High availability - c#

Is there anyway to configure a WCF service with a failover endpoint if the primary endpoint dies? Kind of like being able to specify a failover server in a SQL cluster.
Specifically I am using the TCP/IP binding for speed, but on the rare occurrence that the machine is not available I would like to redirect traffic to the failover server. Not too bothered about losing messages. I'd just prefer not to write the code to handle re-routing.

You need to use a layer 4 load balancer in front of the two endpoints. Prob best to stick with a dedicated piece of hardware.

Without trying to sound too vague but I think Windows Network Load Balancing (NLB) should handle this for you.

Haven't done it yet with WCF but plan to have a local DNS entry pointing to our Network Load Balancing (NLB) virtual iP address which will direct all traffic to one of our servers hosting services within IIS. I have used NLB for this exact scenario in the past for web sites and see no reason why it will not work well with WCF.
The beauty of it is that you can take servers in and out of the virtual cluster at will and NLB takes care of all the ugly re-directing to an available node. It also comes with a great price tag: $FREE with your Windows Server license.

We've had good luck with BigIP as a solution, though it's not cheap or easy to set up.
One nice feature is it allows you to set up your SSL certificate (and backdoor to the CA) at the load balancer's common endpoint. Then you can use protocols to transfer the requests back to the WCF servers so the entire transmission is encrypted.

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Consuming Service From Consul in c# Winforms

we've setup a consul cluster with a couple of services on, and that's working fine. My question is what is the best way to discover the service in my winforms app.
I can connect to the cluster fine using one of the clusters IP address, and see the services, but my question is what is the best way to actually connect to the cluster to discover the services?
Its seems a bit naff to have to specify an IP of one of the servers in the cluster, what if that server is down?
I guess we could maybe use a DNS round-robin address, or loop over pre-defined servers but again that doesn't seem amazing.
How are other people doing this?
Thanks
Usually, some kind of Load Balancer is used to access the cluster with single IP-address and port. For example, HAProxy. In that case, balancer cares of your request to reach active server instance and the only address you need is balancer's address. But for sure, in most cases, this will need some extra resources.

How to distribute the server Load

I'm trying to get my head around this...
I have an application composed of one Server(basically a N tier console application with TCP Async socket programming in C#), One MSSQL database and several clients.
Now the problem is thousands of clients is connecting to this server at the same time and server is not responding efficiently.I want to make this server as distributed and scalable to distribute the clients load.
I'm trying to figure out if there's solution to this problem.Any convenient solution is highly appreciable.
Thanks in advance...
You are a but slim on details, and this is not a drop-in solution: but I always steer clear of load balancers ( central point of failure, and you can only efficiently use the one datacenter or region ).
The client is the load balancer
instead, have a central endpoint to list the farmed servers, and then have the client randomly select a server to use for an amount of time. That selected server can then specialise on serving resources for that client, copying data from remote server(s) locally, if not already.
This selected server would be the master for that client, data would be created there and replicated to other servers later if the client changes server.
With such a distributed setup your servers can be deployed anywhere in the world generically. So your clients also get better latency and you can find the best priced hosting without being tied to a load balancer.
Container Clustering
You'll find clustering like coreos interesting but much more complicated to setup. But don't rule it out. For such a simple console application, it's not that hard to tweak your solution and control your own simpler scalable infrastructure with no extra layers of obscurity.
I would make the server-application cluster able, so that you can start instances multiple times on different virtural or physical computer. Than i would chose one single computer to be a load balancer. A good tool for load balancing in your case is HAproxy. This proxy will balance the load of work on different server. This will bring you the optimum of performance.

WCF architecture help needed

We are planning on implementing our new software application as shown below.
Does this architecture look fit for purpose?
Items to Note:
There are many PC's
The pc has a WCF client as it needs to upload data to the
database periodically.
The PC has a server because the end user on the terminal server needs
to be able to interrogate the pc for information
The terminal server is the GUI for users so they can remotely connect
to a specific PC to interrogate the pc for information
We are using basicHttpBinding below
What else have we considered?
We have tried WCF NetPeerTcpBinding (i.e P2P) but it does not support
request-reply operations.
We have tried WCF Duplex but with the requirements listed above in the items to note section we would end up with a client and server at both ends anyway.
Well I apologize but I basically disagree with your architecture.
WCF is not designed or suited for anything other than a request-response communication.
Its full duplex ability will not enable your server side to issue communication to a specific client unless that client already issued a connection to the server.
That means that in order to achieve a prestigious online full duplex communication with all your clients - all your clients must maintain an open port to the server.
Having a dual client and server per PC in order to achieve an online full duplex is a step forward as it will solve the issue of keeping a port open per client however it has downsides in terms of security as it means that the specific PC is open to receive multiple connection requests. Another issue can occur with deadly reentrancies if you not careful. So, basically you will be saving 'ports' in exchange for architecture
maintainability and fitness to your solution.
So if you are targeting a deployment of around 200-300 PC's your architecture will hold but if you are targeting a larger deployment of thousands of PC's - it will not hold.

Server Push vs Client Pull for Agent-Server Topology

I need to create a system comprising of 2 components:
A single server that process and stores data. It also periodically sends out updates to the agents
Multiple agents that are installed at remote endpoints. These collect data in (often, but not always) long-running operations, and this data needs to get to the server
I'm using C# .NET, and ideally I want to use a standards compliant communications method (i.e. one that could theoritically work with Java too, as we may well also use Java agents in the future). Are there any alternatives to web services? What are my options?
The way I see it I have 3 options using web services, and have made the following observations:
Client pull
No open port required at the agent, as it acts like a client
Would need to poll the server for updates
Server push
Open port at the agent, as it acts like a server
Server must poll agents for results
Hybrid
Open port at the agent, as it acts like both a client and a server
No polling; server pushes out updates when required, client sends results when they are available
The 'hybrid' (where agents are both client and server seems the obvious choice - but this application will typically be installed in enterprise and government environments, and I'm concerned they may have an issue with opening a port at the agent. Am I dwelling too much on this?
Are there any other pros and cons I've missed out?
Our friends at http://www.infrastructures.org swear by pull-based mechanisms: http://www.infrastructures.org/papers/bootstrap/bootstrap.html
A major reason why they prefer client-pull over server-push is that clients may be down, and clients must (in general) apply all the operations pushed by servers. If this criteria isn't important in your case, perhaps their conclusion won't be your conclusion, but I do think it is worth reading the "Push vs Pull" section of their paper to determine for yourself.
I would say that in this day and age you can seriously consider only pull technologies. The problem with push is that clients often are hidden behind Network Address Traversal devices (NAT) like wireless routers, broadband modems or company firewalls and they are, more often than not, unreachable from the server.
Making outbound connections ('phone-home'), specially on well known ports like HTTP/HTTPS can basically be assumed as 'possible' even under most constricted networks.
If you use some kind of messaging server (JMS for Java, not sure for C#) then your messaging server is the only server that needs to open a port and you can have two way communication from your agent to the messaging server and from the server to the messaging server. This would allow you to accomplish the hybrid model without needing to open a port on the agent server.
IMHO, I find your best option is the pull option.. that can satisfy your main system requirements as follow:
The first part: Data needs to get to the server, that's obviously can be done through invoking a web method that send that data as a parameter
2nd part:(Server periodically sends out updates to the agents): You can still do that that thru client (regular) pulls by some sort of a web service method that "asks" for the updates since its last pull (some sort of s time stamp to get the updates it missed)
The hybrid method seems a bit weird to me given that I think of an agent as a part of the system that probably might go "offline" quite often, what will the server then do if that failed? it's usually a tough question/decision, specially if you're not sure if this an intended "going offline" or a system/network failure.. etc

WCF communication with several clients without IIS

we're working on a peer to peer comm software that would allow a number of grocery stores to sync their inventory with what we call "headquarters".
To so this, we're thinking WCF+WPF, and no IIS and web services. My experience with WCF is basically zero, so my question is whether a TCP comm solution using WCF would work. The data that's being transferred is quite limited, about 2MB for a compressed plain text file (so we're sending binary data!), and this is done once per day only. So bandwidth/load shouldn't be an issue here.
The idea at this point is to have a WCF "server" running at HQ. Stores make themselves known to that server and then send files back and forth (simliliar to a chat application).
What I'm not sure of: does every store need to have a WCF "server" (or endpoint)? How would the server (=HQ) send a file to one of the clients (=stores)? Every store can send a file to any other store, and the HQ, and every store can also "request" a file from any other store/HQ.
Two limitations: None of the machines/computers involved can run Windows server for budget reasons, and as stated before IIS is a no-go.
If you are only sending files back and forth, I might question whether or not WCF even makes any sense. Have you considered just using a file transfer protocol, like scp or sftp?
Every machine will have to accept connections and have a file drop location setup, and then yuor application will have to monitor that location for new files. I love WCF in general, but a file transfer protocol is going to have a leg up if that is all you want to do.
If you direct all of your traffic via the server then there's no reason why you couldn't achieve this with WCF. The server would host WCF services in IIS with the stores having a client that was able to upload and request files. With this method, stores would not be able to directly transfer fiels to each other, but they would have to do it via the main server, which would suit your needs if you don't have the budget for the other scenario.
If all transfers are made once per day, the requests for files would be made with each client requesting what files they require, followed by each client uploading any files that are required by the server or any other client. The final step would be the server distributing the required files to each client. Obviously, this is a simplified view of it, the actual process may require some more thinking.
You don't need to host WCF in IIS, but is there any particular reason you don't want to do that?
You can host WCF in a ServiceHost, but then you need to build, maintain and deploy a lot of server/service features that IIS provides for free, such as application process recycling, activation-based hosting, etc.
In any case, it almost sounds like you need peer to peer networking. You can do that with WCF using the NetPeerTcpBinding.
If you have an opportunity to redesign your application, I suggest you do. You can throw strings around in WCF but if you can create a data contract you can keep all your communication strongly typed.
If you have access to windows server 2008 then the new IIS can host your WCF even if it isn't using tcp. Otherwise you just need to write an application that opens a service host, which you would usually wrap into a windows service. But as #MArk Seemann pointed out, you get lots of freebies by running your service in IIS.
Don't have any experience with the PeerTcpBinding but I can tell you that the NetTcpBinding is nice and fast plus it comes with all sorts of goodies like encryption and authentication if you want it.

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