Overriding a private method with Reflection - c#

Is it possible to override a private method by using Reflection in .NET 3.5?

Well, it would need to be virtual to be possible to override it (by writing a dynamic type that inherits from the class), and you can't have a private virtual (it makes no sense). You could perhaps override an internal virtual, but I suspect even this may hit security issues. So ultimately, I'd say no.

Not by using Reflection alone. Perhaps the best you could do is to use Reflection, combined with Reflection.Emit or the CodeDom to duplicate the class into a new namespace. When you come across the private method you want to replace, you don't copy it, you emit your replacement.
However, there are many techniques a developer can use that make this technique much, much harder. Breaking the implementation of the class into many private or internal classes is one such.
Note: using the CodeDom you'd have to build the graph in memory, compile it, and then load the resulting assembly.
This is probably a LOT more trouble than it is worth.
The other way to do it would be to use Reflector to disassemble the class, take the code and build your own class from it with the method replace. Again there are significant technical and legal hurdles to overcome. You may learn a lot from the disassembled code though.

Not by using Reflection. You need to use some sort of AOP.

Typemock Isolator is supposed to be able to do this, but does so through the .NET profiler APIs (according to Roy Osherove in The Art of Unit Testing).

Related

Require a class to be instanced in C#?

We need to "protect" a class from having static methods for security purposes. We don't want newbie devs following suggestions of coding tools to make a member static as we need to use a constructor with a password to control access to this class.
Is there any way to protect a .NET class in C# to prevent it from have any static members?
Would such a feature, if not available, be worthwhile for a future version of .NET?
Thank you.
we need to use a constructor with a password to control access to this class.
This sounds like a monumentally bad idea, but of course I know nothing about the security problem you're trying to solve. This is the far more interesting question than your question: What is the threat you are attempting to protect against? There is probably a better way to do it.
Is there any way to protect a .NET class in C# to prevent it from have any static members?
Have senior developers review the checkins of junior developers. Which you should be doing anyway, but particularly if the class has some kind of security semantics.
Would such a feature, if not available, be worthwhile for a future version of .NET?
That's unlikely in the extreme.
Thank you.
You're welcome!
The easiest thing to do would be to set-up FxCop on your build server and write a custom FxCop rule to check for static members.
This question has details on how to write a custom FxCop rule.
Alternatively, as SimpleCoder pointed out, you can use StyleCop to enforce the rule on the source code.
This page describes how to set-up StyleCop with msbuild.
You could probably use StyleCop to enforce a custom rule. It would have to be implemented as a build action, though.
Alternatively, you can use FxCop to analyze the binaries.
You can run a check using reflection at run time, but other than that, there is no language feature preventing static members.
I can think of no good use for such a feature. This is a problem of communication rather than one of implementation.
In your case, you could place your protected functionality in an abstract base class, and run a check to see if the user is authorized before performing any protected function.
I would think a sealed class would suffice, though static members are permitted in the original class declaration. I think derived classes would not allow further static members.
I have to admit I've never heard of such a security scheme. I think there's good reason why I haven't heard of it - are you sure it's as protective as you want it to be?
By requiring the constructor to contain a password, you're trying to protect yourself from people who use your class. But those people can decompile and recompile your class to remove the password check - so what are you protected against?
Suggestions
Training
More Training
Code Reviews
Others suggested stylecop or fxcop - both good options
If #4 fails - more training - this time tie it to performance reviews. :)
I pretty much agree with Eric Lippert. But in those cases I want to do something like this (sometimes just to stop myself to make mistakes) I try to write a unit test for it. Like this:
[Test]
public void Class_should_not_have_static_methods()
{
var staticMethods = typeof (Foo).GetMethods().Where(x => x.IsStatic);
Assert.That(staticMethods.Count(), Is.EqualTo(0), "Static methods: " + string.Join(", ", staticMethods.Select(x => x.Name)));
}

Dynamic Lang. Runtime vs Reflection

I am planning to use dynamic keyword for my new project. But before stepping in, I would like to know about the pros and cons in using dynamic keyword over Reflection.
Following where the pros, I could find in respect to dynamic keyword:
Readable\Maintainable code.
Fewer lines of code.
While the negatives associated with using dynamic keyword, I came to hear was like:
Affects application performance.
Dynamic keyword is internally a wrapper of Reflection.
Dynamic typing might turn into breeding ground for hard to find bugs.
Affects interoperability with previous .NET versions.
Please help me on whether the pros and cons I came across are sensible or not?
Please help me on whether the pros and cons I came across are sensible or not?
The concern I have with your pros and cons is that some of them do not address differences between using reflection and using dynamic. That dynamic typing makes for bugs that are not caught until runtime is true of any dynamic typing system. Reflection code is just as likely to have a bug as code that uses the dynamic type.
Rather than thinking of it in terms of pros and cons, think about it in more neutral terms. The question I'd ask is "What are the differences between using Reflection and using the dynamic type?"
First: with Reflection you get exactly what you asked for. With dynamic, you get what the C# compiler would have done had it been given the type information at compile time. Those are potentially two completely different things. If you have a MethodInfo to a particular method, and you invoke that method with a particular argument, then that is the method that gets invoked, period. If you use "dynamic", then you are asking the DLR to work out at runtime what the C# compiler's opinion is about which is the right method to call. The C# compiler might pick a method different than the one you actually wanted.
Second: with Reflection you can (if your code is granted suitably high levels of trust) do private reflection. You can invoke private methods, read private fields, and so on. Whether doing so is a good idea, I don't know. It certainly seems dangerous and foolish to me, but I don't know what your application is. With dynamic, you get the behaviour that you'd get from the C# compiler; private methods and fields are not visible.
Third: with Reflection, the code you write looks like a mechanism. It looks like you are loading a metadata source, extracting some types, extracting some method infos, and invoking methods on receiver objects through the method info. Every step of the way looks like the operation of a mechanism. With dynamic, every step of the way looks like business logic. You invoke a method on a receiver the same way as you'd do it in any other code. What is important? In some code, the mechanism is actually the most important thing. In some code, the business logic that the mechanism implements is the most important thing. Choose the technique that emphasises the right level of abstraction.
Fourth: the performance costs are different. With Reflection you do not get any cached behaviour, which means that operations are generally slower, but there is no memory cost for maintaining the cache and every operation is roughly the same cost. With the DLR, the first operation is very slow indeed as it does a huge amount of analysis, but the analysis is cached and reused. That consumes memory, in exchange for increased speed in subsequent calls in some scenarios. What the right balance of speed and memory usage is for your application, I don't know.
Readable\Maintainable code
Certainly true in my experence.
Fewer lines of code.
Not significantly, but it will help.
Affects application performance.
Very slightly. But not even close to the way reflection does.
Dynamic keyword is internally a wrapper of Reflection.
Completely untrue. The dynamic keyword leverages the Dynamic Library Runtime.
[Edit: correction as per comment below]
It would seem that the Dynamic Language Runtime does use Reflection and the performance improvements are only due to cacheing techniques.
Dynamic typing might turn into breeding ground for hard to find bugs.
This may be true; it depends how you write your code. You are effectively removing compiler checking from your code. If your test coverage is good, this probably won't matter; if not then I suspect you will run into problems.
Affects interoperability with previous .NET versions
Not true. I mean you won't be able to compile your code against older versions, but if you want to do that then you should use the old versions as a base and up-compile it rather than the other way around. But if you want to use a .NET 2 library then you shouldn't run into too many problems, as long as you include the declaration in app.config / web.config.
One significant pro that you're missing is the improved interoperability with COM/ATL components.
There are 4 great differences between Dynamic and reflection. Below is a detailed explanation of the same. Reference http://www.codeproject.com/Articles/593881/What-is-the-difference-between-Reflection-and-Dyna
Point 1. Inspect VS Invoke
Reflection can do two things one is it can inspect meta-data and second it also has the ability to invoke methods on runtime.While in Dynamic we can only invoke methods. So if i am creating software's like visual studio IDE then reflection is the way to go. If i just want dynamic invocation from the my c# code, dynamic is the best option.
Point 2. Private Vs Public Invoke
You can not invoke private methods using dynamic. In reflection its possible to invoke private methods.
Point 3. Caching
Dynamic uses reflection internally and it also adds caching benefits. So if you want to just invoke a object dynamically then Dynamic is the best as you get performance benefits.
Point 4. Static classes
Dynamic is instance specific: You don't have access to static members; you have to use Reflection in those scenarios.
In most cases, using the dynamic keyword will not result in meaningfully shorter code. In some cases it will; that depends on the provider and as such it's an important distinction. You should probably never use the dynamic keyword to access plain CLR objects; the benefit there is too small.
The dynamic keyword undermines automatic refactoring tools and makes high-coverage unit tests more important; after all, the compiler isn't checking much of anything when you use it. That's not as much of an issue when you're interoperating with a very stable or inherently dynamically typed API, but it's particularly nasty if you use keyword dynamic to access a library whose API might change in the future (such as any code you yourself write).
Use the keyword sparingly, where it makes sense, and make sure such code has ample unit tests. Don't use it where it's not needed or where type inference (e.g. var) can do the same.
Edit: You mention below that you're doing this for plug-ins. The Managed Extensibility Framework was designed with this in mind - it may be a better option that keyword dynamic and reflection.
If you are using dynamic specifically to do reflection your only concern is compatibility with previous versions. Otherwise it wins over reflection because it is more readable and shorter. You will lose strong typing and (some) performance from the very use of reflection anyway.
The way I see it all your cons for using dynamic except interoperability with older .NET versions are also present when using Reflection:
Affects application performance
While it does affect the performance, so does using Reflection. From what I remember the DLR more or less uses Reflection the first time you access a method/property of your dynamic object for a given type and caches the type/access target pair so that later access is just a lookup in the cache making it faster then Reflection
Dynamic keyword is internally a wrapper of Reflection
Even if it was true (see above), how would that be a negative point? Whether or not it does wrap Reflection shouldn't influence your application in any significant matter.
Dynamic typing might turn into breeding ground for hard to find bugs
While this is true, as long as you use it sparingly it shouldn't be that much of a problem. Furthermore is you basically use it as a replacement for reflection (that is you use dynamic only for the briefest possible durations when you want to access something via reflection), the risk of such bugs shouldn't be significantly higher then if you use reflection to access your methods/properties (of course if you make everything dynamic it can be more of a problem).
Affects interoperability with previous .NET versions
For that you have to decide yourself how much of a concern it is for you.

Simplest, fastest way to break out all dependencies from a class

When working with legacy code, and trying to create tests, I often break out dependencies from classes or methods so I can write unit tests using mocks for these dependencies. Dependencies most often come in the form of calls to static classes and objects created using the new keyword in the constructor or other locations in that class.
In most cases, static calls are handled either by wrapping the static dependency, or if its a singleton pattern (or similar) in the form of StaticClass.Current.MethodCall() passing that dependency by its interface go the constructor instead.
In most cases, uses of the new keyword in the constructor is simply replaced by passing that interface in the constructor instead.
In most cases, uses of the new keyword in other parts of the class, is handled either by the same method as above, or by if needed create a factory, and pass the factory's interface in the constructor.
I always use Resharpers refactoring tools to help me all of these break-outs, however most things are still manual labour (which could be automated), and for some legacy classes and methods that can be a very very tedious process. Is there any other refactoring plugins and/or tools which would help me in this process? Is there a "break out all depencencies from this class in a single click" refactoring tool? =)
It sounds to me like all these steps are common for many developers and a common problem, and before I attempt writing plugin to Resharper or CodeRush, I have to ask, because someone has probably already attempted this..
ADDED:
In reflection to answers below: even if you might not want to break out everything at once (one click total break out might cause more problems than it helps) still being able to simply break out 1 methods dependencies, or 1-2 dependencies easily, would be of big difference.
Also, refactoring code has a measure of "try and see what happens just to learn how everything fits together", and a one click total break out would help that process tons, even if you dont check that code in..
I don't think there is any tool that can automate this for you. Working with legacy code means -as you know- changing code with little steps at a time. The steps are often deliberately small to prevent errors from being made. Usually the first change you should make is one that makes that code testable. After you've written the test you change that part of the code in such way that you fix the bug or implement the RFC.
Because you should take small steps I believe it is hard to use a refactoring tool to magically make all your dependencies disappear. With legacy systems you would hardly ever want to make big changes at once, because the risk of breaking (and not finding out because of the lack of tests) is too big. This however, doesn’t mean refactoring tools aren’t useful in this scenario. On the contrary; they help a lot.
If you haven't already, I'd advise you to read Michael Feathers' book Working Effectively with Legacy Code. It describes in great details a series of patterns that help you refactor legacy code to a more testable system.
Good luck.
When it comes to static call dependencies, you might want to check out Moles. It's able to do code injection at run-time to stub out any static or non-virtual method call with your own test implementation. This is handy for testing legacy code that wasn't designed using testable dependency-injected interfaces.

Are extension methods an object-oriented feature of C#?

Do extension methods follow the object-oriented paradigm in C#?
Is it a good practice to use extension methods?
In the software development lifecycle how should we consider this question in the design phase?
Eric Lippert has blogged about this and I suspect I can't do much better than to quote him:
So, yes, the oft-heard criticism that
"extension methods are not
object-oriented" is entirely correct,
but also rather irrelevant. Extension
methods certainly are not
object-oriented. They put the code
that manipulates the data far away
from the code that declares the data,
they cannot break encapsulation and
talk to the private state of the
objects they appear to be methods on,
they do not play well with
inheritance, and so on. They're
procedural programming in a convenient
object-oriented dress.
They're also incredibly convenient and
make LINQ possible, which is why we
added them. The fact that they do not
conform to some philosophical ideal of
what makes an object-oriented language
was not really much of a factor in
that decision.
I would add, however, that they're useful beyond just LINQ - for the same reason that they're useful in LINQ. It's really nice to be able to express algorithms which work on arbitrary implementations of a particular interface (such as IEnumerable<T> in LINQ to Obhects). Such algorithms typically don't have any context beyond the interfaces you're working on, so they're often naturally static.
If you accept that you've got some static utility method, which syntax would you rather use?
// Traditional
CollectionUtils.Sort(collection);
// Extension methods
collection.Sort();
The latter is simply more readable in my opinion. It concisely expresses what you want to do. It doesn't make it clear how you want to do it, but that's less important for most of the time - and more important when you're debugging that particular line, of course.
Extension methods are not an object oriented language feature. (compared to: classes, inheritance, polymorphism etc).
Like every language feature, it should be used where it is appropriate and for what it is designed for. There are already dozens of questions about when and how to use Extension methods.
What are the best practices for using Extension Methods in .Net?
Possible overuses of Extension Methods
Do Extension Methods Hide Dependencies?
There are two parts to it.
Is it OO when we use it
No; it makes you feel that you are calling method on the particular type
Is it OO based on how it is compiled/built
Yes; Compiled code has a static method using the object on which extension method was invoked
Extension methods are just a language feature. They work on object instances and are very nice tool.
Consider them as a different way to extend class functionality. You can add new functionality to a class:
By adding a partial class declaration. The class then instantly gets a bunch of new methods and properties.
By including a namespace with your extension methods holder class. The class then gets a bunch of new methods again.
Rather an organizational / language feature. Does not break object-oriented concept in any way. Just as header/source file division in C/C++ has nothing to do with object-orientation, just a language/framework feature.
It depends. Extension methods are just a tool. They can be very useful when used appropriately. But if you use them too much, it can obscure your code.
Extension Methods are just static methods that work with a specific Class or Class Hierarchy. Python is OO but has modules, Ruby has mixins. I see it more as a language feature. I am pretty sure its still OO friendly

Modify an internal .NET class' method implementation

I would like to modify the way my C#/.NET application works internally. I have dug into the .NET framework with Reflector and found a pretty good place where I could use a different implementation of a method. This is an internal class in the System.Windows.Forms namespace. You obviously cannot alter the code of this class with the usual means so I thought it would be possible to replace a method in there through reflection at runtime. The method I would like to entirely replace for my application is this:
public static WindowsFontQuality WindowsFontQualityFromTextRenderingHint(Graphics g)
in the class:
internal sealed class System.Windows.Forms.Internal.WindowsFont
Is there any way to load that type and replace the method at runtime, not affecting any other applications that are currently running or started afterwards? I have tried to load the type with Type.GetType() and similar things but failed so far.
You may be able to do this with the debugger API - but it's a really, really bad idea.
For one thing, running with the debugger hooks installed may well be slower - but more importantly, tampering with the framework code could easily lead to unexpected behaviour. Do you know exactly how this method is used, in all possible scenarios, even within your own app?
It would also quite possibly have undesirable legal consequences, although you should consult a lawyer about that.
I would personally abandon this line of thinking and try to work out a different way to accomplish whatever it is you're trying to do.
Anything you do to make this happen would be an unsupported, unreliable hack that could break with any .NET Framework update
There's another, more correct, way to do what you are trying to accomplish (and I don't need to know what you're trying to do to know this for certain).
Edit: If editing core Framework code is your interest, feel free to experiment with Mono, but don't expect to redistribute your modifications if they are application-specific. :)
I realy think, this is not good idea. But if you realy need it, you can use a Mono Cecil and change the assembly content. Then you need setup a config file for Redirecting Assembly Versions.
And last but not least, your advance will be propable illegal.

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