How run windows appliacation package project on HoloLens emulator? - c#

I exported a WPF project to UWP and I want to run the built application package project on a HoloLens emulator, but it doesn't exist in running parameters. screen screen2

Packaging a WPF desktop application as an APPX or MSIX does not make it universal in the sense that it will run on anything else than desktop devices.
A desktop app is still an x86 or x64 bit application and it won't run on HoloLens.

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How do I start a UWP Emulator?

I have created a cross platform app (Xamarin), which is targeted by UWP. It just uses the default template and that is it. I am now trying to debug it using an emulator, however the only debugging option I have is: "Device", which means I have to plugin a Windows phone.
I have also gone here and installed an emulator ( Windows 10 Fall Creators Update (version 1709 - this is what my app targets): https://developer.microsoft.com/en-us/windows/downloads/sdk-archive. After installing; I ran: C:\Users\MyUserAccount\Downloads\Windows Kits\10\Emulator\EmulatorSetup.exe and I see the message: The features installed on this computer are now up to date.
However, I still see no Emulator to start in the debugging menu.
Basically I am trying to do the UWP equivalent of Androids: Tools/Android/Android Device Menu/Start (start is an option for each emulator).
How do I start a UWP Emulator? The Tools menu in Visual Studio 2017 has an Android Device Manager and a IOS Device Manager, but no UWP Device Manager.
How do I start a UWP Emulator?
After installed emulator(10.0.15254.1), you need modify the app's min version to 15063. this lowest support version.
And your system need to support Hardware-assisted virtualization and
Enable Hyper-v for emulator
Then switch the Solution Platforms to X86 or x64.
For more info please refer Test with the Microsoft Emulator for Windows 10 Mobile

Deploying an Xamarin.Mac app without app store or internet

I need to build a desktop application for Windows (easy with C# .Net) and one for Mac OS X. The application will be the same for both platforms.
I am still deciding on what is best to use (off-topic question) to do this. If I chose Xamarin.Mac can I deploy it as a package that gets downloaded to a zip file and installed on a computer with no internet?
I am looking at Xamarin.Mac through it appears Xamarin seems to be cross platform for ios, android and windows instead of mac too.
Deploying an Xamarin.Mac app without app store or internet?
In the publish step of the Xamarin.Mac app Archive and Publish process, you have a choice of:
App Store
Mac Application (Save to disk)
Mac Installer Package (Save to disk)
You can choice one of the "save to disk" options and either produce an .app or a .pkg. How you share that resulting .app/.pkg is up to you.
In terms of using Xamarin.Forms to build your macOS UI, review:
Preview: Bringing macOS to Xamarin.Forms

My Project Couldn't be run Windows 10 IOT

I'm creating apps by VS 2015.
My Project is made by UWP. I know this is for Windows Store Apps.
however, My Project is LOB Side Loading.
I compiled and packaged my project, and then I moved to all of files to other computer.
then,
I Set 'Developer mode' in Control Panel.
I executed 'Set-ExecutionPolicy RemoteSigned' in PowerShell.
then i excuted 'Add-AppDevPackage.ps1', then my app installed successfully.
However, I found my app in start menu, but I couldn't click that !!
I couldn't launch that.
How can I do to launch my uwp app in other computer?

Windows Phone emulator with Xamarin

I am creating a Xamarin project, and I made it working with Android and iOS, but I can't figure out how to start the Windows Phone 8.1 emulator.
Windows Phone 8.1 is created as a project just like the other platforms.
I am running Visual Studio 2015 Community and Xamarin Business.
EDIT
I made it running by setting it as startup project, but are there others way by e.g. changing the project (where you choose if it is debug or release)?
I also want to know, how I can create the application to Windows store
To create app package go to
Project->Store->Create App Package - It will open wizard for creating app package that You are able to send to store (reference: https://msdn.microsoft.com/en-us/library/hh975357.aspx)
As for the other ways:
In Visual Studio 2015 You can choose in taskbar: debug/release, CPU architecture, startup project and where to deploy an app - eg. emulator or device

building windows binaries monogame

I just installed Lubuntu on my old computer, and I installed MonoDevelop and MonoGame.
The Linux template work flawlessly, but the windows template crashes.
What are the steps needed to compile a Windows binary using MonoGame and MonoDevelop on Linux?

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