C# -Four Patterns in Asynchronous execution - c#

I heard that there are four patterns in asynchronous execution.
There are four patterns in async delegate execution: Polling, Waiting for Completion, Completion Notification, and "Fire and Forget"
When I have the following code :
class AsynchronousDemo
{
public static int numberofFeets = 0;
public delegate long StatisticalData();
static void Main()
{
StatisticalData data = ClimbSmallHill;
IAsyncResult ar = data.BeginInvoke(null, null);
while (!ar.IsCompleted)
{
Console.WriteLine("...Climbing yet to be completed.....");
Thread.Sleep(200);
}
Console.WriteLine("..Climbing is completed...");
Console.WriteLine("... Time Taken for climbing ....{0}",
data.EndInvoke(ar).ToString()+"..Seconds");
Console.ReadKey(true);
}
static long ClimbSmallHill()
{
var sw = Stopwatch.StartNew();
while (numberofFeets <= 10000)
{
numberofFeets = numberofFeets + 100;
Thread.Sleep(10);
}
sw.Stop();
return sw.ElapsedMilliseconds;
}
}
1) What is the pattern the above code implemented ?
2) Can you explain the code ,how can i implement the rest ..?

What you have there is the Polling pattern. In this pattern you continually ask "Are we there yet?" The while loop is doing the blocking. The Thread.Sleep prevents the process from eating up CPU cycles.
Wait for Completion is the "I'll call you" approach.
IAsyncResult ar = data.BeginInvoke(null, null);
//wait until processing is done with WaitOne
//you can do other actions before this if needed
ar.AsyncWaitHandle.WaitOne();
Console.WriteLine("..Climbing is completed...");
So as soon as WaitOne is called you are blocking until climbing is complete. You can perform other tasks before blocking.
With Completion Notification you are saying "You call me, I won't call you."
IAsyncResult ar = data.BeginInvoke(Callback, null);
//Automatically gets called after climbing is complete because we specified this
//in the call to BeginInvoke
public static void Callback(IAsyncResult result) {
Console.WriteLine("..Climbing is completed...");
}
There is no blocking here because Callback is going to be notified.
And fire and forget would be
data.BeginInvoke(null, null);
//don't care about result
There is also no blocking here because you don't care when climbing is finished. As the name suggests, you forget about it. You are saying "Don't call me, I won't call you, but still, don't call me."

while (!ar.IsCompleted)
{
Console.WriteLine("...Climbing yet to be completed.....");
Thread.Sleep(200);
}
That's classic polling. - Check, sleep, check again,

This code is Polling:
while (!ar.IsCompleted)
That's the key, you keep checking whether or not it's completed.
THis code doesn't really support all four, but some code does.
Process fileProcess = new Process();
// Fill the start info
bool started = fileProcess.Start();
The "Start" method is Asynchronous. It spawns a new process.
We could do each of the ways you request with this code:
// Fire and forget
// We don't do anything, because we've started the process, and we don't care about it
// Completion Notification
fileProcess.Exited += new EventHandler(fileProcess_Exited);
// Polling
while (fileProcess.HasExited)
{
}
// Wait for completion
fileProcess.WaitForExit();

Related

Managing task cancellation and completion on a concurrent thread

[ This question needs to be reimagined. One of my thread queues MUST run on an STA thread, and the code below does not accommodate that. In particular it seems Task<> chooses its own thread and that just is not going to work for me. ]
I have a task queue (BlockingCollection) that I'm running through on a dedicated thread. That queue receives a series of Task<> objects that it runs sequentially within that thread via a while loop.
I need a means of Cancelling that series of tasks, and a means of knowing that the tasks are all complete. I have not been able to figure out how to do this.
Here's a fragment of my queuing class. ProcessQueue is run on a separate thread from main. QueueJob calls occur on the main thread.
using Job = Tuple<Task<bool>, string>;
public class JobProcessor
{
private readonly BlockingCollection<Job> m_queue = new BlockingCollection<Job>();
volatile bool cancel_queue = false;
private bool ProcessQueue()
{
while (true)
{
if (m_queue.IsAddingCompleted)
break;
Job tuple;
if (!m_queue.TryTake(out tuple, Timeout.Infinite))
break;
var task = tuple.Item1;
var taskName = tuple.Item2;
try
{
Console.WriteLine("Task {0}::{1} starting", this.name, taskName);
task.RunSynchronously();
Console.WriteLine("Task {0}::{1} completed", this.name, taskName);
}
catch (Exception e)
{
string message = e.Message;
}
if (cancel_queue) // CANCEL BY ERASING TASKS AND NOT RUNNING.
{
while (m_queue.TryTake(out tuple))
{
}
}
} // while(true)
return true;
}
public Task<bool> QueueJob(Func<bool> input)
{
var task = new Task<bool>(input);
try
{
m_queue.Add(Tuple.Create(task, input.Method.Name));
}
catch (InvalidOperationException)
{
Task<bool> dummy = new Task<bool>(() => false);
dummy.Start();
return dummy;
}
return task;
}
Here are the functions that trouble me:
public void ClearQueue()
{
cancel_queue = true;
// wait for queue to become empty. HOW?
cancel_queue = false;
}
public void WaitForCompletion()
{
// wait for all tasks to be completed.
// not sufficient to wait for empty queue because the last task
// must also execute and finish. HOW?
}
}
Here is some usage:
class SomeClass
{
void Test()
{
JobProcessor jp = new JobProcessor();
// launch Processor loop on separate thread... code not shown.
// send a bunch of jobs via QueueJob... code not show.
// launch dialog... code not shown.
if (dialog_result == Result.Cancel)
jp.ClearQueue();
if (dialog_result == Result.Proceed)
jp.WaitForCompletion();
}
}
The idea is after the work is completed or cancelled, new work may be posted. In general though, new work may come in asynchronously. WaitForCompletion might in fact be "when all work is done, inform the user and then do other stuff", so it doesn't strictly have to be a synchronous function call like above, but I can't figure how to make these happen.
(One further complication, I expect to have several queues that interact. While I am careful to keep things parallelized in a way to prevent deadlocks, I am not confident what happens when cancellation is introduced into the mix, but this is probably beyond scope for this question.)
WaitForCompletion() sounds easy enough. Create a semaphore or event, create a task whose only action is to signal the semaphore, queue up the task, wait on the semaphore.
When the thread finishes the last 'real' task, the semaphore task will be run and so the thread that called WaitForCompletion will become ready/running:)
Would not a similar approach work for cancellation? Have a very high priority thread that you create/signal that drains the queue of all pending jobs, disposing them, queueing up the semaphore task and waiting for the 'last task done' signal?

Cancel Tasks in c# [duplicate]

We could abort a Thread like this:
Thread thread = new Thread(SomeMethod);
.
.
.
thread.Abort();
But can I abort a Task (in .Net 4.0) in the same way not by cancellation mechanism. I want to kill the Task immediately.
The guidance on not using a thread abort is controversial. I think there is still a place for it but in exceptional circumstance. However you should always attempt to design around it and see it as a last resort.
Example;
You have a simple windows form application that connects to a blocking synchronous web service. Within which it executes a function on the web service within a Parallel loop.
CancellationTokenSource cts = new CancellationTokenSource();
ParallelOptions po = new ParallelOptions();
po.CancellationToken = cts.Token;
po.MaxDegreeOfParallelism = System.Environment.ProcessorCount;
Parallel.ForEach(iListOfItems, po, (item, loopState) =>
{
Thread.Sleep(120000); // pretend web service call
});
Say in this example, the blocking call takes 2 mins to complete. Now I set my MaxDegreeOfParallelism to say ProcessorCount. iListOfItems has 1000 items within it to process.
The user clicks the process button and the loop commences, we have 'up-to' 20 threads executing against 1000 items in the iListOfItems collection. Each iteration executes on its own thread. Each thread will utilise a foreground thread when created by Parallel.ForEach. This means regardless of the main application shutdown, the app domain will be kept alive until all threads have finished.
However the user needs to close the application for some reason, say they close the form.
These 20 threads will continue to execute until all 1000 items are processed. This is not ideal in this scenario, as the application will not exit as the user expects and will continue to run behind the scenes, as can be seen by taking a look in task manger.
Say the user tries to rebuild the app again (VS 2010), it reports the exe is locked, then they would have to go into task manager to kill it or just wait until all 1000 items are processed.
I would not blame you for saying, but of course! I should be cancelling these threads using the CancellationTokenSource object and calling Cancel ... but there are some problems with this as of .net 4.0. Firstly this is still never going to result in a thread abort which would offer up an abort exception followed by thread termination, so the app domain will instead need to wait for the threads to finish normally, and this means waiting for the last blocking call, which would be the very last running iteration (thread) that ultimately gets to call po.CancellationToken.ThrowIfCancellationRequested.
In the example this would mean the app domain could still stay alive for up to 2 mins, even though the form has been closed and cancel called.
Note that Calling Cancel on CancellationTokenSource does not throw an exception on the processing thread(s), which would indeed act to interrupt the blocking call similar to a thread abort and stop the execution. An exception is cached ready for when all the other threads (concurrent iterations) eventually finish and return, the exception is thrown in the initiating thread (where the loop is declared).
I chose not to use the Cancel option on a CancellationTokenSource object. This is wasteful and arguably violates the well known anti-patten of controlling the flow of the code by Exceptions.
Instead, it is arguably 'better' to implement a simple thread safe property i.e. Bool stopExecuting. Then within the loop, check the value of stopExecuting and if the value is set to true by the external influence, we can take an alternate path to close down gracefully. Since we should not call cancel, this precludes checking CancellationTokenSource.IsCancellationRequested which would otherwise be another option.
Something like the following if condition would be appropriate within the loop;
if (loopState.ShouldExitCurrentIteration || loopState.IsExceptional || stopExecuting) {loopState.Stop(); return;}
The iteration will now exit in a 'controlled' manner as well as terminating further iterations, but as I said, this does little for our issue of having to wait on the long running and blocking call(s) that are made within each iteration (parallel loop thread), since these have to complete before each thread can get to the option of checking if it should stop.
In summary, as the user closes the form, the 20 threads will be signaled to stop via stopExecuting, but they will only stop when they have finished executing their long running function call.
We can't do anything about the fact that the application domain will always stay alive and only be released when all foreground threads have completed. And this means there will be a delay associated with waiting for any blocking calls made within the loop to complete.
Only a true thread abort can interrupt the blocking call, and you must mitigate leaving the system in a unstable/undefined state the best you can in the aborted thread's exception handler which goes without question. Whether that's appropriate is a matter for the programmer to decide, based on what resource handles they chose to maintain and how easy it is to close them in a thread's finally block. You could register with a token to terminate on cancel as a semi workaround i.e.
CancellationTokenSource cts = new CancellationTokenSource();
ParallelOptions po = new ParallelOptions();
po.CancellationToken = cts.Token;
po.MaxDegreeOfParallelism = System.Environment.ProcessorCount;
Parallel.ForEach(iListOfItems, po, (item, loopState) =>
{
using (cts.Token.Register(Thread.CurrentThread.Abort))
{
Try
{
Thread.Sleep(120000); // pretend web service call
}
Catch(ThreadAbortException ex)
{
// log etc.
}
Finally
{
// clean up here
}
}
});
but this will still result in an exception in the declaring thread.
All things considered, interrupt blocking calls using the parallel.loop constructs could have been a method on the options, avoiding the use of more obscure parts of the library. But why there is no option to cancel and avoid throwing an exception in the declaring method strikes me as a possible oversight.
But can I abort a Task (in .Net 4.0) in the same way not by
cancellation mechanism. I want to kill the Task immediately.
Other answerers have told you not to do it. But yes, you can do it. You can supply Thread.Abort() as the delegate to be called by the Task's cancellation mechanism. Here is how you could configure this:
class HardAborter
{
public bool WasAborted { get; private set; }
private CancellationTokenSource Canceller { get; set; }
private Task<object> Worker { get; set; }
public void Start(Func<object> DoFunc)
{
WasAborted = false;
// start a task with a means to do a hard abort (unsafe!)
Canceller = new CancellationTokenSource();
Worker = Task.Factory.StartNew(() =>
{
try
{
// specify this thread's Abort() as the cancel delegate
using (Canceller.Token.Register(Thread.CurrentThread.Abort))
{
return DoFunc();
}
}
catch (ThreadAbortException)
{
WasAborted = true;
return false;
}
}, Canceller.Token);
}
public void Abort()
{
Canceller.Cancel();
}
}
disclaimer: don't do this.
Here is an example of what not to do:
var doNotDoThis = new HardAborter();
// start a thread writing to the console
doNotDoThis.Start(() =>
{
while (true)
{
Thread.Sleep(100);
Console.Write(".");
}
return null;
});
// wait a second to see some output and show the WasAborted value as false
Thread.Sleep(1000);
Console.WriteLine("WasAborted: " + doNotDoThis.WasAborted);
// wait another second, abort, and print the time
Thread.Sleep(1000);
doNotDoThis.Abort();
Console.WriteLine("Abort triggered at " + DateTime.Now);
// wait until the abort finishes and print the time
while (!doNotDoThis.WasAborted) { Thread.CurrentThread.Join(0); }
Console.WriteLine("WasAborted: " + doNotDoThis.WasAborted + " at " + DateTime.Now);
Console.ReadKey();
You shouldn't use Thread.Abort()
Tasks can be Cancelled but not aborted.
The Thread.Abort() method is (severely) deprecated.
Both Threads and Tasks should cooperate when being stopped, otherwise you run the risk of leaving the system in a unstable/undefined state.
If you do need to run a Process and kill it from the outside, the only safe option is to run it in a separate AppDomain.
This answer is about .net 3.5 and earlier.
Thread-abort handling has been improved since then, a.o. by changing the way finally blocks work.
But Thread.Abort is still a suspect solution that you should always try to avoid.
And in .net Core (.net 5+) Thread.Abort() will now throw a PlatformNotSupportedException .
Kind of underscoring the 'deprecated' point.
Everyone knows (hopefully) its bad to terminate thread. The problem is when you don't own a piece of code you're calling. If this code is running in some do/while infinite loop , itself calling some native functions, etc. you're basically stuck. When this happens in your own code termination, stop or Dispose call, it's kinda ok to start shooting the bad guys (so you don't become a bad guy yourself).
So, for what it's worth, I've written those two blocking functions that use their own native thread, not a thread from the pool or some thread created by the CLR. They will stop the thread if a timeout occurs:
// returns true if the call went to completion successfully, false otherwise
public static bool RunWithAbort(this Action action, int milliseconds) => RunWithAbort(action, new TimeSpan(0, 0, 0, 0, milliseconds));
public static bool RunWithAbort(this Action action, TimeSpan delay)
{
if (action == null)
throw new ArgumentNullException(nameof(action));
var source = new CancellationTokenSource(delay);
var success = false;
var handle = IntPtr.Zero;
var fn = new Action(() =>
{
using (source.Token.Register(() => TerminateThread(handle, 0)))
{
action();
success = true;
}
});
handle = CreateThread(IntPtr.Zero, IntPtr.Zero, fn, IntPtr.Zero, 0, out var id);
WaitForSingleObject(handle, 100 + (int)delay.TotalMilliseconds);
CloseHandle(handle);
return success;
}
// returns what's the function should return if the call went to completion successfully, default(T) otherwise
public static T RunWithAbort<T>(this Func<T> func, int milliseconds) => RunWithAbort(func, new TimeSpan(0, 0, 0, 0, milliseconds));
public static T RunWithAbort<T>(this Func<T> func, TimeSpan delay)
{
if (func == null)
throw new ArgumentNullException(nameof(func));
var source = new CancellationTokenSource(delay);
var item = default(T);
var handle = IntPtr.Zero;
var fn = new Action(() =>
{
using (source.Token.Register(() => TerminateThread(handle, 0)))
{
item = func();
}
});
handle = CreateThread(IntPtr.Zero, IntPtr.Zero, fn, IntPtr.Zero, 0, out var id);
WaitForSingleObject(handle, 100 + (int)delay.TotalMilliseconds);
CloseHandle(handle);
return item;
}
[DllImport("kernel32")]
private static extern bool TerminateThread(IntPtr hThread, int dwExitCode);
[DllImport("kernel32")]
private static extern IntPtr CreateThread(IntPtr lpThreadAttributes, IntPtr dwStackSize, Delegate lpStartAddress, IntPtr lpParameter, int dwCreationFlags, out int lpThreadId);
[DllImport("kernel32")]
private static extern bool CloseHandle(IntPtr hObject);
[DllImport("kernel32")]
private static extern int WaitForSingleObject(IntPtr hHandle, int dwMilliseconds);
While it's possible to abort a thread, in practice it's almost always a very bad idea to do so. Aborthing a thread means the thread is not given a chance to clean up after itself, leaving resources undeleted, and things in unknown states.
In practice, if you abort a thread, you should only do so in conjunction with killing the process. Sadly, all too many people think ThreadAbort is a viable way of stopping something and continuing on, it's not.
Since Tasks run as threads, you can call ThreadAbort on them, but as with generic threads you almost never want to do this, except as a last resort.
I faced a similar problem with Excel's Application.Workbooks.
If the application is busy, the method hangs eternally. My approach was simply to try to get it in a task and wait, if it takes too long, I just leave the task be and go away (there is no harm "in this case", Excel will unfreeze the moment the user finishes whatever is busy).
In this case, it's impossible to use a cancellation token. The advantage is that I don't need excessive code, aborting threads, etc.
public static List<Workbook> GetAllOpenWorkbooks()
{
//gets all open Excel applications
List<Application> applications = GetAllOpenApplications();
//this is what we want to get from the third party library that may freeze
List<Workbook> books = null;
//as Excel may freeze here due to being busy, we try to get the workbooks asynchronously
Task task = Task.Run(() =>
{
try
{
books = applications
.SelectMany(app => app.Workbooks.OfType<Workbook>()).ToList();
}
catch { }
});
//wait for task completion
task.Wait(5000);
return books; //handle outside if books is null
}
This is my implementation of an idea presented by #Simon-Mourier, using the dotnet thread, short and simple code:
public static bool RunWithAbort(this Action action, int milliseconds)
{
if (action == null) throw new ArgumentNullException(nameof(action));
var success = false;
var thread = new Thread(() =>
{
action();
success = true;
});
thread.IsBackground = true;
thread.Start();
thread.Join(milliseconds);
thread.Abort();
return success;
}
You can "abort" a task by running it on a thread you control and aborting that thread. This causes the task to complete in a faulted state with a ThreadAbortException. You can control thread creation with a custom task scheduler, as described in this answer. Note that the caveat about aborting a thread applies.
(If you don't ensure the task is created on its own thread, aborting it would abort either a thread-pool thread or the thread initiating the task, neither of which you typically want to do.)
using System;
using System.Threading;
using System.Threading.Tasks;
...
var cts = new CancellationTokenSource();
var task = Task.Run(() => { while (true) { } });
Parallel.Invoke(() =>
{
task.Wait(cts.Token);
}, () =>
{
Thread.Sleep(1000);
cts.Cancel();
});
This is a simple snippet to abort a never-ending task with CancellationTokenSource.

Usage criteria for IAsyncResult.IsCompleted, iftAR.AsyncWaitHandle.WaitOne and AsyncCallback

I am learning the async concept of delegates and here I am confused on the difference between using the IAsyncResult.IsCompleted, iftAR.AsyncWaitHandle.WaitOne and AsyncCallback (in which you define new function with IAsyncResult as parameter).
I'm confused because suppose you use while loop to check for above 3 values, then in each of the 3 cases, you are checking in while loop whether the particular operation has completed executing. Then, what is the difference between the 3?
CASE 1 Code:
static void Main(string[] args)
{
Console.WriteLine("***** Async Delegate Invocation *****");
// Print out the ID of the executing thread.
Console.WriteLine("Main() invoked on thread {0}.",Thread.CurrentThread.ManagedThreadId);
// Invoke Add() on a secondary thread.
BinaryOp b = new BinaryOp(Add);
IAsyncResult iftAR = b.BeginInvoke(10, 10, null, null);
// This message will keep printing until
// the Add() method is finished.
while(!iftAR.IsCompleted)
{
Console.WriteLine("Doing more work in Main()!");
Thread.Sleep(1000);
}
// Now we know the Add() method is complete.
int answer = b.EndInvoke(iftAR);
Console.WriteLine("10 + 10 is {0}.", answer);
Console.ReadLine();
}
static int Add(int x, int y)
{
// Print out the ID of the executing thread.
Console.WriteLine("Add() invoked on thread {0}.", Thread.CurrentThread.ManagedThreadId);
// Pause to simulate a lengthy operation.
Thread.Sleep(5000);
return x + y;
}
CASE 2 code:If we replace the while loop with foll code:
while (!iftAR.AsyncWaitHandle.WaitOne(1000, true))
{
Console.WriteLine("Doing more work in Main()!");
}
CASE 3 code:If we replace the while loop from CASE 1 with foll code and add the AddComplete method:
while (!isDone)
{
Thread.Sleep(1000);
Console.WriteLine("Working....");
}
static void AddComplete(IAsyncResult itfAR)
{
Console.WriteLine("AddComplete() invoked on thread {0}.", Thread.CurrentThread.ManagedThreadId);
Console.WriteLine("Your addition is complete");
isDone = true;
}
The IAsyncResult is part of the APM pattern, which in itself has not much to do with delegates, but just uses a delegate for the callback. This pattern needs to be looked at as its own (quite complex) topic.
MSDN
That being said, the difference in summary is the following:
IsComplete is just a flag which lets you poll/check if the operation is complete or if it is still running.
The WaitHandle wraps an operating system primitive and allows to join a thread without using any CPU for the duration of the async operation, optionally with a timeout. When the timeout on WaitOne is set to 0, the operation is basically doing the same as IsComplete but at a much higher overhead cost.
The callback however allows to fire off an operation and "forget" about it; the callback will be called when the operation is complete, therefore allowing to continue at that point without actively polling or waiting. In the callback, the IsComplete will always be true and invoking WaitOne.Join would always immediately return.
Note: in your AddComplete callback, you should invoke the EndInvoke, not just set a synchronisation flag.
So if your use case is a while loop (a "spinning wait"), you should poll the IsComplete flag. The other two are used in other situations.

Always Running Threads on Windows Service

I'm writing a Windows Service that will kick off multiple worker threads that will listen to Amazon SQS queues and process messages. There will be about 20 threads listening to 10 queues.
The threads will have to be always running and that's why I'm leaning towards to actually using actual threads for the worker loops rather than threadpool threads.
Here is a top level implementation. Windows service will kick off multiple worker threads and each will listen to it's queue and process messages.
protected override void OnStart(string[] args)
{
for (int i = 0; i < _workers; i++)
{
new Thread(RunWorker).Start();
}
}
Here is the implementation of the work
public async void RunWorker()
{
while(true)
{
// .. get message from amazon sqs sync.. about 20ms
var message = sqsClient.ReceiveMessage();
try
{
await PerformWebRequestAsync(message);
await InsertIntoDbAsync(message);
}
catch(SomeExeception)
{
// ... log
//continue to retry
continue;
}
sqsClient.DeleteMessage();
}
}
I know I can perform the same operation with Task.Run and execute it on the threadpool thread rather than starting individual thread, but I don't see a reason for that since each thread will always be running.
Do you see any problems with this implementation? How reliable would it be to leave threads always running in this fashion and what can I do to make sure that each thread is always running?
One problem with your existing solution is that you call your RunWorker in a fire-and-forget manner, albeit on a new thread (i.e., new Thread(RunWorker).Start()).
RunWorker is an async method, it will return to the caller when the execution point hits the first await (i.e. await PerformWebRequestAsync(message)). If PerformWebRequestAsync returns a pending task, RunWorker returns and the new thread you just started terminates.
I don't think you need a new thread here at all, just use AmazonSQSClient.ReceiveMessageAsync and await its result. Another thing is that you shouldn't be using async void methods unless you really don't care about tracking the state of the asynchronous task. Use async Task instead.
Your code might look like this:
List<Task> _workers = new List<Task>();
CancellationTokenSource _cts = new CancellationTokenSource();
protected override void OnStart(string[] args)
{
for (int i = 0; i < _MAX_WORKERS; i++)
{
_workers.Add(RunWorkerAsync(_cts.Token));
}
}
public async Task RunWorkerAsync(CancellationToken token)
{
while(true)
{
token.ThrowIfCancellationRequested();
// .. get message from amazon sqs sync.. about 20ms
var message = await sqsClient.ReceiveMessageAsync().ConfigureAwait(false);
try
{
await PerformWebRequestAsync(message);
await InsertIntoDbAsync(message);
}
catch(SomeExeception)
{
// ... log
//continue to retry
continue;
}
sqsClient.DeleteMessage();
}
}
Now, to stop all pending workers, you could simple do this (from the main "request dispatcher" thread):
_cts.Cancel();
try
{
Task.WaitAll(_workers.ToArray());
}
catch (AggregateException ex)
{
ex.Handle(inner => inner is OperationCanceledException);
}
Note, ConfigureAwait(false) is optional for Windows Service, because there's no synchronization context on the initial thread, by default. However, I'd keep it that way to make the code independent of the execution environment (for cases where there is synchronization context).
Finally, if for some reason you cannot use ReceiveMessageAsync, or you need to call another blocking API, or simply do a piece of CPU intensive work at the beginning of RunWorkerAsync, just wrap it with Task.Run (as opposed to wrapping the whole RunWorkerAsync):
var message = await Task.Run(
() => sqsClient.ReceiveMessage()).ConfigureAwait(false);
Well, for one I'd use a CancellationTokenSource instantiated in the service and passed down to the workers. Your while statement would become:
while(!cancellationTokenSource.IsCancellationRequested)
{
//rest of the code
}
This way you can cancel all your workers from the OnStop service method.
Additionally, you should watch for:
If you're playing with thread states from outside of the thread, then a ThreadStateException, or ThreadInterruptedException or one of the others might be thrown. So, you want to handle a proper thread restart.
Do the workers need to run without pause in-between iterations? I would throw in a sleep in there (even a few ms's) just so they don't keep the CPU up for nothing.
You need to handle ThreadStartException and restart the worker, if it occurs.
Other than that there's no reason why those 10 treads can't run for as long as the service runs (days, weeks, months at a time).

IAsyncResult.AsyncWaitHandle.WaitOne() completes ahead of callback

Here is the code:
class LongOp
{
//The delegate
Action longOpDelegate = LongOp.DoLongOp;
//The result
string longOpResult = null;
//The Main Method
public string CallLongOp()
{
//Call the asynchronous operation
IAsyncResult result = longOpDelegate.BeginInvoke(Callback, null);
//Wait for it to complete
result.AsyncWaitHandle.WaitOne();
//return result saved in Callback
return longOpResult;
}
//The long operation
static void DoLongOp()
{
Thread.Sleep(5000);
}
//The Callback
void Callback(IAsyncResult result)
{
longOpResult = "Completed";
this.longOpDelegate.EndInvoke(result);
}
}
Here is the test case:
[TestMethod]
public void TestBeginInvoke()
{
var longOp = new LongOp();
var result = longOp.CallLongOp();
//This can fail
Assert.IsNotNull(result);
}
If this is run the test case can fail. Why exactly?
There is very little documentation on how delegate.BeginInvoke works. Does anyone have any insights they would like to share?
Update
This is a subtle race-condition that is not well documented in MSDN or elsewhere. The problem, as explained in the accepted answer, is that when the operation completes the Wait Handle is signalled, and then the Callback is executed. The signal releases the waiting main thread and now the Callback execution enters the "race". Jeffry Richter's suggested implementation shows what's happening behind the scenes:
// If the event exists, set it
if (m_AsyncWaitHandle != null) m_AsyncWaitHandle.Set();
// If a callback method was set, call it
if (m_AsyncCallback != null) m_AsyncCallback(this);
For a solution refer to Ben Voigt's answer. That implementation does not incur the additional overhead of a second wait handle.
The ASyncWaitHandle.WaitOne() is signaled when the asynchronous operation completes. At the same time CallBack() is called.
This means that the the code after WaitOne() is run in the main thread and the CallBack is run in another thread (probably the same that runs DoLongOp()). This results in a race condition where the value of longOpResult essentially is unknown at the time it is returned.
One could have expected that ASyncWaitHandle.WaitOne() would have been signaled when the CallBack was finished, but that is just not how it works ;-)
You'll need another ManualResetEvent to have the main thread wait for the CallBack to set longOpResult.
As others have said, result.WaitOne just means that the target of BeginInvoke has finished, and not the callback. So just put the post-processing code into the BeginInvoke delegate.
//Call the asynchronous operation
Action callAndProcess = delegate { longOpDelegate(); Callafter(); };
IAsyncResult result = callAndProcess.BeginInvoke(r => callAndProcess.EndInvoke(r), null);
//Wait for it to complete
result.AsyncWaitHandle.WaitOne();
//return result saved in Callafter
return longOpResult;
What is happening
Since your operation DoLongOp has completed, control resumes within CallLongOp and the function completes before the Callback operation has completed. Assert.IsNotNull(result); then executes before longOpResult = "Completed";.
Why? AsyncWaitHandle.WaitOne() will only wait for your async operation to complete, not your Callback
The callback parameter of BeginInvoke is actually an AsyncCallback delegate, which means your callback is called asynchronously. This is by design, as the purpose is to process the operation results asynchronously (and is the whole purpose of this callback parameter).
Since the BeginInvoke function actually calls your Callback function the IAsyncResult.WaitOne call is just for the operation and does not influence the callback.
See the Microsoft documentation (section Executing a Callback Method When an Asynchronous Call Completes). There is also a good explanation and example.
If the thread that initiates the asynchronous call does not need to be the thread that processes the results, you can execute a callback method when the call completes. The callback method is executed on a ThreadPool thread.
Solution
If you want to wait for both the operation and the callback, you need to handle the signalling yourself. A ManualReset is one way of doing it which certainly gives you the most control (and it's how Microsoft has done it in their docs).
Here is amended code using ManualResetEvent.
public class LongOp
{
//The delegate
Action longOpDelegate = LongOp.DoLongOp;
//The result
public string longOpResult = null;
// Declare a manual reset at module level so it can be
// handled from both your callback and your called method
ManualResetEvent waiter;
//The Main Method
public string CallLongOp()
{
// Set a manual reset which you can reset within your callback
waiter = new ManualResetEvent(false);
//Call the asynchronous operation
IAsyncResult result = longOpDelegate.BeginInvoke(Callback, null);
// Wait
waiter.WaitOne();
//return result saved in Callback
return longOpResult;
}
//The long operation
static void DoLongOp()
{
Thread.Sleep(5000);
}
//The Callback
void Callback(IAsyncResult result)
{
longOpResult = "Completed";
this.longOpDelegate.EndInvoke(result);
waiter.Set();
}
}
For the example you have given, you would be better not using a callback and instead handling the result in your CallLongOp function, in which case your WaitOne on the operation delegate will work fine.
The callback is executed after the CallLongOp method. Since you only set the variable value in the callback, it stands to reason that it would be null.
Read this :link text
I had the same issue recently, and I figured another way to solve it, it worked in my case. Bacially if the timeout doesn't borther you, re-check the flag IsCompleted when Wait Handle is timeout. In my case, the wait handle is signaled before blocking the thread, and right after the if condition, so recheck it after timeout will do the trick.
while (!AsyncResult.IsCompleted)
{
if (AsyncWaitHandle.WaitOne(10000))
break;
}

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