MonoDevelop - Detect Enter Keypress in TextBox - c#

I am currently making a web browser in MonoDevelop using C#, but I am having problems implementing the Keypress event.
I already know the code for how to make the web browser navigate, but the problem is that the keypress event for the enter key won't fire in the textbox.
I have tried other alphabetic keys (like Gdk.Key.a), and they work properly, but the enter key does not work.
I have also tried add [GLib.ConnectBefore] attribute before the keypress event, but it still doesn't make a difference.
Can someone please give me the whole code, if you don't mind? Because there are three different types of Enter keys in the Gdk.Key function, and I don't know which one to use.
I am using MonoDevelop 2.6
Thanks for your help

I have figured out how to solve this problem.
I was using the wrong event.
You do NOT use the OnKeyPress or OnKeyRelease events to get the signal of the Enter key. You would need to use the Control.Activated event.
The Activated event fires only when the return (enter) key is pressed.
I hope it's the same for every one!
Thanks for trying to help!

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I want to make the key pressed. Not to check if the key is pressed.
For example, I want to press Enter with my C# script.
There is no way in vanilla Unity to simulate a keypress, I believe. Based on what you require, it's most likely that you're trying to simulate an event happening. What you could do is simply make a function that's going to execute the event that's going to happen when you press ENTER and then call that event whenever it's supposed to be executed.
It's already been discussed here :
How to simulate a key press on button click - Unity

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Creating/posting input events in C#

Is it possible to programmatically create input events in c#.
I want to be able to simulate any input, such as pressing a button on the keyboard or moving the mouse pointer from my application. The events generated by the application need to behave (preferably) in exactly the same way that an actual key press for instance does (post an event to the system event queue that is given for applications to process).
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Ah, so you're saying SendKeys is unavailable?
Check these threads, on the MSDN forums: http://social.expression.microsoft.com/Forums/en-US/wpf/thread/915cb53a-704b-4047-8fd0-e7c5a8feae5e/
http://social.msdn.microsoft.com/forums/en-US/wpf/thread/6557c1eb-6eb5-4f4a-84d6-4ae4fb5b9dab/
Sounds like you can trap KeyDown events, but that's not exactly what you want...
Oh, wait! Check this SO thread: How can I programmatically generate keypress events in C#?
Beyond that, How and why do you need to send "Enter" without a keyboard press? There may be a different solution lurking there. :)
Assuming that you're working with WindowsForms... by using SendKeys.Send("{ENTER}");
See this documentation here as well: http://msdn.microsoft.com/de-de/library/system.windows.forms.sendkeys.send.aspx

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