C# Save Pitcherbox1 by Button1 in .png - c#

I have been trying to save the image in pictureBox1. What am trying to do is to make it so people can "Save" the image from pictureBox1 by clicking on my "Save As" Button.
I am using Visual Studio 2010 with C#
This is what I have so far:
private void Button2_Click(System.Object sender, System.EventArgs e)
{
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
saveFileDialog1.Filter = "Png Image|*.jpg";
saveFileDialog1.Title = "Save an Image File";
saveFileDialog1.ShowDialog();
if (saveFileDialog1.FileName != "")
pictureBox1.Image = new Bitmap ("c:/avatar.png");
{
SaveFileDialog dialog = new SaveFileDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
pictureBox1.Image.Save(#"C:\Documents and Settings\.Png", System.Drawing.Imaging.ImageFormat.Png);
}
}
}

I'm not sure what you are trying with your code, there seems to be quite a few things wrong in there. This is how I would do it:
private void Button2_Click(System.Object sender, System.EventArgs e)
{
if (pictureBox.Image != null)
{
using {var dialog = new SaveFileDialog())
{
dialog.Title = ...
saveFileDialog1.Filter = "Png Image|*.png";
...other properties...
if (dialog.ShowDialog == DialogResult.OK)
{
pictureBox.Image.Save(dialog.FileName, System.Drawing.Imaging.ImageFormat.Png)
}
}
}
}

Related

how to save a bitmap and upload it in editable mode?

im doing a painter project in c# in windows forms application and im trying to save the drawing and upload it the picturebox . the image is load, but im not able to keep working on it . is there a way to save and load the a bitmap in 'mdl' format or something else so i could keep working on it ?
this is how i did it :
private void btn_save_Click(object sender, EventArgs e)
{
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
saveFileDialog1.InitialDirectory = Directory.GetCurrentDirectory();// + "..\\myModels";
saveFileDialog1.Filter = "Images (.bmp;.jpg;.png)|.bmp;.jpg;.png";
saveFileDialog1.FilterIndex = 1;
saveFileDialog1.RestoreDirectory = true;
if (saveFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
bm.Save(saveFileDialog1.FileName, ImageFormat.Jpeg);
}
}
private void btn_Load_Click(object sender, EventArgs e)
{
OpenFileDialog open = new OpenFileDialog();
open.Filter = "Image Files(.jpg; *.jpeg; *.gif; *.bmp)|.jpg; *.jpeg; *.gif; *.bmp";
if (open.ShowDialog() == DialogResult.OK)
{
pic.Image = new Bitmap(open.FileName);
pic.Refresh();
}
}

Trying to save file without using SaveFileDialog

I am creating a text editor and i am stuck on the SaveFileDialog window opening
and asking to overwrite the current file open.
I have seen all the similar questions asked like this on SO but none have been able to help me. I have even tried the code from this question: "Saving file without dialog" Saving file without dialog
I got stuck on my program having a problem with FileName.
Here is the code i have currently
namespace Text_Editor
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void newToolStripMenuItem_Click(object sender, EventArgs e)
{
richTextBox1.Clear();
}
private void openToolStripMenuItem_Click(object sender, EventArgs e)
{
OpenFileDialog open = new OpenFileDialog();
open.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
open.Title = "Open File";
open.FileName = "";
if (open.ShowDialog() == DialogResult.OK)
{
this.Text = string.Format("{0}", Path.GetFileNameWithoutExtension(open.FileName));
StreamReader reader = new StreamReader(open.FileName);
richTextBox1.Text = reader.ReadToEnd();
reader.Close();
}
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
SaveFileDialog save = new SaveFileDialog();
save.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
save.Title = "Save File";
save.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
if (save.ShowDialog() == DialogResult.OK)
{
StreamWriter writer = new StreamWriter(save.FileName);
writer.Write(richTextBox1.Text);
writer.Close();
}
}
private void saveAsToolStripMenuItem_Click(object sender, EventArgs e)
{
SaveFileDialog saving = new SaveFileDialog();
saving.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
saving.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
saving.Title = "Save As";
saving.FileName = "Untitled";
if (saving.ShowDialog() == DialogResult.OK)
{
StreamWriter writing = new StreamWriter(saving.FileName);
writing.Write(richTextBox1.Text);
writing.Close();
}
}
}
}
So my question is how can i modify my code so that i can save a file currently open without having the SaveFileDialog box opening everytime?
I do understand that it has something to do with the fact that i'm calling .ShowDialog but i don't know how to modify it.
When opening the file, save the FileName in a form-level variable or property.
Now while saving the file, you can use this FileName instead of getting it from a FileOpenDialog.
First declare a variable to hold filename at form level
// declare at form level
private string FileName = string.Empty;
When opening a file, save the FileName in this variable
private void openToolStripMenuItem_Click(object sender, EventArgs e)
{
OpenFileDialog open = new OpenFileDialog();
open.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
open.Title = "Open File";
open.FileName = "";
if (open.ShowDialog() == DialogResult.OK)
{
// save the opened FileName in our variable
this.FileName = open.FileName;
this.Text = string.Format("{0}", Path.GetFileNameWithoutExtension(open.FileName));
StreamReader reader = new StreamReader(open.FileName);
richTextBox1.Text = reader.ReadToEnd();
reader.Close();
}
}
And when doing SaveAs operation, update this variable
private void saveAsToolStripMenuItem_Click(object sender, EventArgs e)
{
SaveFileDialog saving = new SaveFileDialog();
saving.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
saving.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
saving.Title = "Save As";
saving.FileName = "Untitled";
if (saving.ShowDialog() == DialogResult.OK)
{
// save the new FileName in our variable
this.FileName = saving.FileName;
StreamWriter writing = new StreamWriter(saving.FileName);
writing.Write(richTextBox1.Text);
writing.Close();
}
}
The save function can then be modified like this:
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(this.FileName))
{
// call SaveAs
saveAsToolStripMenuItem_Click(sender, e);
} else {
// we already have the filename. we overwrite that file.
StreamWriter writer = new StreamWriter(this.FileName);
writer.Write(richTextBox1.Text);
writer.Close();
}
}
In the New (and Close) function, you should clear this variable
private void newToolStripMenuItem_Click(object sender, EventArgs e)
{
// clear the FileName
this.FileName = string.Empty;
richTextBox1.Clear();
}
Create a new string variable in your class for example
string filename = string.empty
and then
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
if(string.IsNullOrEmpty(filename)) {
//Show Save filedialog
SaveFileDialog save = new SaveFileDialog();
save.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
save.Title = "Save File";
save.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
if (save.ShowDialog() == DialogResult.OK)
{
filename = save.FileName;
}
}
StreamWriter writer = new StreamWriter(filename);
writer.Write(richTextBox1.Text);
writer.Close();
}
The SaveFileDialog now only opens if fileName is null or empty
You will have to store the fact that you have already saved the file, e.g. by storing the file name in a member variable of the Form class you have. Then use an if to check whether you have already saved your file or not, and then either display the SaveFileDialog using ShowDialog() (in case you haven't) or don't and continue to save to the already defined file name (stored in your member variable).
Give it a try, do the following:
Define a string member variable, call it _fileName (private string _fileName; in your class)
In your saveToolStripMenuItem_Click method, check if it's null (if (null == _fileName))
If it is null, continue as before (show dialog), and after getting the file name, store it in your member variable
Refactor your file writing code so that you either get the file name from the file dialog (like before), or from your member variable _fileName
Have fun, C# is a great language to program in.
First, extract method from saveAsToolStripMenuItem_Click: what if you want add up a popup menu, speed button? Then just implement
public partial class Form1: Form {
// File name to save text to
private String m_FileName = "";
private Boolean SaveText(Boolean showDialog) {
// If file name is not assigned or dialog explictly required
if (String.IsNullOrEmpty(m_FileName) || showDialog) {
// Wrap IDisposable into using
using (SaveFileDialog dlg = new SaveFileDialog()) {
dlg.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
dlg.Title = "Save File";
dlg.FileName = m_FileName;
if (dlg.ShowDialog() != DialogResult.OK)
return false;
m_FileName = dlg.FileName;
}
}
File.WriteAllText(m_FileName, richTextBox1.Text);
this.Text = Path.GetFileNameWithoutExtension(m_FileName);
return true;
}
private void saveAsToolStripMenuItem_Click(object sender, EventArgs e) {
// SaveAs: always show the dialog
SaveText(true);
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e) {
// Save: show the dialog when required only
SaveText(false);
}
...
}

SaveFileDialog does not save the filename or path

I want to use a SaveFileDialog and when clicking on the Save Button I want to save the filename and the path into seperate variables. Here is the code:
private void Button_Click(object sender, EventArgs e)
{
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
saveFileDialog1.FileName = "SaveFile";
saveFileDialog1.DefaultExt = ".txt";
saveFileDialog1.Filter = "Text Files (*.txt)|*.txt";
saveFileDialog1.Title = "Save a Text File";
saveFileDialog1.FileOk += saveFileDialog1_FileOk;
saveFileDialog1.ShowDialog();
}
private void saveFileDialog1_FileOk(object sender, CancelEventArgs e)
{
string filename = System.IO.Path.GetFileName(saveFileDialog1.FileName);
string name = saveFileDialog1.FileName;
var test = System.IO.Path.GetDirectoryName(saveFileDialog1.FileName);
}
The dialog opens and it triggers the saveFileDialog1_FileOk Event but I get an empty string for the filename and the solution for getting the path (without filename) does not work. What am I doing wrong?
The main problem you have is using 2 instance of SaveFileDialog.
You show one dialog and then try to read File from another dialog that is obviously empty.
Pay attention that in your button click you are creating a new local instance and show it, and then in FileOk you are using another instance that seems to be a form level member.
Fix 1:
You can simply remove SaveFileDialog saveFileDialog1 = new SaveFileDialog(); because it seems you have saveFileDialog1 as a member of your form.
Fix 2:
You can use SaveFileDialog this way:
var sfd= new SaveFileDialog();
//Other initializations ...
//sfd.Filter= "Text files (*.txt)|*.txt|All files (*.*)|*.*";
//sfd.DefaultExt = "txt";
if(sfd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
MessageBox.Show(sfd.FileName);
//ِDo something for save
}
else
{
//Do something for cancel if you want
}
Then you can access to selected file using FileName property, for example MessageBox.Show(sfd.FileName);
Check this example from MSDN (https://msdn.microsoft.com/de-de/library/system.windows.forms.savefiledialog(v=vs.110).aspx):
private void button1_Click(object sender, System.EventArgs e)
{
Stream myStream ;
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
saveFileDialog1.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*" ;
saveFileDialog1.FilterIndex = 2 ;
saveFileDialog1.RestoreDirectory = true ;
if(saveFileDialog1.ShowDialog() == DialogResult.OK)
{
if((myStream = saveFileDialog1.OpenFile()) != null)
{
// Code to write the stream goes here.
myStream.Close();
}
}
}
You only have to check the return value of saveFileDialog1.ShowDialog() to know whether the user has clicked ok or not.
Then, you can use the FileName property which contains the selected file path.
EDIT: To get the folder path of the file, you can use this:
string folderPath = new DirectoryInfo(saveFileDialog1.FileName).Name;

How to load a image into a picture box?

I Am programming in C# and I Already have it that I can select my files from my phone with this text:
private void Button_Click_2(object sender, RoutedEventArgs e)
{
var FileOpenPicker = new Windows.Storage.Pickers.FileOpenPicker();
FileOpenPicker.ViewMode = Windows.Storage.Pickers.PickerViewMode.List;
FileOpenPicker.FileTypeFilter.Add(".jpg");
FileOpenPicker.FileTypeFilter.Add(".jpeg");
FileOpenPicker.FileTypeFilter.Add(".png");
FileOpenPicker.PickSingleFileAndContinue();
How can I let the picture popup in the picturebox?
Use a FileDialog and load a bitmap from the selected path:
using (OpenFileDialog dlg = new OpenFileDialog())
{
dlg.Title = "Open Image";
dlg.Filter = "bmp files (*.bmp)|*.bmp";
if (dlg.ShowDialog() == DialogResult.OK)
{
// Create a new Bitmap object from the picture file on disk,
// and assign that to the PictureBox.Image property
PictureBox1.Image = new Bitmap(dlg.FileName);
}
}

Load a bitmap image into Windows Forms using open file dialog

I need to open the bitmap image in the window form using open file dialog (I will load it from drive). The image should fit in the picture box.
Here is the code I tried:
private void button1_Click(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
dialog.Title = "Open Image";
dialog.Filter = "bmp files (*.bmp)|*.bmp";
if (dialog.ShowDialog() == DialogResult.OK)
{
var PictureBox1 = new PictureBox();
PictureBox1.Image(dialog.FileName);
}
dialog.Dispose();
}
You have to create an instance of the Bitmap class, using the constructor overload that loads an image from a file on disk. As your code is written now, you're trying to use the PictureBox.Image property as if it were a method.
Change your code to look like this (also taking advantage of the using statement to ensure proper disposal, rather than manually calling the Dispose method):
private void button1_Click(object sender, EventArgs e)
{
// Wrap the creation of the OpenFileDialog instance in a using statement,
// rather than manually calling the Dispose method to ensure proper disposal
using (OpenFileDialog dlg = new OpenFileDialog())
{
dlg.Title = "Open Image";
dlg.Filter = "bmp files (*.bmp)|*.bmp";
if (dlg.ShowDialog() == DialogResult.OK)
{
PictureBox PictureBox1 = new PictureBox();
// Create a new Bitmap object from the picture file on disk,
// and assign that to the PictureBox.Image property
PictureBox1.Image = new Bitmap(dlg.FileName);
}
}
}
Of course, that's not going to display the image anywhere on your form because the picture box control that you've created hasn't been added to the form. You need to add the new picture box control that you've just created to the form's Controls collection using the Add method. Note the line added to the above code here:
private void button1_Click(object sender, EventArgs e)
{
using (OpenFileDialog dlg = new OpenFileDialog())
{
dlg.Title = "Open Image";
dlg.Filter = "bmp files (*.bmp)|*.bmp";
if (dlg.ShowDialog() == DialogResult.OK)
{
PictureBox PictureBox1 = new PictureBox();
PictureBox1.Image = new Bitmap(dlg.FileName);
// Add the new control to its parent's controls collection
this.Controls.Add(PictureBox1);
}
}
}
Works Fine.
Try this,
private void addImageButton_Click(object sender, EventArgs e)
{
OpenFileDialog of = new OpenFileDialog();
//For any other formats
of.Filter = "Image Files (*.bmp;*.jpg;*.jpeg,*.png)|*.BMP;*.JPG;*.JPEG;*.PNG";
if (of.ShowDialog() == DialogResult.OK)
{
pictureBox1.ImageLocation = of.FileName;
}
}
You should try to:
Create the picturebox visually in form (it's easier)
Set Dock property of picturebox to Fill (if you want image to fill form)
Set SizeMode of picturebox to StretchImage
Finally:
private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog dlg = new OpenFileDialog();
dlg.Title = "Open Image";
dlg.Filter = "bmp files (*.bmp)|*.bmp";
if (dlg.ShowDialog() == DialogResult.OK)
{
PictureBox1.Image = Image.FromFile(dlg.Filename);
}
dlg.Dispose();
}
private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog open = new OpenFileDialog();
if (open.ShowDialog() == DialogResult.OK)
pictureBox1.Image = Bitmap.FromFile(open.FileName);
}
You, can also try like this, PictureBox1.Image = Image.FromFile("<your ImagePath>" or <Dialog box result>);
PictureBox.Image is a property, not a method. You can set it like this:
PictureBox1.Image = System.Drawing.Image.FromFile(dlg.FileName);
You can try the following:
private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog fDialog = new OpenFileDialog();
fDialog.Title = "Select file to be upload";
fDialog.Filter = "All Files|*.*";
// fDialog.Filter = "PDF Files|*.pdf";
if (fDialog.ShowDialog() == DialogResult.OK)
{
textBox1.Text = fDialog.FileName.ToString();
}
}
It's simple. Just add:
PictureBox1.BackgroundImageLayout = ImageLayout.Zoom;

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