Difference between parameterless catch and other catch - c#

I have there piece of code
//Code 1 Code 2 Code 3
try try try
{ { {
//Exp occur //Exp occur //Exp occur
} } }
catch (Exception e) catch (Exception) catch
{ { {
//Handle exp //Handle exp //Handle exp
} } }
What is the difference between all of three codes
P.S. I'm new to C# and as far as Java or Objective-C is concerned this syntax throws error

Code 1
Its catching Exception in an object e which can be later used for exception handling. For example you can log the Message property or view stack trace using e.Message or e.StackTrace
Code 2
You are catching all the exception of the base type Exception but since you don't have any object related to it, you can only throw that exception so that it can bubble up or you may ignore the exception. If in that code you had :
catch(InvalidCastException)
Then all the InvalidCastException will be handled in the block without the exception object
Code 3
You are catching all type of exceptions irrespective of their type, which is similar to your code 2 with base class Exception
try-catch - MSDN
Although the catch clause can be used without arguments to catch any
type of exception, this usage is not recommended. In general, you
should only catch those exceptions that you know how to recover from.
Its always better if you catch specific exceptions before catching the base one. Something like.
try
{
}
catch(InvalidCastException ex)
{
}
catch(Exception ex)
{
}
try - catch - MSDN
It is possible to use more than one specific catch clause in the same
try-catch statement. In this case, the order of the catch clauses is
important because the catch clauses are examined in order. Catch the
more specific exceptions before the less specific ones. The compiler
produces an error if you order your catch blocks so that a later block
can never be reached.

Code 1 - fairly normal catch, hopefully doesn't need explanation
Code 2 - You want to execute a particular piece of code when a particular exception occurs, but you have no intention of actually interacting with the exception object. Should almost always have a throw; statement at the end, so that someone else higher up the stack who does care can catch it.
Code 3 - You want the code to execute for any exception(*) (except for any caught by earlier catch clauses of the same try). Again, should almost always include a throw; so that higher code can catch and actually process the exception.
At some level (possibly just at the top level, in the unhandled exception handlers for whatever environment you're in), something ought to be inspecting the exception object and probably logging it (if possible).

Here if you want to use the variable 'e' for getting the Exception message, Line or type.
//Code 1
try
{
//Exp occur
}
catch (Exception e)
{
//Handle exp
}
Below code for getting particular type of Exception and not dealing with Exception variable.
//Code 2
try
{
//Exp occur
}
catch (Exception)
{
//Handle exp
}
Below code catching all types of exceptions.
//Code 3
try
{
//Exp occur
}
catch
{
//Handle exp
}

if you plan to actually use the exception object, to log its properties to a log file or to show a message box or to throw another kind of exception and pass the current exception to its constructor, then you must use the first of the three (most left one).
in general the most used approach is the first one anyway, if you want to handle different kind of exceptions separately you can have multiple catch blocks starting with the most specialized on top and have the one you wrote at the bottom so that all exceptions not already handled will end in the generic catch block.

Nothing. They all catch EVERY exception that could possibly occur (by catching base type Exception or just any). This is typically frowned upon, for good reason. You should catch specific exceptions in the order you expect, and then if you do want to catch all exceptions catch Exception at the end.
try
{
}
catch (MyCustomException)
{
// do something for your custom exception
}
catch (Exception)
{
// do something for everything else
}
When you specify a variable for your exception such as catch (Exception e) you will have access to the stack trace (and other exception information) via e.Property or simply e.ToString() for the full message. It's also best practice to throw the exception when caught (well, unless you want to suppress it at this level and not allow your calling code to see the exception) so it bubbles up and you preserve the stack trace:
catch (Exception e)
{
// do something with e
throw;
}

Code 1 catches every exception (in your case!) and declares it, so you can use it later e.g. for Error-Messages.
MessageBox.Show(e.Message);
Code 2 also catches every exception (in your case!), but you can't use it, because it is not declared.
These two methods are not designed for that, they're designed to catch specific or custom exceptions.
try
{
//mycode
}catch(MyException myExc)
{
//TODO HERE
Console.Write(myExc.Message);
}
The third one catches all exceptions. Because there is no definition.
Take a look at: http://msdn.microsoft.com/de-de/library/0yd65esw%28v=vs.80%29.aspx
to learn more about exceptions in C#.

Differences:
Declaring Exception Parameter ex allows you to access the Exception object, in order to see and work with its properties, fields, methods and the like. This "ex" variable works like any parameter in any method.
Declaring Exception Type without parameter ex allows you to separate several "catch" areas for different types of exception. It is useless, and functionally equivalent to code sample 3 as you define it here, but if you need to do different actions depending on the type of the exception, and you do not need to access the exception object (you only need to know the type of the exception), then this is your way to go.
Untyped Catch Exception Handler allows you to add a fallback for any Exception that might be thrown, whatever its type. Since it is not parameterized, however, you won't have access to the Exception object's properties or methods. Both code sample 2 and code sample 3 therefore are equivalent.
Example:
try{ // code that throws exception }
catch(TypeException ex)
{
// code to handle exceptions of type TypeException
// I can access ex parameter, for example to show its Message property
MessageBox.Show(ex.Message);
}
catch(OtherTypeException)
{
// code to handle exceptions of type OtherTypeException
// I cannot access the ex parameter since it is not declared, but I know
// the exact type of the exception
MessageBox.Show("There was an exception of Other Type");
}
catch
{
// code to handle any other exception
// this is functionally equivalent to catch(Exception) since all typed exceptions
// inherit from the base type Exception
MessageBox.Show("An unknown exception has been thrown.");
}
...

Related

Uniform handling of many exceptions

In my current project, i am interacting with some 3rd party middleware that throws many different types of exceptions (around 10 exceptions or more).
My library that is using the 3rd party has a few methods, each one interacts with the 3rd party, however needs to be protected from the same set of 10 or more exceptions.
What i currently have is something like this in every method of my library:
try
{
// some code
}
catch (Exception1 e)
{
}
catch (Exception2 e2)
{
}
...
catch (ExceptionN eN)
{
}
The number of exceptions may increase as well.
How can i reduce the code duplication and uniformly handle all exceptions in a single place?
suppose that the handling in each method in my code is the same.
I would start by catching the base Exception type and then filtering with a white-list:
try
{
// Code that might throw.
}
catch (Exception e)
{
if(e is Exception1 || e is Exception2 || e is ExceptionN)
{
// Common handling code here.
}
else throw; // Can't handle, rethrow.
}
Now if you want to generalize the filter, you can write an extension:
public static bool IsMyCustomException(this Exception e)
{
return e is Exception1 || e is Exception2 || e is ExceptionN;
}
and then you can just use:
if(e.IsMyCustomException())
{
// Common handling code here.
}
else throw;
You can generalize the handler with a simple method:
private void HandleCustomException(Exception e)
{
// Common handling code here.
}
If you want to generalize the entire try-catch block, you're probably best off injecting a delegate into a method that wraps the operation, as mentioned by #vc 74.
You can either use a global exception handler, the implementation depends on your project type (ASP.net -> global.asax, WPF -> App.xaml...)
Or use something like the following :
private static void HandleExceptions(Action action)
{
try
{
action();
}
catch (Exception1 e)
{
}
catch (Exception2 e2)
{
}
...
catch (ExceptionN eN)
{
}
}
which can be invoked the following way:
HandleExceptions(() => Console.WriteLine("Hi there!"));
If an exception was thrown during the Console.WriteLine execution, it would then be handled by your exception handling logic
Note that the code to execute might also modify external values:
int x = 2;
HandleExceptions(() => x = 2 * x);
If you prefer anonymous methods:
var x = 2;
HandleExceptions(delegate()
{
x = x * 2;
});
I recommend using the Enterprise Library 5.0 Exception handling block. Basically, you define multiple exception types, categories and exception handlers that handle specific exception types. Ideally, you would define the exception type, hook it up to a formatter and then report the exception using the Logging block.
You can read all about it here...
how about use one function to handle these Exceptions:
try
{
//Some code here
}
catch(Exception e)
{
if(!ErrorHandler(e))
return null; //unhandled situation
}
private bool ErrorHandler(Exception e)
{
switch(e)
{
case Exception1:
//Handle the exception type here
return true;
case Exception2:
//Handle another exception type here
return true;
}
return false;
}
There are some semantic differences between catching and rethrowing an exception, versus not catching it. Exception filters are therefore very useful, since they allow one to e.g. "Catch Ex As Exception When IsNiceException(Ex)". Unfortunately, the only way to use them within a C# program is to use a DLL to wrap the necessary functionality (the DLL itself could be written in vb or some other language). A typical pattern might be something like:
TryWhenCatchFinally(
() => {trycode;},
(Exception ex) => {codeWhichReturnsTrueForExceptionsWorthCatching;},
(Exception ex) => {codeToHandleException;},
(ExceptionStatus status, Exception ex) => {finallyCode;});
The ExceptionStatus parameter to the "finally" code would be an enumeration saying whether (1) no exception occurred, (2) an exception occurred, but was handled, (3) an exception occurred and was handled, but another exception was thrown, or (4) an exception occurred but CodeWhichReturnsTrueForExceptionsWorthCatching returned false; (5) an exception occurred which was not handled within trycode, nor handled by this block, but trycode completed anyhow (a rare situation, but there are ways it can happen). The Ex parameter will null in the first case, and contain the appropriate exception in others--potentially useful information to have if an exception occurs while processing the finally block (stifling an exception that occurs in a finally block may be bad, but if the earlier exception isn't logged or lost before the new exception escapes, all data from the earlier exception will generally be lost; if the same condition which caused the earlier exception caused the later one, the earlier exception might have more useful information about what went wrong).
BTW, a few notes with this pattern:
The code that decides whether to catch an exception will run before nested finally blocks execute; it may capture useful data for logging (the fact that finally blocks haven't run may make available for logging information which would get destroyed by nested finally blocks), but actual cleanup should typically be done after finally blocks have run.
At present, it seems like exceptions that would escape from filters get stifled, but I'm not sure that behavior is guaranteed. Operations which might leak exceptions should probably not be done within filters.
If the "trycode" contains a try-finally block that's nested within a try-catch block, an exception which occurs in the "try" part of that try-finally block is not handled by the TryCatchWhenFamily nor any nested scope, but is handled by an outer block, and the processing of the inner try-finally block throws an exception which the inner try-catch block handles, the exception which the outer block had decided it was going to catch might disappear without ever being caught. If the TryWhenCatchFinally method is coded to detect this condition, it could let its finally block code know about that (the finally block may or may not want to do anything about the condition, but it should probably at minimum be logged).

Is an empty catch the same as "catch Exception" in a try-catch statement?

try {
}
catch (Exception) {
}
can I just write
try {
}
catch {
}
Is this ok in C# .NET 3.5? The code looks nicer, but I don't know if it's the same.
They are not the same.
catch (Exception) { } will catch managed exceptions only; catch { } will catch non-CLS exceptions as well: http://msdn.microsoft.com/en-gb/bb264489.aspx
An unhandled non-CLS compliant
exception becomes a security issue
when previously allowed permissions
are removed in the catch block.
Because non-CLS compliant exceptions
are not caught, a malicious method
that throws a non-CLS compliant
exception could run with elevated
permissions.
Edit: Turns out .NET 2.0+ wraps the values -- so they are the same. That's a bit of a relief!
Yes, the advantage of the first form is that you can name the exception variable and then use the object to log the exception details to file, etc...
try {
}
catch (Exception ex) {
// Log exception message here...
}
Also, it is generally a bad practice to catch the generic Exception class if you can instead catch specific exceptions (such as an IOException) using the first form.
Edit: As of C# 2.0, non-CLS-compliant exceptions can be caught in both ways.
So, yes. They are identical. A parameter-less catch clause without a Type declaration catches all Exceptions.
In the CLR 2.0, MS introduced RuntimeWrappedException, which is a CLS-compliant exception type, to encapsulate non-CLS-compliant exceptions. The C# compiler still doesn't allow you to throw them, but it can catch them with the catch (Exception) { } syntax.
This is why the C# compiler will issue warning CS1058 if you use both clauses at the same time on CLR 2.0 or later.
Thus, they are in fact identical.
Its the same, but if you put an e after Exception in your first example then you know what exception was thrown...
edit: you should never catch exception, how do you know how to handle it properly?
They are different as noted:
An unhandled non-CLS compliant exception becomes a security issue when previously allowed permissions are removed in the catch block. Because non-CLS compliant exceptions are not caught, a malicious method that throws a non-CLS compliant exception could run with elevated permissions.
You can see the difference in the IL generated:
//no (Exception)
.try L_0001 to L_0005 catch object handler L_0005 to L_000a
//with (Exception)
.try L_0001 to L_0005 catch [mscorlib]System.Exception handler L_0005 to L_000a
I guess unless you want to use the Exception in some sort, the second one is perfectly fine, though in order to use the exception in the first one, you need to declare a variable like this:
try {
}
catch (Exception e) {
//do something with e
}
Both of your examples appear like you're not doing anything with the exception data. This is generally not a good practice. But both are exactly the same since all exceptions classes are derived from System.Exception.
You should consider doing some type of logging then possibly rethrow the original exception or wrap it in a more specialized exception that your application can understand.
try
{
// Some code here
}
catch(Exception ex)
{
// Do some logging
throw;
}
OR
try
{
// Some code here
}
catch(Exception ex)
{
// Do some logging
// wrap your exception in some custom exception
throw new CustomException("Some custom error message, ex);
}
You should typically only catch exceptions that your code could handle, otherwise it should bubble up and it should eventually be caught by a global exception handler assuming you have one.
Parameter less constructor will cause handling of exception types coming from some other languages, exception which are not inherited from c# SYSTEM.EXCEPTION class.

How does Catch (object o) work?

I was reading the blog of Chris Brumme and this code was listed:
catch (object o) { .... }
There wasn't a full explanation on this line although the article I read was on general exception handling (SEH and exceptions in managed code).
How does that line above work? Exceptions are always of type Exception (or derived)? To catch ALL exceptions just omit the brackets and its contents or catch (Exception x) will do.
Thanks
That shouldn't be legal:
15.10 The try statement
When a catch clause specifies a class-type, the type shall be System.Exception or a type that derives from System.Exception.
Similarly, the only thing that C# lets you throw is an object of type System.Exception.
However,
Note: Some environments, especially those supporting multiple languages, might support exceptions that are not representable as an object derived from System.Exception, although such an exception could never be generated by C# code. In such an environment, a general catch clause might be used to catch such an exception....
The general catch clause doesn't let you catch the object, though. If you're only using C#, then I would use catch (Exception e) if I wanted to take some action on the exception's message, or log it somewhere; I would save catch for when you really don't care about the actual exception value. If you were actually depending on the general catch clause to catch things that aren't Exceptions, you should document it with a comment.
From framework 2.0 catching an Object is pointless.
Earlier you could get an exception from unmanaged code that did not derive from the Exception class, but from framework 2.0 all unmanaged exceptions are wrapped in an object derived from Exception, thus there is no longer any use for catch (Object o) or a parameterless catch.
First of all, in most languages Exception dervies from Object.
Also, depending on the language, you may throw anything; not just an object that derives from Exception.
This would allow you to catch these as well.
Exception inherits from Object.
Thus, the line will "work" (in that it catches all exceptions), but it's still not good style.
In fact, catching all exceptions regardless of type is usually a bad idea anyway.
Exception is a Object and it can be derived, BUT the catch object must be an Exception and expression are not permitted (so or an Execption or is a derived of Exception)
When the Exception is cathed it will execute the code inside the catch and just in this scope your exception object will be defined.
If u dont put code, nothing will append.
!Note if put a derived type the catch will work just if the trhow execption has got this type
example
//BLOCK ANYTHING
try
{
...do something..
}
catch
{
}
//OR
try
{
...do something..
}
catch(Exception ex)
{
...do something else..
}
<---- Here the variable ex is not defined
for custom blocking:
class MyException : Exception
{
...bla bla...
}
class OtherEx: notImplementedException
{
...foo foo..
}
try
{
}
catch(MyException ex)
{
Console.WriteLine("Is mine !");
}
catch(OtherEx ex)
{
Console.WriteLine("Is other !");
}
catch(Exeception ex)
{
Console.WriteLine("Is anything else !");
}

Unexpected value in Exception object in catch block (c# compact framework)

I maintain a c# compact framework application and have had 2 cases in 2 days where the a caught exception had a unexpected string in the Message. Both times due to a different exception type being thrown. In the following code the socket exception is caught, but the message shown relates to something else.
//method1
try
{
soc.Connect(new IPEndPoint(IPAddress.Parse(_serverAddress), _serverPort));
}
catch (Exception ex)
{
MessageBox.Show(ex.Message)
}
//method2
try
{
m_socServer.Connect(new IPEndPoint(IPAddress.Parse(_serverAddress), _serverPort));
}
catch (SocketException sex)
{
MessageBox.Show(sex.Message)
}
In 'method1' the exception is thrown upon fail to connect, the catch block entered, but the message box shown an exception I know is from outside of this try block. In 'method2' the exception is caught and the message is correct. These two try catch blocks are the only thing changed in the code.
I have yet to reproduce this in a small test program, but the program I maintain has this behaviour.
Where and why does 'method1' not get the unexpected value?
You are probably mistaken - in these 2 cases, some other exception (the one you're receiving) is being thrown instead of a SocketException.
If you're only expecting SocketException to be thrown, you should only provide a handler for that case. Other exceptions, in this situation, are probably truly exceptional - meaning that you aren't going to be able to correctly recover.
In that case, it's usually better to not handle the exception, and let it bubble up. If you feel that this is incorrect, put in the SocketException handler AND a generic exception handler, and make sure to check your stack traces (and potentially InnerException properties) in the exceptions:
try
{
//throw SocketException
}
catch (SocketException sockEx)
{
MessageBox.Show(sockEx.Message)
}
catch (Exception ex)
{
MessageBox.Show(ex.Message)
}
The statement you have above will catch ALL Exceptions, not just a specific type of exception.
If you want to handle specific exception types, you need to have code similar to this:
try
{
// Do some work.
}
catch(SocketException ex)
{
// Handle a known SocketException
}
catch(NullReferenceException ex)
{
// Handle a known NullReferenceException
}
catch(OtherSpecificException ex)
{
// You get the idea
}
catch(Exception ex)
{
// This will be everything else you haven't explicitly caught.
// It will also give you the most generic details about the Exception.
}
When you handle exceptions you can think of who needs to be notified of the error: the user? or the admin/developer?
You can define that a SocketException contains a message that the user needs to be notified of, and every other exception should be saved for developers or administrators to see. For example you can write the full exception to a file, or event you can have a special MessageBox. "Unexpected Error, please notify the administrator: " + ex.ToString().
Make sure you write the whole ex.ToString() because it includes the stacktrace and all InnerException's.
The best practice is to keep the catch(Exception ex) on the outer level of your application so you handle all unexpected exception in one place.

Thoughts on try-catch blocks

What are your thoughts on code that looks like this:
public void doSomething()
{
try
{
// actual code goes here
}
catch (Exception ex)
{
throw;
}
}
The problem I see is the actual error is not handled, just throwing the exception in a different place. I find it more difficult to debug because i don't get a line number where the actual problem is.
So my question is why would this be good?
---- EDIT ----
From the answers it looks like most people are saying it's pointless to do this with no custom or specific exceptions being caught. That's what i wanted comments on, when no specific exception is being caught. I can see the point of actually doing something with a caught exception, just not the way this code is.
Depending on what quality you are looking at it is not throwing the exception in a different place. "throw" without a target rethrows the exception which is very different from throwing an exception. Primarily a rethrow does not reset the stack trace.
In this particular sample, the catch is pointless because it doesn't do anything. The exception is happily rethrown and it's almost as if the try/catch didn't exist.
I think the construction should be used for handling the exceptions you know you will be throwing inside your code; if other exception is raised, then just rethrow.
Take into account that
throw;
is different than
throw ex;
throw ex will truncate the stack to the new point of throwing, losing valuable info about the exception.
public void doSomething()
{
try
{
// actual code goes here
}
catch (EspecificException ex)
{
HandleException(ex);
}
catch (Exception ex)
{
throw;
}
}
It wouldn't be, ideally the catch block would do some handling, and then rethrow, e.g.,
try
{
//do something
}
catch (Exception ex)
{
DoSomething(ex); //handle the exception
throw;
}
Of course the re-throw will be useful if you want to do some further handling in the upper tiers of the code.
Doing something like that is fairly meaningless, and in general I try not to go down the road of doing meaningless things ;)
For the most part, I believe in catching specific types of exceptions that you know how to handle, even if that only means creating your own exception with more information and using the caught exception as the InnerException.
Sometimes this is appropriate - when you're going to handle the exception higher up in the call stack. However, you'd need to do something in that catch block other than just re-throw for it to make sense, e.g. log the error:
public void doSomething()
{
try
{
// actual code goes here
}
catch (Exception ex)
{
LogException (ex); // Log error...
throw;
}
}
I don't think just rethrowing the error would be useful. Unless you don't really care about the error in the first place.
I think it would be better to actually do something in the catch.
You can check the MSDN Exception Handling Guide.
I've seen instances where generic exceptions are caught like this and then re-packed in a custom Exception Object.
The difference between that and what you're saying is that those custom Exception objects hold MORE information about the actual exception that happened, not less.
Well for starters I'd simply do
catch
{
throw;
}
but basically if you were trapping multiple types of exceptions you may want to handle some locally and others back up the stack.
e.g.
catch(SQLException sex) //haha
{
DoStuff(sex);
}
catch
{
throw;
}
Depends on what you mean by "looks like this", and if there is nothing else in the catch block but a rethrow... if that's the case the try catch is pointless, except, as you say, to obfuscate where the exception occurred. But if you need to do something right there, where the error occurred, but wish to handle the exception furthur up the stack, this might be appropriate. But then, the catch would be for the specific exception you are handl;ing, not for any Exception
Generally having exception handling blocks that don't do anything isn't good at all, for the simple reason that it prevents the .Net Virtual Machine from inlining your methods when performance optimising your code.
For a full article on why see "Release IS NOT Debug: 64bit Optimizations and C# Method Inlining in Release Build Call Stacks" by Scott Hanselman

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