I want to do this:
public Name
{
get;
set
{
dosomething();
??? = value
}
}
Is it possible to use the auto-generated private field?
Or is it required that I implement it this way:
private string name;
public string Name
{
get
{
return name;
}
set
{
dosomething();
name = value
}
}
Once you want to do anything custom in either the getter or the setter you cannot use auto properties anymore.
You can try something like this:
public string Name { get; private set; }
public void SetName(string value)
{
DoSomething();
this.Name = value;
}
As of C# 7, you could use expression body definitions for the property's get and set accessors.
See more here
private string _name;
public string Name
{
get => _name;
set
{
DoSomething();
_name = value;
}
}
This is not possible. Either auto implemented properties or custom code.
It is required that you implement it fully given your scenario. Both get and set must be either auto-implemented or fully implemented together, not a combination of the two.
Related
Consider the below:
public class Project.Model.ModelName : BaseClass
{
private int _id;
private string _name;
public int ID
{
get { return _id; }
set { _id = value; }
}
public string Name
{
get { return _name; }
}
}
public class Project.BLL.ModelName
{
public static string ComputeName(Model.ModelName m)
{
// Determine value using complex business logic
return "Whatever";
}
public static bool SetName(Model.ModelName m)
{
string Name = ComputeName(m);
// How can I set the ModelName.Name value here?
m.Name = ??? // No set accessor
}
}
I have a model with a string property that only has a get accessor, we do not want the value to be set directly.
The value for the property is computed in the BLL, a different library.
What's the best way to set the value of the property without using reflection?
For clarification, the challenge is that the Name value needs to be immutable. The same model is frequently accessed and modified. We did not want to risk someone assigning a value to it after the fact. I guess I'm looking for a best practice to maintain immutability.
ModelName.Name property only have a getter specified on _name. There is no way you it can be altered as it is. The only way to do it while preventing the other to do the same is through access modifier.
If Project.BLL and Project.Model is within the same assembly, you can use the internal modifier to restrict the access from other assembly. or apply a [assembly: InternalsVisibleTo("Project.BLL")] on Project.Model.ModelName
//1. Add a setter on the property, or :
public string Name
{
get { return _name; }
internal set { _name = value; }
}
//2. Add a setter method for _name :
internal void SetName(string value)
{
_name = value;
}
I am learning C#, and am learning about making fields private to the class, and using Getters and Setters to expose Methods instead of field values.
Are the get; set; in Method 1 and Method 2 equivalent? e.g. is one a shorthand of the other?
class Student
{
// Instance fields
private string name;
private int mark;
// Method 1
public string Name { get; set; }
// Method 2
public int Mark
{
get { return mark; }
set { mark = value; }
}
}
Finally, would Method 2 be used when you want to for example perform a calculation before getting or setting a value? e.g. converting value to a percentage or perform validation? e.g.
class Student
{
// Instance fields
private string name;
private double mark;
private int maxMark = 50;
// Method 1
public string Name { get; set; }
// Method 2
public double Mark
{
get { return mark; }
set { if ( mark <= maxMark ) mark = value / maxMark * 100; }
}
}
Yes, the Method2 is the way to go when you have a custom getter and setter function. By default when you use Method1, there will be a default private property handled internally. Please refer this URL for more details.
Sample:
string _name;
public string Name
{
get => _name;
set => _name = value;
}
Yes, Method 1 is a shortcut to Method 2. I suggest using Method 1 by default. When you need more functionality, use Method 2. You can also specify different access modifiers for get and set.
Can somebody help me understand the get & set?
Why are they needed? I can just make a public variable.
Warning: I am assuming you already know about object-oriented programming.
What are properties?
Properties are language elements that allow you to avoid the repetitive getXYZ() accessors and setXYZ() mutators techniques found in other languages, like Java.
Why do they exist?
They aim to solve the following problems:
Saying get and set in the beginning of every access or mutation of a value is annoying and distracting.
In Java, you often say:
class person
{
private int _age;
public void setAge(int value) { /*check value first, then set _age*/ }
public int getAge() { return this._age; }
}
and then consistently say:
if (person.getAge() > blah || person.getAge() < 10)
{
person.setAge(5);
}
After a while, the get and set become rather annoying.
Providing direct access to the actual variable breaks encapsulation, so that's not an option.
How are they used?
They are used just like variables. You read/write to them just like variables.
How are they created?
They are created as methods. You define a pair of methods that:
Return the current value of the property. Oftentimes, this is nothing more than something like the following:
class Person
{
private int _age; //Declare the backing field
public int Age
{
get { return this._age; }
set { ... }
}
}
Set the value of the property:
class Person
{
public int Age
{
get { ... }
set
{
if (value < 0) //'value' is what the user provided
{ throw new ArgumentOutOfRangeException(); } //Check validity
this._age = value;
}
}
}
Other notes:
Auto-implemented Properties
C# 3.0 introduced auto-implemented properties:
public int Age { get; set; }
This is equivalent to:
private int _age; //The name is auto-generated
public int Age { get { return this._age; } set { this._age = value; } }
Why does it exist?
It helps you avoiding breaking changes in client executables.
Let's say you're lazy and don't want to type the whole thing, and decide to expose a variable publicly. You then create an executable that reads from or writes to that field. Then you change your mind and decide that you in fact needed a property, so you change it to one.
What happens?
The depending executable breaks, because the code is no longer valid.
Auto-implemented properties help you avoid that, without extra redundancy in your initial code.
Indexers
Indexers extend the property syntax to let you index objects (surprise!), just like arrays.
For C++ users: This is similar to overloading operator [].
Example:
private int[] _elements;
public int this[int index] //Indexed property
{
get { return this._elements[index]; }
set
{
//Do any checks on the index and value
this._elements[index] = value;
}
}
You then use them like obj[5] = 10;, which is equivalent to calling the set method of obj's indexer.
In fact, System.Collections.Generic.List<T> is indexed:
var list = new List<int>();
list.Add(10);
list[0] = 5; //You're indexing list, as though it were an array!
Isn't that neat? :)
Anything else?
There are many more features to properties, not all of which are available in C#:
Parametrized properties, of which indexers are a special kind
Getter/setter access modifiers (in C#)
Multiple getters or setters (not in C#)
Et cetera
They are called Accessors
The accessor of a property contains the executable statements associated with getting (reading or computing) or setting (writing) the property. The accessor declarations can contain a get accessor, a set accessor, or both.
The body of the get accessor resembles that of a method. It must return a value of the property type.
http://msdn.microsoft.com/en-us/library/w86s7x04.aspx
private string m_Name; // the name field
public string Name // the Name property
{
get
{
return m_Name;
}
}
The set accessor resembles a method whose return type is void. It uses an implicit parameter called value, whose type is the type of the property.
private m_Name;
public string Name {
get {
return m_Name;
}
set {
m_Name = value;
}
}
Then in the incarnation of C# 3, you can do this much easier through auto-properties
public string Name {get; set; } // read and write
public string Name {get; } // read only
public string Name { get; private set; } //read and parent write
http://msdn.microsoft.com/en-us/library/bb384054.aspx
Properties act as accessors to the internal state of an object, hiding the implementation of that state.
So, for example, you may have a first name property in a class
public class Example
{
private string firstName;
public string FirstName
{
get {return this.firstName;}
}
}
So anyone using the class doesn't need to know how first name is stored, they just know they can get a string representation of it. By adding a set you also add a mutator, something which changes an objects internal state
public class Example
{
private string firstName;
public string FirstName
{
get {return this.firstName;}
set {set this.firstName = value;}
}
}
Again you're still isolating how the first name is stored internally (encapsulation), but users can change it by passing in a string.
Simply put, get and set accessors are the functions called on a Property; that is, when you retrieve the value or when you set it. It forces a type of behavior on the way values are retrieved or set.
For example, you may want to have a mechanism to get/set passwords. Generally speaking, you'll only want to compare the hash of a password instead of storing things plaintext, so you'd have the getter variable retrieve the stored hash, and the setter would take the provided input and hash it for storage.
Here's what I mean:
public class User {
//Usery properties here, and...
private string _password;
public string Password {
get {
return _password;
}
set {
_password = SomeHashingFunction(value);
}
}
}
value is the variable provided to the setter from what has been given in the variable assignment. e.g.: someuser.Password = "blah";
Get and set are used in properties. They can each be public, protected, or private. Similar to accessor and mutator methods, they allow some computation when code tries to access/mutate the property. Of course, as long as you define one of get/set, the other is optional.
Example without properties:
private int test;
public int getTest() {
// some computation on test here, maybe?
return test;
}
private void setTest(int test) {
// some error/range checking, maybe?
this.test = test;
}
With properties:
private int test;
public int Test {
get {
// some computation on test here, maybe?
return test;
}
private set {
// some error/range checking, maybe?
test = value; // value is a keyword here
}
}
get{} and set{} are accessors that offer up the ability to easily read and write to private fields. Working with a simple example:
public class Foo()
{
//Field
private int _bar;
//Property
public int Bar
{
get { return _bar; }
set { _bar = value; }
//value is an implicit parameter to the set acccessor.
//When you perform an assignment to the property, the value you
//assign is the value in "value"
}
}
In this case, Bar is a public property that has a getter and a setter that allows access to the private field _bar that would otherwise be inaccessible beyond class Foo.
Now in a class that has an instace of Foo, you can do this:
public class IHasAFoo()
{
private Foo _myFoo = new Foo();
public void SomeMethod()
{
_myFoo.Bar = 42;
}
}
So the public accessor allows you to set the value of the private field back in Foo.
Hope that helps!
I want to assign some default value to a property or want to replace some character like given below. Is it a correct syntax or should i do this by creating a variable.
public string Login_Name
{
get
{ return this.Login_Name; }
set { this.Login_Name = value.Replace("'", "''"); }
}
By accessing Login_Name the get will return Login_Name again leaving you with an infinite loop (StackOverflowException).
You should use properties to get and set private members:
public string Login_Name
{
get
{
return _login_Name;
}
set
{
_login_Name = value;
if (!string.IsNullOrEmpty(_login_Name))
{
_login_Name = _login_Name.Replace("'", "''");
}
}
}
private string _login_Name;
If you meant to use an auto-implemented property, it would look like this:
public string Login_Name {get;set;}
But auto-implemented properties cannot have any additional logic applied to their gets or sets.
That won't work; you'd effectively be creating an infinite loop.
Use a separate private field instead:
private string m_loginName;
public string Login_Name
{
get
{
return m_loginName;
}
set
{
m_loginName = !string.IsNullOrEmpty(value) ? value.Replace("'", "''") : value;
}
}
What you have written is not an auto-implemented property. An auto-implemented property would look like this:
public string Login_Name { get; set; }
Here is a quote from MSDN, emphasis mine:
In C# 3.0 and later, auto-implemented properties make property-declaration more concise when no additional logic is required in the property accessors.
When you have extra logic like in your example you cannot use an auto-implemented property. You can use an ordinary property and declare the backing field yourself.
private string loginName;
public string LoginName
{
get
{
return loginName;
}
set
{
loginName = (value == null) ? null : value.Replace("'", "''");
}
}
I do it like this.
private string _Login_Name = "Some Default";
public string Login_Name
{
get { return _Login_Name; }
set
{
_Login_Name = value.Replace("'", "''"); //might want to check for null first
}
}
You'll have to set a variable, otherwise you'll end up with infinite recursion and a Stack Overflow. With what you have, your setter is calling itself with:
this.Login_Name = ...
This is in the same way that your getter is calling itself with:
return this.Login_Name;
It's correct. The only problem in the snippet that you provided is the recursive call of setter method of the property.
set { this.Login_Name = value.Replace("'", "''"); }
you should set value to some private field rather than recursively to the property itself, for example:
set { loginName = value.Replace("'", "''"); }
This question already has answers here:
What is the { get; set; } syntax in C#?
(20 answers)
Closed 8 years ago.
I see this quiet often in C# documentation. But what does it do?
public class Car
{
public Name { get; set; }
}
It is shorthand for:
private string _name;
public string Name
{
get { return _name; }
set { _name = value; }
}
The compiler generates the member variable. This is called an automatic property.
In simple terms they are referred as property accessors. Their implementation can be explained as below
1.get{ return name}
The code block in the get accessor is executed when the property is Read.
2.set{name = value}
The code block in the set accessor is executed when the property is Assigned a new value.
Eg.(Assuming you are using C#)
class Person
{
private string name; // the name field
public string Name // the Name property
{
get
{
return name;
}
set
{
name = value;
}
}
}
Now when you refer to this property as below
Person p = new Person();// Instantiating the class or creating object
'p' of class 'Person'
System.Console.Write(p.Name); //The get accessor is invoked here
The get accessor is invoked to Read the value of property i.e the compiler tries to read the value of string 'name'.
2.When you Assign a value(using an argument) to the 'Name' property as below
Person p = new Person();
p.Name = "Stack" // the set accessor is invoked here
Console.Writeline(p.Name) //invokes the get accessor
Console.ReadKey(); //Holds the output until a key is pressed
The set accessor Assigns the value 'Stack" to the 'Name property i.e 'Stack' is stored in the string 'name'.
Ouput:
Stack
It's an automatic read-write property. It's a C# 3.0 addition. Something like:
public class Car {
private string name;
public string Name { get { return name; } set { name = value; } }
}
except that you can't directly access the backing field.
It's called an Auto-Implemented Property and is new to C# 3.0. It's a cleaner syntax when your access to the property doesn't need any special behavior or validation. It's similar in function to:
public class Car
{
private string _name;
public string Name
{
get { return _name; }
set {_name = value; }
}
}
So it saves a fair amount of code, but leaves you the option later to modify the accessor logic if behavior or rules need to change.
It is the equivilent of doing:
private string _Text;
public string Text
{
get { return _Text; }
set { _Text = value; }
}
Except you don't have access to the private variable while inside the class.
Auto-Implemented Properties
SUMMARY:In C# 3.0 and later, auto-implemented properties make
property-declaration more concise when
no additional logic is required in the
property accessors.