As part of trying to learn C#, I'm writing a small app that goes through a list of proxies. For each proxy it will create an httpwebrequest to a proxytest.php which prints generic data about a given proxy (or doesn't, in which case the proxy is discarded)
Clearly the webrequest code needs to run in a separate thread - especially since I'm planning on going through rather large lists. But even on a separate thread, going through 5,000 proxies will take forever, so I think this means I am to create multiple threads (correct me if I'm wrong)
I looked through MSDN and random threading tutorials and there's several different classes available. What's the difference between dispatcher, backgroundworker and parallel? I was given this snippet:
Parallel.ForEach(URLsList, new ParallelOptions() { MaxDegreeOfParallelism = S0 }, (m, i, j) =>
{
string[] UP = m.Split('|');
string User = UP[0];
string Pass = UP[1];
// make call here
}
I'm not really sure how it's different than something like starting 5 separate background workers would do.
So what are the differences between those three and what would be a good (easy) approach to this problem?
Thanks
The Dispatcher is an object that models the message loop of WPF applications. If that doesn't mean anything to you then forget you ever heard of it.
BackgroundWorker is a convenience class over a thread that is part of the managed thread pool. It exists to provide some commonly requested functionality over manually assigning work to the thread pool with ThreadPool.QueueUserWorkItem.
The Thread class is very much like using the managed thread pool, with the difference being that you are in absolute control of the thread's lifetime (on the flip side, it's worse than using the thread pool if you intend to launch lots of short tasks).
The Task Parallel Library (TPL) (i.e. using Parallel.ForEach) would indeed be the best approach, since it not only takes care of assigning work units to a number of threads (from the managed thread pool) but it will also automatically divide the work units among those threads.
I would say use the task parallel library. It is a new library around all the manual threading code you will have to write otherwise.
The Task Parallel Library (TPL) is a collection of new classes specifically designed to make it easier and more efficient to execute very fine-grained parallel workloads on modern hardware. TPL has been available separately as a CTP for some time now, and was included in the Visual Studio 2010 CTP, but in those releases it was built on its own dedicated work scheduler. For Beta 1 of CLR 4.0, the default scheduler for TPL will be the CLR thread pool, which allows TPL-style workloads to “play nice” with existing, QUWI-based code, and allows us to reuse much of the underlying technology in the thread pool - in particular, the thread-injection algorithm, which we will discuss in a future post.
from
http://blogs.msdn.com/b/ericeil/archive/2009/04/23/clr-4-0-threadpool-improvements-part-1.aspx
I found working with this new 4 library really easy. This blog is showing the old BackgroundWorker way of doing things and the new Task way of doing things.
http://nitoprograms.blogspot.com/2010/06/reporting-progress-from-tasks.html
Related
After reading how the thread pool and tasks work in this article I came up with this question -
If I have a complex program in which some modules use tasks and some use thread pool, is it possible that there will be some scheduling problems due to the different uses?
Task are often implemented using the thread pool (one can of course also have tasks using other types of schedulers that give different behavior, but this is the default). In terms of the actual code being executed (assuming your tasks are representing delegates being run) there really isn't much difference.
Tasks are simply creating a wrapper around that thread pool call to provide additional functionality when it comes to gather information about, and processing the results of, that asynchronous operation. If you want to leverage that additional functionality then use tasks. If you have no need to use it in some particular context, there's nothing wrong with using the thread pool directly.
Mix the two, so long as you don't have trouble getting what you want out of the results of those operations, is not a problem at all.
No. And there actually isn't much in the way of memory or performance inefficiencies when mixing approaches; by default tasks use the same thread pool that thread pool threads use.
The only significant disadvantage of mixing both is lack of consistency in your codebase. If you were to pick one, I would use TPL since it is has a rich API for handling many aspects of multi-threading and takes advantage of async/await language features.
Since your usage is divided down module lines, you don't have much to worry about.
No, there wouldn't be problems - you just would be inefficient in doing both. use what is really needed and stick with the pattern. Remember to be sure that you make your app MT Safe also especially if you are accessing the same resources/variables etc... from different threads, regardless of which threading algorithm you use.
There shouldn't be any scheduling problems as such, but of course it's better to use Tasks and let the Framework decide what to do with the scheduled work. In the current version of the framework (4.5) the work will be queued through the ThreadPool unless the LongRunning option is used, but this behaviour may change in future of course.
Verdict: Mixing Tasks and ThreadPool isn't a problem, but for new applications it's recommended to use Tasks instead of queueing work items directly on the ThreadPool (one reason for that is ThreadPool isn't available in Windows 8 Runtime (Modern UI apps).
I've read about advantages of Tasks Difference between Task (System.Threading.Task) and Thread
Also msdn says that "...in the .NET Framework 4, tasks are the preferred API for writing multi-threaded, asynchronous, and parallel code."
Now my program contains such code which receive multicast data from udp:
thread = new Thread(WhileTrueFunctionToReceiveDataFromUdp);
.....
thread.Start();
I have several such threads for each socket.
Am I better to replace this code to use Task?
It depends on what you're doing - if you're not going to use any of the new features in Task and the TPL, and your existing code works, there's no reason to change.
However, Task has many advantages - especially for operations that you want to run in a thread pool thread and return a result.
Also - given that you're using "threads for each socket", you likely will have longer life threads. As such, if you do switch to Task.Factory.StartNew, you'll potentially want to specify that the tasks should be LongRunning or you'll wind up using a lot of ThreadPool threads for your socket data (with the default scheduler).
Do not change anything in the code that already works and will work (at least according to Microsoft). Change it only for reasons like :
You want to use a new features offered by Tasks
Personal study.
Remember that on OS level they basically end up into the same OS Kernel objects.
Hope this helps.
From what I understand about the difference between Task & Thread is that task happened in the thread-pool while the thread is something that I need to managed by myself .. ( and that task can be cancel and return to the thread-pool in the end of his mission )
But in some blog I read that if the operating system need to create task and create thread => it will be easier to create ( and destroy ) task.
Someone can explain please why creating task is simple that thread ?
( or maybe I missing something here ... )
I think that what you are talking about when you say Task is a System.Threading.Task. If that's the case then you can think about it this way:
A program can have many threads, but a processor core can only run one Thread at a time.
Threads are very expensive, and switching between the threads that are running is also very expensive.
So... Having thousands of threads doing stuff is inefficient. Imagine if your teacher gave you 10,000 tasks to do. You'd spend so much time cycling between them that you'd never get anything done. The same thing can happen to the CPU if you start too many threads.
To get around this, the .NET framework allows you to create Tasks. Tasks are a bit of work bundled up into an object, and they allow you to do interesting things like capture the output of that work and chain pieces of work together (first go to the store, then buy a magazine).
Tasks are scheduled on a pool of threads. The specific number of threads depends on the scheduler used, but the default scheduler tries to pick a number of threads that is optimal for the number of CPU cores that you have and how much time your tasks are spending actually using CPU time. If you want to, you can even write your own scheduler that does something specific like making sure that all Tasks for that scheduler always operate on a single thread.
So think of Tasks as items in your to-do list. You might be able to do 5 things at once, but if your boss gives you 10000, they will pile up in your inbox until the first 5 that you are doing get done. The difference between Tasks and the ThreadPool is that Tasks (as I mentioned earlier) give you better control over the relationship between different items of work (imagine to-do items with multiple instructions stapled together), whereas the ThreadPool just allows you to queue up a bunch of individual, single-stage items (Functions).
You are hearing two different notions of task. The first is the notion of a job, and the second is the notion of a process.
A long time ago (in computer terms), there were no threads. Each running instance of a program was called a process, since it simply performed one step after another after another until it exited. This matches the intuitive idea of a process as a series of steps, like that of a factory assembly line. The operating system manages the process abstraction.
Then, developers began to add multiple assembly lines to the factories. Now a program could do more than one thing at once, and either a library or (more commonly today) the operating system would manage the scheduling of the steps within each thread. A thread is kind of a lightweight process, but a thread belongs to a process, and all the threads in a process share memory. On the other hand, multiple processes can't mess with each others' memory. So, the multiple threads in your web server can each access the same information about the connection, but Word can't access Excel's in-memory data structures because Word and Excel are running as separate processes. The idea of a process as a series of steps doesn't really match the model of a process with threads, so some people took to calling the "abstraction formerly known as a process" a task. This is the second definition of task that you saw in the blog post. Note that plenty of people still use the word process to mean this thing.
Well, as threads became more commmon, developers added even more abstractions over top of them to make them easier to use. This led to the rise of the thread pool, which is a library-managed "pool" of threads. You pass the library a job, and the library picks a thread and runs the job on that thread. The .NET framework has a thread pool implementation, and the first time you heard about a "task" the documentation really meant a job that you pass to the thread pool.
So in a sense, both the documentation and the blog post are right. The overloading of the term task is the unfortunate source of confusion.
Threads have been a part of .Net from v1.0, Tasks were introduced in the Task Parallel Library TPL which was released in .Net 4.0.
You can consider a Task as a more sophisticated version of a Thread. They are very easy to use and have a lot of advantages over Threads as follows:
You can create return types to Tasks as if they are functions.
You can the "ContinueWith" method, which will wait for the previous task and then start the execution. (Abstracting wait)
Abstracts Locks which should be avoided as per guidlines of my company.
You can use Task.WaitAll and pass an array of tasks so you can wait till all tasks are complete.
You can attach task to the parent task, thus you can decide whether the parent or the child will exist first.
You can achieve data parallelism with LINQ queries.
You can create parallel for and foreach loops
Very easy to handle exceptions with tasks.
*Most important thing is if the same code is run on single core machine it will just act as a single process without any overhead of threads.
Disadvantage of tasks over threads:
You need .Net 4.0
Newcomers who have learned operating systems can understand threads better.
New to the framework so not much assistance available.
Some tips:-
Always use Task.Factory.StartNew method which is semantically perfect and standard.
Take a look at Task Parallel Libray for more information
http://msdn.microsoft.com/en-us/library/dd460717.aspx
Expanding on the comment by Eric Lippert:
Threads are a way that allows your application to do several things in parallel. For example, your application might have one thread that processes the events from the user, like button clicks, and another thread that performs some long computation. This way, you can do two different things “at the same time”. If you didn't do that, the user wouldn't be to click buttons until the computation finished. So, Thread is something that can execute some code you wrote.
Task, on the other hand represents an abstract notion of some job. That job can have a result, and you can wait until the job finishes (by calling Wait()) or say that you want to do something after the job finishes (by calling ContinueWith()).
The most common job that you want to represent is to perform some computation in parallel with the current code. And Task offers you a simple way to do that. How and when the code actually runs is defined by TaskScheduler. The default one uses a ThreadPool: a set of threads that can run any code. This is done because creating and switching threads in inefficient.
But Task doesn't have to be directly associated with some code. You can use TaskCompletionSource to create a Task and then set its result whenever you want. For example, you could create a Task and mark it as completed when the user clicks a button. Some other code could wait on that Task and while it's waiting, there is no code executing for that Task.
If you want to know when to use Task and when to use Thread: Task is simpler to use and more efficient that creating your own Threads. But sometimes, you need more control than what is offered by Task. In those cases, it makese sense to use Thread directly.
Tasks really are just a wrapper for the boilerplate code of spinning up threads manually. At the root, there is no difference. Tasks just make the management of threads easier, as well as they are generally more expressive due to the lessening of the boilerplate noise.
I've a configuration xml which is being used by a batch module in my .Net 3.5 windows application.
Each node in the xml is mapped to a .Net class. Each class does processing like mathematical calculations, making db calls etc.
The batch module loads the xml, identifies the class associated with each node and then processes it.
Now, we have the following requirements:
1.Lets say there are 3 classes[3 nodes in the xml]...A,B, and C.
Class A can be dependant on class B...ie. we need to execute class B before processing class A. Class C processing should be done on a separare thread.
2.If a thread is running, then we should be able to cancel that thread in the middle of its processing.
We need to implement this whole module using .net multi-threading.
My questions are:
1.Is it possible to implement requirement # 1 above?If yes, how?
2.Given these requirements, is .Net 3.5 a good idea or .Net 4.0 would be a better choice?Would like to know advantages and disadvantages please.
Thanks for reading.
You'd be better off using the Task Parallel Library (TPL) in .NET 4.0. It'll give you lots of nice features for abstracting the actual business of creating threads in the thread pool. You could use the parallel tasks pattern to create a Task for each of the jobs defined in the XML and the TPL will handle the scheduling of those tasks regardless of the hardware. In other words if you move to a machine with more cores the TPL will schedule more threads.
1) The TPL supports the notion of continuation tasks. You can use these to enforce task ordering and pass the result of one Task or future from the antecedent to the continuation. This is the futures pattern.
// The antecedent task. Can also be created with Task.Factory.StartNew.
Task<DayOfWeek> taskA = new Task<DayOfWeek>(() => DateTime.Today.DayOfWeek);
// The continuation. Its delegate takes the antecedent task
// as an argument and can return a different type.
Task<string> continuation = taskA.ContinueWith((antecedent) =>
{
return String.Format("Today is {0}.",
antecedent.Result);
});
// Start the antecedent.
taskA.Start();
// Use the contuation's result.
Console.WriteLine(continuation.Result);
2) Thread cancellation is supported by the TPL but it is cooperative cancellation. In other words the code running in the Task must periodically check to see if it has been cancelled and shut down cleanly. TPL has good support for cancellation. Note that if you were to use threads directly you run into the same limitations. Thread.Abort is not a viable solution in almost all cases.
While you're at it you might want to look at a dependency injection container like Unity for generating configured objects from your XML configuration.
Answer to comment (below)
Jimmy: I'm not sure I understand holtavolt's comment. What is true is that using parallelism only pays off if the amount of work being done is significant, otherwise your program may spend more time managing parallelism that doing useful work. The actual datasets don't have to be large but the work needs to be significant.
For example if your inputs were large numbers and you we checking to see if they were prime then the dataset would be very small but parallelism would still pay off because the computation is costly for each number or block of numbers. Conversely you might have a very large dataset of numbers that you were searching for evenness. This would require a very large set of data but the calculation is still very cheap and a parallel implementation might still not be more efficient.
The canonical example is using Parallel.For instead of for to iterate over a dataset (large or small) but only perform a simple numerical operation like addition. In this case the expected performance improvement of utilizing multiple cores is outweighed by the overhead of creating parallel tasks and scheduling and managing them.
Of course it can be done.
Assuming you're new, I would likely look into multithreading, and you want 1 thread per class then I would look into the backgroundworker class, and basically use it in the different classes to do the processing.
What version you want to use of .NET also depends on if this is going to run on client machines also. But I would go for .NET 4 simply because it's newest, and if you want to split up a single task into multiple threads it has built-in classes for this.
Given your use case, the Thread and BackgroundWorkerThread should be sufficient. As you'll discover in reading the MSDN information regarding these classes, you will want to support cancellation as your means of shutting down a running thread before it's complete. (Thread "killing" is something to be avoided if at all possible)
.NET 4.0 has added some advanced items in the Task Parallel Library (TPL) - where Tasks are defined and managed with some smarter affinity for their most recently used core (to provide better cache behavior, etc.), however this seems like overkill for your use case, unless you expect to be running very large datasets. See these sites for more information:
http://msdn.microsoft.com/en-us/library/dd460717.aspx
http://archive.msdn.microsoft.com/ParExtSamples
I've read that threads are very problematic. What alternatives are available? Something that handles blocking and stuff automatically?
A lot of people recommend the background worker, but I've no idea why.
Anyone care to explain "easy" alternatives? The user will be able to select the number of threads to use (depending on their speed needs and computer power).
Any ideas?
To summarize the problems with threads:
if threads share memory, you can get
race conditions
if you avoid races by liberally using locks, you
can get deadlocks (see the dining philosophers problem)
An example of a race: suppose two threads share access to some memory where a number is stored. Thread 1 reads from the memory address and stores it in a CPU register. Thread 2 does the same. Now thread 1 increments the number and writes it back to memory. Thread 2 then does the same. End result: the number was only incremented by 1, while both threads tried to increment it. The outcome of such interactions depend on timing. Worse, your code may seem to work bug-free but once in a blue moon the timing is wrong and bad things happen.
To avoid these problems, the answer is simple: avoid sharing writable memory. Instead, use message passing to communicate between threads. An extreme example is to put the threads in separate processes and communicate via TCP/IP connections or named pipes.
Another approach is to share only read-only data structures, which is why functional programming languages can work so well with multiple threads.
This is a bit higher-level answer, but it may be useful if you want to consider other alternatives to threads. Anyway, most of the answers discussed solutions based on threads (or thread pools) or maybe tasks from .NET 4.0, but there is one more alternative, which is called message-passing. This has been successfuly used in Erlang (a functional language used by Ericsson). Since functional programming is becoming more mainstream in these days (e.g. F#), I thought I could mention it. In genral:
Threads (or thread pools) can usually used when you have some relatively long-running computation. When it needs to share state with other threads, it gets tricky (you have to correctly use locks or other synchronization primitives).
Tasks (available in TPL in .NET 4.0) are very lightweight - you can split your program into thousands of tasks and then let the runtime run them (it will use optimal number of threads). If you can write your algorithm using tasks instead of threads, it sounds like a good idea - you can avoid some synchronization when you run computation using smaller steps.
Declarative approaches (PLINQ in .NET 4.0 is a great option) if you have some higher-level data processing operation that can be encoded using LINQ primitives, then you can use this technique. The runtime will automatically parallelize your code, because LINQ doesn't specify how exactly should it evaluate the results (you just say what results you want to get).
Message-passing allows you two write program as concurrently running processes that perform some (relatively simple) tasks and communicate by sending messages to each other. This is great, because you can share some state (send messages) without the usual synchronization issues (you just send a message, then do other thing or wait for messages). Here is a good introduction to message-passing in F# from Robert Pickering.
Note that the last three techniques are quite related to functional programming - in functional programming, you desing programs differently - as computations that return result (which makes it easier to use Tasks). You also often write declarative and higher-level code (which makes it easier to use Declarative approaches).
When it comes to actual implementation, F# has a wonderful message-passing library right in the core libraries. In C#, you can use Concurrency & Coordination Runtime, which feels a bit "hacky", but is probably quite powerful too (but may look too complicated).
Won't the parallel programming options in .Net 4 be an "easy" way to use threads? I'm not sure what I'd suggest for .Net 3.5 and earlier...
This MSDN link to the Parallel Computing Developer Center has links to lots of info on Parellel Programming including links to videos, etc.
I can recommend this project. Smart Thread Pool
Project Description
Smart Thread Pool is a thread pool written in C#. It is far more advanced than the .NET built-in thread pool.
Here is a list of the thread pool features:
The number of threads dynamically changes according to the workload on the threads in the pool.
Work items can return a value.
A work item can be cancelled.
The caller thread's context is used when the work item is executed (limited).
Usage of minimum number of Win32 event handles, so the handle count of the application won't explode.
The caller can wait for multiple or all the work items to complete.
Work item can have a PostExecute callback, which is called as soon the work item is completed.
The state object, that accompanies the work item, can be disposed automatically.
Work item exceptions are sent back to the caller.
Work items have priority.
Work items group.
The caller can suspend the start of a thread pool and work items group.
Threads have priority.
Can run COM objects that have single threaded apartment.
Support Action and Func delegates.
Support for WindowsCE (limited)
The MaxThreads and MinThreads can be changed at run time.
Cancel behavior is imporved.
"Problematic" is not the word I would use to describe working with threads. "Tedious" is a more appropriate description.
If you are new to threaded programming, I would suggest reading this thread as a starting point. It is by no means exhaustive but has some good introductory information. From there, I would continue to scour this website and other programming sites for information related to specific threading questions you may have.
As for specific threading options in C#, here's some suggestions on when to use each one.
Use BackgroundWorker if you have a single task that runs in the background and needs to interact with the UI. The task of marshalling data and method calls to the UI thread are handled automatically through its event-based model. Avoid BackgroundWorker if (1) your assembly does not already reference the System.Windows.Form assembly, (2) you need the thread to be a foreground thread, or (3) you need to manipulate the thread priority.
Use a ThreadPool thread when efficiency is desired. The ThreadPool helps avoid the overhead associated with creating, starting, and stopping threads. Avoid using the ThreadPool if (1) the task runs for the lifetime of your application, (2) you need the thread to be a foreground thread, (3) you need to manipulate the thread priority, or (4) you need the thread to have a fixed identity (aborting, suspending, discovering).
Use the Thread class for long-running tasks and when you require features offered by a formal threading model, e.g., choosing between foreground and background threads, tweaking the thread priority, fine-grained control over thread execution, etc.
Any time you introduce multiple threads, each running at once, you open up the potential for race conditions. To avoid these, you tend to need to add synchronization, which adds complexity, as well as the potential for deadlocks.
Many tools make this easier. .NET has quite a few classes specifically meant to ease the pain of dealing with multiple threads, including the BackgroundWorker class, which makes running background work and interacting with a user interface much simpler.
.NET 4 is going to do a lot to ease this even more. The Task Parallel Library and PLINQ dramatically ease working with multiple threads.
As for your last comment:
The user will be able to select the number of threads to use (depending on their speed needs and computer power).
Most of the routines in .NET are built upon the ThreadPool. In .NET 4, when using the TPL, the work load will actually scale at runtime, for you, eliminating the burden of having to specify the number of threads to use. However, there are ways to do this now.
Currently, you can use ThreadPool.SetMaxThreads to help limit the number of threads generated. In TPL, you can specify ParallelOptions.MaxDegreesOfParallelism, and pass an instance of the ParallelOptions into your routine to control this. The default behavior scales up with more threads as you add more processing cores, which is usually the best behavior in any case.
Threads are not problematic if you understand what causes problems with them.
For ex. if you avoid statics, you know which API's to use (e.g. use synchronized streams), you will avoid many of the issues that come up for their bad utilization.
If threading is a problem (this can happen if you have unsafe/unmanaged 3rd party dll's that cannot support multithreading. In this can an option is to create a meachism to queue the operations. ie store the parameters of the action to a database and just run through them one at a time. This can be done in a windows service. Obviously this will take longer but in some cases is the only option.
Threads are indispensable tools for solving many problems, and it behooves the maturing developer to know how to effectively use them. But like many tools, they can cause some very difficult-to-find bugs.
Don't shy away from some so useful just because it can cause problems, instead study and practice until you become the go-to guy for multi-threaded apps.
A great place to start is Joe Albahari's article: http://www.albahari.com/threading/.