How to reference an object (gridview) globally in code behind - c#

Is there any way I can reference a GridView object as a variable within my code behind page so I can refer to it once rather than multiple times?
I'm trying to make my code easier for me to update, and easier to transport. The less references I have to use the better!
This is an example of how my code sort of looks at the moment, there must be a better way of declaring the var GridView_ variable outside of the scope of each void?
public class GlobalVars
{
// Button Toggle
public static bool boolToggleView = false;
// Column Indexes
public static int Column1Index = new int();
}
protected void GetColumnIndexes()
{
// GridView Variable
var GridView_ = GridViewName;
// Column Indexes
GlobalVars.Column1Index = Utility.GetColumnIndexByName(GridView_, "Column1");
}
protected void Button1_Click(object sender, EventArgs e)
{
// GridView Variable
var GridView_ = GridViewName;
if (GlobalVars.boolToggleView)
{
GlobalVars.boolToggleView = false;
}
else
{
GlobalVars.boolToggleView = true;
}
// Bind GridView
GridView_.DataBind();
}

Related

NavigateTo() Function is being called before constructor?

I am developing a Windows phone App and in my MainPage.xaml.cs file I have one private member that is being changed in the overrided method OnNavigateTo(). Although its value is changed, after that in the MainPage constructor its value resets to 0 (It's an int member). I guess that OnNavigateTo() method is being called BEFORE the constructor but if so I would have a nullReferenceException. What can cause that problem?
The OnNavigateTo() Function:
if (NavigationContext.QueryString.ContainsKey("leftDuration"))
{
//Get the selected value from IntroductionPage as a string
var leftRecievedInformation = NavigationContext.QueryString["leftDuration"];
//Convert the string to an enum object
var firstRunLeftChosenDuration = (LensLifetime)Enum.Parse(typeof(LensLifetime), leftRecievedInformation);
//Set the leftDuration value to the model object
_firstRunLeftDuration = getDurationAsNumber(firstRunLeftChosenDuration);
MessageBox.Show(_firstRunLeftDuration + "");
model.Left.LifeTime = _firstRunLeftDuration;
}
My problematic member is the _firstRunLeftDuration value. Although, as you can see, i set the model.Left.LifeTime value, in the MainPage.xaml I still get the default 0 value... It' like completely ignoring this line of code.. I know the code is not particularly clear but I don't think its beneficial to add extra lines of useless code.
Here's the MainPage.xaml.cs file:
public partial class MainPage : PhoneApplicationPage
{
public ContactLensesModel model;
private int _firstRunLeftDuration, _firstRunRightDuration; //Members used for the initialization of the app
public int FirstRunLeftDuration
{
get
{
return _firstRunLeftDuration;
}
set
{
_firstRunLeftDuration = value;
}
}
public int FirstRunRightDuration
{
get
{
return _firstRunRightDuration;
}
set
{
_firstRunRightDuration = value;
}
}
public ContactLensesModel Model
{
get
{
return model;
}
set
{
model = value;
}
}
// Constructor
public MainPage()
{
InitializeComponent();
// Sample code to localize the ApplicationBar
BuildLocalizedApplicationBar();
//Should check if the user starts the app for the first time....
//Create a new model
Model = new ContactLensesModel();
Model.setLeftNewStartingDate();
Model.setRightNewStartingDate();
//Should load the already saved model if the user in not entering for the first time...
//....
//....
loadModel();
//Connect the data Context
leftLensDaysRemaining.DataContext = Model.Left;
rightLensDaysRemaining.DataContext = Model.Right;
}
private int getDurationAsNumber(LensLifetime duration)
{
if (duration.Equals(LensLifetime.Day))
return 1;
else if (duration.Equals(LensLifetime.Two_Weeks))
return 14;
else
return DateTime.DaysInMonth(DateTime.Now.Year, DateTime.Now.Month);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
//Get the arguments as strings and convert them to an enum, is true only when the user enters app for the first time.
if (NavigationContext.QueryString.ContainsKey("leftDuration"))
{
//Get the selected value from IntroductionPage as a string
var leftRecievedInformation = NavigationContext.QueryString["leftDuration"];
//Convert the string to an enum object
var firstRunLeftChosenDuration = (LensLifetime)Enum.Parse(typeof(LensLifetime), leftRecievedInformation);
//Set the leftDuration value to the model object
FirstRunLeftDuration = getDurationAsNumber(firstRunLeftChosenDuration);
Model.Left.LifeTime = FirstRunLeftDuration;
}
if (NavigationContext.QueryString.ContainsKey("rightDuration"))
{
//Get the selected value from IntroductionPage as a string
var rightRecievedInformation = NavigationContext.QueryString["rightDuration"];
//Convert the string to an enum object
var firstRunRightChosenDuration = (LensLifetime)Enum.Parse(typeof(LensLifetime), rightRecievedInformation);
//Set the leftDuration value to the model object
_firstRunRightDuration = getDurationAsNumber(firstRunRightChosenDuration);
Model.Right.LifeTime = _firstRunRightDuration;
}
}
/// <summary>
/// Loads the model from the isolated Storage
/// </summary>
private void loadModel()
{
//Load the model...
}
private void BuildLocalizedApplicationBar()
{
// Set the page's ApplicationBar to a new instance of ApplicationBar.
ApplicationBar = new ApplicationBar();
// Create a new button and set the text value to the localized string from AppResources.
ApplicationBarIconButton appBarSettingsButton = new ApplicationBarIconButton(new Uri("/Assets/Icons/settingsIcon4.png", UriKind.Relative));
appBarSettingsButton.Text = AppResources.AppBarSettingsButtonText;
appBarSettingsButton.Click += appBarButton_Click;
ApplicationBar.Buttons.Add(appBarSettingsButton);
// Create a new menu item with the localized string from AppResources.
//ApplicationBarMenuItem appBarMenuItem = new ApplicationBarMenuItem(AppResources.AppBarMenuItemText);
//ApplicationBar.MenuItems.Add(appBarMenuItem);
}
void appBarButton_Click(object sender, EventArgs e)
{
NavigationService.Navigate(new Uri("/SettingsPage.xaml", UriKind.RelativeOrAbsolute));
}
private void leftButtonChange_Click(object sender, RoutedEventArgs e)
{
model.setLeftNewStartingDate();
}
private void rightChangeButton_Click(object sender, RoutedEventArgs e)
{
model.setRightNewStartingDate();
}
}
}
The OnNavigatedTo method cannot be called before the constructor. The constructor is always executed first. I think your model.Left.LifeTime doesn't raise a PropertyChanged event. Hence, your View won't know you are giving it a value. Therefore it will show the default value of model.Left.Lifetime which is probably 0.
On the other hand, it's hard to tell without seeing the rest of your code.

Increment number per button click C# ASP.NET [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Button click event doesn't work properly
I try to increment an int for each click on a default page. Int=0. It only goes up to 1. What should I do to increment the number for each click?
public partial class _Default : System.Web.UI.Page
{
private int speed = 0;
public int Speed
{
get { return speed; } // Getter
set { speed = value; } // Setter
}
public void accelerate()
{
//speed++;
this.Speed = this.Speed + 1;
}
public void decelerate()
{
// speed--;
this.Speed = this.Speed - 1;
}
public int showspeed()
{
return this.Speed;
}
//car bmw = new car();
public void Page_Load(object sender, EventArgs e)
{
//datatype objectname = new
dashboard.Text = Convert.ToString(this.showspeed());
}
public void acc_Click(object sender, EventArgs e)
{
this.accelerate();
dashboard.Text = Convert.ToString(this.showspeed());
}
public void dec_Click(object sender, EventArgs e)
{
this.decelerate();
this.showspeed();
}
}
You could use the ViewState to maintain the value across postbacks:
private int Speed
{
get
{
if (ViewState["Speed"] == null)
ViewState["Speed"] = 0;
return (int)ViewState["Speed"];
}
set { ViewState["Speed"] = value; }
}
You need to store the result in a way that will persist over postback. I suggest using ViewState, for example:
public int Speed
{
get {
if(ViewState["Speed"] == null) {
ViewState["Speed"] = 1;
}
return Convert.ToInt32(ViewState["Speed"]);
}
set {
ViewState["Speed"] = value;
}
}
Because everytime when you click on the button, it is initializing the value of speed to 0.
HTTP is stateless. That means it wil not retain the values of variable across your postback like you do in Windows Forms programming. So you need to keep the value across your postbacks.
You can use a hidden element in your page to store the value and access the value every time you want to do a function on that:
<asp:HiddenField ID="hdnFileId" runat="server" Value="" />
and in your page load, you can read the value and load it to your variable.
public void Page_Load(object sender, EventArgs e)
{
this.speed = ConvertTo.Int32(hdnFileId.Value);
}
From Adrianftode's comment, the data for the controls like TextBox, Checkbox, Radio button controls values will be posted to the server on the postback because they are rendered as standard HTML form controls in the browser. See Chapter 4. Working with ASP.NET Server Controls.

Page item not being persistent?

In my ASP.NET page, I have a generic class that is defined as below:
public partial class log_states : BasePage
{
protected class StatesUsed
{
public int StateCode { get; set; }
public string StateName { get; set; }
}
private List<StatesUsed> _statesUsed;
}
In the Page_Load() event, I initialize _statesUsed like below, and bind it to a grid:
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
{
_statesUsed = new List<StatesUsed>();
BindMyGrid();
}
}
private void BindMyGrid()
{
gvStates.DataSource = _statesUsed;
gvStates.DataBind();
}
I then have a form to add new States. When the user adds a state, I'm trying to add it to the local _statesUsed variable, and rebind the grid. Example:
protected void btnAddState_Click(object sender, EventArgs e)
{
_statesUsed.Add(new StatesUsed { StateCode = 1, StateName = "Test" });
BindMyGrid();
}
This always fails when trying to add the new item saying "Object reference not set to an instance of an object"...
How do I keep _statesUsed persistant? The idea is to add all user input using the generic class and then update the database at one go. If you know of another way to accomplish this, I'd be very grateful.
Thanks in advance!
Instead of
private List<StatesUsed> _statesUsed;
I'm usually using something similar to:
private List<StatesUsed> _statesUsed
{
get
{
var result = ViewState["_stateUsed"] as List<StatesUsed>;
if ( result == null )
{
result = new List<StatesUsed>();
ViewState["_stateUsed"] = result;
}
return result;
}
}
I.e. I am persisting page class variables to the ViewState.
If you want to keep stuff "alive" through multiple postbacks you either have to store stuff to a database, use Session, use the Viewstate, or store it temporarily in shared server memory. Which of these you choose is dependent on your use case,
In your case I would probably add an asp:HiddenField runat="server" ID="HiddenFieldUsedStateIDs" in which I wrote the IDs comma separated whenever there is a change and then read the values into the generic list in Page_Load (on every Page_Load, not just !IsPostBack)
This would utilize the Viewstate mechanism in Asp.Net to write the values to the rendered HTML and read it back into the HiddenField's value on each post
Asuuming that your viewstate in not disabled, you could do,
protected void btnAddMat_Click(object sender, EventArgs e)
{
List<StatesUsed> temp = null;
temp = (List<StatesUsed>)gvStates.DataSource;
if(temp != null)
temp.Add(new StatesUsed { StateCode = 1, StateName = "Test" });
gvStates.DataBind();
}

Can I assign a value to a variable which Sticks to this variable in every scope?

Can I assign a value to a variable (int) and never lose this value inside any scope ?
the problem is I am assigning the value to the variable in some scopes but the variable returns to its default value (zero) in other scopes..
Example :
protected void Button_AddNewCourse_Click(object sender, EventArgs e)
{
ID = 10;
}
so when I am trying to use ID in other functions it falls back to zero
protected void AnotherFunction(object sender, EventArgs e)
{
// Variable ID here is zero
}
At a guess, perhaps you're a newcomer to ASP.NET and haven't figured out why page-level variables don't keep their state between postbacks. Try reading up on Session state and Viewstate
Or for a general overview: ASP.NET State Management Overview
e.g. based on your code example, you could use a Session entry to store the value:
protected void Button_AddNewCourse_Click(object sender, EventArgs e)
{
Session["ID"] = 10;
}
protected void AnotherFunction(object sender, EventArgs e)
{
int tempID = (int)Session["ID"];
}
There's lots of other things you could also do - use Viewstate, for example.
Change the line that looks similar to this (which is probably somewhere):
public int ID { get; set;}
to something like
// keep the value of ID in this page only
public int ID { get { return (int)ViewState["ID"]; } set { ViewState["ID"] = value; } }
or
// keep the value of ID in every page
public int ID { get { return (int)Session["ID"]; } set { Session["ID"] = value; } }
Maybe try using readonly variables?

how to access i statement in usercontrol

How can I go about accessing the result of an if statement in a user control?
UserControl code:
public bool SendBack(bool huh)
{
if(huh)
huh = true;
else huh = false;
return huh;
}
And in a separate project i am trying to access it like this:
private void button1_Click(object sender, EventArgs e)
{
MyControl.TextControl t = (MyControl.TextCOntrol)sender;
if(t.SendBack(true))
{
// Do something.
}
}
In this case I thing the sender will be the button1, so it will not be castable to your usercontrol...
You will need a reference form the container (form/panel/...) that contains your usercontrol.
Also, I know this might be for simplicity but you can change
public bool SendBack(bool huh)
{
if(huh)
huh = true;
else huh = false;
return huh;
}
to
public bool SendBack(bool huh)
{
return huh;
}
You might also want to take a look at Control.ControlCollection.Find Method
Searches for controls by their Name
property and builds an array of all
the controls that match.

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