Would it be considered a bad practice to nest a private static class inside of a non-static class?
public class Outer
{
private static class Inner
{
}
}
The idea here is that all instances of 'Outer' would share access to the static state. Another way to do it might be to just let the Inner class be non-static and use a static instance of it:
public class Outer
{
private static innerInstance = new Inner();
private class Inner
{
}
}
Similar effect. What are the pros / cons or other considerations with this approach?
I must admit that I almost never use nested classes, whether static or not, but I am interested in this particular concept..
Both approaches are entirely valid.
I wish developers would use private nested classes more often. In conjunction with c#'s partial keyword, it makes writing very complex classes much more maintainable. Imagine needing to build a class that has the complexity of a small application - much easier when you actually can build an entire private application, with classes that are totally internal to your complex outer class!
One very common case I've seen is enumerables - these can be quite complex, especially when you start building custom iterators that can be chained, like LINQ. Hiding the complexity inside the individual classes is the very definition of encapsulation.
If the class is used in a multi-threaded application, you may need to control access to the static state via locking. That's a problem with static state whether privately nested or not.
Nothing wrong with it in principle, though if you're wanting a nested static class to help organize static state or methods, it could be a warning sign that the class is growing too large. Nested private classes have a lot of uses (internal data structures, private implementations of passed out private interfaces, etc.), but a static private class is really just a way to group things together.
Imagine needing to build a class that has the complexity of a small
application ... with classes that are totally internal to your complex
outer class
No, don't imagine it.
Just don't build a class that has the complexity of an application, even if a small application.
By doing so, you will actually increase the complexity.
Use separate classes, each having, ideally, a single responsibility.
That is the way to reduce complexity.
There's nothing wrong at all with this, and why should there be?
The scope is limited, so that only instances of the outer class have access to it, and it's a great place to put constants and other common functionality that is private to the functionality of the outer class, without having to instantiate it all the time.
I don't see this as anything but good practice.
It's depend on what's Inner class do. If it's just a utility class static inner class is way to go.
public class Calculator
{
private static class HexToDecUtils
{
// converter code here
}
}
In other way, if Inner class is composite with other object, it should not be static class.
public class Car
{
private class Engine
{
// your code here
}
}
Related
I'm writing a structural detailing (CAD) software for concrete buildings in C#. I have defined like hundreds of static classes each with one public method and if needed some private methods. Each one of these methods in these static classes does part of the job. They are called from one God static class named Building.cs.
For example one class looks like this:
public static partial class GetMainRebars
{
public static void GetMainRebars()
{
}
// other possible variables and private methods
}
The program is running very very fast compared to other similar programs. But deep in my heart, looking at the above code I feel that something still may be wrong with this design pattern. Maybe I will encounter problems in terms of maintenance, or ...? I've taught myself programming, so I may have missed many core principles during the fast self teaching process. Can you elaborate the cons and pros of the above pattern?
And one very rookie question relevant to the pattern. Let's say I define a static variable inside such a class, will it remain in memory during the life time of the program? No disposing and whatsoever? Is it OK?
Ok. First of all I want to say that this is a VERY bad pattern (if I can even call it that). You shouldn't have many static classes with single methods... not even gonna talk about the single god static class. You should read up on SOLID principles. For now though I am gonna give you a few pointers.
Instead of having 1000 small static classes, try to group some of them, so you reduce the number a bit(if they have similar function or something of course not otherwise). After that you can turn those static classes into service classes which should derive from interfaces. For example if you have a BuildingService class, you can make it derive from IBuildingService. That way if for some reason in the feature you decide to switch this class out for another one, you can do that without having to change it in a 1000 places but just in one.
Determining which implementation of each interface is going to be used is an IoC(Unity for example)'s job. Also the god class should be removed entirely. Having a class that does 1000 things violates the separation of concern pattern, it doesn't matter if it does them using methods implemented inside other classes or not. If you really need that functionality you can maybe create class that stores a collection of services which can later be invoked.
I hope this points you in the right direction.
I have a question about coding practice. I want to create a class which can't be initialized. I believe I have 3 options:
Abstract modifier
Static modifier
Private constructor
I don't want to create a static class simply because of having to name all of my properties and methods 'static' - it looks messy (and I can't use the 'this' keyword).
According to the MSDN:
Use the abstract modifier in a class declaration to indicate that a
class is intended only to be a base class of other classes.
Edit Nothing will inherit form this class.
However, it would be a solution (but it seems wrong to me to use it in this situation).
Or, I can make a private constructor so the class cannot be initialized.
If it helps the reason for why is this: The class is responsible for starting off a work flow process. It doesn't need to be initialized since nothing is returned - it just needs to be 'started'.
Demo code
class Program
{
static void Main(string[] args)
{
WorkFlow wf = new WorkFlow(); // this will error which is fine!
ComplexObject co = new ComplexObject();
WorkFlow.Begin(co);
Console.ReadKey();
}
}
public class WorkFlow
{
private WorkFlow()
{
//private to prevent initialization but this feels wrong!
}
public static void Begin(ComplexObject co)
{
//code to begin the workflow
}
}
I want to create a class which can't be initialized.
That leaves the possible usages: static or base-class only.
If your class is going to be derived from, use abstract. A private/protected constructor would be a hack in this situation.
Your sample code looks more like a static class. With Singleton as alternative.
What about doing just what you have done but using your Begin method as a factory to create your workflow.
var workflow = Workflow.Begin(complexObject);
public class WorkFlow
{
private WorkFlow()
{
//private to prevent initialization but this feels wrong!
}
public static WorkFlow Begin(ComplexObject co)
{
return new Workflow(co);
}
}
Good practice: Private constructor (at least is what the GOF book recommends when using the Factory pattern, for example). I'll suggest you to use abstract if it's a base class (that's what it's name suggest).
If the class is strictly being used as a base class, it would have to be abstract for me.
Based on your update I would go for a static class & method e.g.
WorkFlow.Begin(co);
However, since you don't want to do this I think it only leaves you with one option...private constructor.
Seems like you would need a singleton.
More reference here:
http://msdn.microsoft.com/en-us/library/ff650849.aspx
if you dont like the ideea, well an abstract class would be best suited because as you said you dont want to instantiate it, and lets not forget that the abstract class does just that, so why try and use a private constructor.
I don't want to create a static class simply because of having to name
all of my properties and methods 'static' - it looks messy (and I
can't use the 'this' keyword).
Well, either you make ctor private or make a class static, the only way caller can access methods and properties of your class (if the caller is not derived one) is via public static members.
Having private ctor give you more flexibility in inheritance chain, but doesn't help much in "avoid static members" scenario.
I will prefer private constructor ie its identical to Singleton pattern
Info
Coding
Private constructors seems to be good approach for your requirement. Abstracts are good too but private constructor is handy than abstract. But if you would like to extend its information then its probably good idea to use abstract.
If the class needs to be "started" it needs to be initialized (unless all you're going to use are static methods).
Abstract classes are used to leave some (or all) of the implementation to subclasses, and by your description - not suitable for you.
"Static classes" - no special gain here I guess (in your case).
Private constructors - used to limit who can instantiate the class.
Not sure that any of these matches your design, but I guess you really want a singleton - look it up, this is the most common and basic design pattern.
BTW - I use singletons only as a last resort, usually when the class controls some kind of non shared resource.
I need to know how to prevent a class from being Instantiated in .net?
I know few methods like making the class Abstract and Static.
Is there any more way to achieve this?
Making the class static is the best approach, if you absolutely don't want any instances. This stops anyone from creating instances. The class will be both sealed and abstract, and won't have any constructors.
Additionally, the language will notice that it's a static class and stop you from using it in various places which imply instances, e.g. type arguments and variables. This indicates the intention more clearly than just having a private constructor - which could mean that there are instances, created within that class (e.g. for a singleton implementation).
Oh, and making the class static will stop you from introducing any pointless instance members in the class, too :)
See MSDN for more information about static classes.
Mark the constructor(s) private, protected or if in used from another assembly, internal
Marking the constructor private. Of course, this doesn't prevent the class from instantiating itself through a static method, for example...
More practically, what's the purpose of disallowing class instantiation. If it's to have a singleton, then a private constructor is appropriate. If it's to force subclassing, making the class abstract is better; if it's to have a class with utility methods, making it static is one way (then you can only have static methods).
I need to know how to prevent a class from being Instantiated in .net?
Your question is not clear.
Do you mean instantiated at runtime? Make the class abstract or static.
Do you mean that the constructor is not accessible in code? Make the constructor private. But note that someone could still use reflection to grab a handle on a constructor and instantiate an instance at runtime.
So, which do you mean?
If the question is:
How can you make your class not be instanced without having your class
be static or abstract?
Then the answer to this is to implement the singleton pattern, which in .NET 4+ this is done easily with:
public sealed class myClass
{
private static readonly Lazy<myClass> lazyInstance =
new Lazy<myClass>(() => new myClass());
public static Instance
{
get
{
return lazyInstance.Value;
}
}
private myClass()
{
// constructor logic here
}
}
The singleton pattern allows you to pass your class around as a reference to methods, while still ensuring that you have only a single instance of your class. It also makes testing much easier as you can have a ImyClass instance which myClass implements, this is very helpful when making mock objects.
Without .NET4 you can still implement the singleton pattern, for example:
private static readonly myClass instance = new myClass();
public static Instance
{
get
{
return instance;
}
}
// rest of code remains the same
Which doesn't have deferred loading until it's called, there's lots of other ways as well (I think about 6 different ways), but the above two are the most common ones.
In summary the question is likely asking if you know the singleton pattern and if you recognise it's importance over static classes for unit tests and mock objects.
As others have already pointed out, static fields, even those marked readonly can be set with reflection, in addition the private constructor can be called using reflection. If you need to prevent these, either you need to make the calling code run in a less trusted app-domain space, or you will need to implement your class as static.
Generally though, people don't bother with such levels of reflection to get around your constraints unless they 'really need to' for example, writing obscure / extreme fringe case unit tests.
I know that making a class static in a ASP.Net project will cause that class's runtime properties to be available to all sessions on the web server.
My question is this: If I declare nested classes static, but the container not, does the sharing of the classes across sessions still apply?
Example:
public class FooContainer
{
public static class Bar
{
}
public static class dog
{
}
}
Yes; a static nested class has the same behaviour as any other static class. The only time nested classes behave differently is when the outer class is generic type (the nested type is then implicitly generic via the parent, so FooContainer<X>.Bar would be independent of FooContainer<Y>.Bar).
And just be careful: static for sharing data between sessions is fraught with danger. Synchronize like a paranoid thing. Personally I would need a very good reason to do this... and it needs careful implementation. I only use that approach for things like configuration caching, and even then I'm insanely careful about it.
Ultimately, yes.
The nested static classes are compiled just the same as root-level static classes (Marc wisely notes subtle differences where generics are involved) - the only difference is the qualifying of the path of the type, but this is only natural in any environment and not a side-effect at all.
When I see someone say "static data" and "ASP.NET" in the same sentence all sorts of alerts go off.
Yes, as Marc said, static classes will be static even if they are nested, you just need to call them via the containing class
MyStaticClass.StaticField = 3; ///wont work
MyInstanceClass.MyStaticClass.StaticField = 3; // works
Any instantiable class can have static methods/properties/constructors, making a class explicitly static just has the added benefit that you can't make something non-static my mistake, clarifying the purpose and intent of the class.
But beware, static classes in ASP.net are trully static on an application level, so if you have multiple users, they will all see the same static data, regardless of authorizations, and a change of that data will affect all users who use it.
So a static variable might be the right place to put something that is read once from the db, and then just displayed, i.e. the current version of the application, or the application's start time, but it's a very wrong place to put user-specific data like language preferences, usernames, etc, etc...
This question already has answers here:
Why/when should you use nested classes in .net? Or shouldn't you?
(14 answers)
Closed 10 years ago.
In this stackoverflow answer a commenter mentioned that "private nested classes" can be quite useful so I was reading about them in articles such as this one which tend to explain how nested classes function technically, but not why you would use them.
I suppose I would use private nested classes for little helper classes that belong to a larger class, but often I will need a helper class from another class and so I would just have to take the extra effort to (1) make the nested class non-nested or (2) make it public and then access it with the outer-class prefix on it, which both seems to be extra work without any added-value for having the nested class in the first place. Hence in general I really don't see a use case for nested classes, other than perhaps to keep classes a bit more organized into groups, but I that also goes against the one-class-per-file clarity that I have come to enjoy.
In what ways do you use nested classes to make your code more manageable, readable, efficient?
You've answered your own question. Use nested classes when you need a helper class that is meaningless outside the class; particularly when the nested class can make use of private implementation details of the outer class.
Your argument that nested classes are useless is also an argument that private methods are useless: a private method might be useful outside of the class, and therefore you'd have to make it internal. An internal method might be useful outside of the assembly, and therefore you'd make it public. Therefore all methods should be public. If you think that's a bad argument, then what is different about you making the same argument for classes instead of methods?
I make nested classes all the time because I am frequently in the position of needed to encapsulate functionality in a helper that makes no sense outside of the class, and can use private implementation details of the outer class. For example, I write compilers. I recently wrote a class SemanticAnalyzer that does semantic analysis of parse trees. One of its nested classes is LocalScopeBuilder. Under what circumstances would I need to build a local scope when I am not analyzing the semantics of a parse tree? Never. That class is entirely an implementation detail of the semantic analyzer. I plan to add more nested classes with names like NullableArithmeticAnalyzer and OverloadResolutionAnalyzer that are also not useful outside of the class, but I want to encapsulate rules of the language in those specific classes.
People also use nested classes to build things like iterators, or comparators - things that make no sense outside of the class and are exposed via a well-known interface.
A pattern I use quite frequently is to have private nested classes that extend their outer class:
abstract public class BankAccount
{
private BankAccount() { }
// Now no one else can extend BankAccount because a derived class
// must be able to call a constructor, but all the constructors are
// private!
private sealed class ChequingAccount : BankAccount { ... }
public static BankAccount MakeChequingAccount() { return new ChequingAccount(); }
private sealed class SavingsAccount : BankAccount { ... }
and so on. Nested classes work very well with the factory pattern. Here BankAccount is a factory for various types of bank account, all of which can use the private implementation details of BankAccount. But no third party can make their own type EvilBankAccount that extends BankAccount.
Returning an interface to the caller whose implementation you want to hide.
public class Outer
{
private class Inner : IEnumerable<Foo>
{
/* Presumably this class contains some functionality which Outer needs
* to access, but which shouldn't be visible to callers
*/
}
public IEnumerable<Foo> GetFoos()
{
return new Inner();
}
}
Private helper classes is a good example.
For instance, state objects for background threads. There is no compelling reason to expose those types. Defining them as private nested types seems a quite clean way to handle the case.
I use them when two bound values (like in a hash table) are not enough internally, but are enough externally. Then i create a nested class with the properties i need to store, and expose only a few of them through methods.
I think this makes sense, because if no one else is going to use it, why create an external class for it? It just doesn't make sense to.
As for one class per file, you can create partial classes with the partial keyword, which is what I usually do.
One compelling example I've run into recently is the Node class of many data structures. A Quadtree, for example, needs to know how it stores the data in its nodes, but no other part of your code should care.
I've found a few cases where they've been quite handy:
Management of complex private state, such as an InterpolationTriangle used by an Interpolator class. The user of the Interpolator doesn't need to know that it's implemented using Delauney triangulation and certainly doesn't need to know about the triangles, so the data structure is a private nested class.
As others have mentioned, you can expose data used by the class with an interface without revealing the full implementation of a class. Nested classes can also access private state of the outer class, which allows you to write tightly coupled code without exposing that tight coupling publicly (or even internally to the rest of the assembly).
I've run into a few cases where a framework expects a class to derive from some base class (such as DependencyObject in WPF), but you want your class to inherit from a different base. It's possible to inter-operate with the framework by using a private nested class that descends from the framework base class. Because the nested class can access private state (you just pass it the parent's 'this' when you create it), you can basically use this to implement a poor man's multiple inheritance via composition.
I think others have covered the use cases for public and private nested classes well.
One point I haven't seen made was an answer your concern about one-class-per-file. You can solve this by making the outer class partial, and move the inner class definition to a separate file.
OuterClass.cs:
namespace MyNameSpace
{
public partial class OuterClass
{
// main class members here
// can use inner class
}
}
OuterClass.Inner.cs:
namespace MyNameSpace
{
public partial class OuterClass
{
private class Inner
{
// inner class members here
}
}
}
You could even make use of Visual Studio's item nesting to make OuterClass.Inner.cs a 'child' of OuterClass.cs, to avoid cluttering your solution explorer.
One very common pattern where this technique is used is in scenarios where a class returns an interface or base class type from one of its properties or methods, but the concrete type is a private nested class. Consider the following example.
public class MyCollection : IEnumerable
{
public IEnumerator GetEnumerator()
{
return new MyEnumerator();
}
private class MyEnumerator
{
}
}
I usually do it when I need a combination of SRP (Single Responsibility Principal) in certain situations.
"Well, if SRP is your goal, why not split them into different classes?" You will do this 80% of the time, but what about situations where the classes you create are useless to the outside world? You don't want classes that only you will use to clutter your assembly's API.
"Well, isn't that what internal is for?" Sure. For about 80% of these cases. But what about internal classes who must access or modify the state of public classes? For example, that class which was broken up into one or more internal classes to satisfy your SRP streak? You would have to mark all the methods and properties for use by these internal classes as internal as well.
"What's wrong with that?" Nothing. For about 80% of these cases. Of course, now you're cluttering the internal interface of your classes with methods/properties that are only of use to those classes which you created earlier. And now you have to worry about other people on your team writing internal code won't mess up your state by using those methods in ways that you hadn't expected.
Internal classes get to modify the state of any instance of the type in which they are defined. So, without adding members to the definition of your type, your internal classes can work on them as needed. Which, in about 14 cases in 100, will be your best bet to keep your types clean, your code reliable/maintainable, and your responsibilities singular.
They are really nice for, as an example, an implementation of the singleton pattern.
I have a couple of places where I am using them to "add" value, as well. I have a multi-select combobox where my internal class stores the state of the checkbox and the data item as well. no need for the world to know about/use this internal class.
Private anonymous nested classes are essential for event handlers in the GUI.
If some class is not part of the API another class exports, it must be made private. Otherwise you are exposing more than you intend. The "million dollar bug" was an example of this. Most programmers are too slack about this.
Peter
The question is tagged C# so I'm not sure this is of interest, but in COM you can use inner classes to implement interfaces when a class C++ implements multiple COM interfaces... essentially you use it for composition rather than multiple-inheritance.
Additionally in MFC and perhaps other technologies you might need your control/dialog to have a drop-target class, which makes little sense other than as a nested class.
If it is necessary for an object to return some abstract information about its state, a private nested class may be suitable. For example, if an Fnord supports "save context" and "restore context" methods, it may be useful to have the "save context" function return an object of type Fnord.SavedContext. Type access rules aren't always the most helpful; for example, it seems difficult to allow Fnord to access properties and methods of a Fnord.SavedContext without making such properties and methods visible to outsiders. On the other hand, one could have Fnord.CreateSaveContext simply create a New Fnord.SaveContext with the Fnord as a parameter (since Fnord.SaveContext can access the internals of Fnord), and Fnord.LoadContextFrom() can call Fnord.SaveContext.RestoreContextTo().