I have a problem when using MonoTouch.Dialog to create a login screen.
If you look at the screenshots below, for a user to login they must enter their mobile number and PIN. Both of these EntryElements use a numeric keypad. The first problem is that there is no way to move from the mobile number field to the pin field. Secondly once they have entered their pin there is no 'done' button or anything to dismiss the keyboard. It's very counter-intuitive for them to scroll up in order to poke the Login button (shown in the second screenshot).
How do I get the little bar with previous, next and done buttons as shown in the third screenshot? I've seen this on some apps and was wondering if it's possible to get this working using MonoTouch.Dialog?
Keyboard in the way:
How do you dismiss the keyboard?
Ideally this is what I want:
This other Stackoverflow answer shows how to add a "done" button on top of the keyboard. Using this method you can add other buttons, as well.
The answer is to create your own DialogViewController with the following:
private UIView _toolbar;
public override UIView InputAccessoryView
{
get
{
return _toolbar;
}
}
You then create whatever you want to display in the UIView that is returned. I used a UISegmentedControl for the Next and Prev buttons and a UIBarButtonItem for the Done button.
Related
Currently I used this snip code as a result from googling.
var eventArgs = new TextCompositionEventArgs(Keyboard.PrimaryDevice,
new TextComposition(InputManager.Current, Keyboard.FocusedElement, "A"));
eventArgs.RoutedEvent = TextInputEvent;
var flag = InputManager.Current.ProcessInput(eventArgs);
It was working if I used Keyboard.Focus(TxtBox); and the TxtBox will be filled with the Keystroke.
But what I want really achieved is:
1.Drawing a box (for example, I draw box on one of the excel cell)
2.Click on the box coordinate (to change Keyboard Focus)
3.Send Keystroke to clicked excel cell
I have done step 1 and 2.
But I can't find a way to do the third step.
Somehow, the click event (using mouse event) maybe not changing Keyboard Focus automatically.
So, how do I change Keyboard focus, if possible using coordinate ?
Or maybe can I get IInputElement from a coordinate ? and then set keyboard focus to it.
Of course, all of it outside from the main application window of the WPF.
Found it !
At:
Installed InputSimulator via NuGet, no members accessible
It is working in most cases.
I said in most cases, because it is able to type in other window like excel application, but on other custom app window. There might be a case it won't work.
Hope it help for other people, looking for the same thing.
Is there any way to make InlikeKeyBoardMarkup buttons unclickable after user click on any button in? I've searched in google and as far as I understand I can only disappear ReplyKeyboardMarkup buttons, what does not satisfies me.
I am using Telegram-Bot library in C#
Can't be done visually but there is an alternative I've been using for a while:
Use editMessageReplyMarkup method and generate same keyboard layout but the button you want to become unclickable set as callback_data type with value like null or any other value you won't be using, clicking it will send Callback Query to the bot which you can simply not answer to or answerCallbackQuery it instantly (the 'clock' icon on the button will instantly disappear).
You can just delete the message of the question or edit it to say something like:
"I asked you if you like me and your replied of course."
I have made a custom MessageBox for my application and it launches as a UserControl. I have two buttons inside it and I would like to allow users to press Tab to switch between Buttons. However, since it's a UserControl overlaying the content, Pressing tab more than twice makes the focus go in the background on elements that aren't supposed to be tabbed at.
I can't figure out a good idea how to prevent this, I've thought of making a method that will select all elements and make their IsTabStop values to false and then restore them later, but I think that would be more of a problem then a solution.
Is there a way around this to limit tabbing only to the UserControl?
I would also appreciate advice on working with the message box.. the whole messagebox is an async function that has an infinitive loop until the answer is given. Is there another way to stop the application until one of the message box options was selected?
Crowcoder's reference has lead to correct MSDN page where I found my solution:
dialog = new UCMessageBox("Are you sure you want to exit the application?", MBType.YesNo);
AppMessageBox.Children.Add(dialog);
KeyboardNavigation.SetTabNavigation(dialog, KeyboardNavigationMode.Cycle);
The key was to call .SetTabNavigation function and direct it to my dialog (custom UserControl for the message box) and setting the KeyboardNavigationMode to Cycle.
After closing the UC rest of the application continued normally regarding navigation.
I have a GMap.NET control on my main form, and then I have a second form that will show when the user clicks on a button. The problem is, that when the user leaves the second window and hovers over the GMap control from the main form, the main form comes to the front. This does not happen when i hover over the rest of the main window with the second window on the front. Also I have another form that will show while the program searches for some data, and this one will also disappear when the user hovers over the map.
I hope I explained it well enough, basically when I hover over the map the main window comes to the front. And it does only happen when there is another form of my project in front of it, not when there is any other window like firefox or something in the front.
So my question is: why does this happen and can I change this behavior? Is it a standard of the GMap.NET control? I am using the Version 1.7.0.0 control btw.
you must use
GMap1.DisableFocusOnMouseEnter = true;
i added this code to my program and problem solved.
It would help to see some code as to how you are showing the forms, but it sounds like you are doing something like secondwindow.Show() instead of secondwindow.ShowDialog(), and then an event from GMap for OnEnter is doing a Focus().
Then, when you have the "other form" in front of it, it's opened in a way that will restrict access to the parent form (ShowDialog(), etc).
On the Windows Form application I have a Lamp image (a black and white one, and a bright one. For OFF and ON respectively).
Using the Button how can I achieve the scenario such that same button will turn the property of the image (pictureBox in my case) to show the Lamp as ON and pressing the same button again will turn the Lamp off.
I am accessing the 'Visible' property of picture box.
Put two images on top of each other and get the button to switch which one of them is enabled.
In the form designer you make one of them visible and the other non-visible. The code in the button handler can then be something like:
lightImage.Visible = !lightImage.Visible;
darkImage.Visible = != lightImage.Visible;
That will swap which one is visible and eliminate the need to keep state elsewhere.
A bit late to the party, but you can use a checkbox and set the appearance to button.
I think that would do what is expected by the original post.
I'm not sure about the way to put 2 images over each other, but if you want to reach the same effect:
place the 2 image files in your project resources
in the click event of the button, toggle the button image depending on a setting:
this would be in the click event:
Properties.Settings.Default.IsOptimizedForTracer !=Properties.Settings.Default.IsOptimizedForTracer;
if (!Properties.Settings.Default.IsOptimizedForTracer)
{
btnOptimizeForTracer.Image = Properties.Resources.TracerOFF;
return;
}
btnOptimizeForTracer.Image = Properties.Resources.TracerON;