBox5.Text = form2result.getValue();
break;
}
}
}
}
private void button1_Click(object sender, EventArgs e)
{
String name = "btn1";
dailogueOpen(name);
}
private void button2_Click(object sender, EventArgs e)
{
String name = "btn2";
dailogueOpen(name);
}
private void button3_Click(object sender, EventArgs e)
{
String name = "btn3";
dailogueOpen(name);
}
private void button4_Click(object sender, EventArgs e)
{
String name = "btn4";
dailogueOpen(name);
}
private void button5_Click(object sender, EventArgs e)
{
String name = "btn5";
dailogueOpen(name);
}
EDIT: I just noticed your event handlers. More refactoring ensues:
Yes, there is. You need to somehow associate textboxes to buttons. For example, create a dictionary like so:
Dictionary<Button, TextBox> _dict;
_dict[button1] = textBox1;
_dict[button2] = textBox2;
...
Use one event handler for all events:
private void button_click(object sender, EventArgs e)
{
dialogeOpen((Button)sender);
}
Change dialogueOpen to accept a Button instead of a string and
_dict[btn].Text = form2Result.getValue();
replace your eventhandlers to
private void ButtonClick(object sender, EventArgs e)
{
var button = sender as Button;
if (button == null) return;
String name = button.Text;// Tag, name etc
dailogueOpen(name);
}
1 You use the same delegate on all button
Nota (Thank's to Marty) : When You're in the Form Designer, select all buttons, and then assing then "Generic_Click" for all of them, or you can use code below.
this.btn1.Click += new System.EventHandler(Generic_Click); //the same delegate
this.btn2.Click += new System.EventHandler(Generic_Click);
this.btn3.Click += new System.EventHandler(Generic_Click);
....
private void Generic_Click(object sender, EventArgs e)
{
var control = (Button)sender;
if( control.Name == "btn1")
{
....
}
else if( control.Name == "btn2")
{
....
}
else if( control.Name == "btn3")
{
....
}
}
I would first use just one event handler for the buttons, it would look like this:
protected void ButtonClick(object sender, EventArgs e)
{
Button clickedButton = (Button) sender;
string selectedId = clickedButton.ID;
string[] idParameters = selectedId.Split('_');
string textBoxId = "textbox" + idParameters[1];
dailogueOpen(textBoxId);
}
What I did here is use a pattern for the names of the textboxes, so for instance if you have buttons with ids like: button_1 ,button_2, ..., button_n, you can infer what the corresponding textbox is.
If you click button_1, by spliting its id you'll know that its corresponding textbox is the one whose id is textbox1.
Then the dialogueOpen function would look like this:
private void dailogueOpen(string textBoxId)
{
if (listBox1.SelectedItem == null)
{
MessageBox.Show("Please Select a form");
}
else
{
var selectedItem = (FormItems)listBox1.SelectedItem;
var form2result = new Form2(myDataSet, selectedItem);
var resulOfForm2 = form2result.ShowDialog();
if (resulOfForm2 == DialogResult.OK)
{
TextBox textBox = (TextBox)this.Form.FindControl("MainContent").FindControl(textBoxId);
textBox.Text = resulOfForm2.getValue();
}
}
Where MainContent is the id of container where the textboxes are.
All in all:
I would use a pattern for button and texboxes id.
According to the button being clicked I infer its corresponding texbox id.
Then find the texbox and update its value.
You can have dictionary and one event method on all button clicks
Dictionary<Button, TextBox> dx = new Dictionary<Button, TextBox>;
private void ButtonClick(object sender, EventArgs e)
{
var button = sender as Button;
if (button == null) return;
dx[button].Text = form2result.getValue();
}
and constructor like this:
public ClassName()
{
dx.Add(button1, textBox1);
dx.Add(button2, textBox2);
dx.Add(button3, textBox3);
}
I think the first thing you can do is improve readability by removing the need for the switch statement:
private void dailogueOpen(TextBox textBox)
{
if (listBox1.SelectedItem == null)
{
MessageBox.Show("Please Select a form");
}
else
{
var selectedItem = (FormItems)listBox1.SelectedItem;
var form2result = new Form2(myDataSet, selectedItem);
var resulOfForm2 = form2result.ShowDialog();
if (resulOfForm2 == DialogResult.OK)
{
textBox.Text = form2result.getValue();
}
}
}
private void button1_Click(object sender, EventArgs e)
{
dailogueOpen(textBox1);
}
private void button2_Click(object sender, EventArgs e)
{
dailogueOpen(textBox2);
}
private void button3_Click(object sender, EventArgs e)
{
dailogueOpen(textBox3);
}
private void button4_Click(object sender, EventArgs e)
{
dailogueOpen(textBox4);
}
private void button5_Click(object sender, EventArgs e)
{
dailogueOpen(textBox5);
}
This then gives you a reasonable method signature to introduce the dictionary (suggested by two other people) to map Button to TextBox, which would in turn allow you to use a single event handler (suggested by two other people) for all buttons.
private void button_Click(object sender, EventArgs e)
{
Button button = sender as Button;
if (button == null) return;
String name = button.Text;// Tag, name etc
dailogueOpen(name);
}
private void dailogueOpen(String btnName)
{
if (listBox1.SelectedItem == null)
{
MessageBox.Show("Please Select a form");
}
else
{
var selectedItem = (FormItems)listBox1.SelectedItem;
var form2result = new Form2(myDataSet, selectedItem);
var resulOfForm2 = form2result.ShowDialog();
if (resulOfForm2 == DialogResult.OK)
{
SetTxt(btnName,form2result.getValue());
}
}
}
private void SetTxt(string btnName, string value)
{
int lenght = "Button".Length;
string index = btnName.Substring(lenght); //remove Button
TextBox t = (TextBox)this.Controls.Find("textBox" + index, true)[0];
if (t != null)
t.Text = value;
}

Display a message in the font type and size selected by the user from two listboxes

I have been working on this project for a few days, it’s a C# Windows Visual Studio 2010 form and I have been posting different questions that relate to the same project; as I was told to post different questions instead on having them all in the same post. So this is the project: create a form with two ListBoxes—one contains at least four font names and the other contains at least four font sizes. Let the first item in each list be the default selection if the user fails to make a selection. Allow only one selection per ListBox. After the user clicks a button, display "Hello" in the selected font and size.
This time I’m having a problem getting the message in the textbox to display according to the font type and size that the user selected. Here is where I’m at in the coding:
public Form1()
{
InitializeComponent();
//populate listbox1
listBox1.Items.Add("Arial");
listBox1.Items.Add("Calibri");
listBox1.Items.Add("Times New Roman");
listBox1.Items.Add("Verdana");
//populate listbox2
listBox2.Items.Add("8");
listBox2.Items.Add("10");
listBox2.Items.Add("12");
listBox2.Items.Add("14");
this.listBox1.SelectedIndexChanged += new System.EventHandler(this.listBox1_SelectedIndexChanged);
listBox1.SelectedIndex = 0; // <--- set default selection for listBox1
this.listBox2.SelectedIndexChanged += new System.EventHandler(this.listBox2_SelectedIndexChanged);
listBox2.SelectedIndex = 0; // <--- set default selection for listBox2
}
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
textBox1.Text = listBox1.SelectedItem.ToString();
}
private void listBox2_SelectedIndexChanged(object sender, EventArgs e)
{
textBox1.Text = listBox2.SelectedItem.ToString();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
textBox1.Text = "Hello!";
}
private void button1_Click(object sender, EventArgs e)
{
}
}
}
Now I'm trying to elicit a call from a button clicked that will display the message "Hello" in the user’s choice of font and font size. Any suggestions would be greatly appreciated.
remove this method:
private void textBox1_TextChanged(object sender, EventArgs e)
{
textBox1.Text = "Hello!";
}
in the button_click event of your button, add this :
private void button1_Click(object sender, EventArgs e)
{
textBox1.Text = "hello";
textBox1.Font = new Font(listBox1.SelectedItem.ToString(), Convert.ToInt32(listBox2.SelectedItem.ToString()));
}
you might want to remove the selectedindexchanged methods in your code if you are going to use a button tho. depends on what you want.
edit:
public Form2()
{
InitializeComponent();
listBox1.Items.Add("Arial");
listBox1.Items.Add("Calibri");
listBox1.Items.Add("Times New Roman");
listBox1.Items.Add("Verdana");
listBox2.Items.Add("8");
listBox2.Items.Add("10");
listBox2.Items.Add("12");
listBox2.Items.Add("14");
listBox1.SelectedIndex = 0;
listBox2.SelectedIndex = 0;
}
private void button1_Click(object sender, EventArgs e)
{
textBox1.Text = "hello";
textBox1.Font = new Font(listBox1.SelectedItem.ToString(), Convert.ToInt32(listBox2.SelectedItem.ToString()));
}
if you just use the above code everything should work as you want it to. I tried it out myself and it's working fine for me
This was my final submission. Thanks for all of the advice guys.
public Form1()
{
InitializeComponent();
//populate listbox1
listBox1.Items.Add("Arial");
listBox1.Items.Add("Calibri");
listBox1.Items.Add("Times New Roman");
listBox1.Items.Add("Verdana");
listBox1.SelectedIndex = 0; // <--- set default selection for listBox1
//populate listbox2
listBox2.Items.Add("8");
listBox2.Items.Add("10");
listBox2.Items.Add("12");
listBox2.Items.Add("14");
listBox2.SelectedIndex = 0; // <--- set default selection for listBox2
}
private void button1_Click(object sender, EventArgs e)
{
textBox1.Text = "hello";
textBox1.Font = new Font(listBox1.SelectedItem.ToString(), Convert.ToInt32(listBox2.SelectedItem.ToString()));
}
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void listBox2_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}

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