I've been given some code that is in effect a class library with a Winform module. Obviously I cannot run the class library directly.
Is there anyway that I can 'run' it so that I can see what the form will look like when run? I need to check anchoring/docking, etc?
Thanks
Make a new WinForms project, reference the Module, create an instance of the form and show it:
using WfModule;
namespace WindowsFormsApplication1
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new WfModuleForm());
}
}
}
Assuming your DLL is called "WfModule.Dll" and the form is called "WfModuleForm".
You should be able to create a new winforms project (an EXE, not a DLL), add the DLL library as a reference, and then instantiate and show an instance of the form defined in the DLL library.
Related
I have been working on c# for about 3 hours and Visual Studio does not show the UI while running the application. It shows the UI in designer but after compiling and running, it just goes blank.
Two things to test:
In the code file Program.cs, you will find something like this:
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
Does the name of the form in the line Application.Run match the name of your form?
Your form's code behind (Form1.cs) should have a constructor looking like this
public Form1() // Where the name of the constructor must match the one of the form class.
{
InitializeComponent();
// Your code goes here (if any) ...
}
Does it have this constructor? If yes, does it call InitializeComponent?
InitializeComponent is very important, because it creates the controls and configures the form. You may have replaced it with your own code. Always call it before your initialization code.
I guess the entry point if your application is wrong. Check the solution properties (right click on your application/solution in the solution explorer -> properties ) for the correct entry point.
It looks like you have more than one form.
Go to the Program.cs file and verify if the class of the form is in Application.Run() method
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main ()
{
Application.EnableVisualStyles ();
Application.SetCompatibleTextRenderingDefault (false);
Application.Run (new urltetx());
}
}
I am trying to just get information from the clipboard in a simple bit of code. I have done lots of searching but none of the posts have solved my issue. I have ensured that I am using System.Windows.Forms;
below is the code. Am I missing something else?
//Rextester.Program.Main is the entry point for your code. Don't change it.
//Compiler version 4.0.30319.17929 for Microsoft (R) .NET Framework 4.5
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace Rextester
{
public class Program
{
public static void Main(string[] args)
{
Clipboard.SetText(txtCopy.Text);
txtPaste.Text = Clipboard.GetText();
}
}
}
Below are the errors when I run the code
Error(s):
(22:13) The name 'Clipboard' does not exist in the current context
(22:31) The name 'txtCopy' does not exist in the current context
(23:13) The name 'txtPaste' does not exist in the current context
(23:29) The name 'Clipboard' does not exist in the current context
You have change the Program.main() method of windows Form application, and you are not launching any Form from it. There should be something like this inside that method.
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
This is the method that is call when you run the program, and is not initializing any Form.
You need to reference System.Windows.Forms at the start of your file in order to resolve the Clipboard missing error. The MSDN page for it is here if you want to look.
You also never define your txtCopy and txtPaste variables so these are showing as missing references too.
I'm assuming txtCopy and txtPaste are some kind of input within a form? If this is the cast you're not initialising your form as you never create one, so nothing will be generated. That being said even if you add the initialisation you won't be able to access the controls from within the main method as the objects will be out of scope as they're contained in the Form class itself.
Assuming you are using a VS basic template you should structure your code as follows to achieve your functionality.
Program.cs:
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
Form1.cs
public Form1()
{
InitializeComponent();
/* Once you call the InitializeComnents method you will be able to access controls added in design view */
Clipboard.SetText(txtCopy.Text);
txtPaste.Text = Clipboard.GetText();
}
Remember your using statements too!
I have a completely functioning application that I have converted to a Dll.
I need to be able to run that application (now dll) out of an exe . Ive added the dll as a reference to the new exe and have tried to just instantiate a frmMain object from the namespace used in the dll and show it like I would in any other application.
However, I get a bunch of null reference exceptions in several of the references that I had in the exe that I converted to a dll.
I've also tried the solution here Launch Dll using C# program
and tried jumping to the Program.cs Main() function at which point I get a "SetCompatibleTextRenderingDefault must be called before the first IWin32Window object is created in the application." error.
Here is the dll's program.cs
namespace VTRS
{
class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());
}
//had to add this because exe can't find Main
public void invokeMain()
{
Main();
}
//you have to have a constructor for the exe to instantiate this class
public Program()
{
}
}
}
and here is the new applications code
private void button1_Click(object sender, EventArgs e)
{
try
{
System.Reflection.Assembly dll1 = System.Reflection.Assembly.LoadFile(Application.StartupPath + "\\VTRSTCACodeMaintenance.dll");
if (dll1 != null)
{
object obj = dll1.CreateInstance("VTRS.Program");
if (obj != null)
{
System.Reflection.MethodInfo mi = obj.GetType().GetMethod("invokeMain");
mi.Invoke(obj, new object[0]);
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
Can anyone explain to me why this doesn't work or point me in the right direction? I'm super confused and am not doing this by choice (I'm being told to by the boss)
You do not need reflection, nor do you need to execute the Main() method of your original .exe file (indeed, you should probably just remove it, if that project is intended to just be a plain DLL).
You don't need reflection because, once you've added the assembly as a reference in your new project, all of the public types and members are accessibly in your new project. Just make sure you've declared frmMain as public (this is the default in Visual Studio, so it may already be public). Then instead of all that reflection rigmarole, all you need to do is what you'd normally do to show a form:
frmMain form = new frmMain();
form.Show();
or even just:
new frmMain().Show();
You don't need to execute the Main() method, because all it does is work that your new project already does:
The [STAThread] sets the entry point thread (which becomes the main UI thread) to the STA apartment model. But since your new project is also (it seems) a Winforms program, you already have an entry point and a main UI thread that has been correctly configured. It's this thread in which the Click event for button1 is raised, and so you are executing in that thread when the button1_Click() method is called.
Likewise, the calls to set the visual styles and text rendering. You don't need to call these again, because your new project called them when it started.
Finally, the call to Application.Run(new frmMain()). This call has three effects: it creates an instance of frmMain() (which you can do yourself as I noted above), it then passes that instance to the Application.Run() method so that method can call the Show() method on the form (again, you can do that yourself), and then the Run() method sits in a loop dispatching window messages. You also don't need to do that because, again, you are already in a Winforms program, which has already called Application.Run(), and is already dispatching window messages (which is how the Click event got raised in the first place).
So, stop trying to invoke the Main() method, just make sure the form class you want to use is public so it's visible from projects that reference the assembly, and just create and show the frmMain object the way you would if it were declared in the same project.
I think it's because of the access modifier of the class program just change it to public.
also if you don't load a changeable dll (dynamic) why you don't just reference it to the project as you would normally do with other dll's and call the main from the program class (you still need program class to be public)
In Solution Explorer, in your project view right click on References --> Add New Reference --> Browse --> Find VTRSTCACodeMaintenance.dll(it should be in your \bin\debug folder) --> double click it --> click Ok.
That is basically.
A little new to C#, and approaching something beyond me. Apologies for length.
I have a Windows Form application in Visual Studio C# Express, using the default classes VS spawns. I want to start and stop a Marquee style progressBar from a class other than the default Form1 in which it is declared.
These seems surprisingly difficult, I am sure I am missing something important.
My project has the usual classes that Visual Studio auto generates:
Form1.cs, Form1.Designer.cs , Program.cs .
I added myClass.cs that wants to talk the load bar.
I add progressBar1 bar to my form using the designer, setting Style:Marquee.
In Form1.cs' Form() constructor, I write
this.progressBar1.Visible = false;
This works. Intellisense 'sees' progresBar1.
code in Form1.cs can see and control progressBar1 declared in Form1.Designer.cs.
this makes sense to me.
But the functions which need to start and stop the load bar must live in myClass.cs.
I want to be able to code like this, within myClass.cs:
public void myFunction(){
Form1.progressBar1.visible=true
//do stuff that takes a bit of time
Form1.progressBar1.visible=false
}
This does not work. Intellisense cannot 'see' progresBar1 when typing code in myClass.cs.
In fact, intellisense cannot 'see' anything in Form1.cs from within myClass.cs.
No public propeties or functions added to Form1 ever become visible to intellisense.
This does not make sense to me, I am confused.
This seems like something you would want to do often and easily.
Some searching indicates that this blocking of external access to Form controls is by design. Something to do with 'decoupling' your logic code from GUI code, which makes sense in principal.So clearly there is an expected approach, yet an clear example is hard to find. I can only find examples of loadbars controlled from entirely within the Forms that declare them, or terse half-examples about creating and registering Events or using Invoke or other things I know too little about. There are many apparent solutions but none that I can see clearly apply to me, or that I am able to implement, in my ignorance.
I think I could do it if my Form were an instance.
[EDIT] nope. instance or not, Form1 controls never become exposed outside of Form1.cs
So, How do I to start and stop a Marquee style progressBar from a class other than the default Form1 in which it is declared, in the proper way?
Is there a clear and useful example somewhere?
You can't access your properties this way:
Form1.progressBar1
because Form1 is a type (not an instantiated object). The only methods or properties you can access with this approach have to be marked as static.
To answer your question of how to communicate, you probably want to use the event approach that you mentioned. First you need an event in your logic class:
public event Action<int> UpdateProgress;
Which is called just like a function:
if (UpdateProgress != null)
UpdateProgress(10);
This declares a new event using the Action generic delegate, which means the listening function has to return void and take one int as a parameter.
Then in your forms code, you'll have:
MyClass logic = new MyClass();
private void SomeFunction
{
logic.UpdateProgress += UpdateProgressBar;
}
private void UpdateProgressBar(int newProgress)
{
progressBar1.BeginInvoke(new Action(() =>
{
progressBar1.Value = newProgress;
}));
}
This creates a new instance of your logic class, and assigns the function "UpdateProgressBar" to be called whenever your logic class raises the UpdateProgressBar event. The function itself uses Dispatcher.BeginInvoke because your logic class is likely not running on the UI thread, and you can only do UI tasks from that thread.
There is a lot going on here, so please let me know if I can clarify anything for you!
I would create a model that has properties matching your form, and pass that around.
So you would make a new class like this...
using Windows.Forms;
public class Form1Model {
public ProgressBar progressBar { get; set; }
}
Then when you want to get to your other class holding that function you would create an instance of Form1Model, fill it, and call your function
var fm = new Form1Model {
progressBar = this.progressBar1;
};
otherClass.MyFunction(fm);
now you would have to change your function to accept the new model
public void MyFunction(Form1Model fm){
// do stuff
}
Another option is just making the function take an instance of the form, and not creating a model, but then you are going to be passing a lot of extra bits you probably won't care about
public void MyFunction(Form1 form){
// do stuff
}
Then on your form you would call the function like this
otherClass.myFunction(this);
I would recommend the first way over the second, you can control what data is being passed around
You are trying to access the type Form1 instead of the forms instance. I'll show you, how you can access the instance below.
I assume that Form1 is the applications main form that stays open as long as the application runs. When you create a WinForms application VS creates this code in Program.cs:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
A simple way to make your main form accessible throughout the application is to make it accessible via a public static property. Change the code like this
static class Program
{
public static Form1 MainForm { get; private set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
MainForm = new Form1();
Application.Run(MainForm);
}
}
In Form1 create a property that exposes the progress bar's visibility:
public bool IsProgressBarVisible
{
get { return this.progressBar1.Visible; }
set { this.progressBar1.Visible = value; }
}
Now you can make the progress bar visible from any part of the program like this:
Program.MainForm.IsProgressBarVisible = true;
Another way of accessing the main form is, since it is always opened as the first form:
((Form1)Application.OpenForms(0)).IsProgressBarVisible = true;
However, it requires the form to be casted to the right type, since OpenForms returns a Form.
And don't forget: A Form is just a class like any other class. You can do almost everything you can make with other classes. So, communicating with forms is not very different than communication with other objects, as long as you are not using multithreading.
I'm working with a C# project using System.Windows.Form to create the GUI, I have two forms within the VS project( MainForm and InitialPrompt). I've never used Forms before and Google hasn't been of much help.
Intended action:
InitialPrompt Load
Click Button on InitialPrompt
Load MainForm
However, since MainForm was created first there is some property/method that allows it to load first and the InitialPrompt does not load at all. How to I make MainForm the secondary form and InitialPrompt the primary?
Thanks in advance.
namespace WindowsFormsApplication1
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
You can change the above code to read
Application.Run(new Form2()); // or whatever the name of the second form is.
This is found in your Program.cs file.
Look for the Program.cs file inside your project. Inside you will see something like this:
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
Just change new MainForm() to new InitialPrompt(). This will make InitialPrompt the main form.
Like any other .Net project it is the static void Main() method in a class defined in your project. Because of this, only one static void Main() method is allowed in a project.
NOTE: this static Main method must be defined as void return type, and it can either take no arguments, or it can be defined to take an array of strings to be passed as command line arguments.