Form1.button_Click(...) {
// Show a dialog form, which runs a method <CheckBalance()> on it's OnLoad Event.
var modemDialog = new ModemDialog("COM25");
modemDialog.ShowDialog();
// the user can't see this dialog form until the method <CheckBalance()> terminates.
}
Is it possible to show first the dialog then run the specified method?
THanks.
That is correct and expected. Winforms UI is inherently single-threaded. Having a function call like "CheckBalance" in the form load event will prevent the form from showing until the form load event completes. Depending on the duration of the task, you have a number of options available to you:
If it's a fast task, compute it ahead of time before showing the form
If it's something the user may want to initiate, move it to a button on the new form, so it's only calculated on the request of the user
If it's a long running task that takes some time, you'll need to move it off in to another thread. Using a BackgroundWorker is recommended.
OnLoad occurs before the form is shown to allow you to initialise the form and variables and what not, which means it is synchronous. The form will not show until you return from that function.
If you want to asynchronously run the CheckBalance() method, then you can use a few techniques, such as utilising the Threading, ThreadPool or Tasks API to shift that work to a background thread, and returning immediately so that the form is shown.
Here is an example of using a Task to perform the same action, but asynchronously so that the form immediately shows:
Action<object> action = () => { CheckBalance(); };
new Task(action).Start();
Please note that if you access the UI thread, you'll need to beware of thread-safety and invocation.
The simple way to make sure your form is visible before CheckBalance is run is to use this code in the form load handler:
this.BeginInvoke((Action)(() => this.CheckBalance()));
This will push the execution of the CheckBalance method onto the UI thread message pump so will execute after all preceding UI code is complete.
Others are correct though that the UI will still be blocked as CheckBalance executes. You probably want to run it on a background thread to prevent this.
Related
So I have This app with a MainForm that has a few buttons on it. and the buttons would do time consuming tasks that includes working with MainForm UI. Because some times we need to run multiple instances of this app at the sametime I decided to Create a MainFormHost where it is a form with a tab control which under each tab I create an instance of my MainForm and host it there. And so far everything was ok. The problem is when I click on a button on MAinForm1 it starts working fine but as soon as I click on a button on MainForm2 the process of MainForm1 button gets queued behind the MainForm2 process.
MainForm GetMainFrom(TabPage tabPage)
{
tabPage.Invoke(new Action(() =>
{
mainForm = new MainForm();
mainForm.TopLevel = false;
mainForm.FormBorderStyle = FormBorderStyle.None;
mainForm.Dock = DockStyle.Fill;
_mainForms.Add(mainForm);
tabPage.Controls.Add(mainForm);
mainForm.Show();
}));
}
And then call the method:
var mainFormThread = new Thread(() =>
{
mainForm = GetMainFrom(tabPage);
});
mainFormThread.SetApartmentState(ApartmentState.STA);
mainFormThread.Start();
I cannot change the code inside the MainForm to Invoke things when they want to work with the UI because it is going to be too much of work but I can easily make each button click to be called from a thread/task or...
TIA
In short, you can only have one 'main thread' that can interact with the UI controls. Ever. Period. There is no way to get around this (in standard code, you can draw to your form from a different process, but I won't go into that)
So, what you need to do is arrange your code in a set pattern.
Methods that do background work - this can be done on a separate thread(s)
Methods that Update the UI - MUST be done on the UI/Main Thread
The idea being simple, background work takes a long time, and updating the UI shouldn't.
Because you have 1 or 2 long running actions running ON THE MAIN UI THREAD, this 'blocks the UI' and causes the behavior your are experiencing.
By blocks the UI, what you actually have is the Windows Message pump can't pump. So every single command to resize a window or update a control on a form is a message in the pump. That must run on the main thread. If you do 'work' on that thread, such as connecting to a database, download a file etc., then the pump can't continue, so you get the 'this application is not responding' message.
So, you must download the file or whatever on a thread, and when it's finished, transition to the UI thread, and update the UI, e.g. say finished in a text box.
The way to transition between the two threads (background to main) is to use begininvoke, and you know if this is needed by using 'invoke required' .
From MSDN
// This method demonstrates a pattern for making thread-safe
// calls on a Windows Forms control.
//
// If the calling thread is different from the thread that
// created the TextBox control, this method creates a
// SetTextCallback and calls itself asynchronously using the
// Invoke method.
//
// If the calling thread is the same as the thread that created
// the TextBox control, the Text property is set directly.
private void SetText(string text)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
}
This is a great article and will get you where you need to be:
MSDN about thread safe code and invoke required
Ok, I'm looking for something pretty simple: creating a MessageBox that doesn't stop my code.
I'm guessing I'll have to create a different thread or something? Please advise on the best way to accomplish this.
Thanks!
You could spin up another message pump by calling it on separate thread. MessageBox.Show pumps message so it is safe to do without a call to Application.Run.
public void ShowMessageBox()
{
var thread = new Thread(
() =>
{
MessageBox.Show(...);
});
thread.Start();
}
Edit:
I probably should mention that I do not recommend doing this. It can cause other problems. For example, if you have two threads pumping messages then it is possible for the message box to get stuck behind another form with no way to make it go away if the form is waiting for someone to close the message box. You really should try to figure out another way around the problem.
No, You're going to have to make your own message box form. the MessageBox class only supports behavior similar to .ShowDialog() which is a modal operation.
Just create a new form that takes parameters and use those to build up a styled message box to your liking.
Update 2014-07-31
In the spirit of maintaining clarity for anyone else who finds this through google I'd like to take a second to explain this a bit more:
Under the hood MessageBox is a fancy C# Wrapper around the Windows SDK user32.dll MessageBox Function and thus behaves exactly the same way (after converting .NET Enums into the integers that represent the same thing in the system call.
What this means is that when you call MessageBox.Show() the call is marshaled out to the OS and will block the current thread until an option is selected or the window is killed. To prevent your code from being halted you need to launch the message box on a seperate thread, but this will mean that any result that comes back from the message box (Yes / No / Ok / Cancel / Etc...) will be returned to the separate thread that was tasked to call the message box.
If you act on the result of this message box launched this way you'll have to Dispatch the result back to the UI Thread for Thread Saftey.
Alternatively you can create your own message box form in WinForms / WPF and call it with the .Show() method. Any click events on the buttons will execute on the UI Thread and you will not have to dispatch the calls back to the UI Thread to manipulate things in the UI.
I have a WinForm set up and a process that loops until a button is pressed on the form.
When I try to run my code, the form does not even display. I suspect this is because the code gets stuck in the loop and doesn't get far enough to display the WinForm. How can I get the form to display and the loop to run after that point?
If you're looping because you need to do something with the GUI periodically while waiting for input, I suggest using a Timer control and its Tick event.
If you want to do non-GUI things while waiting, a more traditional timer is better suited to the task,
You should probably run the loop in a background thread. The BackgroundWorker class makes this pretty easy to do.
Don't do that.
Windows Forms (like most modern user interface development toolkits) is an event-driven framework. You should never use a loop that "waits" for something to happen; instead you want to use an event that triggers something to happen.
Essentially what's happening is this: WinForms has a loop running a message pump that listens for events from Windows and triggers C# events in response to them. Your code is executing on the same thread as that message pump (it has to, since in WinForms only one thread is allowed to touch any given control). So if you put that thread into a loop, the WinForms code that should be pumping messages isn't, and your user interface appears to hang, since it isn't responding to any messages from Windows. (If you keep clicking it, you will fill up the message queue and get a dialog box that says "This application has stopped responding, do you want to terminate?" or something like that.)
The correct solution is to do one of the following:
Use a Timer
Use a BackgroundWorker
Use a ThreadPool
Another solution that would work, but is not a good idea is:
Use Application.DoEvents() -- but please don't actually do this
Your form loading is freezing because the UI of a windows form runs in a single thread. And the logic that you put on the Load event of this form is running on that thread.
You can run your loop on a separate thread easily by using a BackgroundWorker component on your windows form. On the event DoWork of your background worker, you place the code that has the loop that should run without block your UI. On the Form.Load event, you can start the background worker component by calling the method RunWorkerAsync. On the event handler of your button, you place a code to stop the background worker by calling CancelAsync method.
The article How to: Implement a Form That Uses a Background Operation shows exactly how to accomplish it.
About your comment on not being able to update the Text of a TextBox from a your background worker component. It happens because it is not allowed to modify the state of a windows forms control from a different thread (your background worker code is running on a separated thread) MSDN documentation says:
Access to Windows Forms controls is not inherently thread safe. If you have two or more threads manipulating the state of a control, it is possible to force the control into an inconsistent state. Other thread-related bugs are possible, such as race conditions and deadlocks. It is important to make sure that access to your controls is performed in a thread-safe way.
A sample of how you can update the state of your windows forms controls from your background thread will be similar to the one below (assuming that the new value is already stored on a String variable named text):
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
I borrowed this code snipped from How to: Make Thread-Safe Calls to Windows Forms Controls article. It can provide you more information about how to deal with multi-threaded windows forms.
You can use the form load event to trigger the start of the loop.
So it would handle the event Me.Load
However is it necessary for your loop to be happening inside of the UI?
This happens because your loop is keeping the window function from processing messages, such as those that tell it to repaint itself. Place a call to Application.DoEvents() inside of your loop to allow the UI to continue to function.
However, you need to ask yourself why you're looping like this in the first place. If you're, say, copying a bunch of files, this might make sense. For most tasks, though, responding to a timer tick should do the trick and won't block the UI.
You should run your loop in a background thread using the BackgroundWorker component.
Remember that the background thread cannot directly interact with the UI controls.
To report the progress on the UI, you should call the BackgroundWorker's ReportProgress method in the background thread, and handle the ProgressChanged event to update the UI.
You can call the CancelAsync method when the Button is clicked, and loop until the CancellationPending property is true.
I have a grid and when a row is double clicked a form is loaded. However a lot of data must be loaded, so I'd like to display a simple form with the text 'loading, please wait..'. And when all loading is finished, the form must disappear.
This is what I have right now, but it doesn't work:
Code that invokes the form with lots of data:
FormWithLotData form = new FormWithLotData();
form.ShowDialog(this);
Constructor of FormWithLotData:
// Show load form
FormIsLoading frm = new FormIsLoading();
_CloseLoadForm closeForm = new _CloseLoadForm(frm.Close);
System.Threading.Thread thread = new System.Threading.Thread(frm.Show);
thread.Start();
InitializeComponent();
this.Visible = false;
LoadAllData();
this.Visible = true;
// Close load form
Invoke(closeForm);
Hope you can help me out.
EDIT:
I'd like to show an animated gif on the loading form.
SOLUTION:
I've created a background worker. The DoWork event handles all the loading and by using the invoke() method I add nodes to the treeview. Now, the GUI doesn't hang and the user don't have the idea that the application is hanging.
You need to reverse your code.
The constructor of FormWithLotData is running in the UI thread. This is the thread that must show your FormIsLoading form. So instead of trying to display this form using the new Thread, do your data loading with it.
The DoEvents way others have suggested is the easiest to implement and (possibly? never done it myself) may work well.
The better pattern to use is to do your data loading on a worker thread. Before you show your FormWithLotData, Begin loading data on a background thread and show your Loading dialog. The method that loads the data should have a callback method into the Loading dialog to signal when it should Close(). Once it closes you can then construct a new FWLD, pass it the already loaded data, and Show it.
Trying to load your data after the form has already been invoked mixes your UI with your data operations, forcing your form to not only be in charge of the UI but also be in charge of data retrieval. Bad for KISS and Single Responsibility, imho.
After your update, it seems like DoEvents is going to be the only real answer to your question, but with some caveats.
You will not be able to show another form MODALLY while you construct your tree. You will still have to do your heavy work within your form's constructor. You will still have to hide your main form and Show() (not ShowDialog) your loading form. You will also have to call DoEvents at every single possible moment while constructing your tree. Its not exactly an elegant solution, but it will probably be your best bet at this point.
how about ...
FormIsLoading frm = new FormIsLoading();
frm.Show();
Application.DoEvents();
// ... load data ...
frm.Close();
In the Form_Load event, add the following:
this.Visible = true;
Application.DoEvents();
before any other processing occurs. The Application.DoEvents caused the UI to show the form at the current state, where normally the UI thread is locked while you other processing is taking place.
Don't do your LoadAllData() directly in a UI thread, instead start up a background thread to do it. The in your Form_Loaded event handler, use an AutoResetEvent and wait till it becomes signalled by the background data retrieving thread. Once it is signalled you can then continue to do whatever you need to do with the data, like bind it into the UI.
This method is still a little clunky for various reasons, but it will get you started.
Edit: i was being lazy with my answer above... a better option is to pass a delegate (callback) to the background thread, when the delegate is invoked (upon completion of the data retrieval) it marshals itself back on to the UI thread, and starts doing the required work with the data.
Inside your form, you can use a Timer control to simulate loading
using ProgressBar when it reaches 100 it unloads the form or any
kind of animation.
for progress-bar code just add the control from the toolbox and then
write the following code:
ProgressBar1.Value = ProgressBar1.Value+1;
if(ProgressBar1.Value == 100)
{
timer1.Enabled = false; this.Hide();
MessageBox.Show("Complete Loading...");
}
I've got a Windows Forms (C#) project with multiple comboboxes/listboxes etc that are populated when the form loads.
The problem is that the loading of the comboboxes/listboxes is slow, and since the loading is done when the form is trying to display the entire form isn't shown until all the controls have been populated. This can in some circumstances be 20+ seconds.
Had there been a Form_finished_loaded type of event I could have put my code in there, but I can't find an event that is fired after the form is done drawing the basic controls.
I have one requirement though - the loading has to be done in the main thread (since I get the items from a non-threading friendly COM-application).
I have found one potential solution, but perhaps there is a better way?
I can create a System.Timer.Timer when creating the form, and have the first Tick be called about 1 second later, and then populate the lists from that tick. That gives the form enough time to be displayed before it starts filling the lists.
Does anyone have any other tips on how to delay the loading of the controls?
There is the Shown event that "occurs whenever the form is first displayed.". Also you may want to use the BeginUpdate and EndUpdate functions to make the populating of your combobox faster.
It has that certain smell of workaround, but this approach should fulfil your needs:
private bool _hasInitialized = false;
private void Form1_Shown(object sender, EventArgs e)
{
if (!_hasInitialized)
{
ThreadPool.QueueUserWorkItem(state =>
{
Thread.Sleep(200); // brief sleep to allow the main thread
// to paint the form nicely
this.Invoke((Action)delegate { LoadData(); });
});
}
}
private void LoadData()
{
// do the data loading
_hasInitialized = true;
}
What it does is that it reacts when the form is shown, checks if it has already been initialized before, and if not it spawns a thread that will wait for a brief moment before calling the LoadData method on the main thread. This will allow for the form to get painted properly. The samething could perhaps be achieve by simply calling this.Refresh() but I like the idea of letting the system decide how to do the work.
I would still try to push the data loading onto a worker thread, invoking back on the main thread for populating the UI (if it is at all possible with the COM component).
Can you get your data from a web service that calls the COM component?
That way, you can display empty controls on a Locked form at the start, make Asynchronous calls to get the data, and on return populate the respective combos, and once all of them are loaded, you can unlock the form for the user to use.
You could listen for the VisibleChanged event and the first time it's value is true you put your initialization code.
Isn't FormShown the event you're looking for?
When you say that you cannot use a background thread because of COM what do you mean? I am using many COM components within my apps and running them on background threads.
If you create a new thread as an STAThread you can probably load the ComboBox/ListBox on a Non-UI thread. IIRC the ThreadPool allocates worker threads as MTAThread so you'll need to actually create a thread manually instead of using ThreadPool.QueueUserWorkItem.