Can I apply an attribute to an inherited member? - c#

Suppose I have the following (trivially simple) base class:
public class Simple
{
public string Value { get; set; }
}
I now want to do the following:
public class PathValue : Simple
{
[XmlAttribute("path")]
public string Value { get; set; }
}
public class ObjectValue : Simple
{
[XmlAttribute("object")]
public string Value { get; set; }
}
But without actually redefining the property. I want to apply attributes to members of the base class. Is this possible?
The real problem is that in my serialization mechanism from/to XML (which works brilliantly btw), I find a lot of similar elements where only the names of the attributes differ (they're not consistent, and I don't control the format). Right now I need to create a different class for every such element, whereas they're like 100% the same (apart from the attributes).
I don't think it's possible, but you might never know.
UPDATE:
I tried Marc's approach, but to no avail:
public class Document
{
public PathValue Path;
public ObjectValue Object;
}
class Program
{
static void Main(string[] args)
{
var doc = new Document()
{
Path = new PathValue() { Value = "some path" },
Object = new ObjectValue() { Value = "some object" }
};
XmlAttributeOverrides overrides = new XmlAttributeOverrides();
overrides.Add(typeof(PathValue), "Value", new XmlAttributes() { XmlAttribute = new XmlAttributeAttribute("path") });
overrides.Add(typeof(ObjectValue), "Value", new XmlAttributes() { XmlAttribute = new XmlAttributeAttribute("object") });
XmlSerializer serializer = new XmlSerializer(typeof(Document), overrides);
serializer.Serialize(Console.Out, doc);
Console.WriteLine();
Console.ReadLine();
}
}
...doesn't do the trick.

I'm going to answer this question myself, so that I can accept this answer. I don't like the answer, but I suppose it's the only valid answer.
The answer is: No, you can't do it.

Could you perhaps use the overload XmlSerializer constructor that lets you pass in the attributes to apply at runtime? Then you don't have to worry about it...
caveat: you want to cache the serializer instance and re-use it; otherwise (with the complex constructors) it does dynamic type generation each time.
Example:
using System;
using System.Xml.Serialization;
public class Simple {
public string Value { get; set; }
static void Main() {
XmlAttributeOverrides overrides = new XmlAttributeOverrides();
overrides.Add(typeof(Simple), "Value", new XmlAttributes {
XmlAttribute = new XmlAttributeAttribute("path")
});
XmlSerializer pathSerializer = new XmlSerializer(
typeof(Simple), overrides);
// cache and re-use pathSerializer!!!
Simple obj = new Simple();
obj.Value = "abc";
pathSerializer.Serialize(Console.Out, obj);
}
}
Output:
<Simple xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema" path="abc" />

How about this:
public class Simple
{
[XmlIgnore]
public string Value { get; set; }
}
public class PathValue : Simple
{
[XmlAttribute("path")]
public string Path {
get { return base.Value != null ? base.Value : null; }
set { base.Value = value != null ? value : null; }
}
}
public class ObjectValue : Simple
{
[XmlAttribute("object")]
public string Object {
get { return base.Value != null ? base.Value : null; }
set { base.Value = value != null ? value : null; }
}
}
This is the same technique used to serialize an unserializable type like a Uri that takes a serializable type in the constructor.

You are probably aware of this, but as an idea (although the code structure would completely change in that case):
One way would be to serialize the base class as a collection of name-value pairs, using custom serialization (there is also XDocument and similar helpful stuff to make it easier). Although it doesn't enforce type safety, it would spare you from doing lots of manual work.
I also prefer going for custom serialization because it allows a wider range of possibilities (serializing immutable classes, for example). XmlSerializer is also really nasty sometimes (e.g. I hate adding the "MyFieldSpecified" property to create optional attributes).

Perhaps you can mark the base class property with a common mapping, than you only override the property in inherited classes where it should be different. At least you would save some overriding.

Related

Serialize nested Interface properties without any boilerplate code [duplicate]

I would like to XML serialize an object that has (among other) a property of type IModelObject (which is an interface).
public class Example
{
public IModelObject Model { get; set; }
}
When I try to serialize an object of this class, I receive the following error:
"Cannot serialize member Example.Model of type Example because it is an interface."
I understand that the problem is that an interface cannot be serialized. However, the concrete Model object type is unknown until runtime.
Replacing the IModelObject interface with an abstract or concrete type and use inheritance with XMLInclude is possible, but seems like an ugly workaround.
Any suggestions?
This is simply an inherent limitation of declarative serialization where type information is not embedded within the output.
On trying to convert <Flibble Foo="10" /> back into
public class Flibble { public object Foo { get; set; } }
How does the serializer know whether it should be an int, a string, a double (or something else)...
To make this work you have several options but if you truly don't know till runtime the easiest way to do this is likely to be using the XmlAttributeOverrides.
Sadly this will only work with base classes, not interfaces. The best you can do there is to ignore the property which isn't sufficient for your needs.
If you really must stay with interfaces you have three real options:
Hide it and deal with it in another property
Ugly, unpleasant boiler plate and much repetition but most consumers of the class will not have to deal with the problem:
[XmlIgnore()]
public object Foo { get; set; }
[XmlElement("Foo")]
[EditorVisibile(EditorVisibility.Advanced)]
public string FooSerialized
{
get { /* code here to convert any type in Foo to string */ }
set { /* code to parse out serialized value and make Foo an instance of the proper type*/ }
}
This is likely to become a maintenance nightmare...
Implement IXmlSerializable
Similar to the first option in that you take full control of things but
Pros
You don't have nasty 'fake' properties hanging around.
you can interact directly with the xml structure adding flexibility/versioning
Cons
you may end up having to re-implement the wheel for all the other properties on the class
Issues of duplication of effort are similar to the first.
Modify your property to use a wrapping type
public sealed class XmlAnything<T> : IXmlSerializable
{
public XmlAnything() {}
public XmlAnything(T t) { this.Value = t;}
public T Value {get; set;}
public void WriteXml (XmlWriter writer)
{
if (Value == null)
{
writer.WriteAttributeString("type", "null");
return;
}
Type type = this.Value.GetType();
XmlSerializer serializer = new XmlSerializer(type);
writer.WriteAttributeString("type", type.AssemblyQualifiedName);
serializer.Serialize(writer, this.Value);
}
public void ReadXml(XmlReader reader)
{
if(!reader.HasAttributes)
throw new FormatException("expected a type attribute!");
string type = reader.GetAttribute("type");
reader.Read(); // consume the value
if (type == "null")
return;// leave T at default value
XmlSerializer serializer = new XmlSerializer(Type.GetType(type));
this.Value = (T)serializer.Deserialize(reader);
reader.ReadEndElement();
}
public XmlSchema GetSchema() { return(null); }
}
Using this would involve something like (in project P):
public namespace P
{
public interface IFoo {}
public class RealFoo : IFoo { public int X; }
public class OtherFoo : IFoo { public double X; }
public class Flibble
{
public XmlAnything<IFoo> Foo;
}
public static void Main(string[] args)
{
var x = new Flibble();
x.Foo = new XmlAnything<IFoo>(new RealFoo());
var s = new XmlSerializer(typeof(Flibble));
var sw = new StringWriter();
s.Serialize(sw, x);
Console.WriteLine(sw);
}
}
which gives you:
<?xml version="1.0" encoding="utf-16"?>
<MainClass
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Foo type="P.RealFoo, P, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<RealFoo>
<X>0</X>
</RealFoo>
</Foo>
</MainClass>
This is obviously more cumbersome for users of the class though avoids much boiler plate.
A happy medium may be merging the XmlAnything idea into the 'backing' property of the first technique. In this way most of the grunt work is done for you but consumers of the class suffer no impact beyond confusion with introspection.
The solution to this is using reflection with the DataContractSerializer. You don't even have to mark your class with [DataContract] or [DataMember]. It will serialize any object, regardless of whether it has interface type properties (including dictionaries) into xml. Here is a simple extension method that will serialize any object into XML even if it has interfaces (note you could tweak this to run recursively as well).
public static XElement ToXML(this object o)
{
Type t = o.GetType();
Type[] extraTypes = t.GetProperties()
.Where(p => p.PropertyType.IsInterface)
.Select(p => p.GetValue(o, null).GetType())
.ToArray();
DataContractSerializer serializer = new DataContractSerializer(t, extraTypes);
StringWriter sw = new StringWriter();
XmlTextWriter xw = new XmlTextWriter(sw);
serializer.WriteObject(xw, o);
return XElement.Parse(sw.ToString());
}
what the LINQ expression does is it enumerates each property,
returns each property that is an interface,
gets the value of that property (the underlying object),
gets the type of that concrete object
puts it into an array, and adds that to the serializer's list of known types.
Now the serializer knows how about the types it is serializing so it can do its job.
If you know your interface implementors up-front there's a fairly simple hack you can use to get your interface type to serialize without writing any parsing code:
public interface IInterface {}
public class KnownImplementor01 : IInterface {}
public class KnownImplementor02 : IInterface {}
public class KnownImplementor03 : IInterface {}
public class ToSerialize {
[XmlIgnore]
public IInterface InterfaceProperty { get; set; }
[XmlArray("interface")]
[XmlArrayItem("ofTypeKnownImplementor01", typeof(KnownImplementor01))]
[XmlArrayItem("ofTypeKnownImplementor02", typeof(KnownImplementor02))]
[XmlArrayItem("ofTypeKnownImplementor03", typeof(KnownImplementor03))]
public object[] InterfacePropertySerialization {
get { return new[] { InterfaceProperty }; ; }
set { InterfaceProperty = (IInterface)value.Single(); }
}
}
The resulting xml should look something along the lines of
<interface><ofTypeKnownImplementor01><!-- etc... -->
You can use ExtendedXmlSerializer. This serializer support serialization of interface property without any tricks.
var serializer = new ConfigurationContainer().UseOptimizedNamespaces().Create();
var obj = new Example
{
Model = new Model { Name = "name" }
};
var xml = serializer.Serialize(obj);
Your xml will look like:
<?xml version="1.0" encoding="utf-8"?>
<Example xmlns:exs="https://extendedxmlserializer.github.io/v2" xmlns="clr-namespace:ExtendedXmlSerializer.Samples.Simple;assembly=ExtendedXmlSerializer.Samples">
<Model exs:type="Model">
<Name>name</Name>
</Model>
</Example>
ExtendedXmlSerializer support .net 4.5 and .net Core.
Replacing the IModelObject interface with an abstract or concrete type and use inheritance with XMLInclude is possible, but seems like an ugly workaround.
If it is possible to use an abstract base I would recommend that route. It will still be cleaner than using hand-rolled serialization. The only trouble I see with the abstract base is that your still going to need the concrete type? At least that is how I've used it in the past, something like:
public abstract class IHaveSomething
{
public abstract string Something { get; set; }
}
public class MySomething : IHaveSomething
{
string _sometext;
public override string Something
{ get { return _sometext; } set { _sometext = value; } }
}
[XmlRoot("abc")]
public class seriaized
{
[XmlElement("item", typeof(MySomething))]
public IHaveSomething data;
}
Unfortunately there's no simple answer, as the serializer doesn't know what to serialize for an interface. I found a more complete explaination on how to workaround this on MSDN
Unfortuantely for me, I had a case where the class to be serialized had properties that had interfaces as properties as well, so I needed to recursively process each property. Also, some of the interface properties were marked as [XmlIgnore], so I wanted to skip over those. I took ideas that I found on this thread and added some things to it to make it recursive. Only the deserialization code is shown here:
void main()
{
var serializer = GetDataContractSerializer<MyObjectWithCascadingInterfaces>();
using (FileStream stream = new FileStream(xmlPath, FileMode.Open))
{
XmlDictionaryReader reader = XmlDictionaryReader.CreateTextReader(stream, new XmlDictionaryReaderQuotas());
var obj = (MyObjectWithCascadingInterfaces)serializer.ReadObject(reader);
// your code here
}
}
DataContractSerializer GetDataContractSerializer<T>() where T : new()
{
Type[] types = GetTypesForInterfaces<T>();
// Filter out duplicates
Type[] result = types.ToList().Distinct().ToList().ToArray();
var obj = new T();
return new DataContractSerializer(obj.GetType(), types);
}
Type[] GetTypesForInterfaces<T>() where T : new()
{
return GetTypesForInterfaces(typeof(T));
}
Type[] GetTypesForInterfaces(Type T)
{
Type[] result = new Type[0];
var obj = Activator.CreateInstance(T);
// get the type for all interface properties that are not marked as "XmlIgnore"
Type[] types = T.GetProperties()
.Where(p => p.PropertyType.IsInterface &&
!p.GetCustomAttributes(typeof(System.Xml.Serialization.XmlIgnoreAttribute), false).Any())
.Select(p => p.GetValue(obj, null).GetType())
.ToArray();
result = result.ToList().Concat(types.ToList()).ToArray();
// do the same for each of the types identified
foreach (Type t in types)
{
Type[] embeddedTypes = GetTypesForInterfaces(t);
result = result.ToList().Concat(embeddedTypes.ToList()).ToArray();
}
return result;
}
I have found a simpler solution (you don't need the DataContractSerializer), thanks to this blog here:
XML serializing derived types when base type is in another namespace or DLL
But 2 problems can rise in this implementation:
(1) What if DerivedBase is not in the namespace of class Base, or even worse in a project that depends on Base namespace, so Base cannot XMLInclude DerivedBase
(2) What if we only have class Base as a dll ,so again Base cannot XMLInclude DerivedBase
Till now, ...
So the solution to the 2 problems is by using XmlSerializer Constructor (Type, array[]) :
XmlSerializer ser = new XmlSerializer(typeof(A), new Type[]{ typeof(DerivedBase)});
A detailed example is provided here on MSDN:
XmlSerializer Constructor (Type, extraTypesArray[])
It seems to me that for DataContracts or Soap XMLs, you need to check the XmlRoot as mentioned here in this SO question.
A similar answer is here on SO but it isn't marked as one, as it not the OP seems to have considered it already.
in my project, I have a
List<IFormatStyle> FormatStyleTemplates;
containing different Types.
I then use the solution 'XmlAnything' from above, to serialize this list of different types.
The generated xml is beautiful.
[Browsable(false)]
[EditorBrowsable(EditorBrowsableState.Never)]
[XmlArray("FormatStyleTemplates")]
[XmlArrayItem("FormatStyle")]
public XmlAnything<IFormatStyle>[] FormatStyleTemplatesXML
{
get
{
return FormatStyleTemplates.Select(t => new XmlAnything<IFormatStyle>(t)).ToArray();
}
set
{
// read the values back into some new object or whatever
m_FormatStyleTemplates = new FormatStyleProvider(null, true);
value.ForEach(t => m_FormatStyleTemplates.Add(t.Value));
}
}

c#: how to hide a field which is used only for XML serialization retrocompatibility?

The field is used only during the serialization / deserialization process but I would like to immediately encapsulate it and hide from the class.
Is it possible?
Basically, no.
XmlSerializer only works with public members, so you can't make it internal or private. You can add some attributes to make it less glaring especially in UIs that data-bind:
[Browsable(false)]
[EditorBrowsable(EditorBrowsableState.Never)]
public int Foo {get; set; }
but that only masks it. You could also look at IXmlSerializable, but that is a horrible API and most implementations of it are simply buggy - I do not recommend implementing this interface.
But: best practice is that whenever serialization requirements conflict with your model's design: create a dedicated DTO model - one that matches perfectly your chosen serialization library and exists purely for that purpose. And then map between the two. Then you don't have to compromise.
Its not possible with XML-Serialization in C# , if you want to do like that than you should make use of DataContractSerialization, It allows this kind of functionality i.e. you can serialize private field of you object.
Below is possible with DataContractSerialization, I hope you like to try out
[DataContract]
class Person
{
[DataMember]
public string m_name;
[DataMember]
private int m_age;
}
This what I tried when I was learning XML to Linq , and this is wired solution but if you want to try , here i created xml string by using xml to linq
here is my article : Object to XML using LINQ or XmlSerializer
Note : here code field of product class is private field but still you can generate xml string
using System.Collections.Generic;
using System.Xml.Linq;
using System.Linq;
class Program
{
public class Product
{
public Product()
{ }
public Product(string name,int code, List<productType> types)
{
this.Name = name;
this.Code = code;
this.types = types;
}
public string Name { get; set; }
private int Code { get; set; }
public List<productType> types { get; set; }
public string Serialize(List<Product> products)
{
XElement productSer = new XElement("Products",
from c in products
orderby c.Code
select new XElement("product",
new XElement("Code", c.Code),
new XElement("Name", c.Name),
new XElement("Types", (from x in c.types
orderby x.type//descending
select new XElement("Type", x.type))
))
);
return productSer.ToString();
}
}
public class productType
{
public string type { get; set; }
}
public static void Main()
{
List<productType> typ = new List<productType>();
typ.Add((new productType() { type = "Type1" }));
typ.Add((new productType() { type = "Type2" }));
typ.Add((new productType() { type = "Type3" }));
List<Product> products =new List<Product>() { new Product ( "apple", 9,typ) ,
new Product ("orange", 4,typ ),
new Product ("apple", 9 ,typ),
new Product ("lemon", 9,typ ) };
Console.WriteLine(new Product().Serialize(products));
Console.ReadLine();
}
}
Assuming you are using XmlSerializer, then only public fields and properties can be serialized, as explained in Troubleshooting Common Problems with the XmlSerializer:
The serializer examines all public fields and properties of the Type to learn about which types an instance references at runtime. It then proceeds to create C# code for a set of classes to handle serialization and deserialization using the classes in the System.CodeDOM namespace.
So, what are your options? If you are able to construct your XmlSerializer directly, you could make use of the XmlSerializer.UnknownElement event to forward the unknown elements to the object being deserialized for processing.
First, define the following attribute and extension methods:
[System.AttributeUsage(System.AttributeTargets.Method, AllowMultiple = false)]
public class XmlUnknownElementEventHandlerAttribute : System.Attribute
{
}
public static partial class XmlSerializationHelper
{
public static T LoadFromXml<T>(this string xmlString, XmlSerializer serial = null)
{
serial = serial ?? new XmlSerializer(typeof(T));
serial.UnknownElement += UnknownXmlElementEventHandler;
using (StringReader reader = new StringReader(xmlString))
{
return (T)serial.Deserialize(reader);
}
}
public static void UnknownXmlElementEventHandler(object sender, XmlElementEventArgs e)
{
var obj = e.ObjectBeingDeserialized;
foreach (var method in obj.GetType().BaseTypesAndSelf()
.SelectMany(t => t.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.DeclaredOnly))
.Where(m => Attribute.IsDefined(m, typeof(XmlUnknownElementEventHandlerAttribute))))
{
method.Invoke(obj, BindingFlags.Public | BindingFlags.NonPublic, null, new object[] { sender, e }, null);
}
}
}
public static class TypeExtensions
{
public static IEnumerable<Type> BaseTypesAndSelf(this Type type)
{
while (type != null)
{
yield return type;
type = type.BaseType;
}
}
}
Next, say you have some class like:
public partial class MyClass
{
public string MyValue { get; set; }
}
And some XML containing an element that needs to be post-processed and converted into the current model, e.g. <OldValue>:
<MyClass><OldValue>Hello</OldValue></MyClass>
Then add a method to MyClass that:
Can be private or internal (in full trust) or public;
Has the same signature as XmlElementEventHandler;
Is marked with your custom attribute [XmlUnknownElementEventHandler];
Performs the necessary post-processing on the old element.
And now the unknown element will be forwarded to it when using a serializer constructed by XmlSerializationHelper.LoadFromXml().
E.g., your method might look like:
public partial class MyClass
{
[XmlUnknownElementEventHandler]
void HandleOldElement(object sender, XmlElementEventArgs e)
{
if (e.Element.Name == "OldValue")
{
Debug.WriteLine("{0}: processed property {1} with value {2}", this, e.Element.Name, e.Element.OuterXml);
MyValue = "Old value was: " + e.Element.InnerText;
}
}
}
And you would deserialize as follows:
var model = xmlString.LoadFromXml<MyClass>();
One advantage of this solution is that it doesn't modify the XSD generated for your types in any way.
Sample fiddle. (Note that, because the dotnetfiddle code executes in partial trust, the handlers must be public. That's not necessary in full trust.)

Serialize to XML an object that contains IList

So I have an Object called FormType.
It contains some strings, booleans etc.
But FormType also contains this:
private IList<FormTypeVersion> _versions = new List<FormTypeVersion>();
public virtual IList<FormTypeVersion> Versions
{
get { return _versions; }
set { _versions = value; }
}
Is this why I am getting this error:
{"Cannot serialize member 'Domain.FormType.Versions' of type 'System.Collections.Generic.IList`1
Also - FormTypeVersion also contains some ILists.
How can I get round this error, it happens at this line:
var xm = new XmlSerializer(typeof(T));
The XmlSerializer cannot deserialize interfaces (unless you want to implement IXmlSerializable yourself on the FormType object). That is why you are seeing that exception.
If you change your IList to List it should work like in the following example:
[Serializable]
public class FormType
{
private List<FormTypeVersion> _versions = new List<FormTypeVersion>();
public virtual List<FormTypeVersion> Versions
{
get { return _versions; }
set { _versions = value; }
}
}
If you don't have the luxury to change your type from IList to List, then the cleanest approach is to implement IXmlSerializable. There are other solutions using abstract types, reflection and similar, but i wouldn't call that clean.

c# copy constructor generator

I want to copy values from one object to another object. Something similar to pass by value but with assignment.
For example:
PushPin newValPushPin = oldPushPin; //I want to break the reference here.
I was told to write a copy constructor for this. But this class has a lot of properties, it will probably take an hour to write a copy constructor by hand.
Is there a better way to assign an object to another object by value?
If not, is there a copy constructor generator?
Note: ICloneable is not available in Silverlight.
If you can mark the object that is to be cloned as Serializable then you can use in-memory serialization to create a copy. Check the following code, it has the advantage that it will work on other kinds of objects as well and that you don't have to change your copy constructor or copy code each time an property is added, removed or changed:
class Program
{
static void Main(string[] args)
{
var foo = new Foo(10, "test", new Bar("Detail 1"), new Bar("Detail 2"));
var clonedFoo = foo.Clone();
Console.WriteLine("Id {0} Bar count {1}", clonedFoo.Id, clonedFoo.Bars.Count());
}
}
public static class ClonerExtensions
{
public static TObject Clone<TObject>(this TObject toClone)
{
var formatter = new BinaryFormatter();
using (var memoryStream = new MemoryStream())
{
formatter.Serialize(memoryStream, toClone);
memoryStream.Position = 0;
return (TObject) formatter.Deserialize(memoryStream);
}
}
}
[Serializable]
public class Foo
{
public int Id { get; private set; }
public string Name { get; private set; }
public IEnumerable<Bar> Bars { get; private set; }
public Foo(int id, string name, params Bar[] bars)
{
Id = id;
Name = name;
Bars = bars;
}
}
[Serializable]
public class Bar
{
public string Detail { get; private set; }
public Bar(string detail)
{
Detail = detail;
}
}
There is a protected member called "MemberwiseClone", you can write this in your class...
public MyClass Clone(){
return (MyClass)this.MemberwiseClone();
}
then you can access..
MyClass newObject = oldObject.Clone();
The only way (that I'm aware of) to do this, and do it correctly, is to implement the copy yourself. Take for example:
public class FrobAndState
{
public Frob Frobber { get; set;}
public bool State { get; set; }
}
public class Frob
{
public List<int> Values { get; private set; }
public Frob(int[] values)
{
Values = new List<int>(values);
}
}
In this example you'd need to know how Frob was implemented, i.e. the fact that you need to call the constructor to create a copy of it as Values is read-only, to be able to make a copy of a given instance of FrobAndState.
Also - you couldn't just implement FrobAndState.Copy thusly:
public class FrobAndState
{
// ... Properties
public FrobAndState Copy()
{
var new = new FrobAndState();
new.State = this.State;
new.Frobber = this.Frobber;
}
}
Because both the instance of FrobAndState that you called .Copy() on, and the new instance would both have a reference to the same instance of Frobber.
In short, copying things is hard and any Copy implementation is difficult to get right.
C# does not have a copy constructor. There are different ways to tackle this. At the OOP level you could use inheritance or aggregation. AutoMapper might also be worth a try.
I want to copy values from one object
to another object. Something similiar
to pass by value but with assignment.
What do you mean by "with assignment"? If you mean that you want people to be able to say:
a = b;
And for you to define what = means, the only way you can do that in C# is if b is a different type to a and you've defined an implicit conversion (or more tenuously, if a stands for something of the form x.Y where Y is a property with a setter). You can't override = for a simple assignment between identical types in C#.
I was told to write a copy constructor
for this. But this class has alot of
properties, it will probably take an
hour to write a copy constructor by
hand.
If that's really true, then I would guess that you have a different problem. Your class is too big.
If you make your class Serializable you could Serialize it to a MemoryStream and Deserialize to a new instance.
If you want copy-on-assignment you should be using a struct instead of a class. But be careful, it is easy to make subtle mistakes. It is highly recommended that all stucts be immmutable to reduce the chance for error.
Though, this may not answer your question directly, but to add a cent; usually the term Clone is linked with shallow copy(referenced objects). To have a deep copy, I believe you will need to look into the some creational pattern(prototype?). The answer to this question might help.
You implement Justin Angel's method of cloning objects in Silverlight
using System;
using System.Reflection;
using System.Windows;
namespace JustinAngelNet.Silverlight.Framework
{
public static class SilverlightExtensions
{
public static T Clone<T>(T source)
{
T cloned = (T) Activator.CreateInstance(source.GetType());
foreach (PropertyInfo curPropInfo in source.GetType().GetProperties())
{
if (curPropInfo.GetGetMethod() != null
&& (curPropInfo.GetSetMethod() != null))
{
// Handle Non-indexer properties
if (curPropInfo.Name != "Item")
{
// get property from source
object getValue = curPropInfo.GetGetMethod().Invoke(source, new object[] {});
// clone if needed
if (getValue != null && getValue is DependencyObject)
getValue = Clone((DependencyObject) getValue);
// set property on cloned
if (getValue != null)
curPropInfo.GetSetMethod().Invoke(cloned, new object[] {getValue});
}
// handle indexer
else
{
// get count for indexer
int numberofItemInColleciton =
(int)
curPropInfo.ReflectedType.GetProperty("Count").GetGetMethod().Invoke(source, new object[] {});
// run on indexer
for (int i = 0; i < numberofItemInColleciton; i++)
{
// get item through Indexer
object getValue = curPropInfo.GetGetMethod().Invoke(source, new object[] {i});
// clone if needed
if (getValue != null && getValue is DependencyObject)
getValue = Clone((DependencyObject) getValue);
// add item to collection
curPropInfo.ReflectedType.GetMethod("Add").Invoke(cloned, new object[] {getValue});
}
}
}
}
return cloned;
}
}
}
Then you can do this
MyClass newObject = SilverlightExtensions.Clone(oldObject);

Serializing and restoring an unknown class

A base project contains an abstract base class Foo. In separate client projects, there are classes implementing that base class.
I'd like to serialize and restore an instance of a concrete class by calling some method on the base class:
// In the base project:
public abstract class Foo
{
abstract void Save (string path);
abstract Foo Load (string path);
}
It can be assumed that at the time of deserialization, all needed classes are present. If possible in any way, the serialization should be done in XML. Making the base class implement IXmlSerializable is possible.
I'm a bit stuck here. If my understanding of things is correct, then this is only possible by adding an [XmlInclude(typeof(UnknownClass))] to the base class for every implementing class - but the implementing classes are unknown!
Is there a way to do this? I've got no experience with reflection, but i also welcome answers using it.
Edit: The problem is Deserializing. Just serializing would be kind of easy. :-)
You can also do this at the point of creating an XmlSerializer, by providing the additional details in the constructor. Note that it doesn't re-use such models, so you'd want to configure the XmlSerializer once (at app startup, from configuration), and re-use it repeatedly... note many more customizations are possible with the XmlAttributeOverrides overload...
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
static class Program
{
static readonly XmlSerializer ser;
static Program()
{
List<Type> extraTypes = new List<Type>();
// TODO: read config, or use reflection to
// look at all assemblies
extraTypes.Add(typeof(Bar));
ser = new XmlSerializer(typeof(Foo), extraTypes.ToArray());
}
static void Main()
{
Foo foo = new Bar();
MemoryStream ms = new MemoryStream();
ser.Serialize(ms, foo);
ms.Position = 0;
Foo clone = (Foo)ser.Deserialize(ms);
Console.WriteLine(clone.GetType());
}
}
public abstract class Foo { }
public class Bar : Foo {}
You don't have to put the serialization functions into any base class, instead, you can add it to your Utility Class.
e.g. ( the code is for example only, rootName is optional )
public static class Utility
{
public static void ToXml<T>(T src, string rootName, string fileName) where T : class, new()
{
XmlSerializer serializer = new XmlSerializer(typeof(T), new XmlRootAttribute(rootName));
XmlTextWriter writer = new XmlTextWriter(fileName, Encoding.UTF8);
serializer.Serialize(writer, src);
writer.Flush();
writer.Close();
}
}
Simply make call to
Utility.ToXml( fooObj, "Foo", #"c:\foo.xml");
Not only Foo's family types can use it, but all other serializable objects.
EDIT
OK full service... (rootName is optional)
public static T FromXml<T>(T src, string rootName, string fileName) where T : class, new()
{
XmlSerializer serializer = new XmlSerializer(typeof(T), new XmlRootAttribute(rootName));
TextReader reader = new StreamReader(fileName);
return serializer.Deserialize(reader) as T;
}
Well the serialization shouldn't be a problem, the XmlSerializer constructor takes a Type argument, even calling GetType on an instance of a derived class through a method on the abstract base will return the derived types actual Type. So in essence as long as you know the proper type upon deserialization then the serialization of the proper type is trivial. So you can implement a method on the base called serialize or what have you that passes this.GetType() to the constructor of the XmlSerializer.. or just passes the current reference out and lets the serialize method take care of it and you should be fine.
Edit: Update for OP Edit..
If you don't know the type at deserialization then you really have nothing but a string or byte array, without some sort of identifier somewhere you are kind of up a creek. There are some things you can do like trying to deserialize as every known derived type of the xx base class, I would not recommend this.
Your other option is to walk the XML manually and reconstruct an object by embedding the type as a property or what have you, maybe that is what you originally meant in the article, but as it stands I don't think there is a way for the built in serialization to take care of this for you without you specifying the type.
Somewhere deep inside the XML namespaces lies a wonderful class called XmlReflectionImporter.
This may be of help to you if you need to create a schema at runtime.
You can also do this by creating an XmlSerializer passign in all possible types to the constructor. Be warned that when you use this constructor the xmlSerializer will be compiled each and every time and will result in a leak if you constantly recreate it. You will want to create a single serializer and reuse it in your application.
You can then bootstrap the serializer and using reflection look for any descendants of foo.
These links will probably be helpful to you:
CodeProject article
Blog post
Stack Overflow question
I have a complex remoting project and wanted very tight control over the serialized XML. The server could receive objects that it had no idea how to deserialize and vice versa, so I needed a way to identify them quickly.
All of the .NET solutions I tried lacked the needed flexibility for my project.
I store an int attribute in the base xml to identify the type of object.
If I need to create a new object from xml I created a factory class that checks the type attribute then creates the appropriate derived class and feeds it the xml.
I did something like this (pulling this out of memory, so syntax may be a little off):
(1) Created an interface
interface ISerialize
{
string ToXml();
void FromXml(string xml);
};
(2) Base class
public class Base : ISerialize
{
public enum Type
{
Base,
Derived
};
public Type m_type;
public Base()
{
m_type = Type.Base;
}
public virtual string ToXml()
{
string xml;
// Serialize class Base to XML
return string;
}
public virtual void FromXml(string xml)
{
// Update object Base from xml
}
};
(3) Derived class
public class Derived : Base, ISerialize
{
public Derived()
{
m_type = Type.Derived;
}
public override virtual string ToXml()
{
string xml;
// Serialize class Base to XML
xml = base.ToXml();
// Now serialize Derived to XML
return string;
}
public override virtual void FromXml(string xml)
{
// Update object Base from xml
base.FromXml(xml);
// Update Derived from xml
}
};
(4) Object factory
public ObjectFactory
{
public static Base Create(string xml)
{
Base o = null;
Base.Type t;
// Extract Base.Type from xml
switch(t)
{
case Base.Type.Derived:
o = new Derived();
o.FromXml(xml);
break;
}
return o;
}
};
This method reads the XML root element and checks if the current executing assembly contains a type with such a name. If so, the XML document is deserialized. If not, an error is thrown.
public static T FromXml<T>(string xmlString)
{
Type sourceType;
using (var stringReader = new StringReader(xmlString))
{
var rootNodeName = XElement.Load(stringReader).Name.LocalName;
sourceType =
Assembly.GetExecutingAssembly().GetTypes()
.FirstOrDefault(t => t.IsSubclassOf(typeof(T))
&& t.Name == rootNodeName)
??
Assembly.GetAssembly(typeof(T)).GetTypes()
.FirstOrDefault(t => t.IsSubclassOf(typeof(T))
&& t.Name == rootNodeName);
if (sourceType == null)
{
throw new Exception();
}
}
using (var stringReader = new StringReader(xmlString))
{
if (sourceType.IsSubclassOf(typeof(T)) || sourceType == typeof(T))
{
var ser = new XmlSerializer(sourceType);
using (var xmlReader = new XmlTextReader(stringReader))
{
T obj;
obj = (T)ser.Deserialize(xmlReader);
xmlReader.Close();
return obj;
}
}
else
{
throw new InvalidCastException(sourceType.FullName
+ " cannot be cast to "
+ typeof(T).FullName);
}
}
}
Marking the classes as Serializable and using SoapBinaryFormatter instead of XmlSerializer will give you this functionality automatically. When serializing the type information of the instance being serialized will be written to the XML, and SoapBinaryFormatter can instantiate the subclasses when deserializing.
I used the XmlType attribute of the unknown (but expected) classes to determine the Type for the deserialization. The to be expected types are load during the instantiation of the AbstractXmlSerializer class and placed in a dictionary. During the deserialization the root element is read and with this the type is retrieved form the dictionary. After that it can be deserialized normally.
XmlMessage.class:
public abstract class XmlMessage
{
}
IdleMessage.class:
[XmlType("idle")]
public class IdleMessage : XmlMessage
{
[XmlElement(ElementName = "id", IsNullable = true)]
public string MessageId
{
get;
set;
}
}
AbstractXmlSerializer.class:
public class AbstractXmlSerializer<AbstractType> where AbstractType : class
{
private Dictionary<String, Type> typeMap;
public AbstractXmlSerializer(List<Type> types)
{
typeMap = new Dictionary<string, Type>();
foreach (Type type in types)
{
if (type.IsSubclassOf(typeof(AbstractType))) {
object[] attributes = type.GetCustomAttributes(typeof(XmlTypeAttribute), false);
if (attributes != null && attributes.Count() > 0)
{
XmlTypeAttribute attribute = attributes[0] as XmlTypeAttribute;
typeMap[attribute.TypeName] = type;
}
}
}
}
public AbstractType Deserialize(String xmlData)
{
if (string.IsNullOrEmpty(xmlData))
{
throw new ArgumentException("xmlData parameter must contain xml");
}
// Read the Data, Deserializing based on the (now known) concrete type.
using (StringReader stringReader = new StringReader(xmlData))
{
using (XmlReader xmlReader = XmlReader.Create(stringReader))
{
String targetType = GetRootElementName(xmlReader);
if (targetType == null)
{
throw new InvalidOperationException("XML root element was not found");
}
AbstractType result = (AbstractType)new
XmlSerializer(typeMap[targetType]).Deserialize(xmlReader);
return result;
}
}
}
private static string GetRootElementName(XmlReader xmlReader)
{
if (xmlReader.IsStartElement())
{
return xmlReader.Name;
}
return null;
}
}
UnitTest:
[TestMethod]
public void TestMethod1()
{
List<Type> extraTypes = new List<Type>();
extraTypes.Add(typeof(IdleMessage));
AbstractXmlSerializer<XmlMessage> ser = new AbstractXmlSerializer<XmlMessage>(extraTypes);
String xmlMsg = "<idle></idle>";
MutcMessage result = ser.Deserialize(xmlMsg);
Assert.IsTrue(result is IdleMessage);
}

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