I'm implementing an application for Windows 8. It will search a quite large number of data from xml.
So for now I'm using a text box and list view to show the search results, but when i use the textbox event TextChanged is slows down the typeing, because it executes a new search for each letter typed.
So the question is, how to in metro / modern ui make a delay, to trigger the event after few letters are typed, not one.
You are discouraged from running anything that might bog down the UI as a synchronous task. Try running it as a background task which updates the UI on completion. See Background Task and TimeTrigger for more information. On task completion use the Core Dispatcher to update the UI. Core Dispatcher example
You should not create your own Search experience. You should hook into the SearchPane and handle it there.
SearchPane searchPane = SearchPane.GetForCurrentView();
searchPane.QuerySubmitted += searchPane_QuerySubmitted;
searchPane.SuggestionsRequested += searchPane_SuggestionsRequested;
You can then handle the events as necessary in the handlers. If you are providing suggestions and you have a slow running process that will by async, you msut get a deferral.
void searchPane_SuggestionsRequested(SearchPane sender, SearchPaneSuggestionsRequestedEventArgs args)
{
var deferral = args.Request.GetDeferral();
// do real time type ahead here
deferral.Complete();
}
void searchPane_QuerySubmitted(SearchPane sender, SearchPaneQuerySubmittedEventArgs args)
{
// complete search here
}
Why not use the "Leave" event instead of the text changed event of a text box? Would make it a lot smoother and would be when the user has finished their input inside the text box.
Related
I'm currently working on a WPF project that is trying to continuously update a listbox based on a network streamed source.
It is my understanding that a initializeComponent() method will only actually display the WPF window once the MainWindow() method has terminated. However I am trying to have a while(true) loop inside it in order to continuously listen for update signals from a server and update the listbox with appropriate values.
Each individual method is working fine, it's just that it doesn't open the WPF window in its current form due to the while loop. I am trying to avoid using a background update thread in order to update the list box because I am aware that I would have to implement functionality in order to pass the thread "ownership" of the listbox to the thread and I'm not 100% sure of how to do this.
Is there a workaround, or better yet, is there something obvious that I'm missing to achieve my required functionality?
The code is as follows:
public MainWindow()
{
TcpClient client = new TcpClient();
client.Connect(serverAddress, port);
NetworkStream stream = client.GetStream();
numberOfPumps = 0; //initialize as 0 on startup.
handshake(stream);
InitializeComponent();
updatePumpList(stream);
updateListBox();
while(true)
{
updatePumpList(stream);
updateListBox();
}
}
The updateListBox() method is simply adding items to the listbox from a dictionary.
private void updateListBox()
{
foreach(KeyValuePair<string, PumpItem> kvp in pumpDict)
{
pumpListBox.Items.Add(kvp.Key + ": " + kvp.Value.state);
}
}
Unfortunately, you just can't do it the way you want to. In a Windows application, you must let the main (UI) thread run. Any looping you do on that thread will hang the whole application until it's done. If the window's up, that looks like the window is frozen (because it is). If it's not up yet, it looks like a wait cursor, forever. No way around that. The thread has to be left alone to process input, update the window, etc. Even manually pumping the message loop (anybody remember MFC?) is a poor expedient. Windows applications work best if you leave the main thread to do its thing as the designers intended.
We do a lot of stuff on the main thread of course, but it's quick stuff that hands control back before the user notices any latency. Synchronous Internet access is never quick enough, and a polling loop that lasts for the lifetime of your process is out of the question.
You've got two options here, both of them pretty anodyne in practice.
You could use a DispatchTimer, with asynchronous internet access.
The other is the worker thread you're trying to avoid. They're not that bad. Just keep a reference to the Thread object around to abort on program shutdown, and the thread has to "invoke into" the UI thread when it does anything that'll touch any UI (including setting any property that will raise a PropertyChanged event).
It's not a big deal at all:
Action act = () => Status = newStatus;
App.Current.Dispatcher.Invoke(act);
Have you considered setting up an onLoad event handler for your WPF window which will trigger once the WPF window is displayed? The event handler could then run your while loop accordingly.
Alternatively, you could have a timer primed to fire an event a few moments after the end of the constructor, allowing the window to display and then the while loop to begin.
Attempt number 2. Trying to be as clear as possible because I have been on this task for much longer than I should have and made little progress.
I need to make a progress bar for an application. Right now, everything is happening in one UI thread, all the processing and whatnot, so when I do the long running process after a click of a button, the program hangs for roughly 40 seconds, then resumes with the output (I cannot change that part, the application was given to me). And I also have to make a cancel button, so if it is hit during the intermediate process, after that process is done, it checks for the Cancel flag, and if it is ON, break out of all the methods and return to initial position.
What I have to do is make a progress bar for this process. Two of them, one for intermediate process and one for total. Intermediate is a small action, like DB call, output intermediate process (for and foreach loops).
I have tried putting the bars in the same UI window and update them in the same thread as I go on (find major points, start the progress bars there and increment them based on my judgement. And loops). That was just loading the UI even more, but it was working (choppy progress bar movements).
Then I tried using the background worker. Same thing, put the bars in the UI and run them through the background worker. The problem with that even though the BG worker runs, the refresh must happen in the UI window, which is busy processing the greedy request, so it is not updated when I want it to.
I tried using multi threading at core (no BG worker) and create a new form in a new thread that would reflect the progress, but I was cautioned not to do it (running 2 UI threads at the same time) and I had troubles passing values around. Not to mention if using the threading method it is impossible to get an accurate representation of the progress happening without completely overloading the CPU (have another thread run in a while(true) and do an update when you call the updateMethod from some point in the process)
Do I have any other options left? Because the least negative aspect is the first where I update the progress bar as I go along with the program.
Do I have any other options left?
Yes and no. The best option is still to put time to learn how to use the backgroundworker properly, it's by far the easiest solution for this problem.
Go ahead and study these links:
Official MSDN Backgroundworker
Step by Step Tutorial Number 1 (dotnetperls)
Step by Step Tutorial Number 2 (dreamincode)
Most important thing is to set this property:
bw.WorkerReportsProgress = true;
And in the DoWork-Function, make sure you report the progress to the UI, as given in the linked examples:
worker.ReportProgress((i * 10));
Also, don't forget to handle the progresschanged event in the UI:
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
this.tbProgress.Text = (e.ProgressPercentage.ToString() + "%");
}
Go ahead, and you will see: it is fairly simple.
When using a background worker you should be doing all of the non-UI processing in the background worker; you should not be using it to update the UI while still doing processing in the UI thread.
By moving the work to the DoWork handler of the BGW you free up the UI thread to allow it to process UI events, including the updating of the progress bar.
private void btnCreate_Click(object sender, EventArgs e)
{
Progressbar1.Minimum = 1;
Progressbar1.Maximum = dt.Rows.Count;
Progressbar1.Value = 1;
Progressbar1.Step = 1;
for (int i = 1; i <= dt.Rows.Count; i++)
{
bool result=InsertUserdetails(Username);
if(result== true)
{
Progressbar1.PerformStep();
}
}
}
I have a WinForm set up and a process that loops until a button is pressed on the form.
When I try to run my code, the form does not even display. I suspect this is because the code gets stuck in the loop and doesn't get far enough to display the WinForm. How can I get the form to display and the loop to run after that point?
If you're looping because you need to do something with the GUI periodically while waiting for input, I suggest using a Timer control and its Tick event.
If you want to do non-GUI things while waiting, a more traditional timer is better suited to the task,
You should probably run the loop in a background thread. The BackgroundWorker class makes this pretty easy to do.
Don't do that.
Windows Forms (like most modern user interface development toolkits) is an event-driven framework. You should never use a loop that "waits" for something to happen; instead you want to use an event that triggers something to happen.
Essentially what's happening is this: WinForms has a loop running a message pump that listens for events from Windows and triggers C# events in response to them. Your code is executing on the same thread as that message pump (it has to, since in WinForms only one thread is allowed to touch any given control). So if you put that thread into a loop, the WinForms code that should be pumping messages isn't, and your user interface appears to hang, since it isn't responding to any messages from Windows. (If you keep clicking it, you will fill up the message queue and get a dialog box that says "This application has stopped responding, do you want to terminate?" or something like that.)
The correct solution is to do one of the following:
Use a Timer
Use a BackgroundWorker
Use a ThreadPool
Another solution that would work, but is not a good idea is:
Use Application.DoEvents() -- but please don't actually do this
Your form loading is freezing because the UI of a windows form runs in a single thread. And the logic that you put on the Load event of this form is running on that thread.
You can run your loop on a separate thread easily by using a BackgroundWorker component on your windows form. On the event DoWork of your background worker, you place the code that has the loop that should run without block your UI. On the Form.Load event, you can start the background worker component by calling the method RunWorkerAsync. On the event handler of your button, you place a code to stop the background worker by calling CancelAsync method.
The article How to: Implement a Form That Uses a Background Operation shows exactly how to accomplish it.
About your comment on not being able to update the Text of a TextBox from a your background worker component. It happens because it is not allowed to modify the state of a windows forms control from a different thread (your background worker code is running on a separated thread) MSDN documentation says:
Access to Windows Forms controls is not inherently thread safe. If you have two or more threads manipulating the state of a control, it is possible to force the control into an inconsistent state. Other thread-related bugs are possible, such as race conditions and deadlocks. It is important to make sure that access to your controls is performed in a thread-safe way.
A sample of how you can update the state of your windows forms controls from your background thread will be similar to the one below (assuming that the new value is already stored on a String variable named text):
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
I borrowed this code snipped from How to: Make Thread-Safe Calls to Windows Forms Controls article. It can provide you more information about how to deal with multi-threaded windows forms.
You can use the form load event to trigger the start of the loop.
So it would handle the event Me.Load
However is it necessary for your loop to be happening inside of the UI?
This happens because your loop is keeping the window function from processing messages, such as those that tell it to repaint itself. Place a call to Application.DoEvents() inside of your loop to allow the UI to continue to function.
However, you need to ask yourself why you're looping like this in the first place. If you're, say, copying a bunch of files, this might make sense. For most tasks, though, responding to a timer tick should do the trick and won't block the UI.
You should run your loop in a background thread using the BackgroundWorker component.
Remember that the background thread cannot directly interact with the UI controls.
To report the progress on the UI, you should call the BackgroundWorker's ReportProgress method in the background thread, and handle the ProgressChanged event to update the UI.
You can call the CancelAsync method when the Button is clicked, and loop until the CancellationPending property is true.
I'm writing a simple data UI using standard .Net databinding to a typed DataSet from SQL Server.
I have a reload button which calls Fill on all of the DataAdapters to get new data from the database (in case another user changed the data).
This takes some time, during which the UI is frozen. It must be run on the UI thread or the databinding event handlers throw cross-thread exceptions.
I'd like to show a modal "Please Wait" dialog on a background thread (so that it can be animated) while the UI thread connects to the database.
How can I show a modal dialog box on the non-UI thread?
EDIT: I'm aware that best practice is to run the operation in the background, but I can't do that because of the databinding events.
You should do the opposite. Run your long-running process on a background thread and leave the UI thread free to respond to the user actions.
If you want to block any user actions while it is processing you have a number of options, including modal dialogs. Once the background thread completes processing you can inform the main thread about the outcome
The code running in the databinding events need to be decoupled from the UI, probably using some kind of data transfer object.
Then you can run the query operation in a separate thread or a BackgroundWorker, and leave the UI thread as it was.
Edit: The really quick way to fix this is to get the events to run in their own delegate using InvokeRequired and .Invoke. That will give the methods UI context. My co-worker does this like it's going out of style and it annoys me to no end because it's rarely a good idea to do it this way... but if you want a fast solution this will work. (I'm not at work so I don't have a sample with me; I'll try to come up with something.)
Edit 2: I'm not sure what you're asking for is possible. I made a sample app that created a modal dialog in another thread, and it ends up being modeless. Instead of using a modal dialog, could you use some other control or set of controls to indicate progress change, most likely directly on the same form?
using( var frmDialog = new MyPleasWaitDialog() ) {
// data loading is started after the form is shown
frmDialog.Load += (_sender, _e) {
// load data in separate thread
ThreadPool.QueueWorkItem( (_state)=> {
myAdapter.Fill( myDataSet );
// refresh UI components in correct (UI) thread
frmDialog.Invoke( (Action)myDataControl.Refresh );
// close dialog
frmDialog.Invoke( (Action)frmDialog.Close() );
}
}
// shows dialog
frmDialog.ShowDialog( this );
}
Here is an example of using BackgroundWorker to do the loading of data and running a user friendly form to show 'Loading records' or similar...
public void Run()
{
bgWorkrFillDS = new BackgroundWorker();
bgWorkrFillDS.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bgWorkrFillDS_RunWorkerCompleted);
bgWorkrFillDS.DoWork += new DoWorkEventHandler(bgWorkrFillDS_DoWork);
bgWorkrFillDS.RunWorkerAsync();
}
void bgWorkrFillDS_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bgWrkrFillDS = (BackgroundWorker)sender as BackgroundWorker;
if (bgWrkrFillDS != null)
{
// Load up the form that shows a 'Loading....'
// Here we fill in the DS
// someDataSetAdapter.Fill(myDataSet);
}
}
void bgWorkrFillDS_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// Hide or unload the form when the work is done
}
Hope this helps...
Take care,
Tom.
I solved this problem by creating a new DataSet, loading in in the background, then calling DataSet.Merge on the UI thread. Thanks everyone for your advice, which led to this solution.
As an added bonus, this runs much faster than it used to (calling Fill in the background, which only worked with no grids open). Does anyone know why?
I've got a Windows Forms (C#) project with multiple comboboxes/listboxes etc that are populated when the form loads.
The problem is that the loading of the comboboxes/listboxes is slow, and since the loading is done when the form is trying to display the entire form isn't shown until all the controls have been populated. This can in some circumstances be 20+ seconds.
Had there been a Form_finished_loaded type of event I could have put my code in there, but I can't find an event that is fired after the form is done drawing the basic controls.
I have one requirement though - the loading has to be done in the main thread (since I get the items from a non-threading friendly COM-application).
I have found one potential solution, but perhaps there is a better way?
I can create a System.Timer.Timer when creating the form, and have the first Tick be called about 1 second later, and then populate the lists from that tick. That gives the form enough time to be displayed before it starts filling the lists.
Does anyone have any other tips on how to delay the loading of the controls?
There is the Shown event that "occurs whenever the form is first displayed.". Also you may want to use the BeginUpdate and EndUpdate functions to make the populating of your combobox faster.
It has that certain smell of workaround, but this approach should fulfil your needs:
private bool _hasInitialized = false;
private void Form1_Shown(object sender, EventArgs e)
{
if (!_hasInitialized)
{
ThreadPool.QueueUserWorkItem(state =>
{
Thread.Sleep(200); // brief sleep to allow the main thread
// to paint the form nicely
this.Invoke((Action)delegate { LoadData(); });
});
}
}
private void LoadData()
{
// do the data loading
_hasInitialized = true;
}
What it does is that it reacts when the form is shown, checks if it has already been initialized before, and if not it spawns a thread that will wait for a brief moment before calling the LoadData method on the main thread. This will allow for the form to get painted properly. The samething could perhaps be achieve by simply calling this.Refresh() but I like the idea of letting the system decide how to do the work.
I would still try to push the data loading onto a worker thread, invoking back on the main thread for populating the UI (if it is at all possible with the COM component).
Can you get your data from a web service that calls the COM component?
That way, you can display empty controls on a Locked form at the start, make Asynchronous calls to get the data, and on return populate the respective combos, and once all of them are loaded, you can unlock the form for the user to use.
You could listen for the VisibleChanged event and the first time it's value is true you put your initialization code.
Isn't FormShown the event you're looking for?
When you say that you cannot use a background thread because of COM what do you mean? I am using many COM components within my apps and running them on background threads.
If you create a new thread as an STAThread you can probably load the ComboBox/ListBox on a Non-UI thread. IIRC the ThreadPool allocates worker threads as MTAThread so you'll need to actually create a thread manually instead of using ThreadPool.QueueUserWorkItem.