I want to make small framework with i could simply invoke webservices on many computers that have webservice.
So, i have i.e five computers with webservices.
Each ws provides 2 functions (could be more, but this is example):
DataFormat[] GetXData(int)
Something[] GetYData(string, int).
Invoking service now looks like this:
ServiceClient wsc;
DataFormat[] data = wsc.GetXData(5);
I plan interface of framework like this:
MultiWebservice mws;
DataFormat[] data = mws.BroadcastQuery( wsc.GetXData(5) );
As can see, i wish to inject function with iam interested to fire on every ws. And return merged data (merging is not subject of post. i handle it myself)
I need a help how use C# to make this elegant, generic and if it isn't necessary,
without many overloading of function because i don't want make new overloadings for each different return type or
each function in ws.
Please, give me advice. Maybe this interface is wrong and could be better.
To give an answer similar to Thomas Li's, but using a generic type parameter for the methods, to allow any return type:
public class WSClient {
public int GetPower (int var) { return var * var; }
public int[] GetDuplicatePowers (int var) {
return new[] { GetPower(var), GetPower (var) };
}
}
public class Multiplexer<T> {
IList<T> _sources;
public Multiplexer (IEnumerable<T> sources) {
_sources = new List<T> (sources);
}
public IEnumerable<TResult> Call<TResult> (Func<T, TResult> func) {
return _sources.Select (s => func(s));
}
public IEnumerable<TResult> AggregateCall<TResult> (Func<T, IEnumerable<TResult>> func) {
return _sources.SelectMany (s => func(s));
}
}
public class Test {
public static void Main (string[] args) {
var m = new Multiplexer<WSClient> (new[] { new WSClient (), new WSClient () });
var powers = m.Call (c => c.GetPower (2));
var agg_powers = m.AggregateCall (c => c.GetDuplicatePowers (2));
}
}
Not sure if this helps but you can try tweaking this:
public class WebServiceClient
{
public int[] GetXData(int intVar)
{
return new int[] { intVar, intVar };
}
}
public class BoardcastingWebServiceCleint
{
public int[] BroadcastQuery(Func<WebServiceClient, int[]> webServiceCall)
{
List<WebServiceClient> clients = new List<WebServiceClient>();
List<int> allResults = new List<int>();
foreach (WebServiceClient client in clients)
{
int[] result = webServiceCall.Invoke(client);
allResults.AddRange(result);
}
return allResults.ToArray();
}
}
static void Main(string[] args)
{
BoardcastingWebServiceCleint bwsc = new BoardcastingWebServiceCleint();
bwsc.BroadcastQuery((client) => { return client.GetXData(5); });
}
Related
I am trying to find a generic way to assign values to a property dictated by a lambda expression, look at the example code below, how would the signature for the ConverToEntities method look and how would it be called?
static void Main()
{
List<long> ids = new List<long> {1, 2, 3};
//Non generic way
List<Data> dataItems = ids.ConvertToDataItems();
//Generic attempt!!
List<Data> differntDataItems =
ids.ConvertToEntities<Data>( p => p.DataId );
}
public class Data
{
public long DataId;
public string Name;
}
public static class ExtensionMethods
{
public static List<Data> ConvertToDataItems(this List<long> dataIds)
{
return dataIds.Select(p => new Data { DataId = p }).ToList();
}
public static List<T> ConvertToEntities<TProp>(
this List<long> entities, Func<TProp> lambdaProperty )
{
return entities.Select(p => new T {lambdaProperty} ).ToList();
}
}
Ok. The closest I could get was this :
class Program
{
static void Main(string[] args)
{
List<long> ids = new List<long> { 1, 2, 3 };
//Non generic way
List<Data> dataItems = ids.ConvertToDataItems();
//Generic attempt!!
Func<long, Data> selector = (p => new Data { DataId = p });
List<Data> differntDataItems = ids.ConvertToEntities<Data>(selector);
}
}
public class Data
{
public long DataId;
public string Name;
}
public static class ExtensionMethods
{
public static List<Data> ConvertToDataItems(this List<long> dataIds)
{
return dataIds.Select(p => new Data { DataId = p }).ToList();
}
public static List<TProp> ConvertToEntities<TProp>(this List<long> entities, Func<long, TProp> selector)
{
return entities.Select(selector).ToList();
}
}
This works.
I have the feeling you got urself a little confused with what you actually want as the return type. It would be cool to be able to specify what we want in the method call or smth. For example:
public static List<TProp> ConvertToEntities<T, TProp>(List<T> entities, Func<T, TProp> selector)
{
return entities.Select(selector).ToList();
}
This provides us more flexibility on the return type. But since we are doing this using extensions, I assume this is impractical because we need to know what type we are extending:
this List<long> entities,
Nice question.
EDIT Code suggestion fix.
You can do something like this, but it's not as simple or nice. The lambda p => p.DataId gives you the get accessor of the property. You could use Expressions to get the setter, but it's probably better to use the setter directly in the lambda:
List<Data> differntDataItems =
ids.ConvertToEntities<long, Data>((p, i) => p.DataId = i);
The implementation would look like this:
public static List<T> ConvertToEntities<TProp, T>(
this List<TProp> dataIds, Action<T, TProp> lambdaProperty)
where T : new()
{
return dataIds.Select(
p =>
{
var result = new T();
lambdaProperty(result, p);
return result;
}).ToList();
}
I believe #Zortkun is right about the return type. Try the followin:
public static List<TProp> ConvertToEntities<TProp>(
this List<long> entities, Func<long, TProp> lambdaProperty )
{
return entities.Select(lambdaProperty).ToList();
}
and you would call it as follows:
ids.ConvertToEntities<Data>( p => new Data { DataId = p } );
This is kind of a weird question but it came up the other day and it has me thinking.
When is it preferable design to use lambda expressions in this form ".(x => x.Whatever)" verse ".(() => obj.Whatever)".
Consider the following extension methods.
public static class ExtensionMethods
{
public static string TryToGetTheString<T>(this T value, Func<T, string> method)
{
try
{
return method(value);
}
catch (Exception)
{
return "banana";
}
}
public static string TryToGetTheStringTwo<T>(this T value, Func<string> method)
{
try
{
return method();
}
catch (Exception)
{
return "banana";
}
}
}
And the following self referencing class.
public class testClass5000
{
private int? _id;
public int? ID { get { return _id; } set { _id = value; } }
private string _urgh;
public string Urgh { get; set; }
public testClass5000 tc5k { get; set; }
}
Then using an extremely lazy process to avoid checking for nulls, while attempting to get a string (Urgh) from testClass5000, you could implement the extension methods and class like such,
private void main()
{
var tc = new testClass5000();
textBox1.text = tc.TryToGetTheString(x => x.tc5k.tc5k.tc5k.Urgh);
}
However, since tc is declared locally the following also works.
private void main()
{
var tc = new testClass5000();
textBox1.text = tc.TryToGetTheStringTwo(() => tc.tc5k.tc5k.tc5k.Urgh);
}
I am curious when (x => x.tc5k.tc5k.tc5k.Urgh) is necessary and when (() => tc.tc5k.tc5k.tc5k.Urgh) is preferable.
//////////////////////////////////////////
I did come up with the following scenario where passing the parameter seems preferable.
With the following extension methods.
public static class ExtensionMethods
{
public static T TestOne<T>(this T value, Func<T, T> method)
{
try
{
return method(value);
}
catch (Exception)
{
return default(T);
}
}
public static T TestTwo<T>(this T value, Func<T> method)
{
try
{
return method();
}
catch (Exception)
{
return default(T);
}
}
}
And using the following code.
private void Form1_Load(object sender, EventArgs e)
{
var firstValue = 5;
var secondValue = 10;
var resultOne = firstValue.TestOne(x => x + 1).TestOne(x => x * 2);
//returns 12
var resultTwo = secondValue.TestTwo(() => secondValue + 1).TestTwo(() => secondValue * 2);
//returns 20
var resultThree = secondValue.TestTwo(() => secondValue.TestTwo(() => secondValue + 1) * 2);
//returns 22
}
In this example .TestOne(x => x + 1).TestOne(x => x * 2) is preferable notation because to achieve the same thing without passing a paremeter you need to start nesting expressions.
Injecting the parameters values directly in the lambda is more costly, because the compiler has to create a special class just for this purpose.
If we exclude performance considerations, then I would say that injecting the parameter is easier to write (personal preference here), and keeping the parameters in the prototype ( (x,y) => // do something) is useful when you're not actually the one providing the value of the parameters. For instance, when using the Select Linq query. Or I often use that for load balancing scenarios (a lambda "service => service.SomeFunction()", then a special factory retrieve the service and execute the lambda).
In cases where the parameters are simply not the same as the original value you provided.
A crude example
public static class Extensions
{
public static void DoSomething(this string s,Action<string> action)
{
var something = Enumerable.Range(1,100).Select(i=> String.Format("{0}_{1}",s,i));
foreach (var ss in something)
{
action(ss);
}
}
}
Then
var something = "ABC123";
something.DoSomething(x=>Console.WriteLine(x));
//Ignoring that we could do something.DoSomething(Console.WriteLine);
Obviously without the parameter you cant access the actual value you are insterested in, and the original value is of no use within this concept.
I have a class and want to work with it as Lists: e.g. List<int>, List<string>, ... , List<T>
I have a class Randomizor which will take the collection data type that will be shuffled. How can I do so?
class Randomizor<T>
{
public Randomizor()
{
}
public Array Shuffle(Array toShuffle)
{
}
}
Create a generic class like so:
class Randomizer<TList, TType> where TList : IList<TType>
{
public TList Randomize(TList list)
{
// ...
}
}
Or like so:
class Randomizer<T>
{
public IList<T> Randomize(IList<T> list)
{
// ...
}
}
Not very clear question... do you mean something like this?
public static class Randomizer<T>
{
public static T GetRandom(List<T> list)
{
T value = default(T);
// Perform some random logic.
return value;
}
}
EDIT: I found two superior impementations after a little digging so I would suggest those in preference.
An extension method for this purpose and already been suggested previously here
I include the code paraphrased to Shuffle below.
public static IEnumerable<T> Shuffle<T> (this IEnumerable<T> source)
{
Random random = new Random ();
T [] copy = source.ToArray ();
for (int i = copy.Length - 1; i >= 0; i--)
{
int index = random.Next (i + 1);
yield return copy [index];
copy [index] = copy [i];
}
}
And an interesting solution adapted from this linq approach
public static IEnumerable<T> Shuffle<T> (this IEnumerable<T> source)
{
Random random = new Random ();
return source.OrderBy(i => Random.Next()).AsEnumerable();
}
The orignal answer but slower than the edits
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> sequence)
{
Random random = new Random();
List<T> copy = sequence.ToList();
while (copy.Count > 0)
{
int index = random.Next(copy.Count);
yield return copy[index];
copy.RemoveAt(index);
}
}
If you like one of these you should up vote the linked answer.
If you are very concerned about randomness, you could upgrade to one of the RNG algorithms from the Crypto API and seed it with some non deterministic value, like somthing generated from recent mouse activity. I suspect that would be overkill and it would degrade performance.
class Randomizor<T>
{
public Randomizor()
{
}
public List<T> Shuffle(List<T> toShuffle)
{
}
}
class Randomizer<T>
{
public Randomizer(ICollection<T> collection)
{
//Do something with collection using T as the type of the elements
}
}
However you may want to go for a generic extension method
static class Randomizer
{
public static void Randomize<T>(this ICollection<T> collection)
{
//randomize the collection
}
}
and the usage:
List<int> list = new List<int> { 1, 2, 3, 4, 5 };
list.Randomize();
Maybe like this:
public List<T> Shuffle<T>(List<T> toShuffle)
{
return toShuffle.OrderBy(x => Guid.NewGuid()).ToList();
}
Or as an extension method
public static class Extensions
{
public static List<T> Shuffle<T>(this List<T> toShuffle)
{
return toShuffle.OrderBy(x => Guid.NewGuid()).ToList();
}
}
My first (and really horrible post) is below.
I try to do a complete example what I want to get. I hope this will be left explained a bit better.
using System;
using System.Collections.Generic;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
List<Boy> boys = new List<Boy>();
boys.Add(new Boy("Jhon", 7));
boys.Add(new Boy("Oscar", 6));
boys.Add(new Boy("Oscar", 7));
boys.Add(new Boy("Peter", 5));
ClassRoom myClass = new ClassRoom(boys);
Console.WriteLine(myClass.ByName("Oscar").Count); // Prints 2
Console.WriteLine(myClass.ByYearsOld(7).Count); // Prints 2
// This has errors...................
// But this is as I would like to call my BySomeConditions method....
Console.WriteLine( // It should print 1
myClass.BySomeConditions([myClass.ByName("Oscar"),
myClass.ByYearsOld(7)]
)
);
Console.ReadKey();
}
class ClassRoom
{
private List<Boy> students;
public ClassRoom(List<Boy> students)
{
this.students = students;
}
public List<Boy> ByName(string name)
{
return students.FindAll(x => x.Name == name);
}
public List<Boy> ByYearsOld(int yearsOld)
{
return students.FindAll(x => x.YearsOld == yearsOld);
}
// This has ERRORS.......................
public List<Boy> BySomeConditions(params Func<X, List<Boy>>[] conditions)
{
IEnumerable<Boy> result = students;
foreach (var condition in conditions) {
// I want it ONLY be called with existent functions (ByName and/or ByYearsOld)
result = result.Intersect(condition(this));
}
}
}
class Boy
{
public string Name { get; set; }
public int YearsOld { get; set; }
public Boy(string name, int yearsOld)
{
Name = name;
YearsOld = yearsOld;
}
}
}
}
============== first post =====================
Hello,
I have a class with methods:
public class X
{
private readonly List<string> myList;
public X(List<string> paramList) // string is really an object
{
myList = paramList;
}
// Now I want this...
public List<string> CheckConditions(params Func<T, List<string>>[] conditions)
{
var result = myList;
foreach (Func<T, List<string>> condition in conditions)
{
result = result.Intersect(condition(T));
}
}
public List<string> check1(string S)
{
return myList.FindAll(x => x.FieldS == S);
}
public List<string> check1(int I)
{
return myList.FindAll(x => x.FieldI == I);
}
}
Sorry if there is some error, I have written from scrach to avoid complex real case.
What I want is call my methods like this:
X.check1("Jhon");
or
X.check2(12);
or (this is the goal of my question):
X.CheckConditions(X.check1("Jhon"), X.chek2(12));
Thanks and sorry by my poor example...
It is unclear where your T comes from.
Does this meet your requirements?
public class X<T>
{
private List<T> myList;
public List<T> CheckConditions(params Func<T, bool>[] conditions)
{
IEnumerable<T> query = myList;
foreach (Func<T, bool> condition in conditions)
{
query = query.Where(condition);
}
return query.ToList();
}
}
Then later:
List<T> result = X.CheckConditions(
z => z.FieldS == "Jhon",
z => z.FieldI == 12
);
You need to change the method signature of CheckConditions, it's accepting a variable number of List<string>, not functions.
public List<string> CheckConditions(params List<string>[] lists)
The return type of check1 is List<string>, so that needs to be the type of the parameter that CheckConditions accepts.
There's no reason to make it generic, you know that you want to operate on the current instance of X (so pass in this, instead of the T type parameter). You need to cleanup a few things to to get it to compile (return result and make the type of result and the Intersect call compatible). You can define it like this:
public List<string> CheckConditions(params Func<X, List<string>>[] conditions)
{
IEnumerable<string> result = myList;
foreach (var condition in conditions)
{
result = result.Intersect(condition(this));
}
return result.ToList();
}
Ant then call it like this:
xInstance.CheckConditions(x => x.check1("JHon"), x => x.check1(12));
All that said, I'm not sure why you wouldn't just pass around the results of these functions, instead of passing the actual functions around:
public List<string> CheckConditions(params List<string>[] conditions)
{
IEnumerable<string> result = myList;
foreach (var condition in conditions)
{
result = result.Intersect(condition);
}
return result.ToList();
}
Then call it as in your example, rather than passing in lambda expressions.
you could rewrite you function to look like this:
// Now I want this...
public List<string> CheckConditions(params Func<T, List<string>>[] conditions)
{
var result = myList;
foreach (Func<T, List<string>> condition in conditions)
{
result = result.Intersect(condition(T));
}
}
your call would then be X.CheckConditions(()=>X.check1("Jhon"), ()=>X.chek2(12));
and you need to provide an instance for x (since the methods are instance methods and not static methods)
In your example you pass T as an argument to the functor but T is a type argument som it can't be passed as an argument to the method. Did you mean to pass a value?
This begs for a clarification of why you would want to do this. Maybe if you provided details on what you are trying to accomplish (as opposed to how) then you could get a better solution to your problem.
What you pass to your
X.CheckConditions
is not a reference to the functions, but the returned value of their invocation.
Now, if you pass function reference - it does not come with parameters, unless you construct and pass a data-structure that will contain the function reference and the arguments it should work on.
In this case - generics is not the solution. You should consider another pattern to follow, like command pattern or strategy pattern, where you pass to your CheckConstruction instances of checker-objects, each is instantiated with the parameters it should work on, and either implements or is provided by the validation function.
When I want to make a value type read-only outside of my class I do this:
public class myClassInt
{
private int m_i;
public int i {
get { return m_i; }
}
public myClassInt(int i)
{
m_i = i;
}
}
What can I do to make a List<T> type readonly (so they can't add/remove elements to/from it) outside of my class? Now I just declare it public:
public class myClassList
{
public List<int> li;
public myClassList()
{
li = new List<int>();
li.Add(1);
li.Add(2);
li.Add(3);
}
}
You can expose it AsReadOnly. That is, return a read-only IList<T> wrapper. For example ...
public ReadOnlyCollection<int> List
{
get { return _lst.AsReadOnly(); }
}
Just returning an IEnumerable<T> is not sufficient. For example ...
void Main()
{
var el = new ExposeList();
var lst = el.ListEnumerator;
var oops = (IList<int>)lst;
oops.Add( 4 ); // mutates list
var rol = el.ReadOnly;
var oops2 = (IList<int>)rol;
oops2.Add( 5 ); // raises exception
}
class ExposeList
{
private List<int> _lst = new List<int>() { 1, 2, 3 };
public IEnumerable<int> ListEnumerator
{
get { return _lst; }
}
public ReadOnlyCollection<int> ReadOnly
{
get { return _lst.AsReadOnly(); }
}
}
Steve's answer also has a clever way to avoid the cast.
There is limited value in attempting to hide information to such an extent. The type of the property should tell users what they're allowed to do with it. If a user decides they want to abuse your API, they will find a way. Blocking them from casting doesn't stop them:
public static class Circumventions
{
public static IList<T> AsWritable<T>(this IEnumerable<T> source)
{
return source.GetType()
.GetFields(BindingFlags.Public |
BindingFlags.NonPublic |
BindingFlags.Instance)
.Select(f => f.GetValue(source))
.OfType<IList<T>>()
.First();
}
}
With that one method, we can circumvent the three answers given on this question so far:
List<int> a = new List<int> {1, 2, 3, 4, 5};
IList<int> b = a.AsReadOnly(); // block modification...
IList<int> c = b.AsWritable(); // ... but unblock it again
c.Add(6);
Debug.Assert(a.Count == 6); // we've modified the original
IEnumerable<int> d = a.Select(x => x); // okay, try this...
IList<int> e = d.AsWritable(); // no, can still get round it
e.Add(7);
Debug.Assert(a.Count == 7); // modified original again
Also:
public static class AlexeyR
{
public static IEnumerable<T> AsReallyReadOnly<T>(this IEnumerable<T> source)
{
foreach (T t in source) yield return t;
}
}
IEnumerable<int> f = a.AsReallyReadOnly(); // really?
IList<int> g = f.AsWritable(); // apparently not!
g.Add(8);
Debug.Assert(a.Count == 8); // modified original again
To reiterate... this kind of "arms race" can go on for as long as you like!
The only way to stop this is to completely break the link with the source list, which means you have to make a complete copy of the original list. This is what the BCL does when it returns arrays. The downside of this is that you are imposing a potentially large cost on 99.9% of your users every time they want readonly access to some data, because you are worried about the hackery of 00.1% of users.
Or you could just refuse to support uses of your API that circumvent the static type system.
If you want a property to return a read-only list with random access, return something that implements:
public interface IReadOnlyList<T> : IEnumerable<T>
{
int Count { get; }
T this[int index] { get; }
}
If (as is much more common) it only needs to be enumerable sequentially, just return IEnumerable:
public class MyClassList
{
private List<int> li = new List<int> { 1, 2, 3 };
public IEnumerable<int> MyList
{
get { return li; }
}
}
UPDATE Since I wrote this answer, C# 4.0 came out, so the above IReadOnlyList interface can take advantage of covariance:
public interface IReadOnlyList<out T>
And now .NET 4.5 has arrived and it has... guess what...
IReadOnlyList interface
So if you want to create a self-documenting API with a property that holds a read-only list, the answer is in the framework.
JP's answer regarding returning IEnumerable<int> is correct (you can down-cast to a list), but here is a technique that prevents the down-cast.
class ExposeList
{
private List<int> _lst = new List<int>() { 1, 2, 3 };
public IEnumerable<int> ListEnumerator
{
get { return _lst.Select(x => x); } // Identity transformation.
}
public ReadOnlyCollection<int> ReadOnly
{
get { return _lst.AsReadOnly(); }
}
}
The identity transformation during enumeration effectively creates a compiler-generated iterator - a new type which is not related to _lst in any way.
Eric Lippert has a series of articles on Immutability In C# on his blog.
The first article in the series can be found here.
You might also find useful Jon Skeet's answer to a similar question.
public List<int> li;
Don't declare public fields, it's generally considered bad practice... wrap it in a property instead.
You can expose your collection as a ReadOnlyCollection :
private List<int> li;
public ReadOnlyCollection<int> List
{
get { return li.AsReadOnly(); }
}
public class MyClassList
{
private List<int> _lst = new List<int>() { 1, 2, 3 };
public IEnumerable<int> ListEnumerator
{
get { return _lst.AsReadOnly(); }
}
}
To check it
MyClassList myClassList = new MyClassList();
var lst= (IList<int>)myClassList.ListEnumerator ;
lst.Add(4); //At this point ypu will get exception Collection is read-only.
public static IEnumerable<T> AsReallyReadOnly<T>(this IEnumerable<T> source)
{
foreach (T t in source) yield return t;
}
if I add to Earwicker's example
...
IEnumerable<int> f = a.AsReallyReadOnly();
IList<int> g = f.AsWritable(); // finally can't get around it
g.Add(8);
Debug.Assert(a.Count == 78);
I get InvalidOperationException: Sequence contains no matching element.