I have a listener:
listener = new HttpListener();
listener.Prefixes.Add(#"http://+:8077/");
listener.Start();
listenerThread = new Thread(HandleRequests);
listenerThread.Start();
And I am handling requests:
private void HandleRequests()
{
while (listener.IsListening)
{
var context = listener.BeginGetContext(new AsyncCallback(ListenerCallback), listener);
context.AsyncWaitHandle.WaitOne();
}
}
private void ListenerCallback(IAsyncResult ar)
{
var listener = ar.AsyncState as HttpListener;
var context = listener.EndGetContext(ar);
//do some stuff
}
I would like to write void Stop() in such a way, that:
It will block until all currently handled requests will end (ie. will wait for all threads to "do some stuff").
While it will wait for already started requests, it will not allow any more requests (ie. return at the beginning of ListenerCallback).
After that it will call listener.Stop() (listener.IsListening became false).
How could it be write?
EDIT: What do you think about this solution? Is it safe?
public void Stop()
{
lock (this)
{
isStopping = true;
}
resetEvent.WaitOne(); //initially set to true
listener.Stop();
}
private void ListenerCallback(IAsyncResult ar)
{
lock (this)
{
if (isStopping)
return;
resetEvent.Reset();
numberOfRequests++;
}
var listener = ar.AsyncState as HttpListener;
var context = listener.EndGetContext(ar);
//do some stuff
lock (this)
{
if (--numberOfRequests == 0)
resetEvent.Set();
}
}
For completeness, here is what it would look like if you manage your own worker threads:
class HttpServer : IDisposable
{
private readonly HttpListener _listener;
private readonly Thread _listenerThread;
private readonly Thread[] _workers;
private readonly ManualResetEvent _stop, _ready;
private Queue<HttpListenerContext> _queue;
public HttpServer(int maxThreads)
{
_workers = new Thread[maxThreads];
_queue = new Queue<HttpListenerContext>();
_stop = new ManualResetEvent(false);
_ready = new ManualResetEvent(false);
_listener = new HttpListener();
_listenerThread = new Thread(HandleRequests);
}
public void Start(int port)
{
_listener.Prefixes.Add(String.Format(#"http://+:{0}/", port));
_listener.Start();
_listenerThread.Start();
for (int i = 0; i < _workers.Length; i++)
{
_workers[i] = new Thread(Worker);
_workers[i].Start();
}
}
public void Dispose()
{ Stop(); }
public void Stop()
{
_stop.Set();
_listenerThread.Join();
foreach (Thread worker in _workers)
worker.Join();
_listener.Stop();
}
private void HandleRequests()
{
while (_listener.IsListening)
{
var context = _listener.BeginGetContext(ContextReady, null);
if (0 == WaitHandle.WaitAny(new[] { _stop, context.AsyncWaitHandle }))
return;
}
}
private void ContextReady(IAsyncResult ar)
{
try
{
lock (_queue)
{
_queue.Enqueue(_listener.EndGetContext(ar));
_ready.Set();
}
}
catch { return; }
}
private void Worker()
{
WaitHandle[] wait = new[] { _ready, _stop };
while (0 == WaitHandle.WaitAny(wait))
{
HttpListenerContext context;
lock (_queue)
{
if (_queue.Count > 0)
context = _queue.Dequeue();
else
{
_ready.Reset();
continue;
}
}
try { ProcessRequest(context); }
catch (Exception e) { Console.Error.WriteLine(e); }
}
}
public event Action<HttpListenerContext> ProcessRequest;
}
Well there are several ways to solve this... This is a simple example that uses a semaphore to track ongoing work, and a signal that is raised when all workers are finished. This should give you a basic idea to work from.
The solution below is not ideal, ideally we should acquire the semaphore before calling BeginGetContext. That makes shutdown more difficult, so I've chosen to use this more simplified approach. If I were doing this for 'real' I'd probably write my own thread management rather than relying on the ThreadPool. This would allow a more dependable shutdown.
Anyway here is the complete example:
class TestHttp
{
static void Main()
{
using (HttpServer srvr = new HttpServer(5))
{
srvr.Start(8085);
Console.WriteLine("Press [Enter] to quit.");
Console.ReadLine();
}
}
}
class HttpServer : IDisposable
{
private readonly int _maxThreads;
private readonly HttpListener _listener;
private readonly Thread _listenerThread;
private readonly ManualResetEvent _stop, _idle;
private readonly Semaphore _busy;
public HttpServer(int maxThreads)
{
_maxThreads = maxThreads;
_stop = new ManualResetEvent(false);
_idle = new ManualResetEvent(false);
_busy = new Semaphore(maxThreads, maxThreads);
_listener = new HttpListener();
_listenerThread = new Thread(HandleRequests);
}
public void Start(int port)
{
_listener.Prefixes.Add(String.Format(#"http://+:{0}/", port));
_listener.Start();
_listenerThread.Start();
}
public void Dispose()
{ Stop(); }
public void Stop()
{
_stop.Set();
_listenerThread.Join();
_idle.Reset();
//aquire and release the semaphore to see if anyone is running, wait for idle if they are.
_busy.WaitOne();
if(_maxThreads != 1 + _busy.Release())
_idle.WaitOne();
_listener.Stop();
}
private void HandleRequests()
{
while (_listener.IsListening)
{
var context = _listener.BeginGetContext(ListenerCallback, null);
if (0 == WaitHandle.WaitAny(new[] { _stop, context.AsyncWaitHandle }))
return;
}
}
private void ListenerCallback(IAsyncResult ar)
{
_busy.WaitOne();
try
{
HttpListenerContext context;
try
{ context = _listener.EndGetContext(ar); }
catch (HttpListenerException)
{ return; }
if (_stop.WaitOne(0, false))
return;
Console.WriteLine("{0} {1}", context.Request.HttpMethod, context.Request.RawUrl);
context.Response.SendChunked = true;
using (TextWriter tw = new StreamWriter(context.Response.OutputStream))
{
tw.WriteLine("<html><body><h1>Hello World</h1>");
for (int i = 0; i < 5; i++)
{
tw.WriteLine("<p>{0} # {1}</p>", i, DateTime.Now);
tw.Flush();
Thread.Sleep(1000);
}
tw.WriteLine("</body></html>");
}
}
finally
{
if (_maxThreads == 1 + _busy.Release())
_idle.Set();
}
}
}
I have consulted my code in EDIT part of my question and I've decided to accept it with some modifications:
public void Stop()
{
lock (locker)
{
isStopping = true;
}
resetEvent.WaitOne(); //initially set to true
listener.Stop();
}
private void ListenerCallback(IAsyncResult ar)
{
lock (locker) //locking on this is a bad idea, but I forget about it before
{
if (isStopping)
return;
resetEvent.Reset();
numberOfRequests++;
}
try
{
var listener = ar.AsyncState as HttpListener;
var context = listener.EndGetContext(ar);
//do some stuff
}
finally //to make sure that bellow code will be executed
{
lock (locker)
{
if (--numberOfRequests == 0)
resetEvent.Set();
}
}
}
Simply calling listener.Stop() should do the trick. This will not terminate any connections that have already been established but will prevent any new connections.
This uses the BlockingCollection typed queue to service requests. It is usable as is. You should derive a class from this one and override Response.
using System;
using System.Collections.Concurrent;
using System.Net;
using System.Text;
using System.Threading;
namespace Service
{
class HttpServer : IDisposable
{
private HttpListener httpListener;
private Thread listenerLoop;
private Thread[] requestProcessors;
private BlockingCollection<HttpListenerContext> messages;
public HttpServer(int threadCount)
{
requestProcessors = new Thread[threadCount];
messages = new BlockingCollection<HttpListenerContext>();
httpListener = new HttpListener();
}
public virtual int Port { get; set; } = 80;
public virtual string[] Prefixes
{
get { return new string[] {string.Format(#"http://+:{0}/", Port )}; }
}
public void Start(int port)
{
listenerLoop = new Thread(HandleRequests);
foreach( string prefix in Prefixes ) httpListener.Prefixes.Add( prefix );
listenerLoop.Start();
for (int i = 0; i < requestProcessors.Length; i++)
{
requestProcessors[i] = StartProcessor(i, messages);
}
}
public void Dispose() { Stop(); }
public void Stop()
{
messages.CompleteAdding();
foreach (Thread worker in requestProcessors) worker.Join();
httpListener.Stop();
listenerLoop.Join();
}
private void HandleRequests()
{
httpListener.Start();
try
{
while (httpListener.IsListening)
{
Console.WriteLine("The Linstener Is Listening!");
HttpListenerContext context = httpListener.GetContext();
messages.Add(context);
Console.WriteLine("The Linstener has added a message!");
}
}
catch(Exception e)
{
Console.WriteLine (e.Message);
}
}
private Thread StartProcessor(int number, BlockingCollection<HttpListenerContext> messages)
{
Thread thread = new Thread(() => Processor(number, messages));
thread.Start();
return thread;
}
private void Processor(int number, BlockingCollection<HttpListenerContext> messages)
{
Console.WriteLine ("Processor {0} started.", number);
try
{
for (;;)
{
Console.WriteLine ("Processor {0} awoken.", number);
HttpListenerContext context = messages.Take();
Console.WriteLine ("Processor {0} dequeued message.", number);
Response (context);
}
} catch { }
Console.WriteLine ("Processor {0} terminated.", number);
}
public virtual void Response(HttpListenerContext context)
{
SendReply(context, new StringBuilder("<html><head><title>NULL</title></head><body>This site not yet implementd.</body></html>") );
}
public static void SendReply(HttpListenerContext context, StringBuilder responseString )
{
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString.ToString());
context.Response.ContentLength64 = buffer.Length;
System.IO.Stream output = context.Response.OutputStream;
output.Write(buffer, 0, buffer.Length);
output.Close();
}
}
}
This is a sample of how to use it. No need to use events or any lock blocks. The BlockingCollection solves all these problems.
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
namespace Service
{
class Server
{
public static void Main (string[] args)
{
HttpServer Service = new QuizzServer (8);
Service.Start (80);
for (bool coninute = true; coninute ;)
{
string input = Console.ReadLine ().ToLower();
switch (input)
{
case "stop":
Console.WriteLine ("Stop command accepted.");
Service.Stop ();
coninute = false;
break;
default:
Console.WriteLine ("Unknown Command: '{0}'.",input);
break;
}
}
}
}
}
Related
Does starting many asynchronous operations could be a problem?
I'am writing TCP server where number of concurrent clients is upper bounded. I've came up with idea where server contains certain number of slots. Each slot starts asynchronous BeginAcceptTcpClient call on shared TcpListener instance. When client connects, first available asynchronous operation will return by callback. Then I can handle TcpClient instance and reanable slot by calling BeginAcceptTcpClient once again. With such architecture I don't have to manually care about synchronising counter to limit client connections. Incomming connection waits for reeanbling slots. But I'm not sure is it a good idea at all.
Sample console program:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace SlotTcpServerSample
{
internal class Program
{
private class Slot : IDisposable
{
private TcpListener _listener;
private EventWaitHandle _closed;
public Slot(TcpListener listener)
{
_listener = listener;
_closed = new ManualResetEvent(false);
}
public void Open(AsyncCallback callback)
{
_listener.BeginAcceptTcpClient(callback, this);
}
public void Close()
{
_closed.Set();
}
public void WaitForClose()
{
_closed.WaitOne();
}
public void Dispose()
{
_closed.Close();
}
}
private class TcpServer
{
private const int MAX = 10;
private object _sync;
private Slot[] _slots;
private IPEndPoint _endpoint;
private TcpListener _listener;
public TcpServer(IPEndPoint endpoint)
{
_sync = new object();
_endpoint = endpoint;
}
public void Start()
{
lock (_sync)
{
if (_listener != null)
return;
_listener = new TcpListener(_endpoint);
_slots = new Slot[MAX];
for (int i = 0; i < MAX; i++)
_slots[i] = new Slot(_listener);
_listener.Start();
foreach (Slot slot in _slots)
slot.Open(HandleConnection);
}
}
public void Stop()
{
lock (_sync)
{
if (_listener == null)
return;
_listener.Stop();
foreach (Slot slot in _slots)
{
slot.WaitForClose();
slot.Dispose();
}
_listener = null;
}
}
private void HandleConnection(IAsyncResult asyncResult)
{
Slot slot = (Slot)asyncResult.AsyncState;
TcpClient client = null;
try
{
client = _listener.EndAcceptTcpClient(asyncResult);
}
catch (ObjectDisposedException ex)
{
slot.Close();
return;
}
HandleClient(client);
try
{
slot.Open(HandleConnection);
}
catch (ObjectDisposedException ex)
{
slot.Close();
return;
}
}
private void HandleClient(TcpClient client)
{
Console.WriteLine("Connected: {0}", client.Client.RemoteEndPoint.ToString());
client.Close();
}
}
private static void Main(string[] args)
{
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 8080);
TcpServer server = new TcpServer(endpoint);
try
{
Console.WriteLine("Starting...");
server.Start();
Console.WriteLine("Started");
Console.ReadLine();
Console.WriteLine("Stopping...");
server.Stop();
Console.WriteLine("Stopped");
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
}
}
I have a method that send some SMS to our customers that look like below:
public void ProccessSmsQueue()
{
SmsDbContext context = new SmsDbContext();
ISmsProvider provider = new ZenviaProvider();
SmsManager manager = new SmsManager(context, provider);
try
{
manager.ProcessQueue();
}
catch (Exception ex)
{
EventLog.WriteEntry(ex.Message, EventLogEntryType.Error);
}
finally
{
context.Dispose();
}
}
protected override void OnStart(string[] args)
{
Task.Factory.StartNew(DoWork).ContinueWith( ??? )
}
So, I have some issues:
I don´t know how long it takes for the method run;
The method can throw exceptions, that I want to write on EventLog
I want to run this method in loop, every 10 min, but only after last execution finish.
How I can achieve this? I thought about using ContinueWith(), but I still have questions on how to build the entire logic.
You should have an async method that accepts a CancellationToken so it knows when to stop, calls ProccessSmsQueue in a try-catch block and uses Task.Delay to asynchronously wait until the next time it needs to run:
public async Task DoWorkAsync(CancellationToken token)
{
while (true)
{
try
{
ProccessSmsQueue();
}
catch (Exception e)
{
// Handle exception
}
await Task.Delay(TimeSpan.FromMinutes(10), token);
}
}
You can call this method when your application starts and Task.Wait the returned task before existing so you know it completes and has no exceptions:
private Task _proccessSmsQueueTask;
private CancellationTokenSource _cancellationTokenSource;
protected override void OnStart(string[] args)
{
_cancellationTokenSource = new CancellationTokenSource();
_proccessSmsQueueTask = Task.Run(() => DoWorkAsync(_cancellationTokenSource.Token));
}
protected override void OnStop()
{
_cancellationTokenSource.Cancel();
try
{
_proccessSmsQueueTask.Wait();
}
catch (Exception e)
{
// handle exeption
}
}
Sample Worker Class that I have used in Windows Services. It supports stopping in a 'clean' way by using a lock.
You just have to add your code in DoWork, set your timer in the StartTimerAndWork method (in milliseconds), and use this class in your service.
public class TempWorker
{
private System.Timers.Timer _timer = new System.Timers.Timer();
private Thread _thread = null;
private object _workerStopRequestedLock = new object();
private bool _workerStopRequested = false;
private object _loopInProgressLock = new object();
private bool _loopInProgress = false;
bool LoopInProgress
{
get
{
bool rez = true;
lock (_loopInProgressLock)
rez = _loopInProgress;
return rez;
}
set
{
lock (_loopInProgressLock)
_loopInProgress = value;
}
}
#region constructors
public TempWorker()
{
}
#endregion
#region public methods
public void StartWorker()
{
lock (_workerStopRequestedLock)
{
this._workerStopRequested = false;
}
_thread = new Thread(new ThreadStart(StartTimerAndWork));
_thread.Start();
}
public void StopWorker()
{
if (this._thread == null)
return;
lock (_workerStopRequestedLock)
this._workerStopRequested = true;
int iter = 0;
while (LoopInProgress)
{
Thread.Sleep(100);
iter++;
if (iter == 60)
{
_thread.Abort();
}
}
//if (!_thread.Join(60000))
// _thread.Abort();
}
#endregion
#region private methods
private void StartTimerAndWork()
{
this._timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
this._timer.Interval = 10000;//milliseconds
this._timer.Enabled = true;
this._timer.Start();
}
#endregion
#region event handlers
private void timer_Elapsed(object sender, ElapsedEventArgs e)
{
if (!LoopInProgress)
{
lock (_workerStopRequestedLock)
{
if (this._workerStopRequested)
{
this._timer.Stop();
return;
}
}
DoWork();
}
}
private void DoWork()
{
try
{
this.LoopInProgress = true;
//DO WORK HERE
}
catch (Exception ex)
{
//LOG EXCEPTION HERE
}
finally
{
this.LoopInProgress = false;
}
}
#endregion
}
By using this code I created a HttpListner to send custom messages to browser for some sites. The code works properly and message is getting displayed . But , when I am trying to stop the Httpserver the application gets blocked on this line :
_listenerThread.Join();
I am new to threading , so any help to how I can make my code work.
Below is my code
private readonly HttpListener _listener;
private readonly Thread _listenerThread;
private readonly Thread[] _workers;
private readonly ManualResetEvent _stop, _ready;
private Queue<HttpListenerContext> _queue;
public HttpServer(int MaxThreads)
{
_workers = new Thread[MaxThreads];
_queue = new Queue<HttpListenerContext>();
_stop = new ManualResetEvent(false);
_ready = new ManualResetEvent(false);
_listener = new HttpListener();
_listenerThread = new Thread(HandleRequests);
}
private void HandleRequests()
{
while (_listener.IsListening)
{
var context = _listener.BeginGetContext(GetContextCallBack, null);
if (0 == WaitHandle.WaitAny(new WaitHandle[] { _stop, context.AsyncWaitHandle }))
{
return;
}
}
}
private void GetContextCallBack(IAsyncResult result)
{
try
{
lock(_queue)
{
_queue.Enqueue(_listener.EndGetContext(result));
_ready.Set();
}
}
catch
{ return; }
}
public void Start(int port)
{
_listener.Prefixes.Add(String.Format(#"http://+:{0}/", port));
_listener.Start();
_listenerThread.Start();
for (int i = 0; i < _workers.Length; i++)
{
_workers[i] = new Thread(Worker);
_workers[i].Start();
}
}
private void Worker(object obj)
{
WaitHandle[] wait = new[] { _ready, _stop };
while (0 == WaitHandle.WaitAny(wait))
{
HttpListenerContext context;
lock (_queue)
{
if (_queue.Count > 0)
context = _queue.Dequeue();
else
{
_ready.Reset();
continue;
}
}
try
{
ProcessRequest(context);
}
catch(Exception ex)
{
MessageBox.Show(ex.Message + ex.StackTrace);
}
}
}
public void Dispose()
{
Stop();
}
private void Stop()
{
try
{
_stop.Reset();
_listenerThread.Join();
foreach (Thread worker in _workers)
{
worker.Join();
}
_listener.Stop();
App.Current.MainWindow.Close();
}
catch(Exception ex)
{
MessageBox.Show(ex.Message + ex.StackTrace);
}
}
public void ProcessRequest(HttpListenerContext context)
{
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
System.Text.StringBuilder sb = new StringBuilder();
sb.Append("");
sb.Append(string.Format("HttpMethod: {0}", request.HttpMethod));
sb.Append(string.Format("Uri: {0}", request.Url.AbsoluteUri));
sb.Append(string.Format("LocalPath: {0}", request.Url.LocalPath));
foreach (string key in request.QueryString.Keys)
{
sb.Append(string.Format("Query: {0} = {1}", key, request.QueryString[key]));
}
sb.Append("");
string responseString = sb.ToString();
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
response.ContentLength64 = buffer.Length;
using (System.IO.Stream outputStream = response.OutputStream)
{
outputStream.Write(buffer, 0, buffer.Length);
}
}
This code might help others too who are looking to send custom messages to web browser.
This is the first problem in the "stopping" thread:
_listenerThread.Join();
...
_listener.Stop();
You're waiting for the listener thread to stop before you tell the listener to stop listening... but the listener thread has:
private void HandleRequests()
{
while (_listener.IsListening)
{
...
}
}
... so it will only terminate after the listener has stopped. You've basically got a deadlock. You should change the order of the stopping code:
_listener.Stop();
_listenerThread.Join();
...
Additionally this line:
_stop.Reset();
should be:
_stop.Set();
as you want to signal that you're stopping - not clear the signal.
I have problem with HttpListenerResponse class when client close connection I can´t copy response to outputStream it is logical because stream is interrupted. Is there some easy way how can fix it or handle this exceptions. I know HttpListener is not best solution for proxy server.
I try set up property IgnoreWriteExceptions on true but It´s not working.
public class Ask
{
private int requestCounter = 0;
private ManualResetEvent stopEvent = new ManualResetEvent(false);
public class HttpListenerCallbackState
{
private readonly HttpListener _listener;
private readonly System.Threading.AutoResetEvent _listenForNextRequest;
public HttpListenerCallbackState(HttpListener listener)
{
if (listener == null) throw new ArgumentNullException("listener");
_listener = listener;
_listenForNextRequest = new AutoResetEvent(false);
}
public HttpListener Listener { get { return _listener; } }
public AutoResetEvent ListenForNextRequest { get { return _listenForNextRequest; } }
}
public void ListenAsynchronously(IEnumerable<string> prefixes)
{
HttpListener listener = new HttpListener();
foreach (string s in prefixes)
{
listener.Prefixes.Add(s);
}
listener.IgnoreWriteExceptions = true;
listener.Start();
HttpListenerCallbackState state = new HttpListenerCallbackState(listener);
ThreadPool.QueueUserWorkItem(Listen, state);
}
public void StopListening()
{
stopEvent.Set();
}
private void Listen(object state)
{
HttpListenerCallbackState callbackState = (HttpListenerCallbackState)state;
while (callbackState.Listener.IsListening)
{
callbackState.Listener.BeginGetContext(new AsyncCallback(ListenerCallback), callbackState);
int n = WaitHandle.WaitAny(new WaitHandle[] { callbackState.ListenForNextRequest, stopEvent });
if (n == 1)
{
// stopEvent was signalled
callbackState.Listener.Stop();
break;
}
}
}
private void ListenerCallback(IAsyncResult ar)
{
HttpListenerCallbackState callbackState = (HttpListenerCallbackState)ar.AsyncState;
HttpListenerContext context = null;
int requestNumber = Interlocked.Increment(ref requestCounter);
try
{
context = callbackState.Listener.EndGetContext(ar);
}
catch (Exception ex)
{
return;
}
finally
{
callbackState.ListenForNextRequest.Set();
}
if (context == null) return;
HttpListenerRequest request = context.Request;
// add Proxy and network credentials
HttpWebRequest webReq = (HttpWebRequest)WebRequest.Create(request.Url.AbsoluteUri);
// get response
HttpWebResponse response = (HttpWebResponse)webReq.GetResponse();
Stream responseOut = context.Response.OutputStream;
int CopyByte = CopyStream(response, responseOut);
responseOut.Close();
}
}
}
I have implemented an asynchronous http listener in c#.
I followed the tutorial provided here by Microsoft
and found another tutorial which i stupidly not bookmarked and now can't find again. Meaning that I have some code that I would not have written that way myself but the explanations provided made sense so I followed that.
Now I am facing two problems:
First, I have to restart the listener after each request with Listener.Stop() and then call the StartListening method and again and second, when I do this, I receive each request twice.
The request does net get sent twice, but I receive it twice.
It does not however get received twice when I pause the Thread I am listening on for about 2 seconds.
I am sorry if I am quite vague in my explanations, but so is my understanding of my problem, I have no idea what is causing it.
Since the callback method is where most of the stuff happens, I will just post it, please tell me if you need any more code.
Any help will be gladly appreciated, since I am really stuck on this one.
public void ListenAsynchronously()
{
if (listener.Prefixes.Count == 0) foreach (string s in prefixes) listener.Prefixes.Add(s);
try
{
listener.Start();
}
catch (Exception e)
{
Logging.logException(e);
}
System.Threading.ThreadPool.QueueUserWorkItem(new System.Threading.WaitCallback(Listen));
}
private void Listen(object state)
{
while (listener.IsListening)
{
listener.BeginGetContext(new AsyncCallback(ListenerCallback), listener);
listenForNextRequest.WaitOne();
}
}
private void ListenerCallback(IAsyncResult ar)
{
HttpListener httplistener = ar.AsyncState as System.Net.HttpListener;
System.Net.HttpListenerContext context = null;
int requestNumber = System.Threading.Interlocked.Increment(ref requestCounter);
if (httplistener == null) return;
try
{
context = httplistener.EndGetContext(ar);
}
catch(Exception ex)
{
return;
}
finally
{
listenForNextRequest.Set();
}
if (context == null) return;
System.Net.HttpListenerRequest request = context.Request;
if (request.HasEntityBody)
{
using (System.IO.StreamReader sr = new System.IO.StreamReader(request.InputStream, request.ContentEncoding))
{
string requestData = sr.ReadToEnd();
//Stuff I do with the request happens here
}
}
try
{
using (System.Net.HttpListenerResponse response = context.Response)
{
//response stuff happens here
}
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
response.ContentLength64 = buffer.LongLength;
response.OutputStream.Write(buffer, 0, buffer.Length);
response.Close();
StopListening();
//If I dont set the thread to sleep here, I receive the double requests
System.Threading.Thread.Sleep(2500);
ListenAsynchronously();
}
}
catch (Exception e)
{
}
}
I am not sure why you are calling StopListening() and ListenAsynchronously() in your ListenerCallback() method. The Listen() method is being run in a thread and will continue to get each next incoming request. If I was writing this, I would not be using a instance variable of HttpListener. Create a new one in your ListenAsynchronously method and pass it in your state object, for example,
public class HttpListenerCallbackState
{
private readonly HttpListener _listener;
private readonly AutoResetEvent _listenForNextRequest;
public HttpListenerCallbackState(HttpListener listener)
{
if (listener == null) throw new ArgumentNullException("listener");
_listener = listener;
_listenForNextRequest = new AutoResetEvent(false);
}
public HttpListener Listener { get { return _listener; } }
public AutoResetEvent ListenForNextRequest { get { return _listenForNextRequest; } }
}
public class HttpRequestHandler
{
private int requestCounter = 0;
private ManualResetEvent stopEvent = new ManualResetEvent(false);
public void ListenAsynchronously(IEnumerable<string> prefixes)
{
HttpListener listener = new HttpListener();
foreach (string s in prefixes)
{
listener.Prefixes.Add(s);
}
listener.Start();
HttpListenerCallbackState state = new HttpListenerCallbackState(listener);
ThreadPool.QueueUserWorkItem(Listen, state);
}
public void StopListening()
{
stopEvent.Set();
}
private void Listen(object state)
{
HttpListenerCallbackState callbackState = (HttpListenerCallbackState)state;
while (callbackState.Listener.IsListening)
{
callbackState.Listener.BeginGetContext(new AsyncCallback(ListenerCallback), callbackState);
int n = WaitHandle.WaitAny(new WaitHandle[] { callbackState.ListenForNextRequest, stopEvent});
if (n == 1)
{
// stopEvent was signalled
callbackState.Listener.Stop();
break;
}
}
}
private void ListenerCallback(IAsyncResult ar)
{
HttpListenerCallbackState callbackState = (HttpListenerCallbackState)ar.AsyncState;
HttpListenerContext context = null;
int requestNumber = Interlocked.Increment(ref requestCounter);
try
{
context = callbackState.Listener.EndGetContext(ar);
}
catch (Exception ex)
{
return;
}
finally
{
callbackState.ListenForNextRequest.Set();
}
if (context == null) return;
HttpListenerRequest request = context.Request;
if (request.HasEntityBody)
{
using (System.IO.StreamReader sr = new System.IO.StreamReader(request.InputStream, request.ContentEncoding))
{
string requestData = sr.ReadToEnd();
//Stuff I do with the request happens here
}
}
try
{
using (HttpListenerResponse response = context.Response)
{
//response stuff happens here
string responseString = "Ok";
byte[] buffer = Encoding.UTF8.GetBytes(responseString);
response.ContentLength64 = buffer.LongLength;
response.OutputStream.Write(buffer, 0, buffer.Length);
response.Close();
}
}
catch (Exception e)
{
}
}
}