How to force placement of controls in superclass form? - c#

For a fast summary of the problem look at the picture at the bottom.
Hello,
I created a Form (named BaseForm) that serves as base for all my windows.
This base-Form contains (for the sake of simplicity) something like a "statusbar" (a usercontrol) at the bottom.
That statusbar is Locked so it can't be moved or resized in the designer.
It also has the it's anchor set to left,bottom,right so it always stays at the bottom and resizes horizontally.
Now when make another Form and change so it inherits MyProject.BaseForm instead of System.Windows.Forms.Form, the statusbar is there.
But now there is a problem with the statusbars position and size.
The statusbars standard location and size is wrong. VisualStudio takes the location and size from the BaseForm instead of applying the Anchor.
Also I can't (and don't want to!) move/resize the statusbar to fix the problem.
One obvious and working solution would be setting the statusbars Dock property to Bottom.
But I can't use that as a generic solution to my problem because I also have controls that should not be docked. (For example a button that should always stay at the bottom-right corner of the form)

You have a simple problem, the control is private so can't be messed with in the derived form. None of its properties are accessible, including Location and Size. Which freezes it solid in the wrong spot on your derived form. The layout engine can't move it either. And why it displays the lock icon.
Go back to the BaseForm, select the user control and change the Modifiers property from Private to Protected. Rebuild. Now you can move it on the derived form where it needs to go.

I think the best way to approach this is to use a TableLayoutPanel instead of explicit docking. Create a 2 row TableLayoutPanel in the parent form. Make the bottom row AutoSize and put the status bar into that. This way the derived forms are free to add content in the other row which represents the remainder of the control.

Related

How to run or adjust Windows application efficiently in any screen resolution in C# 4.0?

How to run or adjust Windows application efficiently in any screen resolution in C# 4.0?
I have done it in 1600 x 1200 resolution but if I try in lower resolutions only some part of the forms are visible.
How to solve this problem? I have searched a lot and got to know about Anchor & Dock will be useful but also to came to know that these should be used from the beginning of designing but I have completed my application while this resolution is now causing the problem when I install the application in any system
The quick and dirty method of making sure your controls remain visible would be to place a Panel on the form, set Dock = Fill and AutoScroll = True, then place every other control in your form inside it. Your controls won't get cut off, but your program won't win any awards for asthetics. If the program is brand new, that's really not the way you want to start things off.
You could redesign it to make use of Anchors and Docking, as you mentioned. You could also place items such as a row of Button controls or a series of TextBox controls in a FlowLayoutPanel, which will take care of repositioning them as you resize the form.
But if adjusting for screen resolutions is important to you, a better way would have been to use WPF from the start. Controls are automatically resized and repositioned as needed, based on their container control.
The real question should be:
How do I want the controls to resize themselves with their parent?
The answer is that you need to specify anchors. Anchors are used to tell your controls how they should react on resize, and what the concerns should be.
Lets say you have a form with two [Cancel] and [OK] buttons. They are usually seen fit at the bottom right of your window. But the default Anchor property is set to Top, Left, so on your form's resize, they stick to the Top, Left corner where they belong according to the default settings. This won't be any trouble if your maximize your form, thus you'll have your button probably in the middle of the screen. But at least, you will see every controls adequately.
But what if resize your form smaller and smaller? Do you still want them to stick at the Top, Left, or Bottom, Right would be more useful? My guess is that you should set the Anchor property to Bottom, Right, for those two.
This might come in handy to have different Anchor property settings depending on how you want your control to react to your form resize. Let's take three TextBox controls aligned horizontally with each other. Perhaps your longer field will be your object Description property located on horizontal-center of your form. Then, when you risize, you have to think what would make more sense on resize. If it is to make it longer on resize in order to fill your form width with all your control, then perhaps you want the DescriptionTextBox to get wider and wider, and the contraray should also be true, on form's resize, you probably want this field to be resized smaller too. Then, to make this happen, you have to set the Anchor property to Left, Right, so that the edge of your DescriptionTextBox control remains at the same very distance of your form's edge at any time.
Another thing is of concern in case of resizing to smaller window, is its MinimumSize property. One shall agree that there is use to have a form of size 34x34 pixels. So, setting your MinimumSize property to a certain size which makes sens for the form to exist, you will avoid display glitches of controls getting one over another.
For more details on the Anchor property: Control.Anchor Property
For more details on the MinimumSize property: Control.MinimumSize Property

Changing textbox text causes parent windows to resize incorrecly

I've tried looking many places for an answer to an issue I'm having and so far I've found nothing.
What I currently have is a c# windows form with user controls inside it. Some user controls have other controls inside them. What happens when I change the text in a textbox, is its parent windows will no longer resize like they should when changing the window size. i.e. A horizontal scrollbar will appear even though horizontal scrollbars are disabled in that specific window. Its almost as if changing the text changes the parent window's styling.
In case this is too vague, I have a textbox inside a panel with a docking property set to fill. The panel has a padding of 10 in order to allow the textbox to have some white space for aesthetic purposes. This control resides within a parent control (we'll call it parent 1), which in turn resides within another control as well (we'll call it parent 2). So when I change the textbox's text (at all, even adding a space), will then make parent 2 have a horizontal scrollbar flicker and sometimes even remain when resizing the form window manually.
You should make sure that not only the TextBox in the UserControl is docked to fill but also that the user control itself and its parent (and its parent) are Docked correctly or have anchor set so that they resize with the Form.
Do you execute any special code when the user enters a character? (KeyPressed event etc.). If yes you should try disabling the events temporarily to see if they cause the problem.
If you post a sample of your code it would be easier to help. Without this we can only guess, like I tried...
I found out my issue! When using autoScrollBars and double buffering, it caused the horizontal scrollbar to show when it shouldn't have (at least in my case) when resizing the window. The answer was simple, forget the autoScrollBars, and implement my own vertical scroll bar!
I was actually getting some code to post up on here for you guys to look at, but when looking at it, I decided to forget the autoscroll, and lo and behold it worked!
I'm actually curious as to why that is though. My friend heard that .net has some issues with autoScroll but I didn't think it would be to this degree.

C# WinForms Move elements between panels

I need to create a form with two panels:
1. Destination
2. Source
On the source panel there will be picture boxes. I need to be able to move it from source to point at destination panel with mouse.
I have a problem connected with different coordinates of the panels.
Please, help with advice or an idea what to do.
Moving those controls requires changing their Parent property. That's not easy to do, there is no good time to do this while the user is dragging with the mouse. You'll also get the effect of the panel clipping the control, you cannot display it on both with half of the control on one and the other half on the other panel. And yes, you have to change the Location property of the control when you change the parent or it will jump.
Punt the problem, don't use two panels. It only has to look like a panel, easily done by drawing one in the form's Paint method (or OnPaint override, better). Use e.Graphics.DrawRectangle or FillRectangle.

How can I write my own ContextMenu? C#

I feel quite limited by the default ContextMenuStrip, as it only can contain buttons, and no Controls.
I was wondering that for a long time, and I already tried it, using forms, but it never really worked out.
I already have I idea on how to set the whole thing up, with events and items. The only problem I have is the paint method.
When you open a ContextMenu (ContextMenuStrip) you can set its position on the mouse cursor, and it will be there, even if that means that it goes beyond the active form. (So I can't use the Controls Class as inheritance, as they can only draw themself as a part of a form.
Now I thought to use the Form Class as a base for my ContextMenu, but those where placed on the screen randomly.
So what I actually need is a class (or something similar) that can draw itself, without problems, and can be placed accurately on the screen.
Any hint would be nice, thanks.
Greg the Mad
Your first statement is false -- you can have a TextBox or a ComboBox in a ContextMenuStrip.
MSDN ToolStripComboBox
MSDN ToolStripTextBox
From the designer there is a small drop-down arrow when your mouse is in the "Type Here" box (sometimes hard to click) that will allow you to change the type.
If you are looking to allow for any type of control to be displayed in a top down fashion inside of a container to be positionable... you could always make a custom control using FlowLayoutPanel. With it's properties FlowDirection=TopDown and WrapContents=False to keep a vertical approach. This will handle your "menu" basics and your new control can expose whichever events you wish from each Control. You will have to handle the logic of showing the panel and positioning with it's Location property as well.
I forgot to address the issue with drawing outside of the parent form. Notice that ContextMenus are smart and when they reach a boundary of their parent they draw away from it. You should logically be able to draw in the correct direction (Up/Down or Left/Right) from any right mouse click. Per your attempt with a Form, set StartPosition=Manual then prior to calling Show() or ShowDialog() set it's Location property respective to the X and Y parameters provided in the event args of MouseClick.

UserControl inflates when placed on a form?

EDIT > SOLVED: It turns out that I had set all of the UI elements' font properties to be 14pt Arial, but not the usercontrol itself, so when it was drawing it on the form, it was resizing it all. Changing the usercontrol's font size to 14pt Arial, and then repositioning/resizing everything fixed it.
I started working on the UI for an app I'm making. The app has a devexpress tab control, and initially I was just placing all of my controls in there to see what it'd look like and to work out any layout issues. Well, I decide to pull out all of the ui elements for each tabpage and toss them into a UserControl and to have that UserControl fill the tab page.
The problem is that it looks perfectly normal (ie. the same as before) when in the usercontrol but when I bring that over to the tab page, all of the ui elements are HUGE (about double in size, but not exactly double).
Here's some images to show you what I mean.
Edit> Note: This is a winforms app.
UserControl:
edit > images removed
Form:
edit > images removed
It turns out that the objects are being resized. I checked the .Size property of the ui elements after the usercontrol.load event and they are much larger than they are supposed to be. This happens if there is the anchoring as I'd like it, all top-left anchored and no anchoring at all.
The AutoScaleMode of the UserControl should be at "None"...
Hard to say without seeing code...
[edit]
Well if you have no code then I only have one idea. The controls inside your user control have anchors that are being adjusted to the size of the parent control. The parent control could be larger than expected making all the anchors adjust with the parent. This would then make them all appear too big. This is my only idea...
[/edit]

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