I have a c++ library file (.lib). How can I access the functions within it from C#? I have read that I could wrap the library file in a c++ dll and expose the functions that way. Is that the only way? I am not the owner of the code, so my options are limited.
Wrap the C++ lib with a C++/CLI assembly.
C++/CLI allows you to mix managed and unmanaged code, serving as a bridge between C# and native C++. It's actually very straightforward and relatively easy to do, although it can get tedious if you have a lot of classes/functions to wrap.
Here is one example.
You can not access a c++ library file (.lib) directly. The best way is to have an unmanaged wrapper around your unmanaged code. Reference DllImportAttribute.
There's a good example of it's usage in the MSDN help document:
using System;
using System.Runtime.InteropServices;
class Example
{
// Use DllImport to import the Win32 MessageBox function.
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern int MessageBox(IntPtr hWnd, String text, String caption, uint type);
static void Main()
{
// Call the MessageBox function using platform invoke.
MessageBox(new IntPtr(0), "Hello World!", "Hello Dialog", 0);
}
}
Also note: You can have a managed c++ wrapper around your c++ library, but it's better to write your wrapper in unmanaged c++ code.
Related
I have a small C# class (Gram.cs) and it is working with a 3rd party dll to operate a device. Now, I need to call some functions in this C# class using C++.
How can I do it?
I am using MS Visual Studio 2010 professional edition.
If C# class is small, and it deals with native dll, it might by simpler rewrite that class in C++, rather then integrate .Net into your application. In addition, integrating .Net will force whole .Net virtual machine to start just for processing your simple class.
Otherwise,
You could use COM interop: build an assembly based on your C# class and make it COM visible. Then you could use class as a COM-object.
You can use Managed C++ to make a wrapper between managed and unmanaged code.
You can reverse control flow, so C# code will call unmanaged functions. In this case you can export it from your binary and import from C# code with DllImport attribute.
Normally you should make your c# code as COM visible from your c# project settings and use c# IJW regasm tool.
Look into http://msdn.microsoft.com/en-IN/library/ms173185.aspx
I had integrated c# into c++ using this approach few years ago.
You will be able to load your c# assembly as a COM component in your c++ code.
This might be what you're looking for (I've answered similiar question here before: how to : use c++ projects for windows phone (C#))
a) Load symbols directly from C library, for example:
using System;
using System.Runtime.InteropServices;
static class win32
{
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("kernel32.dll")]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
[DllImport("kernel32.dll")]
public static extern bool FreeLibrary(IntPtr hModule);
}
(this is taken from: http://www.andyrushton.co.uk/csharp-dynamic-loading-of-a-c-dll-at-run-time/ after brief googling)
You need to export the C++ interface methods as "C" for that, e.g.:
extern "C" __declspec( dllexport ) int MyFunc(long parm1);
(from MSDN: http://msdn.microsoft.com/en-us/library/wf2w9f6x.aspx)
b) Use a wrapper in C++/CLI to connect unmanaged C++ to managed C#:
here's a good example: http://www.codeproject.com/Articles/19354/Quick-C-CLI-Learn-C-CLI-in-less-than-10-minutes
Do note that the syntax is somewhat weird at first look, and not eveything can be used. However, what you gain is ability to use the C++ classes - something that exporting "C" prohibits you from doing.
I want to create a DLL using C#, which can be then called from VBA in the following manner -
Private Declare Function invokePath Lib "\\shared_computer\Projects\somedll\myDLL.dll" (ByVal strUName As String, ByVal strSFile As String) As String
The idea is, if the path of the DLL is changed I need to only update the path in the Private Declare function line....
I have searched a lot for it, and also not sure whether this arrangement is possible - where we can call a DLL function from a network path without referencing or registering.
Actually you can.
Check out unmanagedexports
It is a complete walk-through and you'll be able to create entry points like this:
[DllExport("GenerateSomehting", CallingConvention = CallingConvention.Cdecl)]
public static int GenerateSomehting(int somevalue, ref IntPtr pointer)
and call it just like any other unmanaged dll.
[DllImport("MyGenerator.dll", CallingConvention = CallingConvention.Cdecl)]
static extern int GenerateSomehting(int somevalue, ref IntPtr pointer);
You can not create unmanaged DLLs with C#, as C# is a .NET only language. Use C++.
The only way to use a .NET DLL from unmanaged code (for example VBA) is to use COM interop.
Check P/Invoke here, The article contains a useful table of how to translate managed to unmanaged types, short code examples (in C#), tips and a list of resources.
Essential P/Invoke
C# Dll cannot export functions that can be called by any other non-CLR code.
This is not possible.
I want to use rasterbar libtorrent in a C# application. It's written in unmanaged C++.
I'm new at using DLLs and found this article online: How to Marshal a C++ Class
It describes that it's not possible to marshal/invoke a C++ class directly and you have to write a bridge in C (or managed C++) in order to use the library in managed C# code.
The article is from 2007 and I wonder if there is a better solution to use C++ DLLs by now. I'm looking for solutions that also work on the Mono platform. libtorrent is cross plattform so it should be possible.
First you should have the libtorrent dll built for windows. This link here can help you. Then for calling the un-managed code (C++ in this case) from the managed code (C# in this case) you can use Platform Invocation Services (PInvoke). It allows managed code to call unmanaged functions that are implemented in a DLL. For example have a look on this MSDN code
// PInvokeTest.cs
using System;
using System.Runtime.InteropServices;
class PlatformInvokeTest
{
[DllImport("msvcrt.dll")]
public static extern int puts(string c);
[DllImport("msvcrt.dll")]
internal static extern int _flushall();
public static void Main()
{
puts("Test");
_flushall();
}
}
The better approach will be to write a wrapper class in C# for libtorrent dll, wrap it's methods using PInvoke and use the wrapper throughout your project.
I have couple of lib files and I want to use in my project. How to build the C# Wrapper around C++ lib files.
Any weblink or any tutorial you know, please send me.
Thanks in advance.
Harsha
Create a C++ CLR Class Library project, and then write a C++/CLI class which wraps the functions in your libs.
From C#, you can then add a reference to your class library, and call the class and its methods directly.
After creating the C++ CLR class library.
You can also consume it using DLLImport
//c# code
[DllImport(#CPPProjectName, CallingConvention = CallingConvention.StdCall)]
public static extern void SendData(string args);
Invoke the method in normal way
SendData("data123");
This question might seem a repeat of previous ones. I have read through a series of posts, but not completely clear for my situation.
I have a c++ library which is created using momentics IDE. I have to be able to use this library into a c# project.
Someone had been working on this project before being handed over to me. Currently, there are 2 layers for making this possible. First, a c++ project includes the complete library with a c++ wrapper. This project creates a dll as the output. This c++ dll is then fed to a c# project, which has dllimport calls to the c++ dll. This c# project again creates a dll. Finally, in order to use the library in c# application, I have to include a reference to both of these dlls.
Is this the correct way to get it working? I was thinking probably there should be a way to simplify the process.
Can someone please help me with this question?
Given that you're using a C++ library, I'm assuming it takes advantage of C++ semantics like classes, rather than just exposing procedures. If this is the case, then the way this is typically done is via a manually-created managed C++ interop library.
Basically, you create a managed C++ library in Visual Studio, reference your existing C++ library, and create a managed wrapper around your existing C++ classes. You then reference this (managed) C++ assembly in your C# project and include the original (unmanaged) C++ library in your C# assembly just as a file that gets placed in the build directory.
This is required because there is no way to reference things like C++ classes via P/Invoke (DllImport) calls.
If your base library is just a series of functions, then you can reference that directly in the C# project via P/Invoke functions.
Either way, all of the libraries mentioned above (for the first, the unmanaged C++ library, the managed C++ assembly, and the C# project, or, for the second, the unmanaced C++ library and the C# project) must be included in any project that references them. You cannot statically link the unmanaged library into the managed assembly.
Seems like you have one wrapper too many but perhaps someone is implementing some sort of facade or adding properties or something. The basic connection between managed and unmanaged will be either DllImport of "flat" function calls - not member functions - or C++/CLI code calling member functions. If the wrapper is C++/CLI it's easiest to write (just include the header for the C++ library) and easiest to call (C# code just adds a .NET reference to it and carries on as normal) so it would be my first choice if there's C++ expertise on the project.
It sounds like whoever you were taking over from is doing it the hard way. If there are less than 20 methods, I would suggest starting over.
You can use:
DllImport
class Example
{
// Use DllImport to import the Win32 MessageBox function.
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern int MessageBox(IntPtr hWnd, String text, String caption, uint type);
static void Main()
{
// Call the MessageBox function using platform invoke.
MessageBox(new IntPtr(0), "Hello World!", "Hello Dialog", 0);
}
}