I got an interface like this
public interface IService
{
void InterceptedMethod();
}
A class that implements that interface and also has another method
public class Service : IService
{
public virtual void InterceptedMethod()
{
Console.WriteLine("InterceptedMethod");
}
public virtual void SomeMethod()
{
Console.WriteLine("SomeMethod");
}
}
And an Interceptor
public class MyInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
Console.WriteLine("Intercepting");
invocation.Proceed();
}
}
I want to intercept only the methods on Service that exists on IService (i.e I want to intercept InterceptedMethod() but not SomeMethod()), but I don't want to use ShouldInterceptMethod from IProxyGenerationHook.
I can do like this, but since its return an Interface, I can't call SomeMethod on this object
var generator = new ProxyGenerator();
var proxy = generator.CreateInterfaceProxyWithTargetInterface<IService>(new Service(), new MyInterceptor());
proxy.InterceptedMethod(); // works
proxy.SomeMethod(); // Compile error, proxy is an IService
One thing that can work is removing the virtual from SomeMethod() and do like this
var proxy = generator.CreateClassProxy<Service>(new MyInterceptor());
But I don't like this solution.
I dont like using ShouldInterceptMethod from IProxyGenerationHook, because everytime that I change the interface I also need to change ShouldInterceptMethod, also someone someday can refactor the method name and the method is not intercepted anymore.
There's any other way to do this?
If you want to create a proxy for the class, you need to use classproxy.
If you want to exclude certain members you have to use IProxyGenerationHook.
If you want your code to be agnostic to changes to members of interface/class like names signatures being added or removed - than make it so!
Simplest code I could think of is something like this:
private InterfaceMap interfaceMethods = typeof(YourClass).GetInterfaceMap(typeof(YourInterface));
public bool ShouldInterceptMethod(Type type, MethodInfo methodInfo)
{
return Array.IndexOf(interfaceMethods.ClassMethods,methodInfo)!=-1;
}
Related
Here is a somewhat simplified description of the problem I'm trying to solve:
I have a service (e.g. a repository) implementing an interface that I need to inject as a dependency:
public class Service : IService { ... }
I'd like to add a decorator, for example one that add caching that also implements another interface:
public class CachingService: IService, IFlushable
{
public CachingService(IService decoratee) { ... }
public void Flush() { ... }
}
public interface IFlushable
{
public void Flush();
}
Normally, I'd just register the CachingService as an implementation of IService as as decorator, using Setup.Decorator or Setup.DecoratorWith.
But in this case I have an extra requirement related to the IFlushable interface.
There will be several different services with their own decorators, all of them implementing the both the decorated service interface and IFlushable. I need to inject all the IFlushable decorators as a dependency to be able to flush all the caches on request.
public class CacheHandler
{
public CacheHandler(IFlushable[] cache) { ... }
public void FlushAllCaches() { ... }
}
The problem is that this CacheHandler must receive the same decorator instances that were applied to the Service classes.
I have tried several solutions using RegisterMapping and tried to scope the resolution of the caches to their decorated services, but I could not make it work.
Either the I receive an error that the container cannot resolve the decorators (which makes sense) or I need to register the decorators themselves, but in the latter case the CacheHandler will receive a new set of IFlushable instances.
The more I think about the more I feel that what I'm trying to achieve here might not even by possible using a DI container. I mean maybe I'm solve this the wrong way.
My question is if my approach is valid and/or how can I get all the applied IFLushable decorator instances as a dependency.
First, I would agree with #Steven to consider inverting the control and injecting the IFlushable into the CachingService.
Second, you may realize the decorator for IService a bit differently - no need to implement it in CachingService:
[Test]
public void Answer()
{
var c = new Container();
c.Register<IService, Service>(Reuse.Singleton);
c.RegisterMany<CachingService>(Reuse.Singleton); // registers both CashingService and IFlushable with the same implementing instance
c.RegisterDelegate<CachingService, IService>(cs => cs.GetDecoratedService(), setup: Setup.Decorator);
var s = c.Resolve<IService>();
Assert.IsNotNull(s);
var cs = c.Resolve<CachingService>();
Assert.IsTrue(cs.ServiceDecorated); // check the service indeed is decorated
var f = c.Resolve<IFlushable>();
Assert.AreSame(cs, f); // check that the flushable and caching service are the same instance
}
public interface IService { }
public class Service : IService { }
// no need to implement IService for the decorator, we may use its method instead
public class CachingService : IFlushable
{
public readonly IService Service;
public bool ServiceDecorated;
public CachingService(IService service) => Service = service;
public IService GetDecoratedService()
{
ServiceDecorated = true; // do something with decorated service
return Service;
}
public void Flush() { }
}
public interface IFlushable
{
public void Flush();
}
Say i have library with this code (that canot be changed)
namespace Library.Namespace;
public interface ISomething { }
internal class Something : ISomething {
public Something(...) {
...
}
}
public class Anything {
private Something _Something;
public Anything (ISomething something) {
_Something = (Something) something;
...
}
}
and i want to create mock of Anything class:
public MockAnything : Mock<Anything> {
public MockSomething Something { get; }
public MockAnything()
: this(new MockSomething()) {
}
public MockAnything(MockSomething something)
: base(something.Object) {
Something = something;
}
}
public MockSomething : Mock<ISomething> {
}
everythig good so far (aka compiller is happy), but at runtime im getting exception when calling:
var mock = new MockAnything();
var object = mock.Object; // <-- exception here
System.InvalidCastException
Unable to cast object of type 'Castle.Proxies.ISomethingProxy' to type 'Library.Namespace.Something'.
at Library.Namespace.Something..ctor(ISomething something)
at Castle.Proxies.AnythingProxy..ctor(IInterceptor[] , ISomething something)
any idea how to correctly mock class, that uses direct cast in constructor?
When using Moq, the best and easiest way is to create mocks based on interfaces. Unfortunately, you cannot change the library and add an interface there or get rid of the cast (which would be best anyway).
From a design perspective, I'd recommend to create a wrapper around the library code that you cannot change. In addition, you create an interface (let's call it IAnything) that contains the methods that you want to use. Instead of using Anything directly in your code, you'd inject IAnthing into your code. The following code outlines the necessary classes:
public IInterface IAnything
{
// Members of the original Anything class that you want to use in your code
}
public class AnythingWrapper : IAnything
{
private readonly Anything _anything;
public AnythingWrapper(Anything anything)
{
_anything = anything;
}
// IAnything implementation
}
While this might seem like a bit of extra work, it usually is done with some paste-and-copy. In addition, you create a layer of abstraction between your code and the library code. If the library changes in the future, you could be able to apply the changes in your wrapper class without changing the interface as such.
As soon as you have created the interface, you can easily create a mock, e.g.:
var mockAnything = new Mock<IAnything>();
I have an interface
public interface IOfflineBackedRepo<TSummary,TDetail>
{
Task SyncAsync();
}
this has different concrete implementations. I am trying to develop a service lets developers register different implementations of IOfflineBackedRepo interface and separately call SyncAsync at a later point in time. The new interface should be similar to the below, except this is not a valid syntax.
public interface ISyncManager<T> where T : IOfflineBackedRepo<TSummary, TDetail>
{
void Register(T repo);
Task SyncNowAsync(); // this loops through and calls SyncAsync on the repo
}
How to fix the syntax issue?
ISyncManager does not have anywhere mentioning TSummary,TDetail in it's scope
TSummary and TDetail is defined and exist only around IOfflineBackedRepo. When you try to use it anywhere else you must define a type you will use in substitute for them. It could be actual type or a type that you would get from generic argument but you must define it somewhere around ISyncManager
At the most basic ways,
public interface ISyncManager<T,U,V> where T : IOfflineBackedRepo<U,V>
{
void Register(T repo);
Task SyncNowAsync(); // this loops through and calls SyncAsync on the repo
}
For the ease of use I think you should just separate interface
public interface IOfflineBackedRepo
{
Task SyncAsync(); // this function is not typed specific right?
}
public interface IOfflineBackedRepo<TSummary,TDetail> : IOfflineBackedRepo
{
// other definition about type specific
}
public interface ISyncManager<T> where T : IOfflineBackedRepo
{
void Register(T repo);
Task SyncNowAsync(); // this loops through and calls SyncAsync on the repo
}
And I guess ISyncManager is actually just a collection. I think it would be better if you could just make extension method for collection
public static class SyncManagerExt
{
// Register is just Add to collection
public static Task SyncNowAsync(this ICollection<T> items) where T : IOfflineBackedRepo
{
// loops through items and calls SyncAsync on the repo
}
}
What I am trying to achieve is to intercept the injection of a class, and call a specific method on the class to alter it's behaviour.
I have implemented the interceptor class that is given on the SimpleInjector website, and this is working, so I am able to get some functionality running when the class is intercepted.
My container is registering it as such:
container.InterceptWith<MyInterceptor>(type => type == typeof(IMyClass));
The class I am intercepting on looks as such:
public class MyClass : IMyClass
{
private IAnotherClass m_class;
public MyClass(IAnotherClass _class)
{
m_class = _class;
}
public void MethodToCall()
{
//changes properties on class
}
}
My interceptor class looks as such:
public class MyInterceptor : IInterceptor
{
private readonly ILogger logger;
public MyInterceptor(ILogger logger)
{
this.logger = logger;
}
public void Intercept(IInvocation invocation)
{
var watch = Stopwatch.StartNew();
// Calls the decorated instance.
invocation.Proceed();
var decoratedType = invocation.InvocationTarget.GetType();
logger.Trace(string.Format("{0} executed in {1} ms.",
decoratedType.Name, watch.ElapsedTicks));
}
}
What I am trying to achieve is to call a method on the intercepted IMyClass. So in the interceptor, call MyClass.MethodToCall()
I have tried to do something like this in the Intercept() method:
var classIntercepted = invocation.ReturnValue;
MethodInfo method = invocation.InvocationTarget.GetType().GetMethod("MethodToCall");
object magicValue = method.Invoke(classIntercepted, null);
But, the invocation.ReturnValue is not returning the MyClass instance, but rather the IAnotherClass instance
Why don't you use a decorator instead of using interception? This is often much easier, more maintainable and faster.
Here's an example:
public class PropSetMyClassDecorator : IMyClass
{
private MyClass decoratee;
public PropSetMyClassDecorator(MyClass decoratee) {
this.decoratee = decoratee;
}
public void MethodToCall() {
this.decoratee.SetConnectionString();
this.decoratee.MethodToCall();
}
}
You can register this decorator as follows:
container.Register<IMyClass, PropSetMyClassDecorator>();
Do note that instead of registering MyClass, we only register the decorator. Since the decorator directly depends on MyClass (not on the interface) MyClass will be automatically resolved by Simple Injector.
Yet another option is to register an initializer as follows:
container.RegisterInitializer<MyClass>(instance => {
instance.SetConnectionString();
});
The initializer delegate will be called every time after a MyClass instance is constructed. The behavior is a bit different in this case, since the method isn't called every time, but only during construction. Usually however, this should be sufficient, since you should normally not change a service during runtime, since you are complicating things.
Ok, found a solution fairly shortly after posting the question.
I changed my Intercept function to be the following:
public void Intercept(IInvocation invocation)
{
// Calls the decorated instance.
invocation.Proceed();
var classIntercepted = invocation.InvocationTarget;
MethodInfo method = invocation.InvocationTarget.GetType().GetMethod("SetConnectionString");
method.Invoke(classIntercepted, null);
}
What is the best way to implement polymorphic behavior in classes that I can't modify? I currently have some code like:
if(obj is ClassA) {
// ...
} else if(obj is ClassB) {
// ...
} else if ...
The obvious answer is to add a virtual method to the base class, but unfortunately the code is in a different assembly and I can't modify it. Is there a better way to handle this than the ugly and slow code above?
Hmmm... seems more suited to Adapter.
public interface ITheInterfaceYouNeed
{
void DoWhatYouWant();
}
public class MyA : ITheInterfaceYouNeed
{
protected ClassA _actualA;
public MyA( ClassA actualA )
{
_actualA = actualA;
}
public void DoWhatYouWant()
{
_actualA.DoWhatADoes();
}
}
public class MyB : ITheInterfaceYouNeed
{
protected ClassB _actualB;
public MyB( ClassB actualB )
{
_actualB = actualB;
}
public void DoWhatYouWant()
{
_actualB.DoWhatBDoes();
}
}
Seems like a lot of code, but it will make the client code a lot closer to what you want. Plus it'll give you a chance to think about what interface you're actually using.
Check out the Visitor pattern. This lets you come close to adding virtual methods to a class without changing the class. You need to use an extension method with a dynamic cast if the base class you're working with doesn't have a Visit method. Here's some sample code:
public class Main
{
public static void Example()
{
Base a = new GirlChild();
var v = new Visitor();
a.Visit(v);
}
}
static class Ext
{
public static void Visit(this object b, Visitor v)
{
((dynamic)v).Visit((dynamic)b);
}
}
public class Visitor
{
public void Visit(Base b)
{
throw new NotImplementedException();
}
public void Visit(BoyChild b)
{
Console.WriteLine("It's a boy!");
}
public void Visit(GirlChild g)
{
Console.WriteLine("It's a girl!");
}
}
//Below this line are the classes you don't have to change.
public class Base
{
}
public class BoyChild : Base
{
}
public class GirlChild : Base
{
}
I would say that the standard approach here is to wrap the class you want to "inherit" as a protected instance variable and then emulate all the non-private members (method/properties/events/etc.) of the wrapped class in your container class. You can then mark this class and its appropiate members as virtual so that you can use standard polymorphism features with it.
Here's an example of what I mean. ClosedClass is the class contained in the assembly whose code to which you have no access.
public virtual class WrapperClass : IClosedClassInterface1, IClosedClassInterface2
{
protected ClosedClass object;
public ClosedClass()
{
object = new ClosedClass();
}
public void Method1()
{
object.Method1();
}
public void Method2()
{
object.Method2();
}
}
If whatever assembly you are referencing were designed well, then all the types/members that you might ever want to access would be marked appropiately (abstract, virtual, sealed), but indeed this is unfortunately not the case (sometimes you can even experienced this issue with the Base Class Library). In my opinion, the wrapper class is the way to go here. It does have its benefits (even when the class from which you want to derive is inheritable), namely removing/changing the modifier of methods you don't want the user of your class to have access to. The ReadOnlyCollection<T> in the BCL is a pretty good example of this.
Take a look at the Decorator pattern. Noldorin actually explained it without giving the name of the pattern.
Decorator is the way of extending behavior without inheriting. The only thing I would change in Noldorin's code is the fact that the constructor should receive an instance of the object you are decorating.
Extension methods provide an easy way to add additional method signatures to existing classes. This requires the 3.5 framework.
Create a static utility class and add something like this:
public static void DoSomething(this ClassA obj, int param1, string param2)
{
//do something
}
Add a reference to the utility class on the page, and this method will appear as a member of ClassA. You can overload existing methods or create new ones this way.