Pinvoke C# from C++ dll using DLLimport in C# - c#

C++ Function header in DLL this two function to get some information about the wifi stations around me using win mobile 6.5 device and i need to invoke them to use them in C# code
// (adapter names , pointer to destination buffer ,and the size , returned structs)
bool __declspec(dllexport) GetBBSIDs(LPWSTR pAdapter, struct BSSIDInfo *pDest, DWORD &dwBufSizeBytes, DWORD &dwReturnedItems);
bool __declspec(dllexport) RefreshBSSIDs(LPWSTR pAdapter);
bool __declspec(dllexport) GetAdapters(LPWSTR pDest, DWORD &dwBufSizeBytes);
C# sample
[DllImport(#"\Storage Card\Work\Beaad.dll", EntryPoint = "GetAdapters", SetLastError = true)]
public static extern bool getAdapters([MarshalAs(UnmanagedType.LPWStr)] String buf, ref UInt32 dwBufSizeBytes);
[DllImport(#"\Storage Card\Work\Beaad.dll", EntryPoint = "RefreshBSSIDs", SetLastError = true)]
public static extern bool refreshBSSIDs([MarshalAs(UnmanagedType.LPWStr)]String buf);
[DllImport(#"\Storage Card\Work\Beaad.dll", EntryPoint = "GetBBSIDs", SetLastError = true)]
public static extern bool getBBSIDs([MarshalAs(UnmanagedType.LPWStr)]String buf,BSSIDInfo [] nfo, ref UInt32 dwBufSizeBytes, ref UInt32 dwReturnedItems);
[StructLayout(LayoutKind.Sequential,CharSet=CharSet.Auto)]
public struct BSSIDInfo
{
public byte[] BSSID; //mac
public char[] SSID;
public BSSIDInfo(byte[]bs,char[] ss)
{
this.RSSI = 0;
this.Infastructure = 0;
this.Channel = 0;
this.Auth = 0;
bs = new byte[6];
ss = new char[32];
BSSID = bs;
SSID = ss;
}
public int RSSI;
public int Channel;
public int Infastructure;
public int Auth;
}
public static byte[] StrToByteArray(string str)
{
System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding();
return encoding.GetBytes(str);
}
public static char[] c = new char[1024];
string buf = new string(c);
public void button1_Click(object sender, EventArgs e)
{
BSSIDInfo[] nfo = new BSSIDInfo[128];
byte[] bytee=StrToByteArray(buf);
UInt32 dwsize= new UInt32();
UInt32 dwTmp = new UInt32();
UInt32 dwCount = new UInt32();
dwTmp = Convert.ToUInt32(Marshal.SizeOf(typeof(BSSIDInfo)) * nfo.Length);
dwCount =0;
dwsize=Convert.ToUInt32(bytee.Length);
if (false == getAdapters(buf,ref dwsize) || dwsize == 0)
{
label1.Text = "no adabters";
}
else
{
String [] strList=new String[15];
if (buf.Contains(',') == false)// one adapter
{
textBox1.Text = buf;
}
else
{
strList = buf.Split(',');
for (int i = 0; i < strList.Length; i++)
{
textBox1.Text+= strList[i]+Environment.NewLine;
}
}
if (refreshBSSIDs(buf) && getBBSIDs(buf, nfo, ref dwTmp, ref dwCount) && dwCount > 0)
{
//refreshBSSIDs(buf) &&
for (int i = 0; i < dwCount; i++)
{
textBox2.Text += nfo.GetValue(i).ToString() + Environment.NewLine;
}
}
else
{
//make another thing
}
}
}
and when i put this dll on the mobile and the C# app.exe the first function that named as Getadapters(..) return to me the name of the adapter in the first textbox1 then the app stopped and give me not supported exception when the mobile tries to execute the other two function that named as refreshBSSID() and getBSSIDs() so what is the problem ? or is there another solution to get this information (BSSID ,SS ..etc) ?

C++ by default unless changed uses a caller( Cdecl ) calling convention. Your C++ code does not change the calling convention. Your C# code by default ( unless you change it ) will use a callee convention ( StdCall ).
While this might not be exactly the problem your having it still is technically incorrect. Even if you were to fix your current problem you likely will end up having a problem because of the calling convention.
I am going to guess your C# BSSIDInfo structure does not match the C++ structure. Why do the method StrToByteArray when all it does is GetBytes on the given string...
when the mobile tries to execute the
other two function that named as
refreshBSSID() and getBSSIDs() so what
is the problem ? or is there another
solution to get this information
I thought I knew the reason took another look and I was wrong.

Related

Marshaling Struct Array with Strings Between c# and c++. Strings are empty

I am having the most difficult time marshaling this struct between C# and C++.
What makes it very hard to troubleshoot is that SOMETIMES the strings are populated with data (wtf), but most of the time they are not.
I've tried sending over an Array of structs as well as a IntPtr, but the results are similar, the strings in the struct are almost always empty and I can't figure out what I'm doing wrong in the marshaling. The code is posted below. Any help would be appreciated.
Edit***
Turns out the problem was on the C++ side and all the marshaling stuff was correct. Thanks for the tip Hans. ***
C++:
#pragma pack (push, 1)
typedef struct
{
char FirmwareVers[FS_MAX_FIRMWARE_VER];
char SerialNum[FS_MAX_SERIAL_NUM];
char HardwareVers[FS_MAX_HW_VER];
ULONG StatusFlags;
int LMIndex;
} FS_LMON_STATUS, *PFS_LMON_STATUS;
DllExport int _stdcall FS_GetLMs(PFS_LMON_STATUS pLaunchMonInfo, int MaxLaunchMons, int *pNumLaunchMons)
{
int Cnt;
FS_LMON_STATUS LMStatus;
if(!g_IsInitalized)
return FS_NOT_INITALIZED;
*pNumLaunchMons = 0;
if(MaxLaunchMons == 0)
return FS_ERROR;
for(Cnt = 0; Cnt < MAX_LM_CONNECTIONS; Cnt++)
{
if(g_CreatedClasses.pLMList->GetLMStatus(Cnt, &LMStatus) != FS_SUCCESS)
continue;
if(LMStatus.LMIndex != INVALID_LM_INDEX)
{
memcpy(pLaunchMonInfo, &LMStatus, sizeof(LMStatus));
pLaunchMonInfo++;
(*pNumLaunchMons)++;
MaxLaunchMons--;
if(MaxLaunchMons == 0)
{
return FS_SUCCESS;
}
}
}
return FS_SUCCESS;
}
C#:
[DllImport("FSADLL", SetLastError = false)]
private static extern int FS_GetLMs([Out] IntPtr pLaunchMonInfo, int MaxLaunchMons, ref int pNumLaunchMons);
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)] //, Size = 38)]
public struct FS_LMON_STATUS
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = FS_MAX_FIRMWARE_VER)] //10 bytes
public string FirmwareVers;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = FS_MAX_SERIAL_NUM)] // 15 bytes
public string SerialNum;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = FS_MAX_HW_VER)] // 5 bytes
public string HardwareVers;
public uint StatusFlags; //4 bytes
public int LMIndex; // identifies which index //4 bytes
}
const int max_launch_monitors = 8;
FS_LMON_STATUS[] dev_info = new FS_LMON_STATUS[max_launch_monitors];
int num_launch_monitors = 0;
IntPtr pAddr = Marshal.AllocHGlobal(max_launch_monitors * Marshal.SizeOf(typeof(FS_LMON_STATUS)));
Marshal.StructureToPtr(dev_info, pAddr, false);
int result = FS_GetLMs(pAddr, max_launch_monitors, ref num_launch_monitors);
UnityEngine.Debug.Log("Result of FS_GetLMs: " + result);
FS_LMON_STATUS[] device_info = new FS_LMON_STATUS[max_launch_monitors];
//Marshal.Copy(pAddr, device_info, (int)0, num_launch_monitors * (int)Marshal.SizeOf(typeof(FS_LMON_STATUS)));
//Marshal.ReadIntPtr(pAddr, 0);
//device_info = (FS_LMON_STATUS[]) Marshal.PtrToStructure(Marshal.AllocHGlobal(max_launch_monitors * Marshal.SizeOf(typeof(FS_LMON_STATUS[]))), typeof(FS_LMON_STATUS[]));
if (num_launch_monitors > 0)
UnityEngine.Debug.Log("GC2 Device Found.");
else // If there is no devices found, remove the previous device from the holder variable
GC2Device = null;
for (int i = 0; i < num_launch_monitors; i++)
{
device_info[i] = (FS_LMON_STATUS)Marshal.PtrToStructure(pAddr, typeof(FS_LMON_STATUS));
pAddr = new IntPtr(Marshal.SizeOf(typeof(FS_LMON_STATUS)) + pAddr.ToInt64());
}
//*** There will only ever be 1 device in the list until the old SDK is fixed ***
for (int lm_index = 0; lm_index < num_launch_monitors; lm_index++)
{
if (device_info[lm_index].StatusFlags != LM_STATUS_DISCONNECTED)
{
UnityEngine.Debug.Log("device_info.SerialNum: " + device_info[lm_index].SerialNum);
//assign each LM to a LM data structure
LaunchMonitor logical_device = new LaunchMonitor(inst);
logical_device.mLaunchMonitorType = LaunchMonitorType.LAUNCH_MONITOR_TYPE_GC2;
logical_device.mConnectionType = ConnectionType.USB_CONNECTION;
IntPtr pnt = Marshal.AllocHGlobal(Marshal.SizeOf(device_info[lm_index]));
Marshal.StructureToPtr(device_info[lm_index], pnt, false);
//Marshal.Copy(device_info[lm_index], dv_info, 0, (uint)Marshal.SizeOf(typeof(FS_LMON_STATUS)));
logical_device.mConnectionToken = pnt;
//GC2Devices.Add(logical_device);
logical_device.Serial = logical_device.GetSerialNumber();
GC2Device = logical_device;
}
}
Turns out the problem was on the C++ side and all the marshaling stuff was correct. Thanks for the tip Hans.

Marshalling wchar_*t via pinvoke in c# does not return its value back to StringBuilder

First of all I want to say that I know enough about c++ and pinvoke to be frustrated.
I am currently working on a c++ wrapper and pinvoke that is not returning the info I need.
Below are the pieces of what I am doing:
I have a c++ method with the signature of:
DllExport int LookupFamilyName(__in PCWSTR familyName,__out_opt wchar_t* result, int lengthIn)
With the internal code:
UINT32 count = 0;
UINT32 length = 0;
LONG rc = GetPackagesByPackageFamily(familyName, &count, NULL, &length, NULL);
if (rc == ERROR_SUCCESS)
{
return int(rc);
}
else if (rc != ERROR_INSUFFICIENT_BUFFER) //122
{
return int(rc);
}
PWSTR *fullNames = (PWSTR *) malloc(count * sizeof(*fullNames));
if (fullNames == NULL)
{
return 700010; //faile to allocate memeory
}
PWSTR buffer = (PWSTR) malloc(length * sizeof(WCHAR));
if (buffer == NULL)
{
return 700011; //faile to allocate memeory
}
rc = GetPackagesByPackageFamily(familyName, &count, fullNames, &length, buffer);
if (rc != ERROR_SUCCESS)
{
return int(rc);
}
else
{
result = new wchar_t[lengthIn];
for (UINT32 i = 0; i < count; ++i)
{
wcscpy_s(result,lengthIn,fullNames[i]);
}
}
free(buffer);
free(fullNames);
I am then using the following to invoke:
[DllImport("ClassLibrary1.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode)]
public static extern int LookupFamilyName(string familyName, ref StringBuilder sbPackageFullName, int len);
And then I am calling it from C# with the following:
string packagename = "Microsoft.MicrosoftEdge_8wekyb3d8bbwe";
StringBuilder showmethemoney = new StringBuilder(64);
int x = LookupFamilyName(packagename, ref showmethemoney,showmethemoney.Capacity);
I'm passing in a StringBuilder for the wchar_t* and that value is filled in with what I want by the time we get to the end of the LookupFamilyName method but when we get back to the c# code, the StringBuilder does not have the value that the wchar_t* had in the c++ code.
For those of you that know far more then I, what do I need to do to make sure that the the value in the wchar_t* result gets passed back to the StringBuilder?

Implementing a custom collation in SQLite for WinRT

I'm trying to implement a custom collation in SQLite for Windows Runtime.
The create_collation method is implemented as follows:
SQLITE_API int sqlite3_create_collation(
sqlite3*,
const char *zName,
int eTextRep,
void *pArg,
int(*xCompare)(void*,int,const void*,int,const void*)
);
So far I have the following C# signature:
[DllImport("sqlite3", EntryPoint = "sqlite3_create_collation", CallingConvention = CallingConvention.Cdecl)]
public static extern int CreateCollation(IntPtr db, [MarshalAs(UnmanagedType.LPStr)] string name, int textRep, object state, Compare callback);
public delegate int Compare(object pCompareArg, int size1, IntPtr Key1, int size2, IntPtr Key2);
This is the implementation:
int i = CreateCollation(db, "unicode_nocase", SQLITE_UTF8, null, CompareMethod);
/* ... */
public static int CompareMethod(object o, int i1, IntPtr s1, int i2, IntPtr s2)
{
return string.Compare(Marshal.PtrToStringUni(s1), Marshal.PtrToStringUni(s2));
}
The application compiles without errors. The call to create_collation returns zero (SQLITE_OK), but if I use the collation in a statement the following error message is returned:
no such collation sequence: unicode_nocase
source reference: https://github.com/doo/SQLite3-WinRT/tree/master/SQLite3Component
Can somebody please help me?
Thank you!
After some time looking around inside Mono.Android.SQLite, which also uses the C implementation of SQLite, I found the solution:
The problem was that the call to sqlite3_create_collation has a void* parameter which I incorrectly defined as object in C# where it should be IntPtr.
I have posted the current implementation I have below. I partially reverse engineered the solution from the Mono implementation, which calls sqlite3_create_collation twice for every collation to be registered - once with the parameter eTextRep set to SQLITE_UTF16LE and a second time with SQLITE_UTF8. I could only imagine that this might help the SQLite core to find a fast implementation for different formats in which the string values are stored. However, these require different decoding when they are converted to C# strings.
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate int CompareCallback(IntPtr pvUser, int len1, IntPtr pv1, int len2, IntPtr pv2);
[DllImport("sqlite3", CallingConvention = CallingConvention.Cdecl)]
private static extern int sqlite3_create_collation(IntPtr db, byte[] strName, int nType, IntPtr pvUser, CompareCallback func);
private const int SQLITE_UTF8 = 1;
private const int SQLITE_UTF16LE = 2;
private const int SQLITE_UTF16BE = 3;
private const int SQLITE_UTF16 = 4; /* Use native byte order */
private const int SQLITE_ANY = 5; /* sqlite3_create_function only */
private const int SQLITE_UTF16_ALIGNED = 8; /* sqlite3_create_collation only */
public void Register(IntPtr db)
{
if (db == IntPtr.Zero)
throw new ArgumentNullException("db");
//create null-terminated UTF8 byte array
string name = Name;
var nameLength = System.Text.Encoding.UTF8.GetByteCount(name);
var nameBytes = new byte[nameLength + 1];
System.Text.Encoding.UTF8.GetBytes(name, 0, name.Length, nameBytes, 0);
//register UTF16 comparison
int result = sqlite3_create_collation(db, nameBytes, SQLITE_UTF16LE, IntPtr.Zero, CompareUTF16);
if (result != 0)
{
string msg = SQLite3.GetErrmsg(db);
throw SQLiteException.New((SQLite3.Result)result, msg);
}
//register UTF8 comparison
result = sqlite3_create_collation(db, nameBytes, SQLITE_UTF8, IntPtr.Zero, CompareUTF8);
if (result != 0)
{
string msg = SQLite3.GetErrmsg(db);
throw SQLiteException.New((SQLite3.Result)result, msg);
}
}
private string GetUTF8String(IntPtr ptr, int len)
{
if (len == 0 || ptr == IntPtr.Zero)
return string.Empty;
if (len == -1)
{
do
{
len++;
}
while (Marshal.ReadByte(ptr, len) != 0);
}
byte[] array = new byte[len];
Marshal.Copy(ptr, array, 0, len);
return Encoding.UTF8.GetString(array, 0, len);
}
private string GetUTF16String(IntPtr ptr, int len)
{
if (len == 0 || ptr == IntPtr.Zero)
return string.Empty;
if (len == -1)
{
return Marshal.PtrToStringUni(ptr);
}
return Marshal.PtrToStringUni(ptr, len / 2);
}
internal int CompareUTF8(IntPtr ptr, int len1, IntPtr ptr1, int len2, IntPtr ptr2)
{
return Compare(GetUTF8String(ptr1, len1), GetUTF8String(ptr2, len2));
}
internal int CompareUTF16(IntPtr ptr, int len1, IntPtr ptr1, int len2, IntPtr ptr2)
{
return Compare(GetUTF16String(ptr1, len1), GetUTF16String(ptr2, len2));
}

AccessViolation

I keep getting an AccessViolationException when calling the following from an external C DLL:
short get_device_list(char ***device_list, int *number_of_devices);
I set up a DLLImport declaration as such:
[DLLImport("mydll.dll")]
static public extern short get_device_list([MarshalAs(UnmanagedType.LPArray)] ref string[] devices, ref int number_of_devices);
My C# application code:
{
string[] devices = new string[20];
int i = 0;
short ret = 0;
ret = get_device_list(ref devices, ref i); // I receive the AccessViolation Exception here
// devices[0] = "2255f796e958f7f31a7d2e6b833d2d426c634621" which is correct.
}
Although I receive the exception, the device array gets filled correctly with the 2 UUIDs of the devices connected (and also gets resized to size = 2; i is also 2;).
What is wrong?
PS: After a long research I also tried:
[DLLImport("mydll.dll")]
static public extern short get_device_list(ref IntPtr devices, ref int number_of_devices);
and
{
IntPtr devices = new IntPtr();
int i = 0;
short ret = 0;
ret = get_device_list(ref devices, ref i); // No AccessViolation Exception here
string b = Marshal.PtrToStringAuto(devices); // b = "歀ׄ", which is incorrect
}
but that did not help me.
Thanks in advance!
[DLLImport("mydll.dll")]
static public extern short get_device_list(out IntPtr devices,
out int number_of_devices);
Is the best way to tackle this. The memory is allocated and owned on the native side of the interface. The trick is how to get at it. Something like this should work.
static public string[] getDevices()
{
IntPtr devices;
int deviceCount;
short ret = get_device_list(out devices, out deviceCount);
//need to test ret in case of error
string[] result = new string[deviceCount];
for (int i=0; i<deviceCount; i++)
{
IntPtr ptr = (IntPtr)Marshal.PtrToStructure(devices, typeof(IntPtr));
result[i] = Marshal.PtrToStringAnsi(ptr);
devices += IntPtr.Size;//move to next element of array
}
return result;
}
Your code was using PtrToStringAuto but that's going to interpret the data as UTF-16 encoded. But your C++ code uses char* which is 8 bit ANSI. So you need PtrToStringAnsi. OK, there's an assumption here that the encoding is not UTF-8, but that's a detail I cannot provide. It's easy enough to adapt this to UTF-8.
You should also double check that the native code uses the stdcall calling convention and isn't using cdecl.
Edit:
Ok I think I know the problem in your second attempt.
{
IntPtr devices = new IntPtr();
int i = 0;
short ret = 0;
ret = get_device_list(ref devices, ref i); // No AccessViolation Exception here
string b = Marshal.PtrToStringAuto(devices); // b = "歀ׄ", which is incorrect
}
You try to convert a pointer to an array of strings to a string. You have to deference it first. Please check whether this works for you:
IntPtr devices = new IntPtr();
int numDevices = 0;
short ret = get_device_list(ref devices, ref numDevices); // No AccessViolation Exception here
for (int i=0; i<numDevices; i++)
{
IntPtr ptrToString = Marshal.ReadIntPtr(devices);
string deviceString = Marshal.PtrToStringAnsi(ptrToString);
devices += IntPtr.size;
Console.WriteLine(deviceString);
}

Return C++ char to C#

I have a C++ project in which I have to return some variables from C++ to C#.
These char variables are in the main program:
char test1[MAX_Q_LEN], test2[MAX_Q_LEN], test3[MAX_Q_LEN];
After I finish doing something with these variables in my C program, I have to return the values of these variables in a C# program.
ReturnChar.h
extern "C" RETURNCHAR_API TCHAR* __cdecl testString();
ReturnChar.cpp
extern "C" RETURNCHAR_API TCHAR* testString()
{
return ;
}
TestImport C#
static class TestImport
{
[DllImport("MyDLL.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr testString();
}
public partial class MainWindow : Window
{
public MainWindow()
{
try
{
InitializeComponent();
textBox1.Text = ReturnSomething()
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
private static string ReturnSomething()
{
IntPtr t = TestImport.testString();
String result = Marshal.PtrToStringAuto(t);
}
I tried with the above approach but I am not able to find out how to return the above char values. Also, this should not be an independent function because the values shoud be fetched only after executing the main which will give the right values in these variables.
Any suggestions?
I will suggest a solution which would require you to change function signature to this:
extern "C" int __cdecl testString(char *output, int outputSize);
That is, pass an allocated buffer as the first argument to the function which will hold the output, and pass the size of the buffer as the second argument.
Note that I mention the return type of the function as int. It is because you could return the output actual size from the function, and the caller can interpret this value to confirm that outputSize value was large enough to hold the output string. For example, you could implement testString() as:
int testString(char *output, int outputSize)
{
std::string const & s = getString();
if ( s.size() <= outputSize )
{
std::strncpy(output, s.c_str(), s.size());
return s.size(); //return the actual size of output
}
else //means s.size() > outputSize, i.e outputSize is smaller than required!
{
std::strncpy(output, s.c_str(), outputSize);
return s.size(); //return what is required (the actual size of output)!
}
}
Then in C# code, do this:
[DllImport("MyDLL.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern int testString(out StringBuilder output, int outputSize);
And call it as:
private static string ReturnSomething()
{
int bufferSize = 100;
StringBuilder buffer= new StringBuilder(bufferSize);
int outputSize = TestImport.testString(buffer, bufferSize);
if ( outputSize < bufferSize ) //output bufferSize was sufficient
{
return buffer.ToString();
}
else //output bufferSize was insufficient
{
//retry!
bufferSize = outputSize;
buffer = new StringBuilder(bufferSize); //reallocate!
outputSize = TestImport.testString(buffer, bufferSize);
if ( outputSize <= bufferSize )
return buffer.ToString();
else
{
throw new Exception("PANIC");
}
}
}
I'm not quite big c++ spec, but maybe to use bstrs in c++
_bstr_t text("saasas");
return text.Detach();
and for c# parameter
[MarshalAs(UnmanagedType.BStr)]
or to pass StringBuilder to your c++ func with some preallocated capacity

Categories

Resources