Unit testing a value object - c#

Is it necessary to unit test a value object, and how would you go about it?
Take for instance this object:
public class TeamProfile
{
public string Name { get; set; }
public int Wins { get; set; }
public int Losses { get; set; }
public int Draws { get; set; }
}

The answer is an opinion. I would say NO. But such questions really arise in day to day work and I understand the question so let me give some more opinion:
I would judge based on specific situation. If you think "my unit test routines do test it all" (and rely on it) and you see any likelihood above routines could ever change towards something more sophisticated then the answer is YES. Questions like these I sometimes answer with YES only to find out after a while it was really overkill. Then on other occasions I judge "oh no man this is really overkill" only to find out later that there was an aspect I never thought of.
How to test it? As all test cases: Define input and expected result. Set it. Get it. Check whether get is what you've set.

There is an excellent article on Value Objects and their introduction and testing by Dan Bergh Johnsson
http://www.infoq.com/presentations/Value-Objects-Dan-Bergh-Johnsson
For clarity I must reiterate that the example given is not a value object.
http://martinfowler.com/bliki/ValueObject.html
It is specifically either a command, message or more likely a (DTO) Data Transfer Object
As others have mentioned, the provided class has no behaviour to test.

I don't think it's "necessary" per se, but it does guard you in case you add logic to your setters at some point (for example: throwing exception when negative Wins/Losses/Draws are attempted, since you're not using unsigned ints).
How to test it? Simple: Call the setter, call the getter, verify that the value is what you stored, or the exception you expected is thrown.

I would test the functionality that is more than simple get/set. For example, value objects should override Equals and GetHashCode.
If you think of the unit test as a coded functional spec, that can help you think up the tests that are needed. (If you really have a functional spec, then that is a good source for determining unit tests.)

I do not test the short style properties. The code behind is automatically generated by the compiler so I don't see why I should test them.
Just keep in mind to add the missing test as soon as you change the sort signature.

It can be done, but totally useless IMO.
Value objects contain absolutely no logic, and so testing them is wasted effort (and just about all other tests will break if your value objects are broken, given that you never mock them).

Related

Testing methods with overloading using shims and stubs in VS 2013 c# Code [duplicate]

What is the best way to unit test a method that doesn't return anything? Specifically in c#.
What I am really trying to test is a method that takes a log file and parses it for specific strings. The strings are then inserted into a database. Nothing that hasn't been done before but being VERY new to TDD I am wondering if it is possible to test this or is it something that doesn't really get tested.
If a method doesn't return anything, it's either one of the following
imperative - You're either asking the object to do something to itself.. e.g change state (without expecting any confirmation.. its assumed that it will be done)
informational - just notifying someone that something happened (without expecting action or response) respectively.
Imperative methods - you can verify if the task was actually performed. Verify if state change actually took place. e.g.
void DeductFromBalance( dAmount )
can be tested by verifying if the balance post this message is indeed less than the initial value by dAmount
Informational methods - are rare as a member of the public interface of the object... hence not normally unit-tested. However if you must, You can verify if the handling to be done on a notification takes place. e.g.
void OnAccountDebit( dAmount ) // emails account holder with info
can be tested by verifying if the email is being sent
Post more details about your actual method and people will be able to answer better.
Update: Your method is doing 2 things. I'd actually split it into two methods that can now be independently tested.
string[] ExamineLogFileForX( string sFileName );
void InsertStringsIntoDatabase( string[] );
String[] can be easily verified by providing the first method with a dummy file and expected strings. The second one is slightly tricky.. you can either use a Mock (google or search stackoverflow on mocking frameworks) to mimic the DB or hit the actual DB and verify if the strings were inserted in the right location. Check this thread for some good books... I'd recomment Pragmatic Unit Testing if you're in a crunch.
In the code it would be used like
InsertStringsIntoDatabase( ExamineLogFileForX( "c:\OMG.log" ) );
Test its side-effects. This includes:
Does it throw any exceptions? (If it should, check that it does. If it shouldn't, try some corner cases which might if you're not careful - null arguments being the most obvious thing.)
Does it play nicely with its parameters? (If they're mutable, does it mutate them when it shouldn't and vice versa?)
Does it have the right effect on the state of the object/type you're calling it on?
Of course, there's a limit to how much you can test. You generally can't test with every possible input, for example. Test pragmatically - enough to give you confidence that your code is designed appropriately and implemented correctly, and enough to act as supplemental documentation for what a caller might expect.
As always: test what the method is supposed to do!
Should it change global state (uuh, code smell!) somewhere?
Should it call into an interface?
Should it throw an exception when called with the wrong parameters?
Should it throw no exception when called with the right parameters?
Should it ...?
Try this:
[TestMethod]
public void TestSomething()
{
try
{
YourMethodCall();
Assert.IsTrue(true);
}
catch {
Assert.IsTrue(false);
}
}
Void return types / Subroutines are old news. I haven't made a Void return type (Unless I was being extremely lazy) in like 8 years (From the time of this answer, so just a bit before this question was asked).
Instead of a method like:
public void SendEmailToCustomer()
Make a method that follows Microsoft's int.TryParse() paradigm:
public bool TrySendEmailToCustomer()
Maybe there isn't any information your method needs to return for usage in the long-run, but returning the state of the method after it performs its job is a huge use to the caller.
Also, bool isn't the only state type. There are a number of times when a previously-made Subroutine could actually return three or more different states (Good, Normal, Bad, etc). In those cases, you'd just use
public StateEnum TrySendEmailToCustomer()
However, while the Try-Paradigm somewhat answers this question on how to test a void return, there are other considerations too. For example, during/after a "TDD" cycle, you would be "Refactoring" and notice you are doing two things with your method... thus breaking the "Single Responsibility Principle." So that should be taken care of first. Second, you might have idenetified a dependency... you're touching "Persistent" Data.
If you are doing the data access stuff in the method-in-question, you need to refactor into an n-tier'd or n-layer'd architecture. But we can assume that when you say "The strings are then inserted into a database", you actually mean you're calling a business logic layer or something. Ya, we'll assume that.
When your object is instantiated, you now understand that your object has dependencies. This is when you need to decide if you are going to do Dependency Injection on the Object, or on the Method. That means your Constructor or the method-in-question needs a new Parameter:
public <Constructor/MethodName> (IBusinessDataEtc otherLayerOrTierObject, string[] stuffToInsert)
Now that you can accept an interface of your business/data tier object, you can mock it out during Unit Tests and have no dependencies or fear of "Accidental" integration testing.
So in your live code, you pass in a REAL IBusinessDataEtc object. But in your Unit Testing, you pass in a MOCK IBusinessDataEtc object. In that Mock, you can include Non-Interface Properties like int XMethodWasCalledCount or something whose state(s) are updated when the interface methods are called.
So your Unit Test will go through your Method(s)-In-Question, perform whatever logic they have, and call one or two, or a selected set of methods in your IBusinessDataEtc object. When you do your Assertions at the end of your Unit Test you have a couple of things to test now.
The State of the "Subroutine" which is now a Try-Paradigm method.
The State of your Mock IBusinessDataEtc object.
For more information on Dependency Injection ideas on the Construction-level... as they pertain to Unit Testing... look into Builder design patterns. It adds one more interface and class for each current interface/class you have, but they are very tiny and provide HUGE functionality increases for better Unit-Testing.
You can even try it this way:
[TestMethod]
public void ReadFiles()
{
try
{
Read();
return; // indicates success
}
catch (Exception ex)
{
Assert.Fail(ex.Message);
}
}
it will have some effect on an object.... query for the result of the effect. If it has no visible effect its not worth unit testing!
Presumably the method does something, and doesn't simply return?
Assuming this is the case, then:
If it modifies the state of it's owner object, then you should test that the state changed correctly.
If it takes in some object as a parameter and modifies that object, then your should test the object is correctly modified.
If it throws exceptions is certain cases, test that those exceptions are correctly thrown.
If its behaviour varies based on the state of its own object, or some other object, preset the state and test the method has the correct Ithrough one of the three test methods above).
If youy let us know what the method does, I could be more specific.
Use Rhino Mocks to set what calls, actions and exceptions might be expected. Assuming you can mock or stub out parts of your method. Hard to know without knowing some specifics here about the method, or even context.
Depends on what it's doing. If it has parameters, pass in mocks that you could ask later on if they have been called with the right set of parameters.
What ever instance you are using to call the void method , You can just use ,Verfiy
For Example:
In My case its _Log is the instance and LogMessage is the method to be tested:
try
{
this._log.Verify(x => x.LogMessage(Logger.WillisLogLevel.Info, Logger.WillisLogger.Usage, "Created the Student with name as"), "Failure");
}
Catch
{
Assert.IsFalse(ex is Moq.MockException);
}
Is the Verify throws an exception due to failure of the method the test would Fail ?

How to avoid property recursion

This hit me recently on a project I was working on. Most people are familiar with property recursion:
public int Test
{
get { return this.test; }
set { this.Test = value; }
}
private int test;
You accidentally put an upper-case T in this setter, and you've opened yourself up to a StackoverflowException. What's worse is if you've not defined it, often visual studio will auto-correct the casing for you to the invalid state.
I did something similar however in a constructor recently:
public TestClass(int test)
{
this.Test = Test;
}
Unfortunately here you don't get a StackOverflowException, now you've got a programming error. In my case this value was passed to a WebService that instead used a default value (which wasn't 0) which caused me to miss the fact I had incorrectly assigned it. Integration tests all passed because this service didn't say
"Hey you forgot this really important field!"
What steps can I take to avoid this sort of behaviour? I've always been advised against defining variables like the following, and I don't like them personally, but I can't think of any other options:
private int _test;
private int mTest;
EDIT
Reasons that the underscore or m prefix are undesirable normally that I can think of are:
Readability
Slightly more difficult to scroll through members if you're inheriting from 3rd party classes as you get a mix of styles.
Best way is to use "Auto implemented properties" here.
public int Test { get; set; }
If not possible to use "Auto implemented properties" for some reason use _ prefix(I don't prefer though).
If you also don't prefer to use some prefixes, then you have other option. You don't have to write the property code by hand. Let the IDE do it for you; that way you can avoid careless mistakes. (I don't know how I missed this in original answer)
Just type
private int test;
Select the field, Right click Refactor->Encapsulate Field. IDE will generate property snippet for you as below.
public int Test
{
get { return test; }
set { test = value; }
}
You don't need to bother clicking the context menu. If you prefer keyboard, shortcut is Ctrl + R + E.
Or get a Resharper, It will point your silly mistake immediately.
Integration tests all passed
Then they weren't exhaustive enough tests. If there's an error that wasn't discovered by the tests, then you've got another test to write.
That's really the only automated solution here. The compiler isn't going to complain, because the code is structurally and syntactically correct. It's just not logically correct at runtime.
You can define naming standards, even use tools like StyleCop to attempt to enforce those standards. That would probably allow you to cover a lot, though it's not an ironclad solution and errors can still get through. Personally I agree with you that decorating variable names is unsightly in the code. Perhaps in some cases it's a valid tradeoff?
Ultimately, automated tests are your defense against these kinds of errors. At its simplest, if an error gets through your tests and into production then the response should be:
Write a test to reproduce the error.
Fix the error.
Use the test to validate the fix.
Granted, that only covers that one case, not every property definition in your code. But if this is happening a lot then you may have a personnel problem and not a technical problem. Somebody on the team is, well, sloppy. The solution to that problem may not be a technical one.
Use code snippets.
For every property backed by a private field, use a custom code snippet you have created, instead of writing it up from scratch or letting IntelliSense do the job (poorly).
After all, this problem is about conventions and discipline, rather than language design. The case sensitive nature of C# and the subperfect code completion in Visual Studio are the reason we make these mistakes, not our lack of knowledge and design.
You best bet here is to eliminate the chance of accidents and having a predefined way of writing these repetitive things correctly is the best way to go. It also is much more automated compared to remembering conventions and enforcing them by hand.
There is a default code snippet in Visual Studio for this. Type propfull and hit Tab, then specify the instance variable name and the property name and you're good to go.
In some cases you cannot get around setters and getters. But maybe you don't need the setters and getters if you follow the Tell, Don't Ask principle? It basically says to prefer having the object that has the data do the work, not some other object query a lot from the data object, make decisions, and then write data back to the data object. See http://martinfowler.com/bliki/TellDontAsk.html
Could you not just write a test to cover this?
int constructorValue = 4;
TestClass test = new TestClass(constructorValue);
Assert.Equals(test.Test, constructorValue);
You may not want to write tests immediately to cover yourself from future wobbles, but you've found a bug, why not protect yourself from it again?
For the record, if I need a private field to store the value for a pulic getter/setter, I always underscore it. There's just something an underscore that screams privacy!
public string Test
{
get { return _test; }
set { _test = value; }
}
private string _test;

Unit testing a class that tracks state

I am abstracting the history tracking portion of a class of mine so that it looks like this:
private readonly Stack<MyObject> _pastHistory = new Stack<MyObject>();
internal virtual Boolean IsAnyHistory { get { return _pastHistory.Any(); } }
internal virtual void AddObjectToHistory(MyObject myObject)
{
if (myObject == null) throw new ArgumentNullException("myObject");
_pastHistory.Push(myObject);
}
internal virtual MyObject RemoveLastObject()
{
if(!IsAnyHistory) throw new InvalidOperationException("There is no previous history.");
return _pastHistory.Pop();
}
My problem is that I would like to unit test that Remove will return the last Added object.
AddObjectToHistory
RemoveObjectToHistory -> returns what was put in via AddObjectToHistory
However, it isn't really a unit test if I have to call Add first? But, the only way that I can see to do this in a true unit test way is to pass in the Stack object in the constructor OR mock out IsAnyHistory...but mocking my SUT is odd also. So, my question is, from a dogmatic view is this a unit test? If not, how do I clean it up...is constructor injection my only way? It just seems like a stretch to have to pass in a simple object? Is it ok to push even this simple object out to be injected?
There are two approaches to those scenarios:
Interfere into design, like making _pastHistory internal/protected or injecting stack
Use other (possibly unit tested) methods to perform verification
As always, there is no golden rule, although I'd say you generally should avoid situations where unit tests force design changes (as those changes will most likely introduce ambiguity/unnecessary questions to code consumers).
Nonetheless, in the end it is you who has to weigh how much you want unit test code interfere into design (first case) or bend the perfect unit test definition (second case).
Usually, I find second case much more appealing - it doesn't clutter original class code and you'll most likely have Add already tested - it's safe to rely on it.
I think it's still a unit test, assuming MyObject is a simple object. I often construct input parameters to unit test methods.
I use Michael Feather's unit test criteria:
A test is not a unit test if:
It talks to the database
It communicates across the network
It touches the file system
It can't run at the same time as any of your other unit tests
You have to do special things to your environment (such as editing config files) to run it.
Tests that do these things aren't bad. Often they are worth writing, and they can be written in a unit test harness. However, it is important to be able to separate them from true unit tests so that we can keep a set of tests that we can run fast whenever we make our changes.
My 2 cents... how would the client know if remove worked or not ? How is a 'client' supposed to interact with this object? Are clients going to push in a stack to the history tracker? Treat the test as just another user/consumer/client of the test subject.. using exactly the same interaction as in real production.
I haven't heard of any rule stating that you're not allowed to call multiple methods on the object under test.
To simulate, stack is not empty. I'd just call Add - 99% case. I'd refrain from destroying the encapsulation of that object.. Treat objects like people (I think I read that in Object Thinking). Tell them to do stuff.. don't break-in and enter.
e.g. If you want someone to have some money in their wallet,
the simple way is to give them the money and let them internally put it into their wallet.
throw their wallet away and stuff in a wallet in their pocket.
I like Option1. Also see how it frees you from implementation details (which induce brittleness in tests). Let's say tomorrow the person decides to use an online wallet. The latter approach will break your tests - they will need to be updated for pushing in an online wallet now - even though the object behavior is not broken.
Another example I've seen is for testing Repository.GetX() where people break-in to the DB to inject records with SQL now in the unit test.. where it would have be considerably cleaner and easier to call Repository.AddX(x) first. Isolation is desired but not to the extent that it overrides pragmatism.
I hope I didn't come on too strong here.. it just pains me to see object APIs being 'contorted for testability' to the point where it no longer resembles the 'simplest thing that could work'.
I think you're trying to be a little overly specific with your definition of a unit test. You should be testing the public behavior of your class, not the minute implementation details.
From your code snippet, it looks like all you really need to care about is whether a) calling AddObjectToHistory causes IsAnyHistory to return true and b) RemoveLastObject eventually causes IsAnyHistory to return false.
As stated in the other answers I think your options can be broken down like so.
You take a dogmatic approach to your testing methodology and add constructor injection for the stack object so you can inject your own fake stack object and test your methods.
You write a separate test for add and remove, the remove test will use the add method but consider it a part of the test setup. As long as your add test passes, your remove should be too.

Is there a way to protect Unit test names that follows MethodName_Condition_ExpectedBehaviour pattern against refactoring?

I follow the naming convention of
MethodName_Condition_ExpectedBehaviour
when it comes to naming my unit-tests that test specific methods.
for example:
[TestMethod]
public void GetCity_TakesParidId_ReturnsParis(){...}
But when I need to rename the method under test, tools like ReSharper does not offer me to rename those tests.
Is there a way to prevent such cases to appear after renaming? Like changing ReSharper settings or following a better unit-test naming convention etc. ?
A recent pattern is to groups tests into inner classes by the method they test.
For example (omitting test attributes):
public CityGetterTests
{
public class GetCity
{
public void TakesParidId_ReturnsParis()
{
//...
}
// More GetCity tests
}
}
See Structuring Unit Tests from Phil Haack's blog for details.
The neat thing about this layout is that, when the method name changes,
you'll only have to change the name of the inner class instead of all
the individual tests.
I also started with this convertion, however ended up with feeling that is not very good. Now I use BDD styled names like should_return_Paris_for_ParisID.
That makes my tests more readable and alsow allows me to refactor method names without worrying about my tests :)
I think the key here is what you should be testing.
You've mentioned TDD in the tags, so I hope that we're trying to adhere to that here. By that paradigm, the tests you're writing have two purposes:
To support your code once it is written, so you can refactor without fearing that you've broken something
To guide us to a better way of designing components - writing the test first really forces you to think about what is necessary for solving the problem at hand.
I know at first it looks like this question is about the first point, but really I think it's about the second. The problem you're having is that you've got concrete components you're testing instead of a contract.
In code terms, that means that I think we should be testing interfaces instead of class methods, because otherwise we expose our test to a variety of problems associated with testing components instead of contracts - inheritance strategies, object construction, and here, renaming.
It's true that interfaces names will change as well, but they'll be a lot more rigid than method names. What TDD gives us here isn't just a way to support change through a test harness - it provides the insight to realise we might be going about it the wrong way!
Take for example the code block you gave:
[TestMethod]
public void GetCity_TakesParidId_ReturnsParis(){...}
{
// some test logic here
}
And let's say we're testing the method GetCity() on our object, CityObtainer - when did I set this object up? Why have I done so? If I realise GetMatchingCity() is a better name, then you have the problem outlined above!
The solution I'm proposing is that we think about what this method really means earlier in the process, by use of interfaces:
public interface ICityObtainer
{
public City GetMatchingCity();
}
By writing in this "outside-in" style way, we're forced to think about what we want from the object a lot earlier in the process, and it becoming the focus should reduce its volatility. This doesn't eliminate your problem, but it may mitigate it somewhat (and, I think, it's a better approach anyway).
Ideally, we go a step further, and we don't even write any code before starting the test:
[TestMethod]
public void GetCity_TakesParId_ReturnsParis
{
ICityObtainer cityObtainer = new CityObtainer();
var result = cityObtainer.GetCity("paris");
Assert.That(result.Name, Is.EqualTo("paris");
}
This way, I can see what I really want from the component before I even start writing it - if GetCity() isn't really what I want, but rather GetCityByID(), it would become apparent a lot earlier in the process. As I said above, it isn't foolproof, but it might reduce the pain for this particular case a bit.
Once you've gone through that, I feel that if you're changing the name of the method, it's because you're changing the terms of the contract, and that means you should have to go back and reconsider the test (since it's possible you didn't want to change it).
(As a quick addendum, if we're writing a test with TDD in mind, then something is happening inside GetCity() that has a significant amount of logic going on. Thinking about the test as being to a contract helps us to separate the intention from the implementation - the test will stay valid no matter what we change behind the interface!)
I'm late, but maybe that Can be still useful. That's my solution (Assuming you are using XUnit at least).
First create an attribute FactFor that extends the XUnit Fact.
public class FactForAttribute : FactAttribute
{
public FactForAttribute(string methodName = "Constructor", [CallerMemberName] string testMethodName = "")
=> DisplayName = $"{methodName}_{testMethodName}";
}
The trick now is to use the nameof operator to make refactoring possible. For example:
public class A
{
public int Just2() => 2;
}
public class ATests
{
[FactFor(nameof(A.Just2))]
public void Should_Return2()
{
var a = new A();
a.Just2().Should().Be(2);
}
}
That's the result:

Where should I put my first method

I've a need to add method that will calculate a weighted sum of worker salary and his superior salary. I would like something like this:
class CompanyFinanse
{
public decimal WeightedSumOfWorkerSalaryAndSuperior(Worker WorkerA, Worker Superior)
{
return WorkerA.Salary + Superior.Salary * 2;
}
}
Is this a good design or should I put this method somewhere else? I'm just staring designing project and think about a good, Object Oriented way of organize methods in classes. So I would like start from beginning with OOP on my mind. Best practice needed!
I would either put it in the worker class, or have a static function in a finance library. I don't think a Finance object really makes sense, I think it would be more of a set of business rules than anything, so it would be static.
public class Worker {
public Worker Superior {get;set;}
public readonly decimal WeightedSalary {
get {
return (Superior.Salary * 2) + (this.Salary)
}
}
public decimal Salary {get;set;}
}
or
public static class Finance {
public static decimal WeightedSumOfWorkerSalaryAndSuperior(Worker WorkerA, Worker Superior) {
return WorkerA.Salary + Superior.Salary * 2; }
}
For your design to be Object Oriented, you should start by thinking of the purpose of the entire application. If there is only one method in your application (weighted sum), then there isn't too much design to go on.
If this is a finance application, maybe you could have a Salary class which contains a worker's salary and some utility functions.
For the method you pointed out, if the Worker class has a reference to his Superior, you could make this method part of the Worker class.
Without more information on the purpose of the application, it's difficult to give good guidance.
So it may be impossible to give you a complete answer about "best practices" without knowing more about your domain, but I can tell you that you may be setting yourself up for disaster by thinking about the implementation details this early.
If you're like me then you were taught that good OOD/OOP is meticulously detailed and involves BDUF. It wasn't until later in my career that I found out this is the reason so many projects become egregiously unmaintainable later on down the road. Assumptions are made about how the project might work, instead of allowing the design to emerge naturally from how the code is actually going to be used.
Simply stated: You need to being doing BDD / TDD (Behavior/Test Driven Development).
Start with a rough domain model sketched out, but avoid too much detail.
Pick a functional area that you want to get started with. Preferably at the top of the model, or one the user will be interacting with.
Brainstorm on expected functionality that the unit should have and make a list.
Start the TDD cycle on that unit and then refactor aggressively as you go.
What you will end up with is exactly what you do need, and nothing you don't (most of the time). You gain the added benefit of having full test coverage so you can refactor later on down the road without worrying about breaking stuff :)
I know I haven't given you any code here, but that is because anything I give you will probably be wrong, and then you will be stuck with it. Only you know how the code is actually going to be used, and you should start by writing the code in that way. TDD focuses on how the code should look, and then you can fill in the implementation details as you go.
A full explanation of this is beyond the scope of this post, but there are a myriad of resources available online as well as a number of books that are excellent resources for beginning the practice of TDD. These two guys should get you off to a good start.
Martin Fowler
Kent Beck
Following up on the answer by brien, I suggest looking at the practice of CRC cards (Class-Responsibility-Collaboration). There are many sources of information, including:
this tutorial from Cal Poly,
this orientation on the Agile Modeling web site, and
The CRC Card Book, which discusses the practice and its use with multiple languages.
Understanding which class should "own" a particular behavior (and/or which classes should collaborate in implementing a given use case), is in general a top-down kind of discussion driven by the overall design of what your system is doing for its users.
It is easy to find out whether your code needs improvement. There is a code smell in your snippet. You should address that.
It is good that you have very declarative name for the method. But it is too long. It sounds like if you keep that method in this Finanse class it is inevitable that you have to use all those words in the method name to get the sense of what that method is intended to do.
It basically means that this method may not belong to this class.
One way to address this code smell is to see if you could get a shorter method name if we have the method on other class. I see you have Worker and Salary classes.
Assuming those are the only classes left and you don't want to add up more classes, I would put this on Salary. Salary knows how to calculate weighted salary given another salary (Superior salary in this case) as input. You don't need more than two words for the method name now.
#Shawn's answer is one variation of addressing this code smell. (I think you can call it as 'long method name' code smell)

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