I'm trying to print a DataGrid in a windows forms app and when the width of the columns is set (it's customizable) too narrow to fit the text it just truncates the text instead of wrapping it. Is there a property in DataGrid that sets text wrapping?
I've added some code to perhaps help with diagnosis of the issue.
private void PrintRow(PointF location, PrintPageEventArgs e)
{
Graphics g = e.Graphics;
PointF curLocation = location;
//Measure the height of one row
SizeF charSize = g.MeasureString(MEASURE_CHAR.ToString(), this.Grid.Font);
float rowHeight = charSize.Height + CELL_PADDING * 2;
//Print the vertical gridline on the left side of the first cell
//Note that we only print the vertical gridlines down to the bottom
//of the last printed row
int maxRowsOnPage = (int)Math.Floor(e.MarginBounds.Height / rowHeight);
int rowsRemaining = this.Grid.Rows.Count - _curRowIdx;
int rowsToPrint = Math.Min(maxRowsOnPage, rowsRemaining);
float bottom = e.MarginBounds.Top + (rowsToPrint * rowHeight);
g.DrawLine(Pens.Black, curLocation.X, e.MarginBounds.Top, curLocation.X, bottom);
DataGridViewRow row = this.Grid.Rows[_curRowIdx];
foreach (QueryField field in _fields)
{
foreach (DataGridViewCell cell in row.Cells)
{
//Exit early if this is not the correct cell
if (this.Grid.Columns[cell.ColumnIndex].HeaderText != field.FieldLabel) continue;
//Calculate where we need to draw the next cell
int maxChars = field.MaxLength > 0 ? field.MaxLength : field.FieldLabel.Length;
SizeF maxSize = g.MeasureString(string.Empty.PadLeft(maxChars, MEASURE_CHAR), this.Grid.Font);
RectangleF boundingRect = new RectangleF(curLocation, maxSize);
//Make sure we don't overshoot the right margin
if (boundingRect.Left >= e.MarginBounds.Right)
{
break;
}
if (boundingRect.Right > e.MarginBounds.Right)
{
boundingRect.Width = boundingRect.Width - (boundingRect.Right - e.MarginBounds.Right);
}
//Get the field value
string fieldValue = string.Empty;
if (cell.Value != null)
{
fieldValue = cell.Value.ToString();
}
//Draw the field value
g.DrawString(fieldValue, this.Grid.Font, Brushes.Black, (RectangleF)boundingRect, sf);
curLocation.X += boundingRect.Width;
curLocation.X += CELL_PADDING;
//Print the vertical gridline between this cell and the next
if (boundingRect.Right <= e.MarginBounds.Right)
{
g.DrawLine(Pens.Black, curLocation.X, e.MarginBounds.Top, curLocation.X, bottom);
}
//Move the current location to the next position
curLocation.X += CELL_PADDING;
}
}
//Draw the top gridline
g.DrawLine(Pens.Black, e.MarginBounds.Left, e.MarginBounds.Top, curLocation.X, e.MarginBounds.Top);
//Draw the bottom gridline
curLocation.Y += charSize.Height;
curLocation.Y += CELL_PADDING;
g.DrawLine(Pens.Black, e.MarginBounds.Left, curLocation.Y, curLocation.X, curLocation.Y);
}
Try this thread. Someone with the exact same problem. Hope it helps!
How to Wrap text in a text box column of datagrid in windows application.
Related
In my WinForm project I have a DataGridView control.
I achieved to merge the Header cells of 2 Columns. It is working fine but there is a problem when scrolling. The image below should explain it.
Can anyone help?
This is the code I use to merging the Column Header cells.
The indexes of the merged Columns are 20 and 21.
private void loadEvents()
{
this.dgv_db_door.Paint += new PaintEventHandler(dgv_db_door_Paint);
this.dgv_db_door.Scroll += new ScrollEventHandler(dgv_db_door_Scroll);
this.dgv_db_door.ColumnWidthChanged += DataGridView1_ColumnWidthChanged;
this.dgv_db_door.Resize += DataGridView1_Resize;
}
private void dgv_db_door_Paint(object sender, PaintEventArgs e)
{
string doorCloser = "DOOR CLOSER";
//Index numbers of merged columns ara 20 and 21;
int mergedColumn1 = 20;
int mergedColumn2 = 21;
Rectangle r1 = dgv_db_door.GetCellDisplayRectangle(mergedColumn1, -1, true);
int w2 = dgv_db_door.GetCellDisplayRectangle(mergedColumn2, -1, true).Width;
r1.X += 1;
r1.Y += 1;
r1.Width = r1.Width + w2 - 2;
r1.Height = r1.Height / 2 - 2;
e.Graphics.FillRectangle(new SolidBrush(dgv_db_door.ColumnHeadersDefaultCellStyle.BackColor), r1);
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
e.Graphics.DrawString(doorCloser, dgv_db_door.ColumnHeadersDefaultCellStyle.Font,
new SolidBrush(dgv_db_door.ColumnHeadersDefaultCellStyle.ForeColor), r1, format);
}
private void dgv_db_door_Scroll(object sender, ScrollEventArgs e)
{
if (e.OldValue > e.NewValue)
{
}
else
{
this.InvalidateHeader();
}
}
private void DataGridView1_Resize(object sender, EventArgs e)
{
this.InvalidateHeader();
}
private void DataGridView1_ColumnWidthChanged(object sender, DataGridViewColumnEventArgs e)
{
this.InvalidateHeader();
}
private void InvalidateHeader()
{
Rectangle rtHeader = this.dgv_db_door.DisplayRectangle;
rtHeader.Height = this.dgv_db_door.ColumnHeadersHeight / 2;
this.dgv_db_door.Invalidate(rtHeader);
}
A few modifications to the drawing procedure:
The custom Header drawing Rectangle is sized calculating the Width of all the Columns in the specified Range.
The position of the drawing area is calculated using the left-most Column's position, the RowHeadersWidth and the current DataGridView.HorizontalScrollingOffset, which defines the horizontal scroll position of the client rectangle.
To draw the custom Header, a clipping region is created - using Graphics.SetClip() - to exclude the Row Header from the drawing area.
The custom Header is only rendered when visible on screen.
I'm using TextRenderer.DrawText instead of Graphics.DrawString(), since this is the method used by this control to render its content.
Hence, I'm calculating the height of the text bounds using TextRenderer.MeasureText()
TextFormatFlags.PreserveGraphicsClipping is used to instruct TextRenderer not to draw the text outside the clipping region of the Graphics object.
Note 1: I've added Double-Buffering to the DataGridView, to avoid any flickering when clicking the Header Cells. It may have an impact when the grid needs to render a high number of Rows.
Note 2: You can remove all those InvalidateHeader() calls, not needed here.
► This new behavior allows to reset the range of Columns to include in the custom Header and the Header's Text at any time (as shown in the visual example).
This is how it looks now:
using System.Reflection;
TextFormatFlags centerTopflags =
TextFormatFlags.HorizontalCenter | TextFormatFlags.Top | TextFormatFlags.PreserveGraphicsClipping;
string mergedHeaderText = string.Empty;
int[] mergedColumns = null;
public void SomeForm()
{
this.InitializeComponent();
var flags = BindingFlags.Instance | BindingFlags.NonPublic;
dgvTest.GetType().GetProperty("DoubleBuffered", flags).SetValue(dgvTest, true);
mergedColumns = new int[] { 20, 21 };
mergedHeaderText = "DOOR CLOSER"
}
private void dgv_db_door_Paint(object sender, PaintEventArgs e)
{
var dgv = sender as DataGridView;
var headerStyle = dgv.ColumnHeadersDefaultCellStyle;
int colsWidth = -1;
int colsLeft = 1;
// Absolute Width of the merged Column range
for (int i = 0; i < mergedColumns.Length; i++) {
var col = dgv.Columns[mergedColumns[i]];
colsWidth += col.Visible ? col.Width : 0;
}
// Absolute Left position of the first Column to merge
if (mergedColumns[0] > 0) {
colsLeft += dgv.Columns.OfType<DataGridViewColumn>()
.Where(c => c.Visible).Take(mergedColumns[0]).Sum(c => c.Width);
}
// Merged Headers raw drawing Rectangle
var r = new Rectangle(
dgv.RowHeadersWidth + colsLeft - dgv.HorizontalScrollingOffset, 2,
colsWidth, dgv.ColumnHeadersHeight);
// Measure the Height of the text to render - no wrapping
r.Height = TextRenderer.MeasureText(e.Graphics, mergedHeaderText, headerStyle.Font, r.Size, centerTopflags).Height;
// Draw the merged Headers only if visible on screen
if (r.Right > dgv.RowHeadersWidth || r.X < dgv.DisplayRectangle.Right) {
// Clip the drawing Region to exclude the Row Header
var clipRect = new Rectangle(
dgv.RowHeadersWidth + 1, 0,
dgv.DisplayRectangle.Width - dgv.RowHeadersWidth, dgv.ColumnHeadersHeight);
e.Graphics.SetClip(clipRect);
using (var brush = new SolidBrush(headerStyle.BackColor)) e.Graphics.FillRectangle(brush, r);
TextRenderer.DrawText(e.Graphics, mergedHeaderText, headerStyle.Font, r, headerStyle.ForeColor, centerTopflags);
e.Graphics.ResetClip();
}
}
I've got a programatically created TableLayoutPanel, with each of its cells containing a Panel. Each Panel has a custom Label. (The Labels' Enabled property is set to false; not sure if that makes a difference.) I'd like to display the text of the Label whenever the user hovers over it with the mouse.
From what I've read, a ToolTip is a good way to do this, but I haven't been able to get it to work.
The TableLayoutPanel is name "tlp" for short and is a member of the form for easier access (likewise with the ToolTip, which is name "toolTip").
For now I'm just trying to get any kind of text. I'll replace my string here with the Label's text once I can get it to work.
private void hoverOverSpace(object sender, EventArgs e)
{
int row = tlp.GetRow((Panel)sender);
int col = tlp.GetColumn((Panel)sender);
toolTip.Show("Does this work?", tlp.GetControlFromPosition(col, row).Controls[0]);
//toolTip.Show("Does this work?", tlp.GetControlFromPosition(col, row));
}
Neither of my attempts to display the ToolTip have been successful. Am I doing something wrong/is there a better method for doing what I'm trying to accomplish?
EDIT: I've attempted to add the toolTip to each Panel but still nothing is happening
// Add Panels to TableLayoutPanel
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
// Create new Panel
Panel space = new Panel()
{
Size = new Size(45, 45),
Dock = DockStyle.Fill,
Margin = new Padding(0)
};
space.MouseClick += new MouseEventHandler(clickOnSpace);
CustomLabel info = new CustomLabel(false, 0, Color.White); // Create new CustomLabel
space.Controls.Add(info); // Add CustomLabel to Panel
tlp.Controls.Add(space, j, i); // Add Panel to TableLayoutPanel
toolTip = new ToolTip();
toolTip.SetToolTip(space, info.Text);
}
}
This answer is based on code presented in the answer to: tablelayoutPanel get cell location from mouse over, by: Aland Li Microsoft CSS.
#region GetPosition
// Modified from answer to: tablelayoutPanel get cell location from mouse over
// By: Aland Li Microsoft CSS
// https://social.msdn.microsoft.com/Forums/windows/en-US/9bb6f42e-046d-42a0-8c83-febb1dcf98a7/tablelayoutpanel-get-cell-location-from-mouse-over?forum=winforms
//The method to get the position of the cell under the mouse.
private TableLayoutPanelCellPosition GetCellPosition(TableLayoutPanel panel, Point p)
{
//Cell position
TableLayoutPanelCellPosition pos = new TableLayoutPanelCellPosition(0, 0);
//Panel size.
Size size = panel.Size;
//average cell size.
SizeF cellAutoSize = new SizeF(size.Width / panel.ColumnCount, size.Height / panel.RowCount);
//Get the cell row.
//y coordinate
float y = 0;
for (int i = 0; i < panel.RowCount; i++)
{
//Calculate the summary of the row heights.
SizeType type = panel.RowStyles[i].SizeType;
float height = panel.RowStyles[i].Height;
switch (type)
{
case SizeType.Absolute:
y += height;
break;
case SizeType.Percent:
y += height / 100 * size.Height;
break;
case SizeType.AutoSize:
y += cellAutoSize.Height;
break;
}
//Check the mouse position to decide if the cell is in current row.
if ((int)y > p.Y)
{
pos.Row = i;
break;
}
}
//Get the cell column.
//x coordinate
float x = 0;
for (int i = 0; i < panel.ColumnCount; i++)
{
//Calculate the summary of the row widths.
SizeType type = panel.ColumnStyles[i].SizeType;
float width = panel.ColumnStyles[i].Width;
switch (type)
{
case SizeType.Absolute:
x += width;
break;
case SizeType.Percent:
x += width / 100 * size.Width;
break;
case SizeType.AutoSize:
x += cellAutoSize.Width;
break;
}
//Check the mouse position to decide if the cell is in current column.
if ((int)x > p.X)
{
pos.Column = i;
break;
}
}
//return the mouse position.
return pos;
}
#endregion
It uses the TableLayoutPanelCellPosition computed by the referenced code to obtain the Control at that position (if any) and display its Text property as a ToolTip on the TableLayoutPanel.MouseHover event.
private void tableLayoutPanel1_MouseHover(object sender, EventArgs e)
{
Point pt = tableLayoutPanel1.PointToClient(Control.MousePosition);
TableLayoutPanelCellPosition pos = GetCellPosition(tableLayoutPanel1, pt);
Control c = tableLayoutPanel1.GetControlFromPosition(pos.Column, pos.Row);
if (c != null)
{
toolTip1.Show(c.Text, tableLayoutPanel1, pt, 500);
}
}
Edit:
I missed that the TLP is populated with controls with their Dock property set to DockStyle.Fill`. Such controls place placed in the TLP will receive the Mouse Events instead of the TLP. So as fix, add this method.
private void showtip(object sender, EventArgs e)
{
Point pt = tableLayoutPanel1.PointToClient(Control.MousePosition);
TableLayoutPanelCellPosition pos = GetCellPosition(tableLayoutPanel1, pt);
Control c = tableLayoutPanel1.GetControlFromPosition(pos.Column, pos.Row);
if (c != null && c.Controls.Count > 0)
{
toolTip1.Show(c.Controls[0].Text, tableLayoutPanel1, pt, 500);
}
}
Then wireup the each Panel and Label grouping like this:
this.panel4.MouseHover += new System.EventHandler(this.showtip);
this.label4.MouseHover += new System.EventHandler(this.showtip);
In WPF it has the default support for the vertical alignment for the TextBox control. but in Windows Forms there is no way to set the vertical alignment of the TextBox control.
In My case, I have using the multi-line text box and the text is need to be displayed on the bottom of the TextBox and it need to be maintain the alignment while typing on it.
I have tried to get the line count of the entered text and try to calculate the bounds of the text box based on the length of the text. but the line count is not get properly when editing the text with word wrap.
Can any one help me on this to maintain the vertical alignment of the TextBox while editing?
I have tried to change the location of the textbox using the suggestion given in that thread. when editing the text. When I try to edit the text the bounds is not updated properly and some part of the text is hidden in the text box. I have calculated the bounds based on the font size and text width.
Size textSize = TextRenderer.MeasureText(TextBoxText, this.textBoxControl.Font);
int textBoxTop = this.textBoxControl.Bounds.Top;
int nol = (textSize.Width > this.textBoxControl.Width) ? ((textSize.Width) / this.textBoxControl.Width) + 1 : 1;
{
if (nol > n)
{
n = nol;
rect1 = this.textBoxControl.Bounds;
if (top + (height - nol * textSize.Height) > top)
{
rect1.Y = top + (height - nol * textSize.Height);
rect1.Height = nol * textSize.Height;
this.textBoxControl.Bounds = rect1;
}
else
{
this.textBoxControl.Bounds = rect1;
}
}
else if (nol < n)
{
n = nol;
rect1 = this.textBoxControl.Bounds;
if (rect1.Y + nol * textSize.Height < top + height)
{
rect1.Y += textSize.Height - this.textBoxControl.Margin.Top;
rect1.Height -= textSize.Height;
//this.textBoxControl.Bounds = rect1;
}
if (nol == 1)
{
rect1.Y = top + height - textSize.Height;
rect1.Height = textSize.Height;
//this.textBoxControl.Bounds = rect1;
}
this.textBoxControl.Bounds = rect1;
}
}
Its working fine while editing the text, but in some cases the nol Line count is calculated wrongly. How can I get the actual line count of the textbox including the wrapped lines.?
I have created a control that has a TextBox docked to the bottom of a panel that looks kinda like a TextBox:
// Make sure you have this.
using System.Linq;
public class BottomAlignTextBox : Panel
{
public BottomAlignTextBox()
{
this.BackColor = Color.White;
this.BorderStyle = (Application.RenderWithVisualStyles) ? BorderStyle.FixedSingle : BorderStyle.Fixed3D;
this.Size = new Size(200, 200);
this.Padding = new Padding(5, 0, 4, 2);
bottomAlignTextBox.Dock = DockStyle.Bottom;
bottomAlignTextBox.Multiline = true;
bottomAlignTextBox.WordWrap = true;
bottomAlignTextBox.AcceptsReturn = true;
bottomAlignTextBox.BorderStyle = BorderStyle.None;
bottomAlignTextBox.Height = 20;
bottomAlignTextBox.TextChanged += delegate
{
if (bottomAlignTextBox.Height < this.Height - 20)
{
if (TextRenderer.MeasureText(bottomAlignTextBox.Text, bottomAlignTextBox.Font).Width > bottomAlignTextBox.Width + 6)
{
string longestLine = bottomAlignTextBox.Lines.OrderByDescending(s => TextRenderer.MeasureText(s, bottomAlignTextBox.Font).Width).First();
bottomAlignTextBox.Text = bottomAlignTextBox.Text.Replace(longestLine, longestLine.Substring(0, longestLine.Length - 1) + Environment.NewLine + longestLine[longestLine.Length - 1]);
bottomAlignTextBox.Height += 19;
bottomAlignTextBox.SelectionStart = bottomAlignTextBox.Text.Length + 2;
bottomAlignTextBox.SelectionLength = 0;
}
}
};
this.Controls.Add(bottomAlignTextBox);
this.Click += delegate { bottomAlignTextBox.Focus(); };
}
public new string Text
{
get { return bottomAlignTextBox.Text; }
set { bottomAlignTextBox.Text = value; }
}
private TextBox bottomAlignTextBox = new TextBox();
}
I am not sure if that is entirely possible, but I think you can wrap the control with a Panel control or some sort and Dock it to the bottom of the wrapping Panel control? If the size needs to be dynamic, playing around the Anchor properties should work as well.
I set the DrawMode to OwnerDrawText and tacked on to the DrawNode event, added my code to draw the text the way I want and all works well save for some odd black selection highlighting when a node is selected.
No problem, I added logic to check for if the node's state was highlighted and drew my own highlighting except the black highlighting gets added when a node is clicked, not just selected... The highlight gets drawn over by my rectangle once the mouse button is released but does get drawn and blinks...it's annoying. :/
Apparently I forgot to actually ask my question...How would one go about getting rid of the selection without completely handling the drawing?
In my experience you usually can't. Either you draw the item yourself or you don't. If you try to composite your graphics on top of those drawn by the control, you'll end up with glitches.
It is a bit of a pain because you have to handle focus rectangles, selection highlights, and drawing all the glyphs yourself.
On the plus side, Visual Styles can be used to do most of the work.
Here's some code that will get you most of the way there (it's incomplete, in that it uses some methods not included, and it doesn't render exactly what a normal treeview does because it supports grad filled items and columns, but should be a handy reference)
protected virtual void OnDrawTreeNode(object sender, DrawTreeNodeEventArgs e)
{
string text = e.Node.Text;
Rectangle itemRect = e.Bounds;
if (e.Bounds.Height < 1 || e.Bounds.Width < 1)
return;
int cIndentBy = 19; // TODO - support Indent value
int cMargin = 6; // TODO - this is a bit random, it's slaved off the Indent in some way
int cTwoMargins = cMargin * 2;
int indent = (e.Node.Level * cIndentBy) + cMargin;
int iconLeft = indent; // Where to draw parentage lines & icon/checkbox
int textLeft = iconLeft + 16; // Where to draw text
Color leftColour = e.Node.BackColor;
Color textColour = e.Node.ForeColor;
if (Bitfield.IsBitSet(e.State, TreeNodeStates.Grayed))
textColour = Color.FromArgb(255,128,128,128);
// Grad-fill the background
Brush backBrush = new SolidBrush(leftColour);
e.Graphics.FillRectangle(backBrush, itemRect);
// Faint underline along the bottom of each item
Color separatorColor = ColourUtils.Mix(leftColour, Color.FromArgb(255,0,0,0), 0.02);
Pen separatorPen = new Pen(separatorColor);
e.Graphics.DrawLine(separatorPen, itemRect.Left, itemRect.Bottom-1, itemRect.Right, itemRect.Bottom-1);
// Bodged to use Button styles as Treeview styles not available on my laptop...
if (!HideSelection)
{
if (Bitfield.IsBitSet(e.State, TreeNodeStates.Selected) || Bitfield.IsBitSet(e.State, TreeNodeStates.Hot))
{
Rectangle selRect = new Rectangle(textLeft, itemRect.Top, itemRect.Right - textLeft, itemRect.Height);
VisualStyleRenderer renderer = new VisualStyleRenderer((ContainsFocus) ? VisualStyleElement.Button.PushButton.Hot
: VisualStyleElement.Button.PushButton.Normal);
renderer.DrawBackground(e.Graphics, selRect);
// Bodge to make VisualStyle look like Explorer selections - overdraw with alpha'd white rectangle to fade the colour a lot
Brush bodge = new SolidBrush(Color.FromArgb((Bitfield.IsBitSet(e.State, TreeNodeStates.Hot)) ? 224 : 128,255,255,255));
e.Graphics.FillRectangle(bodge, selRect);
}
}
Pen dotPen = new Pen(Color.FromArgb(128,128,128));
dotPen.DashStyle = DashStyle.Dot;
int midY = (itemRect.Top + itemRect.Bottom) / 2;
// Draw parentage lines
if (ShowLines)
{
int x = cMargin * 2;
if (e.Node.Level == 0 && e.Node.PrevNode == null)
{
// The very first node in the tree has a half-height line
e.Graphics.DrawLine(dotPen, x, midY, x, itemRect.Bottom);
}
else
{
TreeNode testNode = e.Node; // Used to only draw lines to nodes with Next Siblings, as in normal TreeViews
for (int iLine = e.Node.Level; iLine >= 0; iLine--)
{
if (testNode.NextNode != null)
{
x = (iLine * cIndentBy) + (cMargin * 2);
e.Graphics.DrawLine(dotPen, x, itemRect.Top, x, itemRect.Bottom);
}
testNode = testNode.Parent;
}
x = (e.Node.Level * cIndentBy) + cTwoMargins;
e.Graphics.DrawLine(dotPen, x, itemRect.Top, x, midY);
}
e.Graphics.DrawLine(dotPen, iconLeft + cMargin, midY, iconLeft + cMargin + 10, midY);
}
// Draw Expand (plus/minus) icon if required
if (ShowPlusMinus && e.Node.Nodes.Count > 0)
{
// Use the VisualStyles renderer to use the proper OS-defined glyphs
Rectangle expandRect = new Rectangle(iconLeft-1, midY - 7, 16, 16);
VisualStyleElement element = (e.Node.IsExpanded) ? VisualStyleElement.TreeView.Glyph.Opened
: VisualStyleElement.TreeView.Glyph.Closed;
VisualStyleRenderer renderer = new VisualStyleRenderer(element);
renderer.DrawBackground(e.Graphics, expandRect);
}
// Draw the text, which is separated into columns by | characters
Point textStartPos = new Point(itemRect.Left + textLeft, itemRect.Top);
Point textPos = new Point(textStartPos.X, textStartPos.Y);
Font textFont = e.Node.NodeFont; // Get the font for the item, or failing that, for this control
if (textFont == null)
textFont = Font;
StringFormat drawFormat = new StringFormat();
drawFormat.Alignment = StringAlignment.Near;
drawFormat.LineAlignment = StringAlignment.Center;
drawFormat.FormatFlags = StringFormatFlags.NoWrap;
string [] columnTextList = text.Split('|');
for (int iCol = 0; iCol < columnTextList.GetLength(0); iCol++)
{
Rectangle textRect = new Rectangle(textPos.X, textPos.Y, itemRect.Right - textPos.X, itemRect.Bottom - textPos.Y);
if (mColumnImageList != null && mColumnImageList[iCol] != null)
{
// This column has an imagelist assigned, so we use the column text as an integer zero-based index
// into the imagelist to indicate the icon to display
int iImage = 0;
try
{
iImage = MathUtils.Clamp(Convert.ToInt32(columnTextList[iCol]), 0, mColumnImageList[iCol].Images.Count);
}
catch(Exception)
{
iImage = 0;
}
e.Graphics.DrawImageUnscaled(mColumnImageList[iCol].Images[iImage], textRect.Left, textRect.Top);
}
else
e.Graphics.DrawString(columnTextList[iCol], textFont, new SolidBrush(textColour), textRect, drawFormat);
textPos.X += mColumnWidthList[iCol];
}
// Draw Focussing box around the text
if (e.State == TreeNodeStates.Focused)
{
SizeF size = e.Graphics.MeasureString(text, textFont);
size.Width = (ClientRectangle.Width - 2) - textStartPos.X;
size.Height += 1;
Rectangle rect = new Rectangle(textStartPos, size.ToSize());
e.Graphics.DrawRectangle(dotPen, rect);
// ControlPaint.DrawFocusRectangle(e.Graphics, Rect);
}
}
I have a multiline text string (e.g. "Stuff\nMore Stuff\nYet More Stuff"), and I want to paint it, along with a bitmap into a tooltip. Since I am painting the bitmap, I need to set OwnerDraw to true, which I am doing. I am also handling the Popup event, so I can size the tooltip to be large enough to hold the text and the bitmap.
I am calling e.DrawBackground and e.DrawBorder(), and then painting my bitmap on the left side of the tooltip area.
Is there a set of flags I can pass to e.DrawText() in order to left-align the text, but to offset it so that it doesn't get painted over my bitmap? Or do I need to custom draw all the text as well (which will probably involve splitting the string on newlines, etc)?
UPDATED: The final code looks like this:
private void _ItemTip_Draw(object sender, DrawToolTipEventArgs e)
{
e.DrawBackground();
e.DrawBorder();
// Reserve a square of size e.Bounds.Height x e.Bounds.Height
// for the image. Keep a margin around it so that it looks good.
int margin = 2;
Image i = _ItemTip.Tag as Image;
if (i != null)
{
int side = e.Bounds.Height - 2 * margin;
e.Graphics.DrawImage(i, new Rectangle(margin, margin, side, side));
}
// Construct bounding rectangle for text (don't want to paint it over the image).
int textOffset = e.Bounds.Height + 2 * margin;
RectangleF rText = e.Bounds;
rText.Offset(textOffset, 0);
rText.Width -= textOffset;
e.Graphics.DrawString(e.ToolTipText, e.Font, Brushes.Black, rText);
}
I assume that if you define the bounding rectangle to draw in (calculating the image offset yourself) you could just:
RectangleF rect = new RectangleF(100,100,100,100);
e.Graphics.DrawString(myString, myFont, myBrush, rect);
to calculate the Height of an owner drawn string s given a certain width w, we use the following code:
double MeasureStringHeight (Graphics g, string s, Font f, int w) {
double result = 0;
int n = s.Length;
int i = 0;
while (i < n) {
StringBuilder line = new StringBuilder();
int iLineStart = i;
int iSpace = -1;
SizeF sLine = new SizeF(0, 0);
while ((i < n) && (sLine.Width <= w)) {
char ch = s[i];
if ((ch == ' ') || (ch == '-')) {
iSpace = i;
}
line.Append(ch);
sLine = g.MeasureString(line.ToString(), f);
i++;
}
if (sLine.Width > w) {
if (iSpace >= 0) {
i = iSpace + 1;
} else {
i--;
}
// Assert(w > largest ch in line)
}
result += sLine.Height;
}
return result;
}
Regards,
tamberg