com interop: how to consume c# from Excel or Access - c#

I see plenty on the web about VSTO and automating excel from c#, but very little to get started on wiring up a c# assembly to make it visible from Excel.
Can someone point me to some very basic info explaining how to create a COM interface, GUIDS, ComVisible etc?

Basically all you need to do is
Make your assembly COM visible using the respective attribute in the project property Assembly version information dialog
For every public class, add the following block (see [1]) of code above the class definition
Register DLL using the regasm.exe tool found in the .NET 2 installation folder
Also, make sure to add a descriptive name to both application name and description in the Assembly version information dialog (they are later used to pick the COM classes).
[1] Block of code to add before class definition:
[ClassInterface(ClassInterfaceType.AutoDual)]
[ProgId("SomeNameHere")]
[ComVisible(true)]
[Guid("xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxx")]
After that you should be able to use the class like any other normal COM class.
EDIT
It should be noted that I do not have experience with Excel and C# COM classes - I'm using C# together with Microsoft Navision, which works great the way I described above.

There are many books out there that might get you going. "Pro C# 2008" from Wrox has a great chapter on this.
Also, here is a MSDN blog article about COM Visible to Excel.

Rather than go down the COM route, it is considerably easier (and less of an install issue) to use something like ExcelDNA. It allow you to write XLLs in .Net that don't require registering. It is also open-source and very well community supported.

Related

How to add Microsoft.Kinect.dll to COM Interop C# Class

I am using MATLAB to process Kinect information retrieved from C#.
During this process, I've already performed various actions, and they all perform correctly.
I can retrieve the information that is not dependent of the SDK, but i would like to use some functions of the SDK also. The problem is that I do not know how to add the Microsoft.Kinect reference to this kind of library.
I've searched but the common answer is project--> add reference, and in COM Interop there is no such possibility.
The "easy" answer would be:
{using Microsoft.Kinect}
but it doesn't allow me. SDK is fully installed and correctly working.

Automatically generate C# wrapper class from dll in Visual Studio 2010 Express?

I was told by a colleague of mine that Visual Studio allows one to point to a .dll and auto-magically generate a C# wrapper class. Is this really possible? And if so, how does one go about achieving this? I've browsed the web, but have failed to come up with anything!
Thanks all!
Figured I'd share these resources as well,
How to: Create COM Wrappers
And courtesy of #Darin, Consuming Unmanaged DLL Functions
3 cases:
The DLL represents a managed assembly => you directly reference it in your project and use it
The DLL represents a COM object => you could use the tlbimp.exe utility to generate a managed wrapper
The DLL represents an unmanaged library with some exported functions. That's the toughest one. There are no tools. You will have to consult the documentation of the library to know the exported function names and parameters and build managed P/Invoke wrappers. You could use the dumpbin.exe utility to see a list of exported functions. Here's an article on MSDN about the different steps.
This certainly isn't possible with any DLL. Just a very specific kind, one that implements a COM server. The converter needs a good description of the exported types, that's provided for such servers by a type library.
A type library is the exact equivalent to metadata in a managed assembly. While it starts life as a standalone file, a .tlb file, it often gets embedded as a resource in the DLL. Good place for it, keeps the type descriptions close to the code that implements it. Just like the metadata in a .NET assembly.
Some tooling to play with to see type libraries (not sure if it works in Express): in Visual Studio use File + Open + File and pick, say, c:\windows\system32\shell32.dll. You'll see the resources in that DLL, note the TYPELIB node. That's the type library. It is binary so actually reading it isn't practical. For that, run OleView.exe from the Visual Studio Command Prompt. File + View Typelib and select the same DLL. That decompiles the type library back into IDL, the Interface Description Language that was originally used to create the type library. Highly readable, you'll have little trouble understanding the language. And can easily see how the .NET Tlbimp.exe can translate that type library into equivalent C# declarations.
Type libraries are old, they have been around since 1996. Originally designed by the Visual Basic team at Microsoft, as a replacement for VBX, the 16-bit VB extensibility model. They have been very successful, practically any Windows compiler supports them. But they are limited in expressive power, there is no support for things like generics and implementation inheritance. Notable is that the Windows 8 team has replaced type libraries for WinRT. They picked the .NET metadata format.
I know this question is fairly old and seems to have been answered sufficiently, but I just want to add one thought I think might be important.
I could be totally wrong, so please take my answer with a grain of salt and correct me on this if I am.
To be able to call members/fields in a DLL, the information needed to call them must be accessible in some form. That information should be all you need to write a wrapper. With that, you can determine all members/fields "form" aka method headers and so on.
In C# it is possible to load DLLs via reflection and get that information. I dont know about different DLL-Types as described above, but as I said, to call the members/fields this information has to be there in some form. So using reflection to get that Information, you could generate a new class e.g. "prefixOriginalname" and have it have the same members/fields as your original class, calling the members/fields of your original class and adding your desired extra functionality.
So
Every DLL (or peripheral document) gives you the information need to use its types. Namely everything that is implemented as "public"
You can access this needed information via reflection
Given 1. and 2., you can create a program to extract the needed information from DLL and generate wrappers accordingly.
As I said, I am not 100% sure on this one, because the other answers make it sound to me like that might be too difficult or even impossible for some reason.

Building NPAPI plugin in C#

Attempting to build a C# NPAPI plugin I have found a tutorial which describes that your dll needs to implement a number of methods such as NP_GetEntryPoints , NP_Initialize and NPP_New along with a number of others.
However what I want to understand is if I can simply mirror these method names and construct equivalent datastructures as described in the article (like _NPPluginFuncs) in C# and everything will work?
Could someone please be kind enough to provide some guidance? Is it possible to build a NPAPI plugin in C# and if so what are the basic steps involved?
As stated in the documentation:
A NPAPI browser plugin is, at it’s core, simply a DLL with a few specific entry points
That means you need to export some function from a regular dll, that is done usually in C/C++. Unfortunately it is not possible to expose any entry point from a plain C# dll, but look at this answer, with some effort it appear to be possible to trick some export by some sort of post build tool.
In any case don't expect to pass too much complicated data structures from/to the plugin interfaces, it will be a pain. If you are interested in doing more research the keywork to use is "reverse P/Invoke", in analogy with direct P/Invoke that is calling regular dll from managed world.
The reason a C# dll can't expose directly "entry points" is that entry point are actually just some address inside the dll poiting to some assembly code immediately executable. C# dll are different kind of beast: they are just files containing IL that is compiled "Just In Time" and indeed such compilation is forced AFAIK with some OS tricks. This is the reason reverse P/Invoke is not starightforward at all.
As Georg Fritzsche says in his comment:
NPAPI plugins are basically DLLs with a few required C-exports
and there is no built-in way to export functions (in the C-export sense) from an assembly written in C#.
Some of your options are:
A mixed-mode C++ assembly which can export the functions directly. This could have implications for hosting the CLR in your plugin's host process.
A small native DLL which hosts the exports, then uses COM interop to delegate to a C# assembly containing the plugin functionality. The "official" way to do so-called "reverse p/invoke".
An intriguing project which post-processes your fully-managed assembly, turning static methods marked with a custom attribute into named function exports. (I have no affiliation with this project; I stumbled across it after I got to wondering whether anyone had improved on the COM interop way of doing things.)

Building An App With Plug-in Support

I'm starting a new project which would greatly benefit from program add-ons. The program in its most basic form reads data from a serial port and parses it into database records. Examples of add-ons that could be written would be an auto-archive add-on, an add-on to filter records, etc. I'm writing both the program and the add-ons, but some customers need custom solutions, so instead of branching off and making a completely separate program, add-ons would be great. The simplest add-on would probably be a form who's constructor takes an object reference, manipulates the object in some way, then closes.
Unfortunately, I have absolutely no idea where to start coding, and almost as little idea where to search. Everything I search for turns up browser add-ons. From what I have gathered, I need to look into dynamic loading DLLs. Besides that, I'm clueless. Does anyone have any good resources or examples I that they know of?
I'm happy to provide more details, but this project is in its inception, so I don't have a ton of specific details (specifics kind of defeats the point of add-ons, too.)
You should seriously consider using the Managed Extensibility Framework (MEF) to handle your plugin architecture. It requires thinking about things a little differently, but it is well worth the mind-stretch.
This is a simple example to illustrate the basic technique.
codeproject.com - Plugin Architecture using C#
This article demonstrates to you how
to incorporate ... as a
plugin for another application or use
it as a standalone application.
in .NET 4 you now have the Managed Extensibility Framework (MEF) to do much of the plumbing.
In .NET 3.5 you had the System.AddIn but it was deemed by many to be far too complex.
codeproject.com - AddIn Enabled Applications with System.AddIn
AddIns (sometimes called Plugins) are
seperately compiled components that an
application can locate, load and make
use of at runtime (dynamically). An
application that has been designed to
use AddIns can be enhanced (by
developing more AddIns) without the
need for the orginal application to be
modified or recompiled and tested
You really need to look at Managed Extensibility Framework (MEF). This is specifically designed to help support add-ons and other extensibility.
A very basic description (basically, your plugins must implement a special interface):
http://martinfowler.com/eaaCatalog/plugin.html
Much better article, in C#:
http://www.drdobbs.com/184403942;jsessionid=TVLM2PGYFZZB1QE1GHPCKHWATMY32JVN
I think Reflection will play a major role.
I expirimented with an app that had a plugin folder. A filesystem watcher would watch the folder, and when a new DLL was placed in it, it would use reflection to determine which types of plugins it included, loaded them, and added them to the list of available classes, etc.
Try using the term 'add-in' or 'plug-in' for your research instead of 'add-on'. That should help some.
If you're using .Net 4, there's an add-in namespace in the framework that will get you partway there.
Writing plug-in support for an app is no simple task. You'll have to maintain pretty strict separation-of-concerns across your interfaces, you'll need to provide an interop library that defines ALL of the supported plug-in types, and you'll want to do some research into dependency injection & inversion of control, in addition to the previously-suggested reflection research.
It sounds like you might have a busy weekend doing research.

Create COM Surrogate server (exe) in C#

I know how to create a COM DLL (a Class Library) in C#. Is it possible to create a COM Surrogate EXE using C#?
This would be a standalone server capable of launching and hosting COM objects, which would then be accessible to COM clients.
The default surrogate process for COM - the thing that hosts COM DLLs, aka the COM Surrogate - is dllhost.exe. It is possible to create a surrogate process in C++. This article explains how.
But those APIs are not exposed in wrappers as part of the base class library in the .NET Framework. If you want to write to write only managed code, you need something else.
I see a couple options.
The Visual Studio SDK, a free download that is intended for devs who want to extend Visual Studio. Within that SDK, there's a class lib that has such wrappers. In particular, look at the ISurrogate class.
BUT, the VS SDK license says that the SDK is ok to use only for products that extend or add value to Visual Studio. I am no lawyer, but that is my understanding of the license, which is pretty clear. These terms means the VS SDK would not be useful for general app building.
The one remaining question is, exactly how do you use the VS SDK technically to produce a COM Surrogate using only C# code? Again, here I don't know. I looked in the docs briefly for guides on using the ISurrogate wrapper, but found none.
Use the code in this article.
The article explores a bunch of different aspects around COM and .NET interop. Towards the end of the article it offers source code for building your own COM server in C#, complete with all the p/invoke calls to CoRegisterClassObject() and friends.
I wanted to make same thing and found excellent project example CSExeCOMServer on All-In-One Code Framework. It actually reconstructs normal COM server logic by means of .NET and native calls to Windows API. But it looks all still overcomplicated. I suppose there is no simple and fast way to expose .NET objects as COM in out-of-process server and it is not the architecture of choice.
One option, if you want an out-of-process COM component, is to host a dll in COM+ via serviced components. This only supports dll though, but you could write a shell exe (for standalone use) that simply defers to the dll.
Not quite as simple as VB, but it works.
I do remember somebody showing me a more direct way (no COM+), but I can't for the life of me remember what it was...

Categories

Resources