I create following form and I click 3 buttons (randomly). After I click a button, it must show a related message after 3 seconds from clicking it. But if I had clicked another button in the meanwhile, then the related message of that button has to be shown and the previous message in the queue has to be canceled.
As an example, if I click button1 at 11.30.00, then related message should pop up only at 11.30.03 like "You clicked : 1 before 3 Seconds". But if I click another button2 before the 11.30.03, say at 11.30.02 then related message should pop up at 11.30.05 like "You clicked : 2 before 3 Seconds" and the message scheduled for 11.30.03 has to be canceled.
This is my code:
private int signal = 0;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
signal = 1;
displayMessage(signal);
}
private void button2_Click(object sender, EventArgs e)
{
signal = 2;
displayMessage(signal);
}
private void button3_Click(object sender, EventArgs e)
{
signal = 3;
displayMessage(signal);
}
private void displayMessage(int number)
{
MessageBox.Show("You clicked : "+number+ "before 3 Seconds");
}
Set buttons Tag:
button1.Tag = 1;
button2.Tag = 2;
button3.Tag = 3;
then set Click event:
button1.Click += button_Click;
button2.Click += button_Click;
button3.Click += button_Click;
on the Click event:
private void button_Click(object sender, EventArgs e)
{
signal = (int) ((Button))sender.Tag;
displayMessage(signal);
}
Start a timer. Keep changing signal value according to button click, and when time elapsed is equal to 3 seconds, show up the messagebox from tick event. Set the timer interval according to your need and that will be reflected in the "related message".
int signal = 0;
System.Timers.Timer t = new System.Timers.Timer(3000);
private void Form1_Load(object sender, EventArgs e)
{
//----------------------- other parts of code ---------------------
// at last
t.Elapsed += new System.Timers.ElapsedEventHandler(t_Elapsed);
t.Start();
}
void t_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (signal == 0)
return;
t.Stop();
MessageBox.Show("You clicked: " + signal + " before " + t.Interval + " Seconds");
signal = 0;
t.Start(); //move this to top of msgbox if you want timer to be reset right after poppin the msgbox.
}
private void button1_Click(object sender, EventArgs e)
{
signal = 1;
t.Stop();
t.Start();
}
private void button2_Click(object sender, EventArgs e)
{
signal = 2;
t.Stop();
t.Start();
}
private void button3_Click(object sender, EventArgs e)
{
signal = 3;
t.Stop();
t.Start();
}
This isn't a place where someone is just going to give you an answer, do some research into the area then post if you get stuck.
you want to create a static timer and check if its finished within each event
http://msdn.microsoft.com/en-us/library/79b3xss3(v=vs.80).aspx
http://msdn.microsoft.com/en-us/library/system.timers.timer(v=vs.71).aspx
Related
How to use timers to trigger click button event every 3 seconds?
I'm trying to rotate 2 pictures in pictureboxes by triggering the rotate button automaticly using timer but it seems doesnt works. I never used timer before so this is my first time. Anyone know whats wrong with my code or any other code suggestion for it? Thanks
Code I'm using
private void timer1_Tick(object sender, EventArgs e)
{
rotateRightButton_Click(null, null);
pictureBox1.Refresh();
pictureBox2.Refresh();
}
private void timerStartButton_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timerStopButton_Click(object sender, EventArgs e)
{
timer1.Stop();
}
It's even possible (and more simple) with tasks
public partial class Form1 : Form
{
// variable to keep track if the timer is running.
private bool _timerRunning;
public Form1()
{
InitializeComponent();
}
private async Task StartTimer()
{
// set it to true
_timerRunning = true;
while (_timerRunning)
{
// call the rotateRightButton_Click (what you want)
rotateRightButton_Click(this, EventArgs.Empty);
pictureBox1.Refresh();
pictureBox2.Refresh();
// wait for 3 seconds (but don't block the GUI thread)
await Task.Delay(3000);
}
}
private void rotateRightButton_Click(Form1 form1, EventArgs empty)
{
// do your thing
}
private async void buttonStart_Click(object sender, EventArgs e)
{
// if it's already started, don't start it again.
if (_timerRunning)
return;
// start it.
await StartTimer();
}
private void buttonStop_Click(object sender, EventArgs e)
{
// stop it.
_timerRunning = false;
}
}
timer1.Interval = 3000; // set interval to 3 seconds and then call Time Elapsed event
timer1.Elapsed += Time_Elapsed;
//Event
private void Time_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
// will be triggered in every 3 seconds
rotateRightButton_Click(null, null);
pictureBox1.Refresh();
pictureBox2.Refresh();
}
Hope this helps!
I need to use progressbar.value property at different locations. But the problem is, while executing it shows only maximum value given. I need to stop at 25% and 75% and after some delay, 100%. How can I overcome this problem. Thanks in Advance...
C#
namespace ProgressBarWindowForm
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public void Form1_Load(object sender, System.EventArgs e)
{
label1.Hide();
progressBar1.Minimum = 0;
progressBar1.Maximum = 100;
}
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Value = 25;
if (progressBar1.Value == 25)
{
label1.Show();
label1.Text = "Process Complete 25%";
}
progressBar1.Value = 75;
if (progressBar1.Value == 75)
{
label1.Show();
label1.Text = "Process Complete 75%";
}
}
}
}
Progressbar control name is progressBar1,
Label name is label1 and
Button name is button1
When I Clicked the Button, progressbar value is directly filling with 75%. I want to stop it at 25% and after some delay it should fill 75% and then 100%...Can anyone help..Can I use "progressBar1.value" only Once or as many times I need?
try this,Drag and drop background worker in windows form
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
backgroundWorker1.WorkerReportsProgress = true;
// This event will be raised on the worker thread when the worker starts
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
// This event will be raised when we call ReportProgress
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
}
private void button1_Click(object sender, EventArgs e)
{
// Start the background worker
backgroundWorker1.RunWorkerAsync();
}
// On worker thread so do our thing!
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// Your background task goes here
for (int i = 0; i <= 100; i++)
{
// Report progress to 'UI' thread
backgroundWorker1.ReportProgress(i);
// Simulate long task
if (label1.InvokeRequired)
{
label1.Invoke(new MethodInvoker(delegate
{
label1.Show();
label1.Text = "Process Complete " + progressBar1.Value + "%";
}));
}
if (progressBar1.Value == 25 || progressBar1.Value == 75)
{
System.Threading.Thread.Sleep(1000);
}
System.Threading.Thread.Sleep(100);
}
}
// Back on the 'UI' thread so we can update the progress bar
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// The progress percentage is a property of e
progressBar1.Value = e.ProgressPercentage;
}
}
Use a Timer to update the progress bar after a delay:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
timer.Tick += Timer_Tick;
timer.Interval = 1000; // delay: 1000 milliseconds
}
Timer timer = new Timer();
private void Timer_Tick(object sender, EventArgs e)
{
if (progressBar1.Value == 100)
{
timer.Stop();
return;
}
progressBar1.Value += 25;
}
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Value = 25;
timer.Start();
}
}
Its simple to update progressBar values in button click, you can initialize the properties in the page load or else use the designer, in page load it would be like the following:
private int ProgressPercentage = 10;
public void Form1_Load(object sender, System.EventArgs e)
{
progressBar1.Minimum = 0;
progressBar1.Maximum = 100;
progressBar1.Value = 0;
}
So the initialization completed, now you can code the button click like the following, through which you can update the progress bar in every button click:
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Value += ProgressPercentage;
label1.Text = String.Format("Process Complete {0}%",progressBar1.Value);
}
If you want the update to be happens automatically in a particular interval means you can make use of a timer and enable the timer in the button click. Here you can find a similar thread which can be used to implement timer to your scene.
Update as per your comment, calling a delay will not be a best practice, you can make use a timer here as like the following:
System.Windows.Forms.Timer proTimer = new System.Windows.Forms.Timer();
private void Form1_Load(object sender, EventArgs e)
{
proTimer.Interval = 1000;
progressBar1.Minimum = 0;
progressBar1.Maximum = 100;
progressBar1.Value = 0;
proTimer.Tick += new EventHandler(proTimer_Tick);
}
private void button1_Click(object sender, EventArgs e)
{
proTimer.Enabled = true;
proTimer.Start();
}
// Timer event
void proTimer_Tick(object sender, EventArgs e)
{
progressBar1.Value += ProgressPercentage;
label1.Text = String.Format("Process Complete {0}%",progressBar1.Value);
if (progressBar1.Value == 100)
{
proTimer.Stop();
proTimer.Enbled = false;
}
}
You need to add a delay inbetween the changes. As of now, the button advance the bar to 25, sets the label, then advances the bar to 75 without pausing.
System.Threading.Thread.Sleep(n); will sleep n milliseconds, which you will need after the statement setting the 25 percent marker.
EDIT
If you want it the value to only progress on a button click, you will need to check the value of the progress bar before you advance it.
In pseudo code, something like:
onclick() {
if (progress == 0) {
progress = 25
label = the25MarkText
} else if (progress == 25) {
progress = 75
label = the75MarkText
}
}
I would like to make my timer count down based on user input.
This is what my form looks like:
and this is my code:
private int counter=80;
DateTime dt = new DateTime();
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Maximum = counter * 1000;
progressBar1.Step = 1000;
timer1 = new System.Windows.Forms.Timer();
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Interval = 1000;
timer1.Start();
textBox1.Text = counter.ToString();
}
private void timer1_Tick(object sender, EventArgs e)
{
counter--;
progressBar1.PerformStep();
if (counter == 0)
{
timer1.Stop();
}
textBox1.Text = dt.AddSeconds(counter).ToString("mm:ss");
}
private void Form1_Load(object sender, EventArgs e)
{
timer1.Enabled = false;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Stop();
textBox1.Clear();
progressBar1.Value = 0;
}
How can I update the timer if the user enters a new value in the textbox?
Attach an OnTextChanged eventhandler to your textbox1. Stop the timer when textinput changes
protect void textinput1_OnTextChange(object sender, EventArg e) {
button2_Click(sender, e);
}
Or you can disable user input when timer starts and re-enable it once timer stopped.
Simply set textbox enabled value to false at start button clicked. And enable it again at stop of timer or checked on cancel button. Here is a code:
textBox1.Enabled = false;And
textBox1.Enabled = true;
I want to know how can I achieve this goal?
private void btnProcess_Click(object sender, EventArgs e)
{
timer1.Start();
//100 plus line of code here
timer1.Stop();
}
int i = 0;
private void timer1_Tick(object sender, EventArgs e)
{
i++;
label1.text = i.toString();
}
I want to happen is that when I press the button the timer will run and display the time in label1.text and it will stop until it will reach the timer stop function
var sw = Stopwatch.StartNew();
//100 lines of code...
label1.Text = sw.Elapsed.ToString();
???
Here the below code enables the particular bit as high in parallel port.How to set time interval for the button click in windows form.If i set the time interval to 2 seconds the timer should start then 2 seconds after that it should stop automatically.
private void button1_Click(object sender, EventArgs e)
{
PortAccess.Output(888,1);
}
can u please let me know any suggestion or example to do this.Inside this button_click.
So you just want to clear the bit 2 seconds later? Something like this should work:
private void button1_Click(object sender, EventArgs e)
{
// Prevent multiple button clicks
button.Enabled = false;
PortAccess.Output(888, 1);
Timer timer = new Timer { Interval = 2000 };
timer.Tick += HandleTimerTick;
timer.Start();
}
private void HandleTimerTick(object sender, EventArgs e)
{
Timer timer = (Timer) sender;
timer.Stop();
timer.Dispose();
button.Enabled = true;
PortAccess.Output(888, 0);
}
You may find it simpler to set up the timer just once, and store it as an instance variable. Then you could attach the Tick event and set the interval on construction, and add it to the components of the form so that it's automatically disposed. Your methods would then be:
private void button1_Click(object sender, EventArgs e)
{
button.Enabled = false;
PortAccess.Output(888, 1);
timer.Start();
}
private void HandleTimerTick(object sender, EventArgs e)
{
timer.Stop();
button.Enabled = true;
PortAccess.Output(888, 0);
}