how to run asynchronously - c#

I have to load two large files in parallels
so far I have this code
The code below is click button method
private async void MILoadLogFile_Click(object sender, RoutedEventArgs e)
{
...
if (oFD.ShowDialog() == true)
{
await myLogSession.LoadCompassLogAsync(oFD.FileName);
await myLogSession.LoadCoreServiceLogAsync(oFD.FileName);
}
}
loading method:
public async Task LoadCompassLogAsync(String fileName)
{
StreamReader streamReader = new StreamReader(fileName);
if (fileName.Contains("Compass"))
{
...
try
{
using (streamReader)
{
//Console.Out.WriteLine("lineCount: " + lineCount);
while (((line = await streamReader.ReadLineAsync()) != null)
&& !CompassLogLoadCompleted)
{
...
loggingLvl = new LoggingLvl(eLoggingLvl);
CompassLogData cLD = new CompassLogData(id, dateTime, loggingLvl, threadId, loggingMessage);
await addRoCompassLogCollectionAsync(cLD);
}
}
}
catch (Exception e)
{
Console.WriteLine("The file could not be read:");
Console.WriteLine(e.Message);
}
}
}
the LoadCoreServiceLogAsync is almost identical to LoadCompassLogAsync.
The two loading methods runs sequentially. I want them to run in parallel.

Your code will run one task after the other. To run the two tasks in parallel you can use the Task.WaitAll method:
var loadCompassLogTask = myLogSession.LoadCompassLogAsync(oFD.FileName);
var loadCoreServiceLogTask = myLogSession.LoadCoreServiceLogAsync(oFD.FileName);
Task.WaitAll(loadCompassLogTask, loadCoreServiceLogTask);
Or if you want to use await you can use Task.WhenAll:
var loadCompassLogTask = myLogSession.LoadCompassLogAsync(oFD.FileName);
var loadCoreServiceLogTask = myLogSession.LoadCoreServiceLogAsync(oFD.FileName);
await Task.WhenAll(loadCompassLogTask, loadCoreServiceLogTask);

Related

Processing Dialog after QR Scan in Xamarin

I'm using QR Code Scanner in Xamarin App, when it scans the qr code, there are some operation it does which takes about a minute, while it's performing operation, I want to show a loading dialog on the screen. But, it isn't showing on the screen, and elsewhere in the app, it's working perfectly.
Code
var expectedFormat = ZXing.BarcodeFormat.QR_CODE;
var opts = new ZXing.Mobile.MobileBarcodeScanningOptions { PossibleFormats = new List<ZXing.BarcodeFormat> { expectedFormat } };
var scanner = new ZXing.Mobile.MobileBarcodeScanner();
var result = await scanner.Scan(opts);
if (result == null)
{
// code
return null;
}
else
{
using (UserDialogs.Instance.Loading("Processing"))
{
// code
}
}
UPDATE CODE SAMPLE
public async Task Verification(object sender, EventArgs e)
{
try
{
var expectedFormat = ZXing.BarcodeFormat.QR_CODE;
var opts = new ZXing.Mobile.MobileBarcodeScanningOptions { PossibleFormats = new List<ZXing.BarcodeFormat> { expectedFormat } };
var scanner = new ZXing.Mobile.MobileBarcodeScanner();
var result = await scanner.Scan(opts);
if (result == null)
{
// Code
return null;
}
else
{
try
{
// QR Scan Result
string qr_scan = result.Response;
var result = JsonConvert.DeserializeObject<QRScan>(qr_scan);
await CreateConnection();
}
catch (Exception error)
{ }
finally
{
// navigate to next page
await NavigationService.NavigateToAsync<NextViewModel>();
}
}
}
catch (Exception error)
{ }
return null;
}
public async Task CreateConnection()
{
UserDialogs.Instance.Loading("Processing");
if ()
{
try
{
// Code
}
catch (Exception error)
{
// Code
}
finally
{
await CreateFolder(default, default);
}
}
}
public async Task CreateFolder(object sender, EventArgs e)
{
UserDialogs.Instance.Loading("Processing");
try
{
// Code
}
catch (Exception error)
{
// Code
}
return null;
}
You can use Xamarin.Essentials' MainThread class and more specifically - the InvokeOnMainThreadAsync method. The idea of this method is to not only execute a code on the UI/main thread, but to also to await it's code. This way you can have both async/await logic and main thread execution.
try
{
// QR Scan Result
string qr_scan = result.Response;
var result = JsonConvert.DeserializeObject<QRScan>(qr_scan);
await MainThread.InvokeOnMainThreadAsync(() => CreateConnection());
}
catch (Exception error)
{ }
finally
{
// navigate to next page
await NavigationService.NavigateToAsync<NextViewModel>();
}
Keep in mind that if the method CreateConnection takes a long time to execute, then it would be better to execute on the main thread only the dialog presentation (UserDialogs.Instance.Loading("")).
Try something like this
Device.BeginInvokeOnMainThread(async () =>
{
try
{
using (UserDialogs.Instance.Loading(("Processing")))
{
await Task.Delay(300);
//Your Service code
}
}
catch (Exception ex)
{
var val = ex.Message;
UserDialogs.Instance.Alert("Test", val.ToString(), "Ok");
}
});

C# UI becomes unresponsive during processing in background thread

I am testing the validity of a large list of proxy servers concurrently. During this testing, many exceptions are being raised and caught. Although I am doing the testing in a background thread, my UI becomes unresponsive unless I use a SemaphoreSlim object to control the concurrency.
I know this is a self imposed bottle neck, and when scaling with an even larger list of proxies to test, I was hoping there might be a better way to solve the problem.
private void ValidateProxiesButton_Click(object sender, EventArgs e)
{
new Thread(async () =>
{
Thread.CurrentThread.IsBackground = true;
await ValidateProxiesAsync(proxies, judges, tests, 10);
}).Start();
}
public async Task ValidateProxiesAsync(IEnumerable<Proxy> proxies, IEnumerable<ProxyJudge> judges, IEnumerable<ProxyTest> tests = null, int maxConcurrency = 20)
{
if (proxies.Count() == 0)
{
throw new ArgumentException("Proxy list empty.");
}
foreach (var proxy in proxies)
{
proxy.Status = ProxyStatus.Queued;
}
//Get external IP to check if proxy is anonymous.
var publicIp = await WebUtility.GetPublicIP();
foreach (var judge in judges)
{
judge.Invalidation = publicIp;
}
await ValidateTestsAsync(judges.ToList<IProxyTest>());
var validJudges = judges.ToList<IProxyTest>().GetValidTests();
if (validJudges.Count == 0)
{
throw new ArgumentException("No valid judges found.");
}
if (tests != null)
{
await ValidateTestsAsync(tests.ToList<IProxyTest>());
}
var semaphore = new SemaphoreSlim(maxConcurrency);
var tasks = new List<Task>();
foreach (var proxy in proxies)
{
tasks.Add(Task.Run(async () =>
{
await semaphore.WaitAsync();
proxy.Status = ProxyStatus.Testing;
var isValid = await proxy.TestValidityAsync((IProxyTest)validJudges.GetRandomItem());
proxy.Status = isValid ? ProxyStatus.Valid : ProxyStatus.Invalid;
semaphore.Release();
}));
}
await Task.WhenAll(tasks);
}
Inside proxy.TestValidityAsync method
public async Task<bool> TestValidityAsync(IProxyTest test, int timeoutSeconds = 30)
{
try
{
var req = WebRequest.Create(test.URL);
req.Proxy = new WebProxy(this.ToString());
var respBody = await WebUtility.GetResponseStringAsync(req).TimeoutAfter(new TimeSpan(0, 0, timeoutSeconds));
if (respBody.Contains(test.Validation))
{
return true;
}
else
{
return false;
}
}
catch (Exception)
{
return false;
}
}
So I found a working solution, it is to add the TPL Dataflow NuGet package to my project and then use the TransformBlock class. When I do this, my UI stays very responsive even if I am processing tons of concurrent requests that often throw exceptions. The code below is proof of concept, I will update it when I translate it to work with my project.
Source: Throttling asynchronous tasks
private async void button1_Click(object sender, EventArgs e)
{
var downloader = new TransformBlock<string, WebResponse>(
url => Download(url),
new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = 200 }
);
var buffer = new BufferBlock<WebResponse>();
downloader.LinkTo(buffer);
var urls = new List<string>();
for (int i = 0; i < 100000; i++)
{
urls.Add($"http://example{i}.com");
}
foreach (var url in urls)
downloader.Post(url);
//or await downloader.SendAsync(url);
downloader.Complete();
await downloader.Completion;
IList<WebResponse> responses;
if (buffer.TryReceiveAll(out responses))
{
//process responses
}
}
private WebResponse Download(string url)
{
WebResponse resp = null;
try
{
var req = WebRequest.Create(url);
resp = req.GetResponse();
}
catch (Exception)
{
}
return resp;
}
}

UI blocked when using await to run a time consuming task

I want to build a folder cleaner program. It is expected to report deleted files to a TextBox control at real-time. So I use await Task.Run(() => CleanFolder(folderPath, progress)) function in my button click event. But the UI blocked when running. After a while when the CheanFolder() method run complete, all the deleted files are showed at one time.
namespace FolderCleaner
{
public partial class MainWindow : Window
{
string folderPath;
string matchPattern;
private void ButtonOpen_Click(object sender, RoutedEventArgs e)
{
FolderBrowserDialog fbd = new FolderBrowserDialog() { Description = "Select a folder" };
if (fbd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
folderPath = fbd.SelectedPath;
textBoxPath.Text = folderPath;
buttonClean.IsEnabled = true;
textBoxList.Text = "Folder path: " + folderPath + "\n";
}
}
private async void ButtonClean_Click(object sender, RoutedEventArgs e)
{
matchPattern = textBoxPattern.Text;
buttonOpen.IsEnabled = false;
buttonClean.IsEnabled = false;
Progress<string> progress = new Progress<string>(msg =>
{
textBoxList.AppendText("File deleted: " + msg + "\n");
textBoxList.CaretIndex = textBoxList.Text.Length;
textBoxList.ScrollToEnd();
});
try
{
await Task.Run(() => CleanFolder(folderPath, progress));
textBoxList.AppendText("Mission complete!");
textBoxList.CaretIndex = textBoxList.Text.Length;
textBoxList.ScrollToEnd();
}
catch
{
System.Windows.MessageBox.Show("Error!");
}
finally
{
buttonOpen.IsEnabled = true;
}
}
private void CleanFolder(string path, IProgress<string> progress)
{
var filePaths = Directory.EnumerateFiles(path, "*.*", System.IO.SearchOption.AllDirectories);
foreach (var filePath in filePaths)
{
var matchResult = Regex.Match(filePath, matchPattern);
if (matchResult.Success)
{
File.Delete(filePath);
progress.Report(filePath);
}
}
}
}
}
GUI can`t be controlled from another thread.
But i think, that real problem is that concatenating of string and output to a TextBox is a very inefficient operation.
In your case it is better to show progress of removal in a single line or by using the progress bar.
Here is my solution of your problem (i`ve changed 2 methods):
private async void ButtonClean_Click(object sender, RoutedEventArgs e)
{
matchPattern = textBoxPattern.Text;
buttonOpen.IsEnabled = false;
buttonClean.IsEnabled = false;
await Task.Run(() => CleanFolder(folderPath));
textBoxList.Text += "Mission complete!";
buttonOpen.IsEnabled = true;
}
private void CleanFolder(string path)
{
var filePaths = Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories);
foreach (var filePath in filePaths)
{
var matchResult = Regex.Match(filePath, matchPattern);
if (matchResult.Success)
{
File.Delete(filePath);
System.Windows.Application.Current.Dispatcher.Invoke(delegate
{
// this working fast
textBoxList.Text = "File deleted: " + filePath + "\n";
// this working slow and slower over time
//textBoxList.Text += "File deleted: " + filePath + "\n";
textBoxList.ScrollToEnd();
});
}
}
}
I hope this will help.
Thanks for everyone. Thanks to the book C# 6.0 in a nutshell
I have figured out the solution and have a better understanding of async/await.
First of all, Dispatcher.Invoke is not recommended to use since .Net Framework 4.5, task-based asynchrony has become the dominant pattern (using async/awit).
Second, there are a few principles of using async/await:
The expression after await must be a Task or Task<TResult>
object
If you use async modifier to a method, then the method dont
need to return aTaskmethod manually. The compile will wrap the
method as aTask` object.
If you use a method like async Task Foo(), you must use an await keyword in it.
If there is nothing to await, then remove the async modifier, return a Task object by using return Task.Run(() => { Do Something });. Now you can use await Foo() in the method that calling Foo().
Task Foo() can not operate UI, but async Task Foo() can.

how to display/report back progress of Task(Async) actions?

I have the need to move some processes to async. I have 5 methods that I need to call individually and have run in the background so the user can continue on with their work.
The test code below seems to work... but I haven't been able to figure out how to return information (message) indicating that the a task has completed. The class will be called from a separate windows form so that the progress can be displayed....
from the form:
async void BtnGo_Click(object sender, System.EventArgs e)
{
label2.Text = #"Starting tasks...";
var progress = new Progress<string>(
p =>
{
label2.Text = p;
});
await TestTask.MyTestMain(progress);
}
the class:
public static class TestTask
{
public static Task MyTestMain(IProgress<string> pProgress)
{
return SomethingAsync(pProgress);
}
private static async Task SomethingAsync(IProgress<string> pProgress)
{
var t1 = SomeThing1(pProgress);
var t2 = SomeThing2(pProgress);
await Task.WhenAll(t1, t2);
if (pProgress != null) pProgress.Report(#"all tasks completed");
}
private static async Task SomeThing1()
{
await Task.Delay(9000);
var filename = #"c:\temp\tt1.txt";
if (File.Exists(filename))
File.Delete(filename);
using (TextWriter tw = new StreamWriter(filename))
{
await tw.WriteLineAsync(DateTime.Now.ToLongDateString());
}
if (pProgress != null) pProgress.Report(#"t1 completed");
}
private static async Task SomeThing2()
{
await Task.Delay(7000);
var filename = #"c:\temp\tt2.txt";
if (File.Exists(filename))
File.Delete(filename);
using (TextWriter tw = new StreamWriter(filename))
{
await tw.WriteLineAsync(DateTime.Now.ToLongDateString());
}
if (pProgress != null) pProgress.Report(#"t2 completed");
}
}
I would like know when each task has completed. Any help or direction would be appreciated.
EDIT
I have edited this post to reflect my changes... I still cannot get a progress report back to the UI... any thoughts?
You're doing IO bound work, you don't need to use thread-pool threads.
Transform your methods to use the async APIs of StreamWriter:
private static async Task FirstThingAsync()
{
var filename = #"c:\temp\tt1.txt";
if (File.Exists(filename))
File.Delete(filename);
using (TextWriter tw = new StreamWriter(filename))
{
await tw.WriteLineAsync(DateTime.Now);
}
}
Same for your second method, and then you can asynchronously wait on them concurrently:
private static async Task SomethingAsync()
{
var firstThing = FirstThingAsync();
var secondThing = SecondThingAsync();
await Task.WhenAll(firstThing, secondThing);
}
Edit:
You're never reaching your first Progress.Report call because your code is throwing an InvalidOperationException when you call t.Start() on a promise-style task:
t1.Start();
await t1;
t2.Start();
await t2;
The task returned from both method calls is a "hot task", meaning it's operation is already started. The docs on Task.Start say:
InvalidOperationException: The Task is not in a valid state to be
started. It may have already been started, executed, or canceled, or
it may have been created in a manner that doesn't support direct
scheduling.
The reason you're not seeing that exception is because you're swallowing it:
var t = SomethingAsync(pProgress);
When you don't await on the async operation. Your method calls should look like this:
public static Task MyTestMain(IProgress<string> pProgress)
{
return SomethingAsync(pProgress);
}
async void BtnGo_Click(object sender, System.EventArgs e)
{
label2.Text = #"Starting tasks...";
var progress = new Progress<string>(
p =>
{
label2.Text = p;
});
await TestTask.MyTestMain(progress);
}

How to chain a task to a previous instance of it?

Looking to chain a task to a previous instance if it exists. Currently, both are executed at the same time.
Initial code that works for one task :
private async void MenuMediaAddFiles_OnClick(object sender, RoutedEventArgs e)
{
var dialog = GetDefaultOpenFileDialog();
using (dialog)
{
if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
using (var progress = new SimpleProgress(this))
{
int addFiles = await _context.AddFiles(dialog.FileNames, progress);
Console.WriteLine("Files added: {0}", addFiles);
}
}
}
}
A failed attempt to make it work :
Task<int> _files;
private async void MenuMediaAddFiles_OnClick(object sender, RoutedEventArgs e)
{
var dialog = GetDefaultOpenFileDialog();
using (dialog)
{
if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
using (var progress = new SimpleProgress(this))
{
int addFiles;
Task<int> files = _context.AddFiles(dialog.FileNames, progress);
if (_files == null)
{
_files = files;
}
else
{
var task1 = await _files.ContinueWith(task => _context.AddFiles(dialog.FileNames, new SimpleProgress(this)));
}
addFiles = await _files;
Console.WriteLine("Files added: {0}", addFiles);
}
}
}
}
You were pretty close, but there were a few things that needed to be modified:
private Task<int> previousTask = Task.FromResult(0);
private async void MenuMediaAddFiles_OnClick(object sender, RoutedEventArgs e)
{
var dialog = GetDefaultOpenFileDialog();
using (dialog)
{
if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
using (var progress = new SimpleProgress(this))
{
previousTask = previousTask.ContinueWith(t =>
_context.AddFiles(dialog.FileNames, progress))
.UnWrap(); ;
int addFiles = await previousTask;
Console.WriteLine("Files added: {0}", addFiles);
}
}
}
}
Things to note:
Rather than having the previous task be null sometimes, it was easier to initialize it to an already completed task (Task.FromResult(0)). This avoids the null check code.
You were calling AddFiles twice. You shouldn't have been calling it before the if, and you weren't ever assigning the task to the instance field inside the if.
I used UnWrap instead of await to turn the Task<Task<int>> into a Task<int>. Both work, but in this case I felt UnWrap made its intentions clearer.
Note that since the entire event handler will be running in the UI thread there's no need to synchronize access to previousTask, if it doesn't, you'd need to do some locking.

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